This commit is contained in:
FlightControl_Master
2017-08-11 14:14:35 +02:00
parent 49bf6010f8
commit 27f77c5df0
21 changed files with 706 additions and 650 deletions

View File

@@ -0,0 +1,86 @@
--- The REPORT class
-- @type REPORT
-- @extends Core.Base#BASE
REPORT = {
ClassName = "REPORT",
Title = "",
}
--- Create a new REPORT.
-- @param #REPORT self
-- @param #string Title
-- @return #REPORT
function REPORT:New( Title )
local self = BASE:Inherit( self, BASE:New() ) -- #REPORT
self.Report = {}
self:SetTitle( Title or "" )
self:SetIndent( 3 )
return self
end
--- Has the REPORT Text?
-- @param #REPORT self
-- @return #boolean
function REPORT:HasText() --R2.1
return #self.Report > 0
end
--- Set indent of a REPORT.
-- @param #REPORT self
-- @param #number Indent
-- @return #REPORT
function REPORT:SetIndent( Indent ) --R2.1
self.Indent = Indent
return self
end
--- Add a new line to a REPORT.
-- @param #REPORT self
-- @param #string Text
-- @return #REPORT
function REPORT:Add( Text )
self.Report[#self.Report+1] = Text
return self
end
--- Add a new line to a REPORT.
-- @param #REPORT self
-- @param #string Text
-- @return #REPORT
function REPORT:AddIndent( Text ) --R2.1
self.Report[#self.Report+1] = string.rep(" ", self.Indent ) .. Text:gsub("\n","\n"..string.rep( " ", self.Indent ) )
return self
end
--- Produces the text of the report, taking into account an optional delimeter, which is \n by default.
-- @param #REPORT self
-- @param #string Delimiter (optional) A delimiter text.
-- @return #string The report text.
function REPORT:Text( Delimiter )
Delimiter = Delimiter or "\n"
local ReportText = ( self.Title ~= "" and self.Title .. Delimiter or self.Title ) .. table.concat( self.Report, Delimiter ) or ""
return ReportText
end
--- Sets the title of the report.
-- @param #REPORT self
-- @param #string Title The title of the report.
-- @return #REPORT
function REPORT:SetTitle( Title )
self.Title = Title
return self
end
--- Gets the amount of report items contained in the report.
-- @param #REPORT self
-- @return #number Returns the number of report items contained in the report. 0 is returned if no report items are contained in the report. The title is not counted for.
function REPORT:GetCount()
return #self.Report
end

View File

@@ -70,10 +70,14 @@ do -- DESIGNATE
-- The RecceSet is continuously detecting for potential Targets, executing its task as part of the DetectionObject.
-- Once Targets have been detected, the DesignateObject will trigger the **Detect Event**.
--
-- In order to prevent an overflow in the DesignateObject of detected targets, there is a maximum
-- amount of DetectionItems that can be put in **scope** of the DesignateObject.
-- We call this the **MaximumDesignations** term.
--
-- As part of the Detect Event, the DetectionItems list is used by the DesignateObject to provide the Players with:
--
-- * The RecceGroups are reporting to each AttackGroup, sending **Messages** containing the Threat Level and the TargetSet composition.
-- * **Menu options** are created and updated for each AttackGroup, containing the Threat Level and the TargetSet composition.
-- * **Menu options** are created and updated for each AttackGroup, containing the Detection ID and the Coordinates.
--
-- A Player can then select an action from the Designate Menu.
--
@@ -109,7 +113,7 @@ do -- DESIGNATE
--
-- ### 2.1 DESIGNATE States
--
-- * **Designating** ( Group ): The process is not started yet.
-- * **Designating** ( Group ): The designation process.
--
-- ### 2.2 DESIGNATE Events
--
@@ -119,9 +123,17 @@ do -- DESIGNATE
-- * **@{#DESIGNATE.Smoke}**: Smoke the targets with the specified Index.
