diff --git a/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua b/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua index 930c93c65..ceab59ba7 100644 --- a/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua +++ b/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua @@ -1,5 +1,5 @@ env.info( '*** MOOSE STATIC INCLUDE START *** ' ) -env.info( 'Moose Generation Timestamp: 20170305_1422' ) +env.info( 'Moose Generation Timestamp: 20170305_1434' ) local base = _G Include = {} diff --git a/Moose Mission Setup/Moose.lua b/Moose Mission Setup/Moose.lua index 930c93c65..ceab59ba7 100644 --- a/Moose Mission Setup/Moose.lua +++ b/Moose Mission Setup/Moose.lua @@ -1,5 +1,5 @@ env.info( '*** MOOSE STATIC INCLUDE START *** ' ) -env.info( 'Moose Generation Timestamp: 20170305_1422' ) +env.info( 'Moose Generation Timestamp: 20170305_1434' ) local base = _G Include = {} diff --git a/Moose Test Missions/SCO - Scoring/SCO-500 - Scoring Multi Player Demo Mission 1/SCO-500 - Scoring Multi Player Demo Mission 1.lua b/Moose Test Missions/SCO - Scoring/SCO-500 - Scoring Multi Player Demo Mission 1/SCO-500 - Scoring Multi Player Demo Mission 1.lua new file mode 100644 index 000000000..1a4c15294 --- /dev/null +++ b/Moose Test Missions/SCO - Scoring/SCO-500 - Scoring Multi Player Demo Mission 1/SCO-500 - Scoring Multi Player Demo Mission 1.lua @@ -0,0 +1,139 @@ +--- +-- Name: SCO-500 - Scoring Multi Player Demo Mission 1 +-- Author: Pikey and FlightControl +-- Date Created: 1 Mar 2017 +-- +-- # Situation: +-- +-- A demo mission for the scoring. Read the briefing and have fun. +-- +-- # Test cases: +-- +-- 1. Observe the scoring granted to your flight when you hit and kill targets. + +-- Define the patrol zones +local BlueCapZone = ZONE_POLYGON:New( "BlueCapZone", GROUP:FindByName( "Blue CAP Zone Patrol" ) ) +local RedCapZone = ZONE_POLYGON:New( "RedCapZone", GROUP:FindByName( "Red CAP Zone Patrol" ) ) + +-- Define the engage zones +local BlueEngageZone = ZONE_POLYGON:New( "BlueEngageZone", GROUP:FindByName( "Blue CAP Zone Engage" ) ) +local RedEngageZone = ZONE_POLYGON:New( "RedEngageZone", GROUP:FindByName( "Red CAP Zone Engage" ) ) + +-- Define the Spawn zones for ground vehicles +local BlueSpawnGroundZone = ZONE_POLYGON:New( "BlueSpawnGroundZone", GROUP:FindByName( "Blue Spawn Zone" ) ) +--local RedSpawnGroundZone = ZONE_POLYGON:New( "RedSpawnGroundZone", GROUP:FindByName( "Red Spawn Zone" ) ) + +local RedSpawnGroundZone = ZONE:New( "Red Spawn Zone" ) + +-- Define the Scoring zones that define the shelters +local BlueShelterZone = ZONE_POLYGON:New( "Blue Shelters", GROUP:FindByName( "Blue Shelters" ) ) +local RedShelterZone = ZONE_POLYGON:New( "Red Shelters", GROUP:FindByName( "Red Shelters" ) ) + +-- Define the Set of Clients that are used for the AI Balancers +local BluePlanesClientSet = SET_CLIENT:New():FilterCoalitions( "blue" ):FilterCategories( "plane" ):FilterPrefixes( "Blue Player") +local RedPlanesClientSet = SET_CLIENT:New():FilterCoalitions( "red" ):FilterCategories( "plane" ):FilterPrefixes( "Red Player") + +-- Define the Spawn objects for the AI planes +local BluePlanesSpawn = SPAWN:New( "BlueAICAP" ):InitCleanUp( 120 ):InitLimit( 5, 0 ) +local RedPlanesSpawn = SPAWN:New( "RedAICAP" ):InitCleanUp( 120 ):InitLimit( 5, 0 ) + +-- Define the AI Balancers for the planes +local BlueAIB = AI_BALANCER:New( BluePlanesClientSet, BluePlanesSpawn ):InitSpawnInterval( 60, 1200 ) +local RedAIB = AI_BALANCER:New( RedPlanesClientSet, RedPlanesSpawn ):InitSpawnInterval( 60, 1200 ) + +-- Define the Spawn objects for the airbase defenses +local BlueAirbaseDefense1Spawn = SPAWN:New( "Blue Airbase Defense 1" ):InitLimit( 10, 10 ):SpawnScheduled( 60, 0 ) +local BlueAirbaseDefense2Spawn = SPAWN:New( "Blue Airbase Defense 2" ):InitLimit( 2, 10 ):SpawnScheduled( 60, 0 ) +local RedAirbaseDefense1Spawn = SPAWN:New( "Red Airbase Defense 1" ):InitLimit( 10, 10 ):SpawnScheduled( 60, 0 ) +local RedAirbaseDefense2Spawn = SPAWN:New( "Red Airbase Defense 2" ):InitLimit( 