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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
#CLIENTMENU
* Rewrite with a different data approach
This commit is contained in:
parent
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commit
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@ -3,12 +3,14 @@
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-- **Main Features:**
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--
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-- * For complex, non-static menu structures
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-- * Separation of menu tree creation from pushing it to clients
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-- * Lightweigt implementation as alternative to MENU
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-- * Separation of menu tree creation from menu on the clients's side
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-- * Works with a SET_CLIENT set of clients
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-- * Allow manipulation of the shadow tree in various ways
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-- * Push to all or only one client
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-- * Change entries' menu text, even if they have a sub-structure
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-- * Option to make an entry usable once
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-- * Change entries' menu text
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-- * Option to make an entry usable once only across all clients
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-- * Auto appends GROUP and CLIENT objects to menu calls
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--
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-- ===
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--
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@ -37,9 +39,10 @@
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-- @field #table parentpath
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-- @field #CLIENTMENU Parent
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-- @field Wrapper.Client#CLIENT client
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-- @field #number GID
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-- @field #number ID
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-- @field #number GroupID Group ID
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-- @field #number ID Entry ID
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-- @field Wrapper.Group#GROUP group
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-- @field #string UUID Unique ID based on path+name
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-- @field #string Function
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-- @field #table Functionargs
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-- @field #table Children
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@ -54,12 +57,12 @@
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CLIENTMENU = {
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ClassName = "CLIENTMENUE",
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lid = "",
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version = "0.0.1",
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version = "0.1.0",
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name = nil,
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path = nil,
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group = nil,
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client = nil,
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GID = nil,
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GroupID = nil,
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Children = {},
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Once = false,
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Generic = false,
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@ -87,20 +90,26 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
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if Client then
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self.group = Client:GetGroup()
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self.client = Client
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self.GID = self.group:GetID()
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self.GroupID = self.group:GetID()
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else
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self.Generic = true
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end
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self.name = Text or "unknown entry"
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if Parent then
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if Parent:IsInstanceOf("MENU_BASE") then
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self.parentpath = Parent.MenuPath
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else
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self.parentpath = Parent:GetPath()
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Parent:AddChild(self)
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end
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end
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self.Parent = Parent
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self.Function = Function
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self.Functionargs = arg
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self.Functionargs = arg or {}
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table.insert(self.Functionargs,self.group)
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table.insert(self.Functionargs,self.client)
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if self.Functionargs and self.debug then
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self:I({"Functionargs",self.Functionargs})
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self:T({"Functionargs",self.Functionargs})
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end
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if not self.Generic then
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if Function ~= nil then
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@ -120,9 +129,9 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
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self:Clear()
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end
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end
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self.path = missionCommands.addCommandForGroup(self.GID,Text,self.parentpath, self.CallHandler)
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self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
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else
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self.path = missionCommands.addSubMenuForGroup(self.GID,Text,self.parentpath)
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self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
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end
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else
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if self.parentpath then
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@ -131,8 +140,9 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
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self.path = {}
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end
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self.path[#self.path+1] = Text
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self:T({self.path})
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end
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self.UUID = table.concat(self.path,";")
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self:T({self.UUID})
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self.Once = false
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-- Log id.
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self.lid=string.format("CLIENTMENU %s | %s | ", self.ID, self.name)
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@ -140,6 +150,21 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
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return self
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end
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--- Create a UUID
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-- @param #CLIENTMENU self
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-- @param #CLIENTMENU Parent The parent object if any
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-- @param #string Text The menu entry text
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-- @return #string UUID
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function CLIENTMENU:CreateUUID(Parent,Text)
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local path = {}
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if Parent and Parent.path then
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path = Parent.path
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end
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path[#path+1] = Text
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local UUID = table.concat(path,";")
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return UUID
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end
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--- Set the CLIENTMENUMANAGER for this entry.
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-- @param #CLIENTMENU self
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-- @param #CLIENTMENUMANAGER Controller The controlling object.
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@ -163,8 +188,9 @@ end
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-- @return #CLIENTMENU self
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function CLIENTMENU:RemoveF10()
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self:T(self.lid.."RemoveF10")
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if not self.Generic then
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missionCommands.removeItemForGroup(self.GID , self.path )
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if self.GroupID then
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--self:I(self.lid.."Removing "..table.concat(self.path,";"))
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missionCommands.removeItemForGroup(self.GroupID , self.path )
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end
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return self
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end
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@ -177,6 +203,14 @@ function CLIENTMENU:GetPath()
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return self.path
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end
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--- Get the UUID.