-- * **@{#DESIGNATE.Status}**: Report designation status.
--
-- ## 3. Laser codes
-- ## 3. Maximum Designations
--
-- ### 3.1 Set possible laser codes
-- In order to prevent an overflow of designations due to many Detected Targets, there is a
-- Maximum Designations scope that is set in the DesignationObject.
--
-- The method @{#DESIGNATE.SetMaximumDesignations}() will put a limit on the amount of designations put in scope of the DesignationObject.
-- Using the menu system, the player can "forget" a designation, so that gradually a new designation can be put in scope when detected.
--
-- ## 4. Laser codes
--
-- ### 4.1 Set possible laser codes
--
-- An array of laser codes can be provided, that will be used by the DESIGNATE when lasing.
-- The laser code is communicated by the Recce when it is lasing a larget.
@@ -139,11 +151,11 @@ do -- DESIGNATE
--
-- The above sets a collection of possible laser codes that can be assigned. **Note the { } notation!**
--
-- ### 3.2 Auto generate laser codes
-- ### 4.2 Auto generate laser codes
--
-- Use the method @{#DESIGNATE.GenerateLaserCodes}() to generate all possible laser codes. Logic implemented and advised by Ciribob!
--
-- ## 4. Autolase to automatically lase detected targets.
-- ## 5. Autolase to automatically lase detected targets.
--
-- DetectionItems can be auto lased once detected by Recces. As such, there is almost no action required from the Players using the Designate Menu.
-- The **auto lase** function can be activated through the Designation Menu.
@@ -154,7 +166,7 @@ do -- DESIGNATE
--
-- Activate the auto lasing.
--
-- ## 5. Target prioritization on threat level
-- ## 6. Target prioritization on threat level
--
-- Targets can be detected of different types in one DetectionItem. Depending on the type of the Target, a different threat level applies in an Air to Ground combat context.
-- SAMs are of a higher threat than normal tanks. So, if the Target type was recognized, the Recces will select those targets that form the biggest threat first,
@@ -376,12 +388,15 @@ do -- DESIGNATE
self:SetAutoLase( false ) -- set self.Autolase
self:SetThreatLevelPrioritization( false ) -- self.ThreatLevelPrioritization, default is threat level priorization off
self:SetMaximumDesignations( 5 ) -- Sets the maximum designations. The default is 5 designations.
self.LaserCodesUsed = {}
self.Detection:__Start( 2 )
self:__Detect( -15 )
return self
end
@@ -405,6 +420,16 @@ do -- DESIGNATE
end
--- Set the maximum amount of designations.
-- @param #DESIGNATE self
-- @param #number MaximumDesignations
-- @return #DESIGNATE
function DESIGNATE:SetMaximumDesignations( MaximumDesignations )
self.MaximumDesignations = MaximumDesignations
return self
end
--- Set an array of possible laser codes.
-- Each new lase will select a code from this table.
-- @param #DESIGNATE self
@@ -490,7 +515,7 @@ do -- DESIGNATE
CC:MessageToSetGroup( "Auto Lase " .. AutoLaseOnOff .. ".", 15, self.AttackSet )
end
self:ActivateAutoLase()
self:CoordinateLase()
self:SetDesignateMenu()
return self
@@ -525,15 +550,93 @@ do -- DESIGNATE
-- @return #DESIGNATE
function DESIGNATE:onafterDetect()
self:__Detect( -60 )
self:__Detect( -math.random( 60 ) )
self:ActivateAutoLase()
self:DesignationScope()
self:CoordinateLase()
self:SendStatus()
self:SetDesignateMenu()
return self
end
--- Adapt the designation scope according the detected items.
