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Minor fixes
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0faa0036ee
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@ -724,7 +724,7 @@ end
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-- @param #number Country Country id as number or enumerator:
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-- @param #number Country Country id as number or enumerator:
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--
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--
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-- * @{DCS#country.id.RUSSIA}
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-- * @{DCS#country.id.RUSSIA}
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-- * @{DCS#county.id.USA}
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-- * @{DCS#country.id.USA}
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--
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--
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-- @return #SPAWN self
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-- @return #SPAWN self
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function SPAWN:InitCountry( Country )
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function SPAWN:InitCountry( Country )
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@ -899,7 +899,8 @@ function ZONE_RADIUS:BoundZone( Points, CountryID, UnBound )
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local Point = {}
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local Point = {}
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local Vec2 = self:GetVec2()
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local Vec2 = self:GetVec2()
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local countryID = CountryID or country.id.USA
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Points = Points and Points or 360
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Points = Points and Points or 360
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local Angle
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local Angle
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@ -910,7 +911,7 @@ function ZONE_RADIUS:BoundZone( Points, CountryID, UnBound )
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Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
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Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
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Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
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Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
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local CountryName = _DATABASE.COUNTRY_NAME[CountryID]
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local CountryName = _DATABASE.COUNTRY_NAME[countryID]
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local Tire = {
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local Tire = {
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["country"] = CountryName,
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["country"] = CountryName,
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@ -925,7 +926,7 @@ function ZONE_RADIUS:BoundZone( Points, CountryID, UnBound )
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["heading"] = 0,
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["heading"] = 0,
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} -- end of ["group"]
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} -- end of ["group"]
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local Group = coalition.addStaticObject( CountryID, Tire )
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local Group = coalition.addStaticObject( countryID, Tire )
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if UnBound and UnBound == true then
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if UnBound and UnBound == true then
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Group:destroy()
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Group:destroy()
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end
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end
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