Merge remote-tracking branch 'origin/master' into develop

# Conflicts:
#	Moose Development/Moose/Core/Message.lua
This commit is contained in:
Applevangelist 2024-07-09 11:32:23 +02:00
commit 26adb7934e
3 changed files with 159 additions and 81 deletions

View File

@ -1346,7 +1346,7 @@ function EVENT:onEvent( Event )
-- Weapon.
if Event.weapon then
Event.Weapon = Event.weapon
Event.WeaponName = Event.Weapon:getTypeName()
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()

View File

@ -179,14 +179,14 @@ end
-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
-- Client = CLIENT:FindByName("NameOfClientUnit")
--
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( Client )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( Client )
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
-- or
-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( Client )
-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( Client )
-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
-- or
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
-- MessageClient1:ToClient( Client )
-- MessageClient2:ToClient( Client )
--
@ -288,11 +288,11 @@ end
-- @usage
--
-- -- Send a message created with the @{New} method to the BLUE coalition.
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
-- or
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
-- or
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
-- MessageBLUE:ToBlue()
--
function MESSAGE:ToBlue()
@ -309,11 +309,11 @@ end
-- @usage
--
-- -- Send a message created with the @{New} method to the RED coalition.
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
-- or
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
-- or
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
-- MessageRED:ToRed()
--
function MESSAGE:ToRed()
@ -332,11 +332,11 @@ end
-- @usage
--
-- -- Send a message created with the @{New} method to the RED coalition.
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
-- or
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
-- or
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
-- MessageRED:ToCoalition( coalition.side.RED )
--
function MESSAGE:ToCoalition( CoalitionSide, Settings )
@ -383,11 +383,11 @@ end
-- @usage
--
-- -- Send a message created to all players.
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
-- or
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
-- or
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
-- MessageAll:ToAll()
--
function MESSAGE:ToAll( Settings, Delay )

View File

@ -106,6 +106,7 @@
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
-- @field #number Coalition Coalition side for the menu, if any.
-- @field Core.Menu#MENU_MISSION menuF10root Specific user defined root F10 menu.
-- @extends Core.Fsm#FSM
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
@ -593,13 +594,14 @@ RANGE.MenuF10Root = nil
--- Range script version.
-- @field #string version
RANGE.version = "2.7.3"
RANGE.version = "2.8.0"
-- TODO list:
-- TODO: Verbosity level for messages.
-- TODO: Add option for default settings such as smoke off.
-- TODO: Add custom weapons, which can be specified by the user.
-- TODO: Check if units are still alive.
-- TODO: Option for custom sound files.
-- DONE: Scenery as targets.
-- DONE: Add statics for strafe pits.
-- DONE: Add missiles.
@ -858,16 +860,16 @@ function RANGE:onafterStart()
self.rangecontrol.schedonce = true
-- Init numbers.
self.rangecontrol:SetDigit( 0, RANGE.Sound.RC0.filename, RANGE.Sound.RC0.duration, self.soundpath )
self.rangecontrol:SetDigit( 1, RANGE.Sound.RC1.filename, RANGE.Sound.RC1.duration, self.soundpath )
self.rangecontrol:SetDigit( 2, RANGE.Sound.RC2.filename, RANGE.Sound.RC2.duration, self.soundpath )
self.rangecontrol:SetDigit( 3, RANGE.Sound.RC3.filename, RANGE.Sound.RC3.duration, self.soundpath )
self.rangecontrol:SetDigit( 4, RANGE.Sound.RC4.filename, RANGE.Sound.RC4.duration, self.soundpath )