-- @param #DESIGNATE self
-- @return #DESIGNATE
function DESIGNATE:DesignationScope()
local DetectedItems = self.Detection:GetDetectedItems()
local DetectedItemCount = 0
for DesignateIndex, Designating in pairs( self.Designating ) do
local DetectedItem = DetectedItems[DesignateIndex]
if DetectedItem then
-- Check LOS...
local IsDetected = self.Detection:IsDetectedItemDetected( DetectedItem )
self:F({IsDetected = IsDetected, DetectedItem })
if IsDetected == false then
self:F("Removing")
-- This Detection is obsolete, remove from the designate scope
self.Designating[DesignateIndex] = nil
self.AttackSet:ForEachGroup(
function( AttackGroup )
local DetectionText = self.Detection:DetectedItemReportSummary( DesignateIndex, AttackGroup ):Text( ", " )
self.CC:GetPositionable():MessageToGroup( "Targets out of LOS\n" .. DetectionText, 10, AttackGroup, "Designate" )
end
)
else
DetectedItemCount = DetectedItemCount + 1
end
else
-- This Detection is obsolete, remove from the designate scope
self.Designating[DesignateIndex] = nil
end
end
if DetectedItemCount < 5 then
for DesignateIndex, DetectedItem in pairs( DetectedItems ) do
local IsDetected = self.Detection:IsDetectedItemDetected( DetectedItem )
if IsDetected == true then
if self.Designating[DesignateIndex] == nil then
-- ok, we added one item to the designate scope.
self.AttackSet:ForEachGroup(
function( AttackGroup )
local DetectionText = self.Detection:DetectedItemReportSummary( DesignateIndex, AttackGroup ):Text( ", " )
self.CC:GetPositionable():MessageToGroup( "Targets detected at \n" .. DetectionText, 10, AttackGroup, "Designate" )
end
)
self.Designating[DesignateIndex] = ""
break
end
end
end
end
return self
end
--- Coordinates the Auto Lase.
-- @param #DESIGNATE self
-- @return #DESIGNATE
function DESIGNATE:CoordinateLase()
local DetectedItems = self.Detection:GetDetectedItems()
for DesignateIndex, Designating in pairs( self.Designating ) do
local DetectedItem = DetectedItems[DesignateIndex]
if DetectedItem then
if self.AutoLase then
self:LaseOn( DesignateIndex, self.LaseDuration )
end
end
end
return self
end
--- Sends the status to the Attack Groups.
-- @param #DESIGNATE self
-- @param Wrapper.Group#GROUP AttackGroup
@@ -550,20 +653,23 @@ do -- DESIGNATE
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
local DetectedReport = REPORT:New( "Targets designated:\n" )
local DetectedReport = REPORT:New( "Detected Targets: \n" )
local DetectedItems = self.Detection:GetDetectedItems()
for Index, DetectedItemData in pairs( DetectedItems ) do
local Report = self.Detection:DetectedItemReportSummary( Index, AttackGroup )
DetectedReport:Add(" - " .. Report)
for DesignateIndex, Designating in pairs( self.Designating ) do
local DetectedItem = DetectedItems[DesignateIndex]
if DetectedItem then
local Report = self.Detection:DetectedItemReportSummary( DesignateIndex, AttackGroup ):Text( ", " )
DetectedReport:Add( " - " .. Report )
DetectedReport:Add( string.rep( "-", 140 ) )
end
end
local CC = self.CC:GetPositionable()
CC:MessageToGroup( DetectedReport:Text( "\n" ), Duration, AttackGroup )
local DesignationReport = REPORT:New( "Targets marked:\n" )
local DesignationReport = REPORT:New( "Marking Targets:\n" )
self.RecceSet:ForEachGroup(
function( RecceGroup )
@@ -585,40 +691,6 @@ do -- DESIGNATE
return self
end
--- Coordinates the Auto Lase.
-- @param #DESIGNATE self
-- @return #DESIGNATE
function DESIGNATE:ActivateAutoLase()
self.AttackSet:Flush()
self.AttackSet:ForEachGroup(
--- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup )
local DetectedItems = self.Detection:GetDetectedItems()
local DetectedItemCount = 0
for Index, DetectedItemData in pairs( DetectedItems ) do
if self.AutoLase then
if not self.Designating[Index] then
self:LaseOn( Index, self.LaseDuration )
end
end
DetectedItemCount = DetectedItemCount + 1
if DetectedItemCount >= 5 then
break
end
end
end
)
return self
end
--- Sets the Designate Menu.
