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MP test
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@ -992,7 +992,7 @@ function SCORING:_EventOnHit( Event )
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end
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end
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else -- A scenery object was hit.
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else -- A scenery object was hit.
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MESSAGE
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MESSAGE
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:New( "Player '" .. InitPlayerName .. "' hit a scenery object.",
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:New( "Player '" .. Event.WeaponPlayerName .. "' hit a scenery object.",
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2
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2
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)
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)
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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