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fixed TIG bug causing NG Removed old into wind function
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@@ -12229,8 +12229,8 @@ function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
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local magvar= magnetic and self.magvar or 0
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local magvar= magnetic and self.magvar or 0
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-- Ship heading so cross wind is min for the given wind.
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-- Ship heading so cross wind is min for the given wind.
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-- local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360 -- VNAO Edit: Using old heading into wind algorithm
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local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360
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local intowind = self:GetHeadingIntoWind_old(vdeck,magnetic) -- VNAO Edit: Using old heading into wind algorithm
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return intowind, v
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return intowind, v
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end
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end
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@@ -12713,7 +12713,6 @@ function AIRBOSS:_LSOgrade( playerData )
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else
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else
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if vtol then
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if vtol then
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-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
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-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
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-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
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-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
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