-- @param #DESIGNATE self
-- @return #DESIGNATE
@@ -665,38 +737,43 @@ do -- DESIGNATE
local DetectedItemCount = 0
for Index, DetectedItemData in pairs( DetectedItems ) do
for DesignateIndex, Designating in pairs( self.Designating ) do
local DetectedItem = DetectedItems[DesignateIndex]
if DetectedItem then
local Report = self.Detection:DetectedItemMenu( Index, AttackGroup )
if not self.Designating[Index] then
local DetectedMenu = MENU_GROUP:New( AttackGroup, Report, MenuDesignate ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Lase target 60 secs", DetectedMenu, self.MenuLaseOn, self, Index, 60 ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Lase target 120 secs", DetectedMenu, self.MenuLaseOn, self, Index, 120 ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke red", DetectedMenu, self.MenuSmoke, self, Index, SMOKECOLOR.Red ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke blue", DetectedMenu, self.MenuSmoke, self, Index, SMOKECOLOR.Blue ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke green", DetectedMenu, self.MenuSmoke, self, Index, SMOKECOLOR.Green ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke white", DetectedMenu, self.MenuSmoke, self, Index, SMOKECOLOR.White ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke orange", DetectedMenu, self.MenuSmoke, self, Index, SMOKECOLOR.Orange ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Illuminate", DetectedMenu, self.MenuIlluminate, self, Index ):SetTime( MenuTime ):SetTag( "Designate" )
else
if self.Designating[Index] == "Laser" then
Report = "Lasing " .. Report
elseif self.Designating[Index] == "Smoke" then
Report = "Smoking " .. Report
elseif self.Designating[Index] == "Illuminate" then
Report = "Illuminating " .. Report
end
local DetectedMenu = MENU_GROUP:New( AttackGroup, Report, MenuDesignate ):SetTime( MenuTime ):SetTag( "Designate" )
if self.Designating[Index] == "Laser" then
MENU_GROUP_COMMAND:New( AttackGroup, "Stop lasing", DetectedMenu, self.MenuLaseOff, self, Index ):SetTime( MenuTime ):SetTag( "Designate" )
local Coord = self.Detection:GetDetectedItemCoordinate( DesignateIndex )
local ID = self.Detection:GetDetectedItemID( DesignateIndex )
local MenuText = ID .. ", " .. Coord:ToString( AttackGroup )
if Designating == "" then
MenuText = "(-) " .. MenuText
local DetectedMenu = MENU_GROUP:New( AttackGroup, MenuText, MenuDesignate ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Search other target", DetectedMenu, self.MenuForget, self, DesignateIndex ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Lase target 60 secs", DetectedMenu, self.MenuLaseOn, self, DesignateIndex, 60 ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Lase target 120 secs", DetectedMenu, self.MenuLaseOn, self, DesignateIndex, 120 ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke red", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Red ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke blue", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Blue ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke green", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Green ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke white", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.White ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke orange", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Orange ):SetTime( MenuTime ):SetTag( "Designate" )
MENU_GROUP_COMMAND:New( AttackGroup, "Illuminate", DetectedMenu, self.MenuIlluminate, self, DesignateIndex ):SetTime( MenuTime ):SetTag( "Designate" )
else
if Designating == "Laser" then