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-- @param #CLIENTMENU self
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-- @return #string UUID
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function CLIENTMENU:GetUUID()
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self:T(self.lid.."GetUUID")
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return self.UUID
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end
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--- Link a child entry.
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-- @param #CLIENTMENU self
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-- @param #CLIENTMENU Child The entry to link as a child.
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@ -202,7 +236,7 @@ end
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-- @return #CLIENTMENU self
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function CLIENTMENU:RemoveSubEntries()
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self:T(self.lid.."RemoveSubEntries")
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--self:T({self.Children})
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self:T({self.Children})
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for _id,_entry in pairs(self.Children) do
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self:T("Removing ".._id)
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if _entry then
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@ -211,10 +245,10 @@ function CLIENTMENU:RemoveSubEntries()
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if _entry.Parent then
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_entry.Parent:RemoveChild(self)
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end
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if self.Controller then
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self.Controller:_RemoveByID(_entry.ID)
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end
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_entry = nil
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--if self.Controller then
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--self.Controller:_RemoveByID(_entry.ID)
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--end
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--_entry = nil
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end
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end
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return self
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@ -235,9 +269,9 @@ function CLIENTMENU:Clear()
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if self.Parent then
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self.Parent:RemoveChild(self)
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end
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if self.Controller then
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self.Controller:_RemoveByID(self.ID)
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end
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--if self.Controller then
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--self.Controller:_RemoveByID(self.ID)
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--end
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return self
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end
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@ -256,9 +290,9 @@ end
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-- @field #string version Version string
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-- @field #string name Name
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-- @field Core.Set#SET_CLIENT clientset The set of clients this menu manager is for
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-- @field #table structure
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-- @field #table replacementstructure
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-- @field #table flattree
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-- @field #table rootentries
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-- @field #table menutree
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-- @field #number entrycount
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-- @field #boolean debug
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-- @extends Core.Base#BASE
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@ -310,27 +344,28 @@ end
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--
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-- ## Remove a single entry and also it's subtree
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--
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-- menumgr:Clear(mymenu_lv3a)
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-- menumgr:DeleteEntry(mymenu_lv3a)
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--
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-- ## Add a single entry
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--
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-- local baimenu = menumgr:NewEntry("BAI",mymenu_lv1b)
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--
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-- menumgr:AddEntry(baimenu)
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--
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-- ## Prepare and push a partial replacement in the tree
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-- ## Add an entry with a function
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--
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-- menumgr:PrepareNewReplacementStructure()
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-- local submenu = menumgr:NewReplacementEntry("New Level 2 ba",mymenu_lv2a)
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-- menumgr:NewReplacementEntry("New Level 2 bb",mymenu_lv2a)
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-- menumgr:NewReplacementEntry("Deleted",mymenu_lv2a)
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-- menumgr:NewReplacementEntry("New Level 2 bd",mymenu_lv2a)
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-- menumgr:NewReplacementEntry("SubLevel 3 baa",submenu)
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-- menumgr:NewReplacementEntry("SubLevel 3 bab",submenu)
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-- menumgr:NewReplacementEntry("SubLevel 3 bac",submenu)
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-- menumgr:NewReplacementEntry("SubLevel 3 bad",submenu)
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-- menumgr:ReplaceEntries(mymenu_lv2a)
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-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, Argument1, Argument1)
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--
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-- ## Change the text of an entry in the menu tree
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-- Now, the class will **automatically append the call with GROUP and CLIENT objects**, as this is can only be done when pushing the entry to the clients. So, the actual function implementation needs to look like this:
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--
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-- function TestFunction( Argument1, Argument2, Group, Client)
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--
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-- **Caveat is**, that you need to ensure your arguments are not **nil** or **false**, as LUA will optimize those away. You would end up having Group and Client in wrong places in the function call. Hence,
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-- if you need/ want to send **nil** or **false**, send a place holder instead and ensure your function can handle this, e.g.
