diff --git a/docs/Documentation/AI_A2A_Dispatcher.html b/docs/Documentation/AI_A2A_Dispatcher.html
index 9d4ab8887..568a9c010 100644
--- a/docs/Documentation/AI_A2A_Dispatcher.html
+++ b/docs/Documentation/AI_A2A_Dispatcher.html
@@ -651,6 +651,24 @@
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+
+Demo Mission
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+YouTube Channel
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+

It includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy air movements that are detected by a ground based radar network.
@@ -1180,6 +1198,24 @@ Therefore if F4s are wanted as a coalition’s CAP or GCI aircraft Germany will
The class derives from AI#AIA2ADISPATCHER and thus all the methods that are defined in this class, can be used also in AI_A2A_GCICAP.
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+Demo Mission
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+YouTube Channel
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AIA2AGCICAP includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy
@@ -1226,7 +1262,7 @@ increasing or decreasing the radar coverage of the Early Warning System.
1.3) Place Airplane or Helicopter Groups with late activation switched on
These are templates, with a given name starting with a Template prefix above each airbase that you wanna have a squadron.
-These templates need to be within 10km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase,
+These templates need to be within 1.5km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase,
without a route, and should only have ONE unit.
1.4) Place floating helicopters to create the CAP zones.
diff --git a/docs/Documentation/Detection.html b/docs/Documentation/Detection.html
index 829d377e1..f077a893b 100644
--- a/docs/Documentation/Detection.html
+++ b/docs/Documentation/Detection.html
@@ -2393,7 +2393,6 @@ The index of the DetectedItem.
-
- #number
DETECTION_BASE.DetectedItemCount
@@ -2407,7 +2406,6 @@ The index of the DetectedItem.
-
- #number
DETECTION_BASE.DetectedItemMax
@@ -2565,7 +2563,7 @@ The index of the DetectedItem.
-
- #number
+
DETECTION_BASE.DetectionInterval
diff --git a/docs/Documentation/Settings.html b/docs/Documentation/Settings.html
index b0d412cb3..6836574d8 100644
--- a/docs/Documentation/Settings.html
+++ b/docs/Documentation/Settings.html
@@ -199,6 +199,18 @@
| SETTINGS:IsA2A_BULLS() |
Is BULLS
+ |
+
+
+ | SETTINGS:IsA2A_LL() |
+
+ Is LL
+ |
+
+
+ | SETTINGS:IsA2A_MGRS() |
+
+ Is MGRS
|
@@ -343,6 +355,18 @@
| SETTINGS:SetA2A_BULLS() |
Sets A2A BULLS
+ |
+
+
+ | SETTINGS:SetA2A_LL() |
+
+ Sets A2A LL
+ |
+
+
+ | SETTINGS:SetA2A_MGRS() |
+
+ Sets A2A MGRS
|
@@ -610,6 +634,42 @@ true if BULLS
-
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+SETTINGS:IsA2A_LL()
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+
+-
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+
Is LL
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+ Return value
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+#boolean:
+true if LL
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+SETTINGS:IsA2A_MGRS()
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+-
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Is MGRS
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+ Return value
+
+#boolean:
+true if MGRS
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+
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+-
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SETTINGS:IsA2G_BR()
@@ -1082,7 +1142,7 @@ true if metric.
-
-
+ #boolean
SETTINGS.Metric
@@ -1198,6 +1258,42 @@ true if metric.
#SETTINGS:
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+SETTINGS:SetA2A_LL()
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+
Sets A2A LL
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+ Return value
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+#SETTINGS:
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+
+
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+SETTINGS:SetA2A_MGRS()
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+
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+
+
Sets A2A MGRS
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+ Return value
+
+#SETTINGS:
+
+
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index 24a270866..05a9cda85 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -822,6 +822,12 @@ and any spaces before and after the resulting name are removed.
| SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ | SPAWN.uncontrolled |
+
+
|
@@ -2743,9 +2749,6 @@ when nothing was spawned.
-
- By default, no InitLimit
-
@@ -2781,7 +2784,7 @@ when nothing was spawned.
-
- #number
+
SPAWN.SpawnMaxGroups
@@ -2798,7 +2801,7 @@ when nothing was spawned.
-
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -3126,7 +3129,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
- #boolean
+
SPAWN.SpawnUnControlled
@@ -3150,7 +3153,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -3730,6 +3733,20 @@ True = Continue Scheduler
+
+
+
+-
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+
+
+SPAWN.uncontrolled
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+
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