MenuText = "(L) " .. MenuText
elseif Designating == "Smoke" then
MenuText = "(S) " .. MenuText
elseif Designating == "Illuminate" then
MenuText = "(I) " .. MenuText
end
local DetectedMenu = MENU_GROUP:New( AttackGroup, MenuText, MenuDesignate ):SetTime( MenuTime ):SetTag( "Designate" )
if Designating == "Laser" then
MENU_GROUP_COMMAND:New( AttackGroup, "Stop lasing", DetectedMenu, self.MenuLaseOff, self, DesignateIndex ):SetTime( MenuTime ):SetTag( "Designate" )
else
end
end
end
DetectedItemCount = DetectedItemCount + 1
if DetectedItemCount >= 5 then
break
end
end
MenuDesignate:Remove( MenuTime, "Designate" )
end
@@ -725,6 +802,16 @@ do -- DESIGNATE
end
---
-- @param #DESIGNATE self
function DESIGNATE:MenuForget( Index )
self:E("Forget")
self.Designating[Index] = nil
self:SetDesignateMenu()
end
---
-- @param #DESIGNATE self
function DESIGNATE:MenuAutoLase( AutoLase )
@@ -741,7 +828,7 @@ do -- DESIGNATE
self:E("Designate through Smoke")
self.Designating[Index] = "Smoke"
self:__Smoke( 1, Index, Color )
self:Smoke( Index, Color )
end
---
@@ -762,6 +849,7 @@ do -- DESIGNATE
self:E("Designate through Lase")
self:__LaseOn( 1, Index, Duration )
self:SetDesignateMenu()
end
---
@@ -770,8 +858,9 @@ do -- DESIGNATE
self:E("Lasing off")
self.Designating[Index] = nil
self.Designating[Index] = ""
self:__LaseOff( 1, Index )
self:SetDesignateMenu()
end
---
@@ -858,7 +947,7 @@ do -- DESIGNATE
end
)
self:__Lasing( 15, Index, Duration )
self:__Lasing( 30, Index, Duration )
self:SetDesignateMenu()
@@ -910,10 +999,10 @@ do -- DESIGNATE
local RecceUnit = RecceGroup:GetUnit( 1 )
if RecceUnit then
RecceUnit:MessageToSetGroup( "Smoking " .. SmokeUnit:GetTypeName() .. ".", 5, self.AttackSet )
SCHEDULER:New( self,
SCHEDULER:New( nil,
function()
if SmokeUnit:IsAlive() then
SmokeUnit:Smoke( Color, 150 )
SmokeUnit:Smoke( Color, 50 )
end
self:Done( Index )
end, {}, math.random( 5, 20 )

View File

@@ -692,6 +692,8 @@ do -- DETECTION_BASE
self.DetectedObjects[DetectedObjectName].Distance = Distance
self.DetectedObjects[DetectedObjectName].DetectionTimeStamp = DetectionTimeStamp
self:F( { DetectedObject = self.DetectedObjects[DetectedObjectName] } )
local DetectedUnit = UNIT:FindByName( DetectedObjectName )
DetectedUnits[DetectedObjectName] = DetectedUnit
@@ -1493,6 +1495,7 @@ do -- DETECTION_BASE
for UnitName, UnitData in pairs( DetectedItem.Set:GetSet() ) do
local DetectedObject = self.DetectedObjects[UnitName]
self:F({UnitName = UnitName, IsDetected = DetectedObject.IsDetected})
if DetectedObject.IsDetected then
IsDetected = true
break
@@ -1514,37 +1517,6 @@ do -- DETECTION_BASE
return DetectedItem.IsDetected
end
do -- Coordinates
--- Get the COORDINATE of a detection item using a given numeric index.
-- @param #DETECTION_BASE self
-- @param #number Index
-- @return Core.Point#COORDINATE
function DETECTION_BASE:GetDetectedItemCoordinate( Index )
-- If the Zone is set, return the coordinate of the Zone.
local DetectedItemSet = self:GetDetectedSet( Index )
local FirstUnit = DetectedItemSet:GetFirst()
local DetectedZone = self:GetDetectedItemZone( Index )
if DetectedZone then
local Coordinate = DetectedZone:GetPointVec2()
Coordinate:SetHeading(FirstUnit:GetHeading())
Coordinate:SetAlt( FirstUnit:GetAltitude() )
return Coordinate
end
-- If no Zone is set, return the coordinate of the first unit in the Set
if FirstUnit then
local Coordinate = FirstUnit:GetPointVec3()
FirstUnit:SetHeading(FirstUnit:GetHeading())
return Coordinate
end
return nil
end
end
do -- Zones
@@ -1566,6 +1538,32 @@ do -- DETECTION_BASE
end
--- Get the detected item coordinate.
