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https://github.com/FlightControl-Master/MOOSE.git
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Ops
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@@ -204,6 +204,7 @@ function AIRWING:New(warehousename, airwingname)
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self:AddTransition("*", "FlightOnMission", "*") -- Flight was spawned with a mission.
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-- Defaults:
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self:SetVerbosity(0)
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self.nflightsCAP=0
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self.nflightsAWACS=0
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self.nflightsTANKERboom=0
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@@ -559,6 +560,15 @@ function AIRWING:GetSquadron(SquadronName)
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return nil
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end
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--- Set verbosity level.
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-- @param #AIRWING self
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-- @param #number VerbosityLevel Level of output (higher=more). Default 0.
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-- @return #AIRWING self
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function AIRWING:SetVerbosity(VerbosityLevel)
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self.verbose=VerbosityLevel or 0
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return self
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end
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--- Get squadron of an asset.
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-- @param #AIRWING self
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-- @param #AIRWING.SquadronAsset Asset The squadron asset.
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@@ -792,93 +802,52 @@ function AIRWING:onafterStatus(From, Event, To)
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-- Check Rescue Helo missions.
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self:CheckRescuhelo()
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-- Count missions not over yet.
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local nmissions=self:CountMissionsInQueue()
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-- Count ALL payloads in stock. If any payload is unlimited, this gives 999.
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local Npayloads=self:CountPayloadsInStock(AUFTRAG.Type)
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-- General info:
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-- TODO: assets total
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local text=string.format("%s: Missions=%d, Payloads=%d (%d), Squads=%d", fsmstate, nmissions, Npayloads, #self.payloads, #self.squadrons)
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self:I(self.lid..text)
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if self.verbose>=1 then
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-- Count missions not over yet.
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local nmissions=self:CountMissionsInQueue()
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-- Count ALL payloads in stock. If any payload is unlimited, this gives 999.
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local Npayloads=self:CountPayloadsInStock(AUFTRAG.Type)
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-- TODO: assets total
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-- Output.
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local text=string.format("%s: Missions=%d, Payloads=%d (%d), Squads=%d", fsmstate, nmissions, Npayloads, #self.payloads, #self.squadrons)
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self:I(self.lid..text)
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end
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------------------
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-- Mission Info --
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------------------
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local text=string.format("Missions Total=%d:", #self.missionqueue)
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for i,_mission in pairs(self.missionqueue) do
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local mission=_mission --Ops.Auftrag#AUFTRAG
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text=text..string.format("\n[%d] %s: Status=%s, Nassets=%d, Prio=%d, ID=%d (%s)", i, mission.type, mission.status, mission.nassets, mission.prio, mission.auftragsnummer, mission.name)
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if self.verbose>=2 then
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local text=string.format("Missions Total=%d:", #self.missionqueue)
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for i,_mission in pairs(self.missionqueue) do
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local mission=_mission --Ops.Auftrag#AUFTRAG
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text=text..string.format("\n[%d] %s: Status=%s, Nassets=%d, Prio=%d, ID=%d (%s)", i, mission.type, mission.status, mission.nassets, mission.prio, mission.auftragsnummer, mission.name)
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end
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self:I(self.lid..text)
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end
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self:I(self.lid..text)
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-------------------
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-- Squadron Info --
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-------------------
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local text="Squadrons:"
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for i,_squadron in pairs(self.squadrons) do
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local squadron=_squadron --Ops.Squadron#SQUADRON
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local callsign=squadron.callsignName and UTILS.GetCallsignName(squadron.callsignName) or "N/A"
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local modex=squadron.modex and squadron.modex or -1
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local skill=squadron.skill and tostring(squadron.skill) or "N/A"
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-- Squadron text
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text=text..string.format("\n* %s %s: %s*%d/%d, Callsign=%s, Modex=%d, Skill=%s", squadron.name, squadron:GetState(), squadron.aircrafttype, squadron:CountAssetsInStock(), #squadron.assets, callsign, modex, skill)
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-- Loop over all assets.
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if self.verbose>1 then
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for j,_asset in pairs(squadron.assets) do
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local asset=_asset --#AIRWING.SquadronAsset
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local assignment=asset.assignment or "none"
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local name=asset.templatename
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local spawned=tostring(asset.spawned)
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local groupname=asset.spawngroupname
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local typename=asset.unittype
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local mission=self:GetAssetCurrentMission(asset)
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local missiontext=""
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if mission then
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local distance=asset.flightgroup and UTILS.MetersToNM(mission:GetTargetDistance(asset.flightgroup.group:GetCoordinate())) or 0
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missiontext=string.format(" [%s (%s): status=%s, distance=%.1f NM]", mission.type, mission.name, mission.status, distance)
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end
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-- Mission info.
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text=text..string.format("\n -[%d] %s*%d \"%s\": spawned=%s, mission=%s%s", j, typename, asset.nunits, asset.spawngroupname, spawned, tostring(self:IsAssetOnMission(asset)), missiontext)
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-- Payload info.
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local payload=asset.payload and table.concat(self:GetPayloadMissionTypes(asset.payload), ", ") or "None"
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text=text.." payload="..payload
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-- Flight status.
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text=text..", flight: "
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if asset.flightgroup and asset.flightgroup:IsAlive() then
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local status=asset.flightgroup:GetState()
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local fuelmin=asset.flightgroup:GetFuelMin()
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local fuellow=asset.flightgroup:IsFuelLow()
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local fuelcri=asset.flightgroup:IsFuelCritical()
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text=text..string.format("%s fuel=%d", status, fuelmin)
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if fuelcri then
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text=text.." (critical!)"
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elseif fuellow then
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text=text.." (low)"
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end
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local lifept, lifept0=asset.flightgroup:GetLifePoints()
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text=text..string.format(" life=%d/%d", lifept, lifept0)
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local ammo=asset.flightgroup:GetAmmoTot()
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text=text..string.format(" ammo=[G=%d, R=%d, B=%d, M=%d]", ammo.Guns, ammo.Rockets, ammo.Bombs, ammo.Missiles)
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else
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text=text.."N/A"
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end
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end
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if self.verbose>=3 then
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local text="Squadrons:"
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for i,_squadron in pairs(self.squadrons) do
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local squadron=_squadron --Ops.Squadron#SQUADRON
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local callsign=squadron.callsignName and UTILS.GetCallsignName(squadron.callsignName) or "N/A"
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local modex=squadron.modex and squadron.modex or -1
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local skill=squadron.skill and tostring(squadron.skill) or "N/A"
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-- Squadron text
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text=text..string.format("\n* %s %s: %s*%d/%d, Callsign=%s, Modex=%d, Skill=%s", squadron.name, squadron:GetState(), squadron.aircrafttype, squadron:CountAssetsInStock(), #squadron.assets, callsign, modex, skill)
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end
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self:I(self.lid..text)
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end
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self:I(self.lid..text)
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--------------
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-- Mission ---
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