mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge pull request #2167 from FlightControl-Master/Applevangelist-DC-1
Update DynamicCargo.lua
This commit is contained in:
commit
2836d7a40f
@ -30,6 +30,8 @@
|
||||
-- @field #table DCS#Vec3 LastPosition.
|
||||
-- @field #number Interval Check Interval. 20 secs default.
|
||||
-- @field #boolean testing
|
||||
-- @field Core.Timer#TIMER timer Timmer to run intervals
|
||||
-- @field #string Owner The playername who has created, loaded or unloaded this cargo. Depends on state.
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
|
||||
--- *The capitalist cannot store labour-power in warehouses after he has bought it, as he may do with the raw material.* -- Karl Marx
|
||||
@ -111,10 +113,11 @@ DYNAMICCARGO.AircraftTypes = {
|
||||
--- Helo types possible.
|
||||
-- @type DYNAMICCARGO.AircraftDimensions
|
||||
DYNAMICCARGO.AircraftDimensions = {
|
||||
-- CH-47 model start coordinate is quite exactly in the middle of the model, so half values here
|
||||
["CH-47Fbl1"] = {
|
||||
["width"] = 8,
|
||||
["width"] = 4,
|
||||
["height"] = 6,
|
||||
["length"] = 22,
|
||||
["length"] = 11,
|
||||
["ropelength"] = 30,
|
||||
},
|
||||
}
|
||||
@ -139,7 +142,7 @@ DYNAMICCARGO.version="0.0.5"
|
||||
-- @return #DYNAMICCARGO self
|
||||
function DYNAMICCARGO:Register(CargoName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
-- Inherit everything from a BASE class.
|
||||
local self=BASE:Inherit(self, POSITIONABLE:New(CargoName)) -- #DYNAMICCARGO
|
||||
|
||||
self.StaticName = CargoName
|
||||
@ -148,7 +151,7 @@ function DYNAMICCARGO:Register(CargoName)
|
||||
|
||||
self.CargoState = DYNAMICCARGO.State.NEW
|
||||
|
||||
self.Interval = 10
|
||||
self.Interval = DYNAMICCARGO.Interval or 10
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
|
||||
@ -159,12 +162,20 @@ function DYNAMICCARGO:Register(CargoName)
|
||||
|
||||
self.lid = string.format("DYNAMICCARGO %s", CargoName)
|
||||
|
||||
self:ScheduleOnce(self.Interval,DYNAMICCARGO._UpdatePosition,self)
|
||||
self.Owner = string.match(CargoName,"^(.+)|%d%d:%d%d|PKG%d+") or "None"
|
||||
|
||||
self.timer = TIMER:New(DYNAMICCARGO._UpdatePosition,self)
|
||||
self.timer:Start(self.Interval,self.Interval)
|
||||
|
||||
if not _DYNAMICCARGO_HELOS then
|
||||
_DYNAMICCARGO_HELOS = SET_CLIENT:New():FilterAlive():FilterFunction(DYNAMICCARGO._FilterHeloTypes):FilterStart()
|
||||
end
|
||||
|
||||
if self.testing then
|
||||
BASE:TraceOn()
|
||||
BASE:TraceClass("DYNAMICCARGO")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -365,6 +376,53 @@ end
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- [Internal] _Get Possible Player Helo Nearby
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @param Core.Point#COORDINATE pos
|
||||
-- @param #boolean loading If true measure distance for loading else for unloading
|
||||
-- @return #boolean Success
|
||||
-- @return Wrapper.Client#CLIENT Helo
|
||||
-- @return #string PlayerName
|
||||
function DYNAMICCARGO:_GetPossibleHeloNearby(pos,loading)
|
||||
local set = _DYNAMICCARGO_HELOS:GetAliveSet()
|
||||
local success = false
|
||||
local Helo = nil
|
||||
local Playername = nil
|
||||
for _,_helo in pairs (set or {}) do
|
||||
local helo = _helo -- Wrapper.Client#CLIENT
|
||||
local name = helo:GetPlayerName() or _DATABASE:_FindPlayerNameByUnitName(helo:GetName()) or "None"
|
||||
self:T(self.lid.." Checking: "..name)
|
||||
local hpos = helo:GetCoordinate()
|
||||
-- TODO Unloading via sling load?
|
||||
--local inair = hpos.y-hpos:GetLandHeight() > 4.5 and true or false -- Standard FARP is 4.5m
|
||||
local inair = helo:InAir()
|
||||
self:T(self.lid.." InAir: AGL/InAir: "..hpos.y-hpos:GetLandHeight().."/"..tostring(inair))
|
||||
local typename = helo:GetTypeName()
|
||||
if hpos and typename and inair == false then
|
||||
local dimensions = DYNAMICCARGO.AircraftDimensions[typename]
|
||||
if dimensions then
|
||||
local delta2D = hpos:Get2DDistance(pos)
|
||||
local delta3D = hpos:Get3DDistance(pos)
|
||||
if self.testing then
|
||||
self:T(string.format("Cargo relative position: 2D %dm | 3D %dm",delta2D,delta3D))
|
||||
self:T(string.format("Helo dimension: length %dm | width %dm | rope %dm",dimensions.length,dimensions.width,dimensions.ropelength))
|
||||
end
|
||||
if loading~=true and delta2D > dimensions.length or delta2D > dimensions.width or delta3D > dimensions.ropelength then
|
||||
success = true
|
||||
Helo = helo
|
||||
Playername = name
|
||||
end
|
||||
if loading == true and delta2D < dimensions.length or delta2D < dimensions.width or delta3D < dimensions.ropelength then
|
||||
success = true
|
||||
Helo = helo
|
||||
Playername = name
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return success,Helo,Playername
|
||||
end
|
||||
|
||||
--- [Internal] Update internal states.