-- @param #DETECTION_BASE self
-- @param Index
-- @return Core.Point#COORDINATE
function DETECTION_BASE:GetDetectedItemCoordinate( Index )
self:F( { Index = Index } )
return nil
end
--- Has the detected item LOS (Line Of Sight) with one of the Recce?
-- @param #DETECTION_BASE self
-- @param Index
-- @return #boolean true is LOS, false if no LOS.
function DETECTION_BASE:HasDetectedItemLOS( Index )
self:F( { Index = Index } )
local DetectedItem = self:GetDetectedItem( Index )
if DetectedItem then
return DetectedItem.LOS
end
return nil
end
--- Menu of a detected item using a given numeric index.
-- @param #DETECTION_BASE self
-- @param Index
@@ -1581,7 +1579,7 @@ do -- DETECTION_BASE
-- @param Index
-- @param Wrapper.Group#GROUP AttackGroup The group to generate the report for.
-- @param Core.Settings#SETTINGS Settings Message formatting settings to use.
-- @return #string
-- @return Core.Report#REPORT
function DETECTION_BASE:DetectedItemReportSummary( Index, AttackGroup, Settings )
self:F( Index )
return nil
@@ -1657,6 +1655,27 @@ do -- DETECTION_UNITS
return self
end
--- Get the detected item coordinate.
-- @param #DETECTION_UNITS self
-- @param Index
-- @return Core.Point#COORDINATE
function DETECTION_UNITS:GetDetectedItemCoordinate( Index )
self:F( { Index = Index } )
local DetectedItem = self:GetDetectedItem( Index )
local DetectedSet = self:GetDetectedSet( Index )
if DetectedSet then
local DetectedItemUnit = DetectedSet:GetFirst() -- Wrapper.Unit#UNIT
if DetectedItemUnit and DetectedItemUnit:IsAlive() then
local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
DetectedItemCoordinate:SetHeading( DetectedItemUnit:GetHeading() )
return DetectedItemCoordinate
end
end
end
--- Make text documenting the changes of the detected zone.
-- @param #DETECTION_UNITS self
-- @param #DETECTION_UNITS.DetectedItem DetectedItem
@@ -1827,7 +1846,7 @@ do -- DETECTION_UNITS
-- @param Index
-- @param Wrapper.Group#GROUP AttackGroup The group to generate the report for.
-- @param Core.Settings#SETTINGS Settings Message formatting settings to use.
-- @return #string
-- @return Core.Report#REPORT The report of the detection items.
function DETECTION_UNITS:DetectedItemReportSummary( Index, AttackGroup, Settings )
self:F( { Index, self.DetectedItems } )
@@ -1874,20 +1893,14 @@ do -- DETECTION_UNITS
local ThreatLevelA2G = DetectedItemUnit:GetThreatLevel( DetectedItem )
ReportSummary = string.format(
"%s - %s\n - Threat: [%s]\n - Type: %s%s",
DetectedItemID,
DetectedItemCoordText,
string.rep( "", ThreatLevelA2G ),
UnitCategoryText,
UnitDistanceText
)
local Report = REPORT:New()
Report:Add(DetectedItemID .. ", " .. DetectedItemCoordText)
Report:Add( string.format( "Threat: [%s]", string.rep( "", ThreatLevelA2G ) ) )
Report:Add( string.format("Type: %s%s", UnitCategoryText, UnitDistanceText ) )
return Report
end
self:T( ReportSummary )
return ReportSummary
end
return nil
end
@@ -1946,6 +1959,25 @@ do -- DETECTION_TYPES
return self
end
--- Get the detected item coordinate.