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--
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-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, "nil", Argument1)
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--
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-- ## Change the text of a leaf entry in the menu tree
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--
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-- menumgr:ChangeEntryTextForAll(mymenu_lv1b,"Attack")
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--
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@ -346,31 +381,17 @@ end
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CLIENTMENUMANAGER = {
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ClassName = "CLIENTMENUMANAGER",
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lid = "",
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version = "0.0.1",
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version = "0.1.0",
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name = nil,
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clientset = nil,
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---
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-- @field #CLIENTMENUMANAGER.Structure
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structure = {
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generic = {},
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IDs = {},
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},
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---
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-- #CLIENTMENUMANAGER.ReplacementStructure
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replacementstructure = {
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generic = {},
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IDs = {},
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},
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menutree = {},
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flattree = {},
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playertree = {},
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entrycount = 0,
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rootentries = {},
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debug = true,
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}
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---
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-- @type CLIENTMENUMANAGER.Structure
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-- @field #table generic
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-- @field #table IDs
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--- Create a new ClientManager instance.
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-- @param #CLIENTMENUMANAGER self
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-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
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@ -384,7 +405,7 @@ function CLIENTMENUMANAGER:New(ClientSet, Alias)
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-- Log id.
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self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
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if self.debug then
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self:I(self.lid.."Created")
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self:T(self.lid.."Created")
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end
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return self
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end
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@ -400,271 +421,177 @@ function CLIENTMENUMANAGER:NewEntry(Text,Parent,Function,...)
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self:T(self.lid.."NewEntry "..Text or "None")
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self.entrycount = self.entrycount + 1
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local entry = CLIENTMENU:NewEntry(nil,Text,Parent,Function,unpack(arg))
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self.structure.generic[self.entrycount] = entry
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self.structure.IDs[entry.ID] = self.entrycount
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if not Parent then
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self.rootentries[self.entrycount] = self.entrycount
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self.rootentries[self.entrycount] = entry
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end
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local depth = #entry.path
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if not self.menutree[depth] then self.menutree[depth] = {} end
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table.insert(self.menutree[depth],entry.UUID)
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self.flattree[entry.UUID] = entry
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return entry
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end
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--- Find **first** matching entry in the generic structure by the menu text.
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--- Check matching entry in the generic structure by UUID.
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-- @param #CLIENTMENUMANAGER self
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-- @param #string Text Text of the F10 menu entry.
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-- @param #string UUID UUID of the menu entry.
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-- @return #boolean Exists
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function CLIENTMENUMANAGER:EntryUUIDExists(UUID)
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local exists = self.flattree[UUID] and true or false
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return exists
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end
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--- Find matching entry in the generic structure by UUID.
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-- @param #CLIENTMENUMANAGER self
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-- @param #string UUID UUID of the menu entry.
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-- @return #CLIENTMENU Entry The #CLIENTMENU object found or nil.
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-- @return #number GID GID The GID found or nil.
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function CLIENTMENUMANAGER:FindEntryByText(Text)
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self:T(self.lid.."FindEntryByText "..Text or "None")
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function CLIENTMENUMANAGER:FindEntryByUUID(UUID)
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self:T(self.lid.."FindEntryByUUID "..UUID or "None")
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local entry = nil
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local gid = nil
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for _gid,_entry in UTILS.spairs(self.structure.generic) do
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for _gid,_entry in pairs(self.flattree) do
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local Entry = _entry -- #CLIENTMENU
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if Entry and Entry.name == Text then
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if Entry and Entry.UUID == UUID then
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entry = Entry
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gid = _gid
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end
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end
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return entry, gid
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end
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--- Find first matching entry in the generic structure by the GID.
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-- @param #CLIENTMENUMANAGER self
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-- @param #number GID The GID of the entry to find.
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-- @return #CLIENTMENU Entry The #CLIENTMENU object found or nil.
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function CLIENTMENUMANAGER:GetEntryByGID(GID)
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self:T(self.lid.."GetEntryByGID "..GID or "None")
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if GID and type(GID) == "number" then
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return self.structure.generic[GID]
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else
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return nil
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end
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end
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--- Alter the text of an entry in the generic structure and push to all clients.
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-- @param #CLIENTMENUMANAGER self
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-- @param #CLIENTMENU Entry The menu entry.
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-- @param #string Text Text of the F10 menu entry.