|
||||
-- @param #DYNAMICCARGO self
|
||||
-- @return #DYNAMICCARGO self
|
||||
@ -373,15 +431,22 @@ function DYNAMICCARGO:_UpdatePosition()
|
||||
if self:IsAlive() then
|
||||
local pos = self:GetCoordinate()
|
||||
if self.testing then
|
||||
self:I(string.format("Cargo position: x=%d, y=%d, z=%d",pos.x,pos.y,pos.z))
|
||||
self:I(string.format("Last position: x=%d, y=%d, z=%d",self.LastPosition.x,self.LastPosition.y,self.LastPosition.z))
|
||||
self:T(string.format("Cargo position: x=%d, y=%d, z=%d",pos.x,pos.y,pos.z))
|
||||
self:T(string.format("Last position: x=%d, y=%d, z=%d",self.LastPosition.x,self.LastPosition.y,self.LastPosition.z))
|
||||
end
|
||||
if UTILS.Round(UTILS.VecDist3D(pos,self.LastPosition),2) > 0.5 then
|
||||
-- moved
|
||||
---------------
|
||||
-- LOAD Cargo
|
||||
---------------
|
||||
if self.CargoState == DYNAMICCARGO.State.NEW then
|
||||
self:I(self.lid.." moved! NEW -> LOADED")
|
||||
local isloaded, client, playername = self:_GetPossibleHeloNearby(pos,true)
|
||||
self:T(self.lid.." moved! NEW -> LOADED by "..tostring(playername))
|
||||
self.CargoState = DYNAMICCARGO.State.LOADED
|
||||
self.Owner = playername
|
||||
_DATABASE:CreateEventDynamicCargoLoaded(self)
|
||||
---------------
|
||||
-- UNLOAD Cargo
|
||||
---------------
|
||||
elseif self.CargoState == DYNAMICCARGO.State.LOADED then
|
||||
-- TODO add checker if we are in flight somehow
|
||||
-- ensure not just the helo is moving
|
||||
@ -392,49 +457,29 @@ function DYNAMICCARGO:_UpdatePosition()
|
||||
agl = UTILS.Round(agl,2)
|
||||
self:T(self.lid.." AGL: "..agl or -1)
|
||||
local isunloaded = true
|
||||
local client
|
||||
local playername
|
||||
if count > 0 and (agl > 0 or self.testing) then
|
||||
self:T(self.lid.." Possible alive helos: "..count or -1)
|
||||
if agl ~= 0 or self.testing then
|
||||
isunloaded = false
|
||||
local set = _DYNAMICCARGO_HELOS:GetAliveSet()
|
||||
for _,_helo in pairs (set or {}) do
|
||||
local helo = _helo -- Wrapper.Client#CLIENT
|
||||
self:I(self.lid.." Checking: "..helo:GetPlayerName())
|
||||
local hpos = helo:GetCoordinate()
|
||||
hpos:MarkToAll("Helo position",true,"helo")
|
||||
pos:MarkToAll("Cargo position",true,"cargo")
|
||||
local typename = helo:GetTypeName()
|
||||
if hpos then
|
||||
local dimensions = DYNAMICCARGO.AircraftDimensions[typename]
|
||||
if dimensions then
|
||||
hpos:SmokeOrange()
|
||||
local delta2D = hpos:Get2DDistance(pos)
|
||||
local delta3D = hpos:Get3DDistance(pos)
|
||||
if self.testing then
|
||||
self:I(string.format("Cargo relative position: 2D %dm | 3D %dm",delta2D,delta3D))
|
||||
self:I(string.format("Helo dimension: length %dm | width %dm | rope %dm",dimensions.length,dimensions.width,dimensions.ropelength))
|
||||
end
|
||||
if delta2D > dimensions.length or delta2D > dimensions.width or delta3D > dimensions.ropelength then
|
||||
isunloaded = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
isunloaded, client, playername = self:_GetPossibleHeloNearby(pos,false)
|
||||
end
|
||||
if isunloaded then
|
||||
self:I(self.lid.." moved! LOADED -> UNLOADED")
|
||||
self:T(self.lid.." moved! LOADED -> UNLOADED by "..tostring(playername))
|
||||
self.CargoState = DYNAMICCARGO.State.UNLOADED
|
||||
self.Owner = playername
|
||||
_DATABASE:CreateEventDynamicCargoUnloaded(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
self.LastPosition = pos
|
||||
end
|
||||
-- come back laters
|
||||
self:ScheduleOnce(self.Interval,DYNAMICCARGO._UpdatePosition,self)
|
||||
else
|
||||
-- we are dead
|
||||
self:I(self.lid.." dead! " ..self.CargoState.."-> REMOVED")
|
||||
---------------
|
||||
-- REMOVED Cargo
|
||||
---------------
|
||||
if self.timer and self.timer:IsRunning() then self.timer:Stop() end
|
||||
self:T(self.lid.." dead! " ..self.CargoState.."-> REMOVED")
|
||||
self.CargoState = DYNAMICCARGO.State.REMOVED
|
||||
_DATABASE:CreateEventDynamicCargoRemoved(self)
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user