-- @param #DETECTION_TYPES self
-- @param DetectedTypeName
-- @return #Core.Point#COORDINATE
function DETECTION_TYPES:GetDetectedItemCoordinate( DetectedTypeName )
self:F( { DetectedTypeName = DetectedTypeName } )
local DetectedItem = self:GetDetectedItem( DetectedTypeName )
local DetectedSet = self:GetDetectedSet( DetectedTypeName )
if DetectedItem then
local DetectedItemUnit = DetectedSet:GetFirst()
local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
DetectedItemCoordinate:SetHeading( DetectedItemUnit:GetHeading() )
return DetectedItemCoordinate
end
end
--- Make text documenting the changes of the detected zone.
-- @param #DETECTION_TYPES self
@@ -2055,6 +2087,7 @@ do -- DETECTION_TYPES
--self:NearestFAC( DetectedItem )
end
end
--- Menu of a DetectedItem using a given numeric index.
@@ -2095,7 +2128,7 @@ do -- DETECTION_TYPES
-- @param Index
-- @param Wrapper.Group#GROUP AttackGroup The group to generate the report for.
-- @param Core.Settings#SETTINGS Settings Message formatting settings to use.
-- @return #string
-- @return Core.Report#REPORT The report of the detection items.
function DETECTION_TYPES:DetectedItemReportSummary( DetectedTypeName, AttackGroup, Settings )
self:F( DetectedTypeName )
@@ -2115,17 +2148,11 @@ do -- DETECTION_TYPES
local DetectedItemCoordinate = DetectedItemUnit:GetCoordinate()
local DetectedItemCoordText = DetectedItemCoordinate:ToString( AttackGroup, Settings )
local ReportSummary = string.format(
"%s - %s\n - Threat: [%s]\n - Type: %2d of %s",
DetectedItemID,
DetectedItemCoordText,
string.rep( "", ThreatLevelA2G ),
DetectedItemsCount,
DetectedItemType
)
self:T( ReportSummary )
return ReportSummary
local Report = REPORT:New()
Report:Add(DetectedItemID .. ", " .. DetectedItemCoordText)
Report:Add( string.format( "Threat: [%s]", string.rep( "", ThreatLevelA2G ) ) )
Report:Add( string.format("Type: %2d of %s", DetectedItemsCount, DetectedItemType ) )
return Report
end
end
@@ -2217,6 +2244,33 @@ do -- DETECTION_AREAS
return self
end
--- Get the detected item coordinate.
-- In this case, the coordinate is the center of the zone of the area, not the center unit!
-- So if units move, the retrieved coordinate can be different from the units positions.
-- @param #DETECTION_AREAS self
-- @param Index
-- @return Core.Point#COORDINATE The coordinate.
function DETECTION_AREAS:GetDetectedItemCoordinate( Index )
self:F( { Index = Index } )
local DetectedItem = self:GetDetectedItem( Index )
local DetectedItemSet = self:GetDetectedSet( Index )
local FirstUnit = DetectedItemSet:GetFirst()
if DetectedItem then
local DetectedZone = self:GetDetectedItemZone( Index )
-- TODO: Rework to COORDINATE. Problem with SetAlt.
local DetectedItemCoordinate = DetectedZone:GetPointVec2()
-- These need to be done to understand the heading and altitude of the first unit in the zone.
DetectedItemCoordinate:SetHeading( FirstUnit:GetHeading() )
DetectedItemCoordinate:SetAlt( FirstUnit:GetAltitude() )
return DetectedItemCoordinate
end
return nil
end
--- Menu of a detected item using a given numeric index.
-- @param #DETECTION_AREAS self
-- @param Index
@@ -2252,7 +2306,7 @@ do -- DETECTION_AREAS
-- @param Index
-- @param Wrapper.Group#GROUP AttackGroup The group to get the settings for.