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-- @return #CLIENTMENUMANAGER self
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function CLIENTMENUMANAGER:ChangeEntryTextForAll(Entry,Text)
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self:T(self.lid.."ChangeEntryTextForAll "..Text or "None")
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for _,_client in pairs(self.clientset.Set) do
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local client = _client -- Wrapper.Client#CLIENT
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if client and client:IsAlive() then
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self:ChangeEntryText(Entry,Text, client)
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end
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end
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return self
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end
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--- Alter the text of an entry in the generic structure and push to one specific client.
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-- @param #CLIENTMENUMANAGER self
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-- @param #CLIENTMENU Entry The menu entry.
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-- @param #string Text Text of the F10 menu entry.
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-- @param Wrapper.Client#CLIENT Client The client for whom to alter the entry
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-- @return #CLIENTMENUMANAGER self
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function CLIENTMENUMANAGER:ChangeEntryText(Entry,Text, Client)
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self:T(self.lid.."ChangeEntryText "..Text or "None")
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local text = Text or "none"
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local oldtext = Entry.name
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Entry.name = text
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local newstructure = {}
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local changed = 0
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local function ChangePath(path,oldtext,newtext)
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local newpath = {}
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for _id,_text in UTILS.spairs(path) do
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local txt = _text
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if _text == oldtext then
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txt = newtext
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end
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newpath[_id] = txt
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end
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return newpath
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end
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local function AlterPath(children)
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for _,_entry in pairs(children) do
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local entry = _entry -- #CLIENTMENU
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local newpath = ChangePath(entry.path,oldtext,text)
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local newparentpath = ChangePath(entry.parentpath,oldtext,text)
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entry.path = nil
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entry.parentpath = nil
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entry.path = newpath
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entry.parentpath = newparentpath
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self:T({entry.ID})
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--self:T({entry.parentpath})
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newstructure[entry.ID] = UTILS.DeepCopy(entry)
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changed = changed + 1
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if entry.Children and #entry.Children > 0 then
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AlterPath(entry.Children)
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end
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end
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end
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-- get the entry
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local ID = Entry.ID
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local GID = self.structure.IDs[ID]
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local playername = Client:GetPlayerName()
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local children = self.structure[playername][GID].Children
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AlterPath(children)
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self:T("Changed entries: "..changed)
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local NewParent = self:NewEntry(Entry.name,Entry.Parent,Entry.Function,unpack(Entry.Functionargs))
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for _,_entry in pairs(children) do
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self:T("Changed parent for ".._entry.ID.." | GID ".._entry.GID)
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local entry = _entry -- #CLIENTMENU
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entry.Parent = NewParent
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end
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self:PrepareNewReplacementStructure()
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for _,_entry in pairs(newstructure) do
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self:T("Changed entry: ".._entry.ID.." | GID ".._entry.GID)
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local entry = _entry -- #CLIENTMENU
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self:NewReplacementEntry(entry.name,entry.Parent,entry.Function,unpack(entry.Functionargs))
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end
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self:AddEntry(NewParent)
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self:ReplaceEntries(NewParent)
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self:Clear(Entry)
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return self
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end
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--- Create a new entry in the replacement structure.
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-- @param #CLIENTMENUMANAGER self
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-- @param #string Text Text of the F10 menu entry.
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-- @param #CLIENTMENU Parent The parent menu entry.
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-- @param #string Function (optional) Function to call when the entry is used.
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-- @param ... (optional) Arguments for the Function, comma separated
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-- @return #CLIENTMENU Entry
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function CLIENTMENUMANAGER:NewReplacementEntry(Text,Parent,Function,...)
|
||||
self:T(self.lid.."NewReplacementEntry "..Text or "None")
|
||||
self.entrycount = self.entrycount + 1
|
||||
local entry = CLIENTMENU:NewEntry(nil,Text,Parent,Function,unpack(arg))
|
||||
self.replacementstructure.generic[self.entrycount] = entry
|
||||
self.replacementstructure.IDs[entry.ID] = self.entrycount
|
||||
local pID = Parent and Parent.ID or "none"
|
||||
if self.debug then
|
||||
self:I("Entry ID = "..self.entrycount.." | Parent ID = "..tostring(pID))
|
||||
end
|
||||
if not Parent then
|
||||
self.rootentries[self.entrycount] = self.entrycount
|
||||
end
|
||||
return entry
|
||||
end
|
||||
|
||||
--- Prepare a new replacement structure. Deletes the previous one.