2, 10 ):SpawnScheduled( 60, 0 ) + +-- Define the ground forces spawning engines... + +-- First define the template arrays. +local BlueGroundTemplates = { "Blue Ground Forces 1", "Blue Ground Forces 2", "Blue Ground Forces 3" } +local RedGroundTemplates = { "Red Ground Forces 2", "Red Ground Forces 2", "Red Ground Forces 3" } + +-- New we are using these templates to define the spawn objects for the ground forces. +-- We spawn them at random places into the define zone. +local BlueGroundSpawn = SPAWN + :New( "Blue Ground Forces" ) + :InitLimit( 12, 30 ) + :InitRandomizeZones( { BlueSpawnGroundZone } ) + :InitRandomizeTemplate( BlueGroundTemplates ) + :SpawnScheduled( 60, 0.2 ) + +local RedGroundSpawn = SPAWN + :New( "Red Ground Forces" ) + :InitLimit( 12, 30 ) + :InitRandomizeTemplate( RedGroundTemplates ) + :InitRandomizeZones( { RedSpawnGroundZone } ) + :SpawnScheduled( 60, 0.2 ) + + + +local BlueCap = {} +local RedCap = {} + +-- Define the OnAfterSpawned events of the AI balancer Spawn Groups +function BlueAIB:OnAfterSpawned( SetGroup, From, Event, To, AIGroup ) + if AIGroup then + BlueCap[AIGroup] = BlueCap[AIGroup] or AI_CAP_ZONE:New( BlueCapZone, 500, 3000, 450, 1200 ) + local Cap = BlueCap[AIGroup] -- AI.AI_CAP#AI_CAP_ZONE + + Cap:ManageFuel( 0.4, 180 ) + Cap:SetEngageZone( BlueEngageZone ) + Cap:SetControllable( AIGroup ) + Cap:Start() + end +end + +function RedAIB:OnAfterSpawned( SetGroup, From, Event, To, AIGroup ) + + if AIGroup then + RedCap[AIGroup] = RedCap[AIGroup] or AI_CAP_ZONE:New( RedCapZone, 500, 3000, 450, 1200 ) + local Cap = RedCap[AIGroup] -- AI.AI_CAP#AI_CAP_ZONE + + Cap:ManageFuel( 0.4, 180 ) + Cap:SetEngageZone( BlueEngageZone ) + Cap:SetControllable( AIGroup ) + Cap:Start() + end +end + + + + +-- Okay, now that we defined all this stuff, now make the SCORING setup ... + +-- First define a Scoring object +local Scoring = SCORING:New( "SCO-500 - Scoring Demonstration Mission" ) + +-- Define within the scoring the shelter designated targets. +Scoring:AddZoneScore( BlueShelterZone, 50 ) -- Per shelter destroyed, 50 extra points are granted. +Scoring:AddZoneScore( RedShelterZone, 50 ) -- Per shelter destroyed, 50 extra points are granted. + +-- Define the static objects that give extra scores +Scoring:AddStaticScore( STATIC:FindByName( "Red Factory 1"), 100 ) +Scoring:AddStaticScore( STATIC:FindByName( "Red Factory 2"), 100 ) +Scoring:AddStaticScore( STATIC:FindByName( "Red Factory 3"), 100 ) +Scoring:AddStaticScore( STATIC:FindByName( "Red Factory 4"), 100 ) + +Scoring:AddStaticScore( STATIC:FindByName( "Red Truck #001"), 80 ) +Scoring:AddStaticScore( STATIC:FindByName( "Red Truck #002"), 80 ) +Scoring:AddStaticScore( STATIC:FindByName( "Red Truck #003"), 80 ) +Scoring:AddStaticScore( STATIC:FindByName( "Red Truck #004"), 80 ) + +Scoring:AddStaticScore( STATIC:FindByName( "Blue Factory 1" ), 100 ) +Scoring:AddStaticScore( STATIC:FindByName( "Blue Factory 2" ), 100 ) +Scoring:AddStaticScore( STATIC:FindByName( "Blue Factory 3" ), 100 ) +Scoring:AddStaticScore( STATIC:FindByName( "Blue Factory 4" ), 100 ) + +Scoring:AddStaticScore( STATIC:FindByName( "Blue Truck #001" ), 80 ) +Scoring:AddStaticScore( STATIC:FindByName( "Blue Truck #002" ), 80 ) +Scoring:AddStaticScore( STATIC:FindByName( "Blue Truck #003" ), 80 ) +Scoring:AddStaticScore( STATIC:FindByName( "Blue Truck #004" ), 80 ) + +-- Scale the scoring rewarded. +Scoring:SetScaleDestroyScore( 30 ) +Scoring:SetScaleDestroyPenalty( 90 ) -- Penalties are punished more than normal destroys. + diff --git a/Moose Test Missions/SCO - Scoring/SCO-500 - Scoring Multi Player Demo Mission 1/SCO-500 - Scoring Multi Player Demo Mission 1.miz b/Moose Test Missions/SCO - Scoring/SCO-500 - Scoring Multi Player Demo Mission 1/SCO-500 - Scoring Multi Player Demo Mission 1.miz new file mode 100644 index 000000000..a1de2242c Binary files /dev/null and b/Moose Test Missions/SCO - Scoring/SCO-500 - Scoring Multi Player Demo Mission 1/SCO-500 - Scoring Multi Player Demo Mission 1.miz differ