DETECTION, SET, ARTY, WAREHOUSE, AIRBOSS, A2A_DISPATCHER

DETECTION
- Fixed bug with late activated groups.

ARTY v1.1.2
- Added attack group task for ships.
- Added respawn option.

WAREHOUSE v0.9.5
- Added respawn option.

AIRBOSS v1.0.3
- Recovery time extended if flights are still in the pattern.

SET
- Added CountAlive() function.

A2A_DISPATCHER
- Bug fixes in :ParkDefender() function.
This commit is contained in:
Frank
2019-06-26 19:19:17 +02:00
parent 1224fb2d5a
commit 2a7b9cf898
6 changed files with 269 additions and 52 deletions

View File

@@ -1095,7 +1095,7 @@ do -- AI_A2A_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender )
end
DefenderUnit:Destroy()
self:ParkDefender( Squadron, Defender )
self:ParkDefender( Squadron )
return
end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@@ -1122,7 +1122,7 @@ do -- AI_A2A_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender )
end
DefenderUnit:Destroy()
self:ParkDefender( Squadron, Defender )
self:ParkDefender( Squadron )
end
end
end
@@ -2873,7 +2873,7 @@ do -- AI_A2A_DISPATCHER
if Dispatcher:GetSquadronLanding( Squadron.Name ) == AI_A2A_DISPATCHER.Landing.NearAirbase then
Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
Defender:Destroy()
self:ParkDefender( Squadron, Defender )
Dispatcher:ParkDefender( Squadron )
end
end
end
@@ -3060,7 +3060,7 @@ do -- AI_A2A_DISPATCHER
if Dispatcher:GetSquadronLanding( Squadron.Name ) == AI_A2A_DISPATCHER.Landing.NearAirbase then
Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
Defender:Destroy()
self:ParkDefender( Squadron, Defender )
Dispatcher:ParkDefender( Squadron )
end
end
end -- if DefenderGCI then