self.rangecontrol:SetDigit( 5, RANGE.Sound.RC5.filename, RANGE.Sound.RC5.duration, self.soundpath )
self.rangecontrol:SetDigit( 6, RANGE.Sound.RC6.filename, RANGE.Sound.RC6.duration, self.soundpath )
self.rangecontrol:SetDigit( 7, RANGE.Sound.RC7.filename, RANGE.Sound.RC7.duration, self.soundpath )
self.rangecontrol:SetDigit( 8, RANGE.Sound.RC8.filename, RANGE.Sound.RC8.duration, self.soundpath )
self.rangecontrol:SetDigit( 9, RANGE.Sound.RC9.filename, RANGE.Sound.RC9.duration, self.soundpath )
self.rangecontrol:SetDigit( 0, self.Sound.RC0.filename, self.Sound.RC0.duration, self.soundpath )
self.rangecontrol:SetDigit( 1, self.Sound.RC1.filename, self.Sound.RC1.duration, self.soundpath )
self.rangecontrol:SetDigit( 2, self.Sound.RC2.filename, self.Sound.RC2.duration, self.soundpath )
self.rangecontrol:SetDigit( 3, self.Sound.RC3.filename, self.Sound.RC3.duration, self.soundpath )
self.rangecontrol:SetDigit( 4, self.Sound.RC4.filename, self.Sound.RC4.duration, self.soundpath )
self.rangecontrol:SetDigit( 5, self.Sound.RC5.filename, self.Sound.RC5.duration, self.soundpath )
self.rangecontrol:SetDigit( 6, self.Sound.RC6.filename, self.Sound.RC6.duration, self.soundpath )
self.rangecontrol:SetDigit( 7, self.Sound.RC7.filename, self.Sound.RC7.duration, self.soundpath )
self.rangecontrol:SetDigit( 8, self.Sound.RC8.filename, self.Sound.RC8.duration, self.soundpath )
self.rangecontrol:SetDigit( 9, self.Sound.RC9.filename, self.Sound.RC9.duration, self.soundpath )
-- Set location where the messages are transmitted from.
self.rangecontrol:SetSenderCoordinate( self.location )
@ -884,16 +886,16 @@ function RANGE:onafterStart()
self.instructor.schedonce = true
-- Init numbers.
self.instructor:SetDigit( 0, RANGE.Sound.IR0.filename, RANGE.Sound.IR0.duration, self.soundpath )
self.instructor:SetDigit( 1, RANGE.Sound.IR1.filename, RANGE.Sound.IR1.duration, self.soundpath )
self.instructor:SetDigit( 2, RANGE.Sound.IR2.filename, RANGE.Sound.IR2.duration, self.soundpath )
self.instructor:SetDigit( 3, RANGE.Sound.IR3.filename, RANGE.Sound.IR3.duration, self.soundpath )
self.instructor:SetDigit( 4, RANGE.Sound.IR4.filename, RANGE.Sound.IR4.duration, self.soundpath )
self.instructor:SetDigit( 5, RANGE.Sound.IR5.filename, RANGE.Sound.IR5.duration, self.soundpath )
self.instructor:SetDigit( 6, RANGE.Sound.IR6.filename, RANGE.Sound.IR6.duration, self.soundpath )
self.instructor:SetDigit( 7, RANGE.Sound.IR7.filename, RANGE.Sound.IR7.duration, self.soundpath )
self.instructor:SetDigit( 8, RANGE.Sound.IR8.filename, RANGE.Sound.IR8.duration, self.soundpath )
self.instructor:SetDigit( 9, RANGE.Sound.IR9.filename, RANGE.Sound.IR9.duration, self.soundpath )
self.instructor:SetDigit( 0, self.Sound.IR0.filename, self.Sound.IR0.duration, self.soundpath )
self.instructor:SetDigit( 1, self.Sound.IR1.filename, self.Sound.IR1.duration, self.soundpath )
self.instructor:SetDigit( 2, self.Sound.IR2.filename, self.Sound.IR2.duration, self.soundpath )
self.instructor:SetDigit( 3, self.Sound.IR3.filename, self.Sound.IR3.duration, self.soundpath )
self.instructor:SetDigit( 4, self.Sound.IR4.filename, self.Sound.IR4.duration, self.soundpath )
self.instructor:SetDigit( 5, self.Sound.IR5.filename, self.Sound.IR5.duration, self.soundpath )
self.instructor:SetDigit( 6, self.Sound.IR6.filename, self.Sound.IR6.duration, self.soundpath )
self.instructor:SetDigit( 7, self.Sound.IR7.filename, self.Sound.IR7.duration, self.soundpath )
self.instructor:SetDigit( 8, self.Sound.IR8.filename, self.Sound.IR8.duration, self.soundpath )
self.instructor:SetDigit( 9, self.Sound.IR9.filename, self.Sound.IR9.duration, self.soundpath )
-- Set location where the messages are transmitted from.
self.instructor:SetSenderCoordinate( self.location )
@ -920,13 +922,23 @@ function RANGE:onafterStart()
self.rangezone:SmokeZone( SMOKECOLOR.White )
end
self:__Status( -60 )
self:__Status( -10 )
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set the root F10 menu under which the range F10 menu is created.