-- @param Core.Settings#SETTINGS Settings (Optional) Message formatting settings to use.
-- @return #string
-- @return Core.Report#REPORT The report of the detection items.
function DETECTION_AREAS:DetectedItemReportSummary( Index, AttackGroup, Settings )
self:F( Index )
@@ -2271,16 +2325,12 @@ do -- DETECTION_AREAS
local DetectedItemsCount = DetectedSet:Count()
local DetectedItemsTypes = DetectedSet:GetTypeNames()
local ReportSummary = string.format(
"%s - %s\n - Threat: [%s]\n - Type: %2d of %s",
DetectedItemID,
DetectedItemCoordText,
string.rep( "", ThreatLevelA2G ),
DetectedItemsCount,
DetectedItemsTypes
)
local Report = REPORT:New()
Report:Add(DetectedItemID .. ", " .. DetectedItemCoordText)
Report:Add( string.format( "Threat: [%s]", string.rep( "", ThreatLevelA2G ) ) )
Report:Add( string.format("Type: %2d of %s", DetectedItemsCount, DetectedItemsTypes ) )
return ReportSummary
return Report
end
return nil

View File

@@ -1171,7 +1171,7 @@ function ESCORT:_ReportTargetsScheduler()
if ClientEscortGroupName == EscortGroupName then
DetectedMsgs[#DetectedMsgs+1] = DetectedItemReportSummary
DetectedMsgs[#DetectedMsgs+1] = DetectedItemReportSummary:Text("\n")
MENU_CLIENT_COMMAND:New( self.EscortClient,
DetectedItemReportSummary,

View File

@@ -13,92 +13,6 @@
--- The REPORT class
-- @type REPORT
-- @extends Core.Base#BASE
REPORT = {
ClassName = "REPORT",
Title = "",
}
--- Create a new REPORT.
-- @param #REPORT self
-- @param #string Title
-- @return #REPORT
function REPORT:New( Title )
local self = BASE:Inherit( self, BASE:New() ) -- #REPORT
self.Report = {}
self:SetTitle( Title or "" )
self:SetIndent( 3 )
return self
end
--- Has the REPORT Text?
-- @param #REPORT self
-- @return #boolean
function REPORT:HasText() --R2.1
return #self.Report > 0
end
--- Set indent of a REPORT.
-- @param #REPORT self
-- @param #number Indent
-- @return #REPORT
function REPORT:SetIndent( Indent ) --R2.1
self.Indent = Indent
return self
end
--- Add a new line to a REPORT.
-- @param #REPORT self
-- @param #string Text
-- @return #REPORT
function REPORT:Add( Text )
self.Report[#self.Report+1] = Text
return self
end
--- Add a new line to a REPORT.
-- @param #REPORT self
-- @param #string Text
-- @return #REPORT
function REPORT:AddIndent( Text ) --R2.1
self.Report[#self.Report+1] = string.rep(" ", self.Indent ) .. Text:gsub("\n","\n"..string.rep( " ", self.Indent ) )
return self
end
--- Produces the text of the report, taking into account an optional delimeter, which is \n by default.
-- @param #REPORT self
-- @param #string Delimiter (optional) A delimiter text.
-- @return #string The report text.
function REPORT:Text( Delimiter )
Delimiter = Delimiter or "\n"
local ReportText = ( self.Title ~= "" and self.Title .. Delimiter or self.Title ) .. table.concat( self.Report, Delimiter ) or ""
return ReportText
end
--- Sets the title of the report.
-- @param #REPORT self
-- @param #string Title The title of the report.
-- @return #REPORT
function REPORT:SetTitle( Title )
self.Title = Title
return self
end
--- Gets the amount of report items contained in the report.
-- @param #REPORT self
-- @return #number Returns the number of report items contained in the report. 0 is returned if no report items are contained in the report. The title is not counted for.
function REPORT:GetCount()
return #self.Report
end
--- The COMMANDCENTER class