mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'develop' into FF/Ops
This commit is contained in:
@@ -142,7 +142,7 @@ AIRBASE.Caucasus = {
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-- * AIRBASE.Nevada.Pahute_Mesa_Airstrip
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-- * AIRBASE.Nevada.Tonopah_Airport
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-- * AIRBASE.Nevada.Tonopah_Test_Range_Airfield
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--
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--
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-- @field Nevada
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AIRBASE.Nevada = {
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["Creech_AFB"] = "Creech AFB",
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@@ -197,7 +197,7 @@ AIRBASE.Nevada = {
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-- * AIRBASE.Normandy.Funtington
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-- * AIRBASE.Normandy.Tangmere
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-- * AIRBASE.Normandy.Ford_AF
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--
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--
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-- @field Normandy
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AIRBASE.Normandy = {
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["Saint_Pierre_du_Mont"] = "Saint Pierre du Mont",
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@@ -271,7 +271,7 @@ AIRBASE.Normandy = {
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-- * AIRBASE.PersianGulf.Sirri_Island
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-- * AIRBASE.PersianGulf.Tunb_Island_AFB
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-- * AIRBASE.PersianGulf.Tunb_Kochak
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--
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--
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-- @field PersianGulf
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AIRBASE.PersianGulf = {
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["Abu_Dhabi_International_Airport"] = "Abu Dhabi Intl",
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@@ -536,7 +536,7 @@ function AIRBASE:Register(AirbaseName)
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-- Get descriptors.
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self.descriptors=self:GetDesc()
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-- Debug info.
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--self:I({airbase=AirbaseName, descriptors=self.descriptors})
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@@ -1112,7 +1112,7 @@ function AIRBASE:MarkParkingSpots(termtype, mark)
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-- Get airbase name.
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local airbasename=self:GetName()
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self:E(string.format("Parking spots at %s for termial type %s:", airbasename, tostring(termtype)))
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self:E(string.format("Parking spots at %s for terminal type %s:", airbasename, tostring(termtype)))
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for _,_spot in pairs(parkingdata) do
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@@ -1189,14 +1189,25 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
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parkingdata=parkingdata or self:GetParkingSpotsTable(terminaltype)
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-- Get the aircraft size, i.e. it's longest side of x,z.
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local aircraft=group:GetUnit(1)
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local _aircraftsize, ax,ay,az=aircraft:GetObjectSize()
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local aircraft = nil
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local _aircraftsize, ax,ay,az
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if group and group.ClassName == "GROUP" then
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aircraft=group:GetUnit(1)
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_aircraftsize, ax,ay,az=aircraft:GetObjectSize()
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else
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-- SU27 dimensions
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_aircraftsize = 23
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ax = 23 -- length
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ay = 7 -- height
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az = 17 -- width
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end
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-- Number of spots we are looking for. Note that, e.g. grouping can require a number different from the group size!
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local _nspots=nspots or group:GetSize()
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-- Debug info.
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self:E(string.format("%s: Looking for %d parking spot(s) for aircraft of size %.1f m (x=%.1f,y=%.1f,z=%.1f) at termial type %s.", airport, _nspots, _aircraftsize, ax, ay, az, tostring(terminaltype)))
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self:E(string.format("%s: Looking for %d parking spot(s) for aircraft of size %.1f m (x=%.1f,y=%.1f,z=%.1f) at terminal type %s.", airport, _nspots, _aircraftsize, ax, ay, az, tostring(terminaltype)))
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-- Table of valid spots.
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local validspots={}
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@@ -1319,6 +1330,7 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
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-- Retrun spots we found, even if there were not enough.
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return validspots
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end
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--- Check black and white lists.
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@@ -1337,7 +1349,7 @@ function AIRBASE:_CheckParkingLists(TerminalID)
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end
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end
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-- Check if a whitelist was defined.
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if self.parkingWhitelist and #self.parkingWhitelist>0 then
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for _,terminalID in pairs(self.parkingWhitelist or {}) do
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@@ -1447,7 +1459,7 @@ function AIRBASE:GetRunwayData(magvar, mark)
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name==AIRBASE.PersianGulf.Abu_Dhabi_International_Airport or
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name==AIRBASE.PersianGulf.Dubai_Intl or
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name==AIRBASE.PersianGulf.Shiraz_International_Airport or
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name==AIRBASE.PersianGulf.Kish_International_Airport or
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name==AIRBASE.PersianGulf.Kish_International_Airport or
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name==AIRBASE.MarianaIslands.Andersen_AFB then
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-- 1-->4, 2-->3, 3-->2, 4-->1
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@@ -1851,27 +1851,27 @@ do -- Patrol methods
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-- Calculate the new Route.
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local FromCoord = PatrolGroup:GetCoordinate()
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-- test for submarine
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local depth = 0
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local IsSub = false
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if PatrolGroup:IsShip() then
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local navalvec3 = FromCoord:GetVec3()
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if navalvec3.y < 0 then
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if navalvec3.y < 0 then
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depth = navalvec3.y
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IsSub = true
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end
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end
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local Waypoint = Waypoints[1]
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local Speed = Waypoint.speed or (20 / 3.6)
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local From = FromCoord:WaypointGround( Speed )
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if IsSub then
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if IsSub then
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From = FromCoord:WaypointNaval( Speed, Waypoint.alt )
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end
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table.insert( Waypoints, 1, From )
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local TaskRoute = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRoute" )
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@@ -1916,7 +1916,7 @@ do -- Patrol methods
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local IsSub = false
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if PatrolGroup:IsShip() then
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local navalvec3 = FromCoord:GetVec3()
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if navalvec3.y < 0 then
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if navalvec3.y < 0 then
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depth = navalvec3.y
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IsSub = true
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end
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@@ -1982,16 +1982,16 @@ do -- Patrol methods
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self:F( { PatrolGroup = PatrolGroup:GetName() } )
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if PatrolGroup:IsGround() or PatrolGroup:IsShip() then
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-- Calculate the new Route.