|
||||
--- Find matching entries by text in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:PrepareNewReplacementStructure()
|
||||
self:T(self.lid.."PrepareNewReplacementStructure")
|
||||
self.replacementstructure = nil -- #CLIENTMENUMANAGER.Structure
|
||||
self.replacementstructure = {
|
||||
generic = {},
|
||||
IDs = {},
|
||||
}
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Merge the replacement structure into the generic structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_MergeReplacementData()
|
||||
self:T(self.lid.."_MergeReplacementData")
|
||||
for _id,_entry in pairs(self.replacementstructure.generic) do
|
||||
self.structure.generic[_id] = _entry
|
||||
-- @param #string Text Text or partial text of the menu entry to find.
|
||||
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
|
||||
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
|
||||
-- @return #table Table of matching #CLIENTMENU objects
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindUUIDsByText(Text,Parent)
|
||||
self:T(self.lid.."FindUUIDsByText "..Text or "None")
|
||||
local matches = {}
|
||||
local entries = {}
|
||||
local n = 0
|
||||
for _uuid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Parent then
|
||||
if Entry and string.find(Entry.name,Text) and string.find(Entry.UUID,Parent.UUID) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
for _id,_entry in pairs(self.replacementstructure.IDs) do
|
||||
self.structure.IDs[_id] = _entry
|
||||
end
|
||||
self:_CleanUpPlayerStructure()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Replace entries under the Parent entry with the Replacement structure created prior for all clients.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Parent The parent entry under which to replace with the new structure.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ReplaceEntries(Parent,Client)
|
||||
self:T(self.lid.."ReplaceEntries")
|
||||
-- clear Parent substructure
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
else
|
||||
self:RemoveSubEntries(Parent)
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
--self.structure[playername] = {}
|
||||
for _id,_entry in UTILS.spairs(self.replacementstructure.generic) do
|
||||
local entry = _entry -- #CLIENTMENU
|
||||
local parent = Parent
|
||||
self:T("Posted Parent = "..Parent.ID)
|
||||
if entry.Parent and entry.Parent.name then
|
||||
parent = self:_GetParentEntry(self.replacementstructure.generic,entry.Parent.name) or Parent
|
||||
self:T("Found Parent = "..parent.ID)
|
||||
end
|
||||
self.structure[playername][_id] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.structure[playername][_id].Once = entry.Once
|
||||
if Entry and string.find(Entry.name,Text) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
self:_MergeReplacementData()
|
||||
return matches, entries, n
|
||||
end
|
||||
|
||||
--- Find matching entries in the generic structure by the menu text.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Text Text or partial text of the F10 menu entry.
|
||||
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
|
||||
-- @return #table Table of matching #CLIENTMENU objects.
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindEntriesByText(Text,Parent)
|
||||
self:T(self.lid.."FindEntriesByText "..Text or "None")
|
||||
local matches, objects, number = self:FindUUIDsByText(Text, Parent)
|
||||
return objects, number
|
||||
end
|
||||
|
||||
--- Find matching entries under a parent in the generic structure by UUID.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Parent Find entries under this parent entry.
|
||||
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
|
||||
-- @return #table Table of matching #CLIENTMENU objects
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindUUIDsByParent(Parent)
|
||||
self:T(self.lid.."FindUUIDsByParent")
|
||||
local matches = {}
|
||||
local entries = {}
|
||||
local n = 0
|
||||
for _uuid,_entry in pairs(self.flattree) do
|
||||
local Entry = _entry -- #CLIENTMENU
|
||||
if Parent then
|
||||
if Entry and string.find(Entry.UUID,Parent.UUID) then
|
||||
table.insert(matches,_uuid)
|
||||
table.insert(entries,Entry )
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return matches, entries, n
|
||||
end
|
||||
|
||||
--- Find matching entries in the generic structure under a parent.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Parent Find entries under this parent entry.
|
||||
-- @return #table Table of matching #CLIENTMENU objects.
|
||||
-- @return #number Number of matches
|
||||
function CLIENTMENUMANAGER:FindEntriesByParent(Parent)
|
||||
self:T(self.lid.."FindEntriesByParent")
|
||||
local matches, objects, number = self:FindUUIDsByParent(Parent)
|
||||
return objects, number
|
||||
end
|
||||
|
||||
--- Alter the text of a leaf entry in the generic structure and push to one specific client's F10 menu.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The menu entry.