-- @param #RANGE self
-- @param Core.Menu#MENU_MISSION menu The root F10 menu.
-- @return #RANGE self
function RANGE:SetMenuRoot(menu)
self.menuF10root=menu
return self
end
--- Set maximal strafing altitude. Player entering a strafe pit above that altitude are not registered for a valid pass.
-- @param #RANGE self
-- @param #number maxalt Maximum altitude in meters AGL. Default is 914 m = 3000 ft.
@ -1066,6 +1078,9 @@ end
-- @param Core.Zone#ZONE zone MOOSE zone defining the range perimeters.
-- @return #RANGE self
function RANGE:SetRangeZone( zone )
if zone and type(zone)=="string" then
zone=ZONE:FindByName(zone)
end
self.rangezone = zone
return self
end
@ -1329,6 +1344,53 @@ function RANGE:SetSoundfilesPath( path )
return self
end
--- Set the path to the csv file that contains information about the used sound files.
-- The parameter file has to be located on your local disk (**not** inside the miz file).
-- @param #RANGE self
-- @param #string csvfile Full path to the csv file on your local disk.
-- @return #RANGE self
function RANGE:SetSoundfilesInfo( csvfile )
--- Local function to return the ATIS.Soundfile for a given file name
local function getSound(filename)
for key,_soundfile in pairs(self.Sound) do
local soundfile=_soundfile --#RANGE.Soundfile
if filename==soundfile.filename then
return soundfile
end
end
return nil
end
-- Read csv file
local data=UTILS.ReadCSV(csvfile)
if data then
for i,sound in pairs(data) do
-- Get the ATIS.Soundfile
local soundfile=getSound(sound.filename..".ogg") --#RANGE.Soundfile
if soundfile then
-- Set duration
soundfile.duration=tonumber(sound.duration)
else
self:E(string.format("ERROR: Could not get info for sound file %s", sound.filename))
end
end
else
self:E(string.format("ERROR: Could not read sound csv file!"))
end
return self
end
--- Add new strafe pit. For a strafe pit, hits from guns are counted. One pit can consist of several units.
-- A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading.
-- Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.
@ -1667,13 +1729,17 @@ end
--- Add all units of a group as bombing targets.
-- @param #RANGE self
-- @param Wrapper.Group#GROUP group Group of bombing targets.
-- @param Wrapper.Group#GROUP group Group of bombing targets. Can also be given as group name.
-- @param #number goodhitrange Max distance from unit which is considered as a good hit.
-- @param #boolean randommove If true, unit will move randomly within the range. Default is false.
-- @return #RANGE self
function RANGE:AddBombingTargetGroup( group, goodhitrange, randommove )
self:F( { group = group, goodhitrange = goodhitrange, randommove = randommove } )
if group and type(group)=="string" then
group=GROUP:FindByName(group)
end
if group then
local _units = group:GetUnits()
@ -2018,7 +2084,7 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
if self.useSRS then
self.controlsrsQ:NewTransmission(_message,nil,self.controlmsrs,nil,1)
else
self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
self.rangecontrol:NewTransmission( self.Sound.RCWeaponImpactedTooFar.filename, self.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
end
end
@ -2165,15 +2231,15 @@ function RANGE:onafterEnterRange( From, Event, To, player )
-- Radio message that player entered the range
-- You entered the bombing range. For hit assessment, contact the range controller at xy MHz
self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
self.instructor:NewTransmission( self.Sound.IREnterRange.filename, self.Sound.IREnterRange.duration, self.soundpath )