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local FromCoord = PatrolGroup:GetCoordinate()
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-- test for submarine
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local depth = 0
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local IsSub = false
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if PatrolGroup:IsShip() then
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local navalvec3 = FromCoord:GetVec3()
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if navalvec3.y < 0 then
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if navalvec3.y < 0 then
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depth = navalvec3.y
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IsSub = true
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end
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@@ -3775,12 +3775,13 @@ end
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--- (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
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-- @param #CONTROLLABLE self
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-- @param #number speed Speed of the controllable, default 20
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-- @param #number radius Radius of the relocation zone, default 500
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-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
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-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
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-- @param #number speed Speed of the controllable, default 20
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-- @param #number radius Radius of the relocation zone, default 500
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-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
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-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
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-- @param #string formation Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)
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function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)
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self:F2( { self.ControllableName } )
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local _coord = self:GetCoordinate()
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@@ -3791,14 +3792,14 @@ function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortc
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local _grptsk = {}
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local _candoroad = false
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local _shortcut = shortcut or false
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local _formation = formation or "Off Road"
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-- create a DCS Task an push it on the group
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-- TaskGroundOnRoad(ToCoordinate,Speed,OffRoadFormation,Shortcut,FromCoordinate,WaypointFunction,WaypointFunctionArguments)
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if onroad then
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_grptsk, _candoroad = self:TaskGroundOnRoad(_tocoord,_speed,"Off Road",_shortcut)
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_grptsk, _candoroad = self:TaskGroundOnRoad(_tocoord,_speed,_formation,_shortcut)
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self:Route(_grptsk,5)
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else
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self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,"Off Road")
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self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,_formation)
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end
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return self
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@@ -1132,7 +1132,7 @@ end
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-- @return #number Number of shells left.
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-- @return #number Number of rockets left.
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-- @return #number Number of bombs left.
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-- @return #number Number of missiles left.
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-- @return #number Number of missiles left.
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function GROUP:GetAmmunition()
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self:F( self.ControllableName )
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@@ -1142,6 +1142,7 @@ function GROUP:GetAmmunition()
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local Nshells=0
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local Nrockets=0
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local Nmissiles=0
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local Nbombs=0
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if DCSControllable then
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@@ -1150,18 +1151,19 @@ function GROUP:GetAmmunition()
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local Unit = UnitData -- Wrapper.Unit#UNIT
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-- Get ammo of the unit
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local ntot, nshells, nrockets, nmissiles = Unit:GetAmmunition()
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local ntot, nshells, nrockets, nbombs, nmissiles = Unit:GetAmmunition()
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Ntot=Ntot+ntot
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Nshells=Nshells+nshells
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Nrockets=Nrockets+nrockets
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Nmissiles=Nmissiles+nmissiles
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Nmissiles=Nmissiles+nmissiles
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Nbombs=Nbombs+nbombs
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end
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end
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return Ntot, Nshells, Nrockets, Nmissiles
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return Ntot, Nshells, Nrockets, Nbombs, Nmissiles
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end
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@@ -2589,6 +2591,17 @@ function GROUP:SetCommandImmortal(switch)
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return self
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end
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--- Get skill from Group. Effectively gets the skill from Unit 1 as the group holds no skill value.
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-- @param #GROUP self
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-- @return #string Skill String of skill name.
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function GROUP:GetSkill()
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self:F2( self.GroupName )
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local unit = self:GetUnit(1)
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local name = unit:GetName()
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local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
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return skill
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end
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--do -- Smoke
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--
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----- Signal a flare at the position of the GROUP.
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@@ -1517,6 +1517,7 @@ do -- Cargo
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["Ural-4320 APA-5D"] = 10,
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["Ural-4320T"] = 14,
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["ZBD04A"] = 7, -- new by kappa
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["VAB_Mephisto"] = 8, -- new by Apple
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}
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local CargoBayWeightLimit = ( Weights[Desc.typeName] or 0 ) * 95
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@@ -580,6 +580,18 @@ function UNIT:GetAmmo()
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return nil
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end
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--- Sets the Unit's Internal Cargo Mass, in kg
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-- @param #UNIT self
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-- @param #number mass to set cargo to
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-- @return #UNIT self
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function UNIT:SetUnitInternalCargo(mass)
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local DCSUnit = self:GetDCSObject()
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if DCSUnit then
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trigger.action.setUnitInternalCargo(DCSUnit:getName(), mass)
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end
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return self
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end
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--- Get the number of ammunition and in particular the number of shells, rockets, bombs and missiles a unit currently has.
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-- @param #UNIT self
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-- @return #number Total amount of ammo the unit has left. This is the sum of shells, rockets, bombs and missiles.
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@@ -1414,3 +1426,13 @@ function UNIT:EnableEmission(switch)
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return self
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end
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--- Get skill from Unit.
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-- @param #UNIT self
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-- @return #string Skill String of skill name.
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function UNIT:GetSkill()
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self:F2( self.UnitName )
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local name = self.UnitName
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local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
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return skill
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end
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