|
||||
-- @param #string Text New Text of the F10 menu entry.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) The client for whom to alter the entry, if nil done for all clients.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ChangeEntryText(Entry, Text, Client)
|
||||
self:T(self.lid.."ChangeEntryText "..Text or "None")
|
||||
local newentry = CLIENTMENU:NewEntry(nil,Text,Entry.Parent,Entry.Function,unpack(Entry.Functionargs))
|
||||
self:DeleteF10Entry(Entry,Client)
|
||||
self:DeleteGenericEntry(Entry)
|
||||
if not Entry.Parent then
|
||||
self.rootentries[self.entrycount] = newentry
|
||||
end
|
||||
local depth = #newentry.path
|
||||
if not self.menutree[depth] then self.menutree[depth] = {} end
|
||||
table.insert(self.menutree[depth],newentry.UUID)
|
||||
self.flattree[newentry.UUID] = newentry
|
||||
self:AddEntry(newentry,Client)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Find a parent entry in a given structure by name.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #table Structure Table of entries.
|
||||
-- @param #string Name Name to find.
|
||||
-- @return #CLIENTMENU Entry
|
||||
function CLIENTMENUMANAGER:_GetParentEntry(Structure,Name)
|
||||
self:T(self.lid.."_GetParentEntry")
|
||||
local found = nil
|
||||
for _,_entry in pairs(Structure) do
|
||||
local entry = _entry -- #CLIENTMENU
|
||||
if entry.name == Name then
|
||||
found = entry
|
||||
break
|
||||
end
|
||||
end
|
||||
return found
|
||||
end
|
||||
|
||||
--- Push the complete menu structure to each of the clients in the set.
|
||||
--- Push the complete menu structure to each of the clients in the set - refresh the menu tree of the clients.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, propagate only for this client.
|
||||
-- @return #CLIENTMENU Entry
|
||||
function CLIENTMENUMANAGER:Propagate(Client)
|
||||
self:T(self.lid.."Propagate")
|
||||
self:T(Client)
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Set}
|
||||
Set = {Client}
|
||||
end
|
||||
self:ResetMenu(Client)
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
self.structure[playername] = {}
|
||||
for _id,_entry in pairs(self.structure.generic) do
|
||||
local entry = _entry -- #CLIENTMENU
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.name then
|
||||
parent = self:_GetParentEntry(self.structure[playername],entry.Parent.name)
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
for level,branch in pairs (self.menutree) do
|
||||
self:T("Building branch:" .. level)
|
||||
for _,leaf in pairs(branch) do
|
||||
self:T("Building leaf:" .. leaf)
|
||||
local entry = self:FindEntryByUUID(leaf)
|
||||
if entry then
|
||||
self:T("Found generic entry:" .. entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.UUID then
|
||||
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.playertree[playername][entry.UUID].Once = entry.Once
|
||||
else
|
||||
self:T("NO generic entry for:" .. leaf)
|
||||
end
|
||||
end
|
||||
self.structure[playername][_id] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.structure[playername][_id].Once = entry.Once
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -686,85 +613,79 @@ function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
local entry = Entry -- #CLIENTMENU
|
||||
if Entry then
|
||||
self:T("Adding generic entry:" .. Entry.UUID)
|
||||
local parent = nil
|
||||
if entry.Parent and entry.Parent.name then
|
||||
parent = self:_GetParentEntry(self.structure[playername],entry.Parent.name)
|
||||
if not self.playertree[playername] then
|
||||
self.playertree[playername] = {}
|
||||
end
|
||||
if Entry.Parent and Entry.Parent.UUID then
|
||||
parent = self.playertree[playername][Entry.Parent.UUID] or self:FindEntryByUUID(Entry.Parent.UUID)
|
||||
end
|
||||
self.playertree[playername][Entry.UUID] = CLIENTMENU:NewEntry(client,Entry.name,parent,Entry.Function,unpack(Entry.Functionargs))
|
||||
self.playertree[playername][Entry.UUID].Once = Entry.Once
|
||||
else
|
||||
self:T("NO generic entry given")
|
||||
end
|
||||
self.structure[playername][Entry.ID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
|
||||
self.structure[playername][Entry.ID].Once = entry.Once
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from the client's menus, leaving the generic structure untouched.