self.instructor:Number2Transmission( RF[1] )
if tonumber( RF[2] ) > 0 then
self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath )
self.instructor:NewTransmission( self.Sound.IRDecimal.filename, self.Sound.IRDecimal.duration, self.soundpath )
self.instructor:Number2Transmission( RF[2] )
end
self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath )
self.instructor:NewTransmission( self.Sound.IRMegaHertz.filename, self.Sound.IRMegaHertz.duration, self.soundpath )
end
end
@ -2209,7 +2275,7 @@ function RANGE:onafterExitRange( From, Event, To, player )
self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10)
else
self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
self.instructor:NewTransmission( self.Sound.IRExitRange.filename, self.Sound.IRExitRange.duration, self.soundpath )
end
end
@ -2245,20 +2311,20 @@ function RANGE:onafterImpact( From, Event, To, result, player )
local group = player.client:GetGroup()
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10)
else
self.rangecontrol:NewTransmission( RANGE.Sound.RCImpact.filename, RANGE.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
self.rangecontrol:NewTransmission( self.Sound.RCImpact.filename, self.Sound.RCImpact.duration, self.soundpath, nil, nil, text, self.subduration )
self.rangecontrol:Number2Transmission( string.format( "%03d", result.radial ), nil, 0.1 )
self.rangecontrol:NewTransmission( RANGE.Sound.RCDegrees.filename, RANGE.Sound.RCDegrees.duration, self.soundpath )
self.rangecontrol:NewTransmission( RANGE.Sound.RCFor.filename, RANGE.Sound.RCFor.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCDegrees.filename, self.Sound.RCDegrees.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCFor.filename, self.Sound.RCFor.duration, self.soundpath )
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.MetersToFeet( result.distance ) ) )
self.rangecontrol:NewTransmission( RANGE.Sound.RCFeet.filename, RANGE.Sound.RCFeet.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCFeet.filename, self.Sound.RCFeet.duration, self.soundpath )
if result.quality == "POOR" then
self.rangecontrol:NewTransmission( RANGE.Sound.RCPoorHit.filename, RANGE.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
self.rangecontrol:NewTransmission( self.Sound.RCPoorHit.filename, self.Sound.RCPoorHit.duration, self.soundpath, nil, 0.5 )
elseif result.quality == "INEFFECTIVE" then
self.rangecontrol:NewTransmission( RANGE.Sound.RCIneffectiveHit.filename, RANGE.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
self.rangecontrol:NewTransmission( self.Sound.RCIneffectiveHit.filename, self.Sound.RCIneffectiveHit.duration, self.soundpath, nil, 0.5 )
elseif result.quality == "GOOD" then
self.rangecontrol:NewTransmission( RANGE.Sound.RCGoodHit.filename, RANGE.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
self.rangecontrol:NewTransmission( self.Sound.RCGoodHit.filename, self.Sound.RCGoodHit.duration, self.soundpath, nil, 0.5 )
elseif result.quality == "EXCELLENT" then
self.rangecontrol:NewTransmission( RANGE.Sound.RCExcellentHit.filename, RANGE.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
self.rangecontrol:NewTransmission( self.Sound.RCExcellentHit.filename, self.Sound.RCExcellentHit.duration, self.soundpath, nil, 0.5 )
end
end
end
@ -3154,7 +3220,7 @@ function RANGE:_CheckInZone( _unitName )
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1)
else
-- You left the strafing zone too quickly! No score!