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from the client's F10 menus, leaving the generic structure untouched.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, remove only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ResetMenu(Client)
|
||||
self:T(self.lid.."ResetMenu")
|
||||
for _,_entry in pairs(self.rootentries) do
|
||||
local RootEntry = self.structure.generic[_entry]
|
||||
if RootEntry then
|
||||
self:Clear(RootEntry,Client)
|
||||
--local RootEntry = self.structure.generic[_entry]
|
||||
if _entry then
|
||||
self:DeleteF10Entry(_entry,Client)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from all clients' menus, and **delete** the generic structure.
|
||||
--- Blank out the menu - remove **all root entries** and all entries below from all clients' F10 menus, and **delete** the generic structure.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:ResetMenuComplete()
|
||||
self:T(self.lid.."ResetMenuComplete")
|
||||
for _,_entry in pairs(self.rootentries) do
|
||||
local RootEntry = self.structure.generic[_entry]
|
||||
if RootEntry then
|
||||
self:Clear(RootEntry)
|
||||
--local RootEntry = self.structure.generic[_entry]
|
||||
if _entry then
|
||||
self:DeleteF10Entry(_entry)
|
||||
end
|
||||
end
|
||||
self.structure = nil
|
||||
self.structure = {
|
||||
generic = {},
|
||||
IDs = {},
|
||||
}
|
||||
self.playertree = nil
|
||||
self.playertree = {}
|
||||
self.rootentries = nil
|
||||
self.rootentries = {}
|
||||
self.menutree = nil
|
||||
self.menutree = {}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's menus and the generic structure.
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:Clear(Entry,Client)
|
||||
self:T(self.lid.."Clear")
|
||||
local rid = self.structure.IDs[Entry.ID]
|
||||
if rid then
|
||||
local generic = self.structure.generic[rid]
|
||||
function CLIENTMENUMANAGER:DeleteF10Entry(Entry,Client)
|
||||
self:T(self.lid.."DeleteF10Entry")
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
local entry = self.structure[playername][rid] -- #CLIENTMENU
|
||||
if entry then
|
||||
entry:Clear()
|
||||
self.structure[playername][rid] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not Client then
|
||||
for _id,_entry in pairs(self.structure.generic) do
|
||||
local entry = _entry -- #CLIENTMENU
|
||||
if entry and entry.Parent and entry.Parent.ID and entry.Parent.ID == rid then
|
||||
self.structure.IDs[entry.ID] = nil
|
||||
entry = nil
|
||||
if _client and _client:IsAlive() then
|
||||
local playername = _client:GetPlayerName()
|
||||
if self.playertree[playername] then
|
||||
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
|
||||
if centry then
|
||||
--self:I("Match for "..Entry.UUID)
|
||||
centry:Clear()
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -772,116 +693,88 @@ function CLIENTMENUMANAGER:Clear(Entry,Client)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Clean up player shadow structure
|
||||
--- Remove the entry and all entries below the given entry from the generic tree.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_CleanUpPlayerStructure()
|
||||
self:T(self.lid.."_CleanUpPlayerStructure")
|
||||
for _,_client in pairs(self.clientset.Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
local newstructure = {}
|
||||
for _id, _entry in UTILS.spairs(self.structure[playername]) do
|
||||
if self.structure.generic[_id] then
|
||||
newstructure[_id] = _entry
|
||||
function CLIENTMENUMANAGER:DeleteGenericEntry(Entry)
|
||||
self:T(self.lid.."DeleteGenericEntry")
|
||||
|
||||
if Entry.Children and #Entry.Children > 0 then
|
||||
self:RemoveGenericSubEntries(Entry)
|
||||
end
|
||||
|
||||
local depth = #Entry.path
|
||||
local uuid = Entry.UUID
|
||||
|
||||
local tbl = UTILS.DeepCopy(self.menutree)
|
||||
|
||||
if tbl[depth] then
|
||||
for i=depth,#tbl do
|
||||
--self:I("Level = "..i)
|
||||
for _id,_uuid in pairs(tbl[i]) do
|
||||
self:T(_uuid)
|
||||
if string.find(_uuid,uuid) or _uuid == uuid then
|
||||
--self:I("Match for ".._uuid)
|
||||
self.menutree[i][_id] = nil
|
||||
self.flattree[_uuid] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove all entries below the given entry from the generic tree.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:RemoveGenericSubEntries(Entry)
|
||||
self:T(self.lid.."RemoveGenericSubEntries")
|
||||
|
||||
local depth = #Entry.path + 1
|
||||
local uuid = Entry.UUID
|
||||
|
||||
local tbl = UTILS.DeepCopy(self.menutree)
|
||||
|
||||
if tbl[depth] then
|
||||
for i=depth,#tbl do
|
||||
self:T("Level = "..i)
|
||||
for _id,_uuid in pairs(tbl[i]) do
|
||||
self:T(_uuid)
|
||||
if string.find(_uuid,uuid) then
|
||||
self:T("Match for ".._uuid)
|
||||
self.menutree[i][_id] = nil
|
||||
self.flattree[_uuid] = nil
|
||||
end
|
||||
end
|
||||
self.structure[playername] = nil
|
||||
self.structure[playername] = newstructure
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove all entries below the given entry from the clients' menus and the generic structure.
|
||||
|
||||
--- Remove all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The menu entry
|
||||
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:RemoveSubEntries(Entry,Client)
|
||||
function CLIENTMENUMANAGER:RemoveF10SubEntries(Entry,Client)
|
||||
self:T(self.lid.."RemoveSubEntries")
|
||||
local rid = self.structure.IDs[Entry.ID]
|
||||
if rid then
|
||||
local Set = self.clientset.Set
|
||||
if Client then
|
||||
Set = {Client}
|
||||
end
|
||||
for _,_client in pairs(Set) do
|
||||
local client = _client -- Wrapper.Client#CLIENT
|
||||
if client and client:IsAlive() then
|
||||
local playername = client:GetPlayerName()
|
||||
local entry = self.structure[playername][rid] -- #CLIENTMENU
|
||||
if entry then
|
||||
entry:RemoveSubEntries()
|
||||
if _client and _client:IsAlive() then
|
||||
local playername = _client:GetPlayerName()
|
||||
if self.playertree[playername] then
|
||||
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
|
||||
centry:RemoveSubEntries()
|
||||
end
|
||||
end
|
||||
end
|
||||
if not Client then
|
||||
for _id,_entry in pairs(self.structure.generic) do
|
||||
local entry = _entry -- #CLIENTMENU
|
||||
if entry and entry.Parent and entry.Parent.ID and entry.Parent.ID == rid then
|
||||
self.structure.IDs[entry.ID] = nil
|
||||
self.structure.generic[_id] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:_CleanUpPlayerStructure()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove a specific entry by ID from the generic structure
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #number ID
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_RemoveByID(ID)
|
||||
self:T(self.lid.."_RemoveByID "..ID or "none")
|
||||
if ID then
|
||||
local gid = self.structure.IDs[ID]
|
||||
if gid then
|
||||
self.structure.generic[gid] = nil
|
||||
self.structure.IDs[ID] = nil
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Dump structures to log for debug
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #string Playername
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_CheckStructures(Playername)
|
||||
self:T(self.lid.."CheckStructures")
|
||||
self:I("Generic Structure")
|
||||
self:I("-----------------")
|
||||
for _id,_entry in UTILS.spairs(self.structure.generic) do
|
||||
local ID = "none"
|
||||
if _entry and _entry.ID then
|
||||
ID = _entry.ID
|
||||
end
|
||||
self:I("ID= ".._id.." | EntryID = "..ID)
|
||||
if _id > 10 and _id < 14 then
|
||||
self:I(_entry.name)
|
||||
end
|
||||
end
|
||||
self:I("Reverse Structure")
|
||||
self:I("-----------------")
|
||||
for _id,_entry in UTILS.spairs(self.structure.IDs) do
|
||||
self:I("EntryID= ".._id.." | ID = ".._entry)
|
||||
end
|
||||
if Playername then
|
||||
self:I("Player Structure")
|
||||
self:I("-----------------")
|
||||
for _id,_entry in UTILS.spairs(self.structure[Playername]) do
|
||||
local ID = "none"
|
||||
if _entry and _entry.ID then
|
||||
ID = _entry.ID
|
||||
end
|
||||
local _lid = _id or "none"
|
||||
self:I("ID= ".._lid.." | EntryID = "..ID)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user