self.rangecontrol:NewTransmission( RANGE.Sound.RCLeftStrafePitTooQuickly.filename, RANGE.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCLeftStrafePitTooQuickly.filename, self.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
end
end
else
@ -3181,23 +3247,23 @@ function RANGE:_CheckInZone( _unitName )
local resulttext=""
if _result.pastfoulline == true then --
resulttext = "* INVALID - PASSED FOUL LINE *"
_sound = RANGE.Sound.RCPoorPass --
_sound = self.Sound.RCPoorPass --
else
if accur >= 90 then
resulttext = "DEADEYE PASS"
_sound = RANGE.Sound.RCExcellentPass
_sound = self.Sound.RCExcellentPass
elseif accur >= 75 then
resulttext = "EXCELLENT PASS"
_sound = RANGE.Sound.RCExcellentPass
_sound = self.Sound.RCExcellentPass
elseif accur >= 50 then
resulttext = "GOOD PASS"
_sound = RANGE.Sound.RCGoodPass
_sound = self.Sound.RCGoodPass
elseif accur >= 25 then
resulttext = "INEFFECTIVE PASS"
_sound = RANGE.Sound.RCIneffectivePass
_sound = self.Sound.RCIneffectivePass
else
resulttext = "POOR PASS"
_sound = RANGE.Sound.RCPoorPass
_sound = self.Sound.RCPoorPass
end
end
@ -3244,14 +3310,14 @@ function RANGE:_CheckInZone( _unitName )
if self.useSRS then
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,1)
else
self.rangecontrol:NewTransmission( RANGE.Sound.RCHitsOnTarget.filename, RANGE.Sound.RCHitsOnTarget.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCHitsOnTarget.filename, self.Sound.RCHitsOnTarget.duration, self.soundpath )
self.rangecontrol:Number2Transmission( string.format( "%d", _result.hits ) )
if shots and accur then
self.rangecontrol:NewTransmission( RANGE.Sound.RCTotalRoundsFired.filename, RANGE.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
self.rangecontrol:NewTransmission( self.Sound.RCTotalRoundsFired.filename, self.Sound.RCTotalRoundsFired.duration, self.soundpath, nil, 0.2 )
self.rangecontrol:Number2Transmission( string.format( "%d", shots ), nil, 0.2 )
self.rangecontrol:NewTransmission( RANGE.Sound.RCAccuracy.filename, RANGE.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
self.rangecontrol:NewTransmission( self.Sound.RCAccuracy.filename, self.Sound.RCAccuracy.duration, self.soundpath, nil, 0.2 )
self.rangecontrol:Number2Transmission( string.format( "%d", UTILS.Round( accur, 0 ) ) )
self.rangecontrol:NewTransmission( RANGE.Sound.RCPercent.filename, RANGE.Sound.RCPercent.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCPercent.filename, self.Sound.RCPercent.duration, self.soundpath )
end
self.rangecontrol:NewTransmission( _sound.filename, _sound.duration, self.soundpath, nil, 0.5 )
end
@ -3296,7 +3362,7 @@ function RANGE:_CheckInZone( _unitName )
if self.useSRS then
self.controlsrsQ:NewTransmission(_msg,nil,self.controlmsrs,nil,1)
else
self.rangecontrol:NewTransmission( RANGE.Sound.RCRollingInOnStrafeTarget.filename, RANGE.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
self.rangecontrol:NewTransmission( self.Sound.RCRollingInOnStrafeTarget.filename, self.Sound.RCRollingInOnStrafeTarget.duration, self.soundpath )
end
end
@ -3345,16 +3411,23 @@ function RANGE:_AddF10Commands( _unitName )
self.MenuAddedTo[_gid] = true
-- Range root menu path.
local _rangePath = nil
local _rootMenu = nil
if RANGE.MenuF10Root then
if self.menuF10root then
-------------------
-- MISSION LEVEL --
-------------------
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10Root)
_rangePath = MENU_GROUP:New( group, "On the Range" )
--_rootMenu = MENU_GROUP:New( group, self.rangename, self.menuF10root )
_rootMenu = self.menuF10root
self:T2(self.lid..string.format("Creating F10 menu for group %s", group:GetName()))
elseif RANGE.MenuF10Root then
-- Main F10 menu: F10/<RANGE.MenuF10Root>/<Range Name>
--_rootMenu = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10Root )
_rootMenu = RANGE.MenuF10Root
else
@ -3364,13 +3437,18 @@ function RANGE:_AddF10Commands( _unitName )
-- Main F10 menu: F10/On the Range/<Range Name>/
if RANGE.MenuF10[_gid] == nil then
-- RANGE.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "On the Range")
RANGE.MenuF10[_gid] = MENU_GROUP:New( group, "On the Range" )
self:T2(self.lid..string.format("Creating F10 menu 'On the Range' for group %s", group:GetName()))
else
self:T2(self.lid..string.format("F10 menu 'On the Range' already EXISTS for group %s", group:GetName()))
end
-- _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10[_gid])
_rangePath = MENU_GROUP:New( group, self.rangename, RANGE.MenuF10[_gid] )
_rootMenu=RANGE.MenuF10[_gid] or MENU_GROUP:New( group, "On the Range" )
end
-- Range menu
local _rangePath = MENU_GROUP:New( group, self.rangename, _rootMenu )
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )