Cleanup of the MOOSE repository. Only the essential is remained.

This commit is contained in:
Sven Van de Velde
2018-02-17 21:17:54 +01:00
parent 85cb0b40f8
commit 2d1409dedb
963 changed files with 56 additions and 274764 deletions

View File

@@ -1,565 +0,0 @@
DCS Simulation Control User Scripts
====================================
The behaviour of the DCS can be altered using the *GameGUI.lua scripts.
You define the hooks to the DCS events, and then do what you want using the provided API.
===================================================================================================
When loading, DCS searches for Saved Games\DCS\Scripts\*GameGUI.lua files,
sorts them by name and then loads into the GUI Lua-state.
Each user script is loaded into an isolated environment, so the only
thing they share is the state of the simulator.
Each script defines a set of callbacks to the DCS events and sets them with the call
DCS.setUserCallbacks(cb_table)
For each callback type the hooks of all user scripts will be called in order of loading.
For callbacks which are supposed to returning a value, currently there are 3 of them:
onPlayerTryConnect
onPlayerTrySendChat
onPlayerTryChangeSlot
returning a value means breaking the hook call chain.
Returning nothing (or nil) means continuing the hook chain, which ends with the default allow-all handlers.
The example user script 'testGameGUI.lua':
----------------------------------------------------------------------------------------------
local test = {}
function test.onPlayerTryConnect(ipaddr, name, ucid, playerID)
print('onPlayerTryConnect(%s, %s, %s, %d)', ipaddr, name, ucid, playerID)
-- if you want to gently intercept the call, allowing other user scripts to get it,
-- you better return nothing here
return true -- allow the player to connect
end
function test.onSimulationStart()
print('Current mission is '..DCS.getMissionName())
end
DCS.setUserCallbacks(test) -- here we set our callbacks
----------------------------------------------------------------------------------------------
The available API are documented below.
The full list of the callbacks is at the end of this document.
In addition, all standard lua 5.1 libraries are available as well, namely:
base api, like print, etc,
math.*
table.*
string.*
io.*
os.*
debug.*
===================================================================================================
Lua File System (lfs) API
-------------------------------
lfs.currentdir() -> string
Returns the path of the DCS install folder
lfs.writedir() -> string
Returns the path of the current 'Saved Games\DCS' folder.
lfs.tempdir() -> string
Returns the pat of the DCS Temp folder (AppData\Local\Temp\DCS).
lfs.mkdir()
lfs.rmdir()
lfs.attributes()
lfs.dir()
lfs.normpath()
lfs.realpath()
DCS Control API, table 'DCS.*'
-------------------------------
DCS.setPause(bool)
Pauses/resumes the simulation. Server-side only.
DCS.getPause() -> bool
true if simulation is paused
DCS.stopMission()
stops current mission
DCS.exitProcess()
Exits the DCS process.
DCS.isMultiplayer() -> bool
True when running in the multiplayer mode.
DCS.isServer() -> bool
True when running as a server or in the single-player mode.
DCS.getModelTime() -> number
returns current DCS simulation time in seconds.
DCS.getRealTime() -> number
returns current DCS real time in seconds relative to the DCS start time.
DCS.getMissionOptions() -> table
Returns the value of 'mission.options'
DCS.getMissionDescription() -> string
translated mission.descriptionText string
DCS.getAvailableCoalitions() -> table {
[coalition_id] = { name = "coalition name", }
...
}
Returns a list of coalitions which have available slots.
DCS.getAvailableSlots(coalitionID) -> array of {unitId, type, role, callsign, groupName, country}
Returns the list of available slots.
NOTE: the returned unitID is actually a slotID, which for multi-seat units is 'unitID_seatID'
DCS.getCurrentMission() -> table with the currently loaded mission
NOTE: to get valid mission.options use DCS.getMissionOptions()
DCS.getMissionName() -> string
Returns the name of the current mission
DCS.getMissionFilename() -> string
Returns the file name of the current mission (returns nil when acting as a multiplayer client).
DCS.getMissionResult(string side) -> integer [0, 100]
Gets missin result for either 'red' or 'blue'
DCS.getUnitProperty(missionId, propertyId) -> string
propertyId:
DCS.UNIT_RUNTIME_ID, // unique within runtime mission. int
DCS.UNIT_MISSION_ID, // unique within mission file. int>0
DCS.UNIT_NAME, // unit name, as assigned by mission designer.
DCS.UNIT_TYPE, // unit type (Ural, ZU-23, etc)
DCS.UNIT_CATEGORY,
DCS.UNIT_GROUP_MISSION_ID, // group ID, unique within mission file. int>0
DCS.UNIT_GROUPNAME, // group name, as assigned by mission designer.
DCS.UNIT_GROUPCATEGORY,
DCS.UNIT_CALLSIGN,
DCS.UNIT_HIDDEN,// ME hiding
DCS.UNIT_COALITION,// "blue", "red" or "unknown"
DCS.UNIT_COUNTRY_ID,
DCS.UNIT_TASK, //"unit.group.task"
DCS.UNIT_PLAYER_NAME, // valid for network "humanable" units
DCS.UNIT_ROLE,//"artillery_commander", "instructor", etc
DCS.UNIT_INVISIBLE_MAP_ICON,//ME invisible map icon
DCS.getUnitType(missionId) -> typeId
a shortcut for DCS.getUnitProperty(missionId, DCS.UNIT_TYPE)
DCS.getUnitTypeAttribute(typeId, attr) -> string
Returns a value from Database: Objects[typeId][attr],
for example DCS.getUnitTypeAttribute("Ural", "DisplayName")
DCS.writeDebriefing(str)
Writes a custom string to the debriefing file
DCS.setUserCallbacks(cb_table)
Hooks the callbacks using the handlers from the provided table.
See: "GameGUI scripts" section.
Logging API 'log.*'
------------------------
Logging works as follows:
a) each log message is accompanied with 2 attributes: a subsystem, and level.
b) after each messages gets into a logger it passes (asynchronously) through
a series of output filters which decide where the message will be written to.
Writing to log is done by:
log.write(SUBSYSTEM_NAME, LOG_LEVEL, message, ...)
if there are any arguments after 'message',
the actual string is formed as string.format(message, ...)
SUBSYSTEM_NAME is a string
LOG_LEVEL is one of the values, listed below
see log.set_output()
log.set_output(log_file_name_wo_ext, rule_subsystem_name, rule_level_mask, rule_output_mode)
the args:
log_file_name_wo_ext: resulting log will be written to $WRITE_DIR/Logs/<log_file_name_wo_ext>.log
rule_subsytem_name: the name of the subsystem whose messages to write or empty string to match all subsystems
rule_level_mask: a sum of log-level bit flags to match messages
valid flags are:
log.ALERT
log.ERROR
log.WARNING
log.INFO
log.DEBUG
log.ALL - includes all of the above
log.TRACE - a special level which is excluded from dcs.log file
rule_output_mode: a sum of output flags:
log.MESSAGE
log.TIME
log.MODULE - this is a 'subsystem', not a dlc
log.LEVEL
log.FULL - all of the above
So, in order to save net.trace(msg) messages to a file, you should issue a call:
log.set_output('lua-net', 'LuaNET', log.TRACE, log.MESSAGE + log.TIME)
This will write to a Logs/lua-net.log file
Or, to save everything lua-network-related:
log.set_output('lua-net', 'LuaNET', log.TRACE + log.ALL, log.MESSAGE + log.TIME + log.LEVEL)
To close the log file, you must use
log.set_output('lua-net', '', 0, 0)
log.* API is available in the 'Saved Games\DCS\Config\autoexec.cfg' file as well so you can control log output in you local machine.
Network specific API, available through the table 'net.'
----------------------------------------------------------------
net.log(msg) -- equivalent to log.write('LuaNET', log.INFO, msg)
net.trace(msg) -- equivalent to log.write('LuaNET', log.TRACE, msg)
What is the difference: log() always writes to dcs.log, but may lose messages if the output rate is too high.
trace() output never appears in the dcs.log file, it must be explicitly directed to a log file.
It never loses messages when there's an active output, but it may block if output rate is higher than writing to the log file.
To control logger output you can use $WRITE_DIR/Config/autoexec.cfg file, or call this from your network script
(log.* API, see above)
net.dostring_in(state, string) -> string
Executes a lua-string in a given internal lua-state and returns a string result
Valid state names are:
'config': the state in which $INSTALL_DIR/Config/main.cfg is executed, as well as $WRITE_DIR/Config/autoexec.cfg
used for configuration settings
'mission': holds current mission
'export': runs $WRITE_DIR/Scripts/Export.lua and the relevant export API
net.send_chat(string message, bool all)
Send chat message. If not all, then send to my coalition (side) only.
net.send_chat_to(string message, playerID to)
Send direct chat message to a player
Server-side only:
net.send_chat_to(string message, playerID to[, playerID from])
net.recv_chat(message[, int from=0])
Receive chat message locally[, pretending it was sent by another player].
from = 0 means from the system
net.load_mission(miz_filename)
Loads a specified mission, temporarily overriding the server mission list.
SERVER ONLY
net.load_next_mission() -> bool
Load the next mission from the server mission list. Returns false if list end is reached
SERVER ONLY
net.get_player_list() -> array of playerID
Returns the list of currently connected players
net.get_my_player_id() -> playerID
Returns the playerID of the local player. Currently always 1 for the server.
net.get_server_id() -> playerID
Returns playerID of the server. Currently, always 1.
net.get_player_info(playerID) -> table
Returns a table of all player attributes or nil if playerID is invalid
net.get_player_info(playerID, attrName) -> value
Returns a value of a given attribute for the playerID.
Currently defined attributes are:
'id': playerID
'name': player name
'side': 0 - spectators, 1 - red, 2 - blue
'slot': slotID of the player or ''
'ping': ping of the player in ms
'ipaddr': IP address of the player, SERVER ONLY
'ucid': Unique Client Identifier, SERVER ONLY
net.kick(id, message)
Kick a player.
net.get_stat(playerID, statID) -> integer
Get statistics for player. statIDs are:
net.PS_PING (0) - ping (in ms)
net.PS_CRASH (1) - number of crashes
net.PS_CAR (2) - number of destroyed vehicles
net.PS_PLANE (3) - ... planes/helicopters
net.PS_SHIP (4) - ... ships
net.PS_SCORE (5) - total score
net.PS_LAND (6) - number of landings
net.PS_EJECT (7) - of ejects
net.get_name(playerID) -> string
The same as net.get_player_info(playerID, 'name')
FIXME: implement in ServMan_compat.lua ?
net.get_slot(playerID) -> sideID, slotID
The same as:
net.get_player_info(playerID, 'side'), net.get_player_info(playerID, 'slot')
FIXME: implement in ServMan_compat.lua ?
net.set_slot(sideID, slotID)
Try to set the local player's slot. Empty slotID ('') puts the player into spectators.
net.force_player_slot(playerID, sideID, slotID) -> boolean
Forces a player to occupy a set slot. Slot '' means no slot (moves player to spectators)
SideID: 0 - spectators, 1 - red, 2 - blue
net.set_name(playerID, name) -- OBSOLETE, works only locally
net.lua2json(value) -> string
Convert a Lua value to JSON string
net.json2lua(json_string) -> value
Convert JSON string to a Lua value
LuaExport API 'Export.Lo*'
----------------------------------------------------------------
See Scripts/Export.lua for the documentation. Note that all export
API functions are available here in the Export. namespace, not the global one.
In multiplayer the availability of the API on clients depends on the server setting.
The calls to check export capabilities:
Export.LoIsObjectExportAllowed() -- returns the value of server.advanced.allow_object_export
Export.LoIsSensorExportAllowed() -- returns the value of server.advanced.allow_sensor_export
Export.LoIsOwnshipExportAllowed() -- returns the value of server.advanced.allow_ownship_export
These calls are only available on clients when LoIsObjectExportAllowed() is true:
Export.LoGetObjectById
Export.LoGetWorldObjects
These calls are only available on clients when LoIsSensorExportAllowed() is true:
Export.LoGetTWSInfo
Export.LoGetTargetInformation
Export.LoGetLockedTargetInformation
Export.LoGetF15_TWS_Contacts
Export.LoGetSightingSystemInfo
Export.LoGetWingTargets
These calls are only available on clients when LoIsOwnshipExportAllowed() is true:
Export.LoGetPlayerPlaneId
Export.LoGetIndicatedAirSpeed
Export.LoGetAngleOfAttack
Export.LoGetAngleOfSideSlip
Export.LoGetAccelerationUnits
Export.LoGetVerticalVelocity
Export.LoGetADIPitchBankYaw
Export.LoGetTrueAirSpeed
Export.LoGetAltitudeAboveSeaLevel
Export.LoGetAltitudeAboveGroundLevel
Export.LoGetMachNumber
Export.LoGetRadarAltimeter
Export.LoGetMagneticYaw
Export.LoGetGlideDeviation
Export.LoGetSideDeviation
Export.LoGetSlipBallPosition
Export.LoGetBasicAtmospherePressure
Export.LoGetControlPanel_HSI
Export.LoGetEngineInfo
Export.LoGetSelfData
Export.LoGetCameraPosition
Export.LoSetCameraPosition
Export.LoSetCommand
Export.LoGetMCPState
Export.LoGetRoute
Export.LoGetNavigationInfo
Export.LoGetPayloadInfo
Export.LoGetWingInfo
Export.LoGetMechInfo
Export.LoGetRadioBeaconsStatus
Export.LoGetVectorVelocity
Export.LoGetVectorWindVelocity
Export.LoGetSnares
Export.LoGetAngularVelocity
Export.LoGetHeightWithObjects
Export.LoGetFMData
These functions are always available:
Export.LoGetPilotName
Export.LoGetAltitude
Export.LoGetNameByType
Export.LoGeoCoordinatesToLoCoordinates
Export.LoCoordinatesToGeoCoordinates
Export.LoGetVersionInfo
Export.LoGetWindAtPoint
Export.LoGetModelTime
Export.LoGetMissionStartTime
These are not available in the *GameGUI state:
-- Export.LoSetSharedTexture
-- Export.LoRemoveSharedTexture
-- Export.LoUpdateSharedTexture
-------------------------------------------------------------------------------------------
--- The Callbacks.
-------------------------------------------------------------------------------------------
function onMissionLoadBegin()
end
function onMissionLoadProgress(progress, message)
end
function onMissionLoadEnd()
end
function onSimulationStart()
end
function onSimulationStop()
end
function onSimulationFrame()
end
function onSimulationPause()
end
function onSimulationResume()
end
function onGameEvent(eventName,arg1,arg2,arg3,arg4)
--"friendly_fire", playerID, weaponName, victimPlayerID
--"mission_end", winner, msg
--"kill", killerPlayerID, killerUnitType, killerSide, victimPlayerID, victimUnitType, victimSide, weaponName
--"self_kill", playerID
--"change_slot", playerID, slotID, prevSide
--"connect", playerID, name
--"disconnect", playerID, name, playerSide, reason_code
--"crash", playerID, unit_missionID
--"eject", playerID, unit_missionID
--"takeoff", playerID, unit_missionID, airdromeName
--"landing", playerID, unit_missionID, airdromeName
--"pilot_death", playerID, unit_missionID
end
function onNetConnect(localPlayerID)
end
function onNetMissionChanged(newMissionName)
end
function onNetDisconnect(reason_msg, err_code)
end
-- disconnect reason codes:
net.ERR_INVALID_ADDRESS
net.ERR_CONNECT_FAILED
net.ERR_WRONG_VERSION
net.ERR_PROTOCOL_ERROR
net.ERR_TAINTED_CLIENT
net.ERR_INVALID_PASSWORD
net.ERR_BANNED
net.ERR_BAD_CALLSIGN
net.ERR_TIMEOUT
net.ERR_KICKED
function onPlayerConnect(id)
end
function onPlayerDisconnect(id, err_code)
-- this is never called for local playerID
end
function onPlayerStart(id)
-- a player entered the simulation
-- this is never called for local playerID
end
function onPlayerStop(id)
-- a player left the simulation (happens right before a disconnect, if player exited by desire)
-- this is never called for local playerID
end
function onPlayerChangeSlot(id)
-- a player successfully changed the slot
-- this will also come as onGameEvent('change_slot', playerID, slotID),
-- if allowed by server.advanced.event_Connect setting
end
--- These 3 functions are different from the rest:
--- 1. they are called directly from the network code, so try to make them as fast as possible
--- 2. they return a result
-- The code shows the default implementations.
function onPlayerTryConnect(addr, name, ucid, playerID) --> true | false, "disconnect reason"
return true
end
function onPlayerTrySendChat(playerID, msg, all) -- -> filteredMessage | "" - empty string drops the message
return msg
end
function onPlayerTryChangeSlot(playerID, side, slotID) -- -> true | false
return true
end
-- GUI callbacks
function onChatMessage(message, from)
-- this one may be useful for chat archiving
end
function onShowRadioMenu(a_h)
end
function onShowPool()
end
function onShowGameMenu()
end
function onShowBriefing()
end
function onShowChatAll()
end
function onShowChatTeam()
end
function onShowChatRead()
end
function onShowMessage(a_text, a_duration)
end
function onTriggerMessage(message, duration, clearView)
end
function onRadioMessage(message, duration)
end
function onRadioCommand(command_message)
end
===================================================================================================
Happy hacking!
Sincerely,
dsb at eagle dot ru

View File

@@ -1,190 +0,0 @@
Game;Date;Time;Source Player Name;Target Player Name;Event;Source Coalition;Source Category;Source Type;Source Unit;Target Coalition;Target Category;Target Type;Target Name;Nr;Score
TAW_CSARz_PALACE_3.6136;7/05/2017;12:19:37;PL8;;DESTROY_SCORE;Red;Plane;Su-25T;Pilot #058;Blue;Vehicle;Hawk cwar;Unit #114;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M249;Unit #453;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:14:30;PL1;PL2;DESTROY_PENALTY;Blue;Plane;F-15C;Pilot #069;Blue;Plane;F-15C;Pilot #071;1;-15
TAW_CSARz_PALACE_3.6136;7/05/2017;12:40:14;PL3;PL4;HIT_SCORE;Blue;Plane;F-15C;Pilot #018;Red;Plane;AJS37;Pilot #112;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:22;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
TAW_CSARz_PALACE_3.6136;7/05/2017;1:18:34;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;3
TAW_CSARz_PALACE_3.6136;7/05/2017;1:21:35;PL7;PL2;HIT_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Plane;F-15C;Pilot #071;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL8;;HIT_SCORE;Red;Plane;Su-25T;Pilot #058;Blue;Vehicle;Strela-1 9P31;Unit #429;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:30:09;PL9;PL10;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #039;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:46;PL11;;HIT_SCORE;Red;;;;;Scenery;Infantry AK;Wounded Pilot #1129;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;1:11:46;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;MLRS;Unit #011;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:10;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;MLRS;Unit #510;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:10:54;PL12;;HIT_SCORE;Red;;;;;Scenery;UKRYTIE;280468;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:28;PL13;PL9;HIT_SCORE;Red;Plane;Su-27;Pilot #086;Blue;Plane;F-15C;Pilot #017;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:52:59;PL13;PL14;HIT_SCORE;Red;Plane;Su-27;Pilot #086;Blue;Plane;M-2000C;Pilot #030;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:27;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier stinger;Unit #454;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:21;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;MLRS;Unit #510;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:51:37;PL15;PL9;HIT_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #017;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:22:05;PL16;PL2;DESTROY_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #071;1;3
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:28;PL6;PL3;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #018;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:38:21;PL17;PL18;HIT_SCORE;Blue;Plane;M-2000C;Pilot #029;Red;Plane;Su-25T;Pilot #059;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:14:34;PL7;PL17;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Plane;M-2000C;Pilot #029;1;2,5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:22;PL19;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:24:21;PL5;PL21;HIT_PENALTY;Red;Helicopter;Mi-8MT;MEDEVAC RED #10;Red;Helicopter;SA342Mistral;helicargo4;1;-10
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:36;PL6;PL19;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #024;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:51;PL6;PL19;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #024;1;6
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:14;PL19;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:59;PL2;;HIT_SCORE;Blue;;;;;Scenery;F-15C;Pilot #069;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:55;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-1 Abrams;Unit #514;1;3
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:48;PL6;PL3;DESTROY_SCORE;Red;;;;Blue;Plane;F-15C;Pilot #018;1;6
TAW_CSARz_PALACE_3.6136;7/05/2017;1:18:19;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:19;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:12;PL9;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #057;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:51:35;PL15;PL9;HIT_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #017;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:18;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-113;Unit #006;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:54:22;PL1;PL13;HIT_SCORE;Blue;Plane;F-15C;Pilot #069;Red;Plane;Su-27;Pilot #086;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:37:18;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Osa 9A33 ln;Unit #218;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;1:21:14;PL16;PL1;DESTROY_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #069;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:00;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:13;PL9;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #057;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:55;PL2;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #071;Red;Plane;Su-25T;Pilot #059;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:14:34;PL16;PL17;DESTROY_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;M-2000C;Pilot #029;1;2,5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Soldier M4;Unit #470;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:11:46;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;MLRS;Unit #011;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:20;PL19;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:10:01;PL6;PL3;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #018;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:38:22;PL18;PL17;DESTROY_SCORE;Red;Plane;Su-25T;Pilot #059;Blue;Plane;M-2000C;Pilot #029;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:25;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:53;PL24;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #033;Red;Plane;Su-25T;Pilot #059;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:51:55;PL15;PL9;DESTROY_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #017;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:11;PL2;PL10;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #071;Red;Plane;Su-27;Pilot #039;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M249;X33;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:13:13;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-1 Abrams;Unit #009;1;3
TAW_CSARz_PALACE_3.6136;7/05/2017;1:17:07;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:29;PL19;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;Su-25T;Pilot #059;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:22:05;PL16;PL2;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #071;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:26;PL19;PL20;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:13;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1,5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:54;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;AAV7;Unit #005;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:26;PL6;PL19;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #024;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:27;PL3;PL13;HIT_SCORE;Blue;Plane;F-15C;Pilot #018;Red;Plane;Su-27;Pilot #086;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:57:05;PL15;PL1;DESTROY_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #069;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:23;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;MLRS;Unit #511;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:44;PL16;PL26;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #068;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:40:04;PL19;PL12;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;AJS37;Pilot #110;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:24;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M4;X36;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:07:56;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-109;Unit #512;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:24;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M249;Unit #310;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M4;Unit #450;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:45;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Soldier M4;Unit #469;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:54:26;PL1;PL13;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #069;Red;Plane;Su-27;Pilot #086;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:29;PL4;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #112;Blue;Structure;Warehouse;AMMO SENAKI;1;50
TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:32;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-109;Unit #014;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:49;PL16;PL2;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #071;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:17:00;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;Vulcan;Unit #004;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:55;PL10;PL19;HIT_SCORE;Red;Plane;Su-27;Pilot #039;Blue;Plane;F-15C;Pilot #024;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:29:20;PL9;PL10;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #039;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:45;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Soldier M4;Unit #470;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:54:58;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;AAV7;Unit #005;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:15;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #503;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;1:22:05;PL7;PL2;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Plane;F-15C;Pilot #071;1;3
TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:55;PL24;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #033;Red;Plane;Su-25T;Pilot #059;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:45:32;PL7;;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Structure;Windsock;logistic10;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:22;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M4;Unit #308;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:30;;;CAPTURE KOBULETI;Red;;;;NA;NA;NA;NA;1;50
TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:13;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1,5
TAW_CSARz_PALACE_3.6136;7/05/2017;1:20:05;PL17;PL18;DESTROY_SCORE;Blue;;;;Red;Plane;Su-25T;Pilot #059;1;1,67
TAW_CSARz_PALACE_3.6136;7/05/2017;1:22:42;PL23;PL22;HIT_SCORE;Red;Plane;M-2000C;Pilot #038;Blue;Plane;F-15C;Pilot #070;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Soldier M4;Unit #469;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:37:08;PL18;;DESTROY_SCORE;Red;Plane;Su-25T;Pilot #059;Blue;Vehicle;Hawk sr;Unit #118;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:40:12;PL19;PL12;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;AJS37;Pilot #110;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;12:50:48;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Vulcan;Unit #095;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;1:45:31;PL7;;HIT_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Vehicle;outpost;outpost1;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:15;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:29;PL4;;HIT_SCORE;Red;;;;;Scenery;Warehouse;AMMO SENAKI;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;1:20:05;PL2;PL18;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #071;Red;Plane;Su-25T;Pilot #059;1;1,67
TAW_CSARz_PALACE_3.6136;7/05/2017;1:45:32;PL7;;HIT_SCORE;Red;;;;;Scenery;Windsock;logistic10;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M249;X33;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:52:37;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #508;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:58;PL2;PL10;HIT_SCORE;Blue;Plane;F-15C;Pilot #071;Red;Plane;Su-27;Pilot #039;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:35;PL15;PL1;HIT_SCORE;Red;Plane;Su-27;Pilot #041;Blue;Plane;F-15C;Pilot #069;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:25;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M4;Unit #308;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:32:57;PL9;PL25;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #043;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;1:18:23;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:21:14;PL16;PL1;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;F-15C;Pilot #069;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:47;PL9;PL6;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #056;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:23:16;PL5;PL5;HIT_PENALTY;Red;Helicopter;Mi-8MT;MEDEVAC RED #10;Red;Helicopter;Mi-8MT;MEDEVAC RED #10;1;-10
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:03;PL19;PL6;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #056;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:24;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:17;PL11;PL27;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Plane;F-15C;Pilot #025;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:18:22;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #007;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:52:37;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #508;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;1:19:30;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-113;Unit #006;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:22;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M249;Unit #310;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:46;PL9;PL11;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #054;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;12:36:57;PL18;;HIT_SCORE;Red;Plane;Su-25T;Pilot #059;Blue;Vehicle;Hawk sr;Unit #118;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:22;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M249;Unit #311;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:26;PL11;;HIT_SCORE;Red;;;;;Scenery;KAZARMA2;270090725;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;1:37:07;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Osa 9A33 ln;Unit #218;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:46;;;CAPTURE KUTAISI;Red;;;;NA;NA;NA;NA;1;50
TAW_CSARz_PALACE_3.6136;7/05/2017;12:33:20;PL9;PL15;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #041;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:10:10;PL6;PL3;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Plane;F-15C;Pilot #018;1;6
TAW_CSARz_PALACE_3.6136;7/05/2017;1:13:23;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #008;1;3
TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:08;PL11;PL26;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Plane;F-15C;Pilot #025;1;6
TAW_CSARz_PALACE_3.6136;7/05/2017;1:14:23;PL7;PL17;HIT_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Plane;M-2000C;Pilot #029;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:47;PL19;PL6;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #056;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:50:37;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Vulcan;Unit #015;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:26;PL9;PL20;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #057;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:57:05;PL2;PL1;DESTROY_PENALTY;Blue;Plane;F-15C;Pilot #071;Blue;Plane;F-15C;Pilot #069;1;-15
TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:44;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-109;Unit #014;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:36;PL9;PL6;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #056;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:12;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;MLRS;Unit #511;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:56;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;M-109;Unit #013;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:22:37;PL9;PL6;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #056;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:04;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-113;Unit #505;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:13:23;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-2 Bradley;Unit #008;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #515;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;12:38:22;PL18;;HIT_SCORE;Red;;;;;Scenery;M-2000C;Pilot #029;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:28;PL13;PL9;DESTROY_SCORE;Red;Plane;Su-27;Pilot #086;Blue;Plane;F-15C;Pilot #017;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:29;PL4;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #112;Blue;Structure;Warehouse;AMMO SENAKI;1;50
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:49;PL28;;HIT_SCORE;;;;;;Scenery;Ural-4320T;Unit #150;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;12:40:22;PL3;PL4;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #018;Red;Plane;AJS37;Pilot #112;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M4;Unit #450;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:14:24;PL16;PL17;HIT_SCORE;Red;Plane;Su-27;Pilot #044;Blue;Plane;M-2000C;Pilot #029;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:04;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #503;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:00:00;;;CAPTURE GUDAUTA;Blue;;;;NA;NA;NA;NA;1;50
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier stinger;Unit #454;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:13:13;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-1 Abrams;Unit #009;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL8;;DESTROY_SCORE;Red;Plane;Su-25T;Pilot #058;Blue;Vehicle;Strela-1 9P31;Unit #429;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;12:56:06;PL11;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;AAV7;Unit #005;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:55;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M-1 Abrams;Unit #514;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:06;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;MLRS;Unit #012;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;12:13:59;PL1;;HIT_SCORE;Blue;;;;;Scenery;F-15C;Pilot #071;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:17;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M4;Unit #451;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:25:20;PL5;;HIT_PENALTY;Red;Helicopter;Ka-50;MEDEVAC RED #13;Red;Vehicle;Infantry AK;Wounded Pilot #1143;1;-10
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:14;PL13;PL14;DESTROY_SCORE;Red;Plane;Su-27;Pilot #086;Blue;Plane;M-2000C;Pilot #030;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:50:48;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Vulcan;Unit #095;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:45:31;PL7;;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #037;Blue;Vehicle;outpost;outpost1;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;HIT_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;outpost;outpost2;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:19:37;PL8;;HIT_SCORE;Red;Plane;Su-25T;Pilot #058;Blue;Vehicle;Hawk cwar;Unit #114;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:36;PL19;PL18;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;Su-25T;Pilot #059;1;4
TAW_CSARz_PALACE_3.6136;7/05/2017;1:07:56;PL6;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M-109;Unit #512;1;2
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;;;SEALS 4;Blue;;;;NA;NA;NA;NA;1;50
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:19;PL12;;HIT_SCORE;Red;;;;;Scenery;BLK_LIGHT_POLE;269633408;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:24;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M249;Unit #311;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:20:05;PL24;PL18;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #033;Red;Plane;Su-25T;Pilot #059;1;1,67
TAW_CSARz_PALACE_3.6136;7/05/2017;12:46:42;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;Vulcan;Unit #515;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:37;PL3;PL13;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #018;Red;Plane;Su-27;Pilot #086;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;12:48:04;PL11;;HIT_SCORE;Red;;;;;Scenery;BLK_LIGHT_POLE;269963637;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:24;;;SEALS 1;Blue;;;;NA;NA;NA;NA;1;50
TAW_CSARz_PALACE_3.6136;7/05/2017;12:11:14;PL4;;HIT_SCORE;Red;;;;;Scenery;UKRYTIE;280476;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;12:53:06;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;MLRS;Unit #012;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:32:54;PL9;PL25;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #043;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:55:01;PL11;;HIT_SCORE;Red;Plane;A-10C;Pilot #054;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:25;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M4;Unit #451;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:47:56;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;M-109;Unit #013;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:25;PL19;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;Su-25T;Pilot #059;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:41:22;PL20;;HIT_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Soldier M4;X36;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:18:24;PL19;PL18;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;Su-25T;Pilot #059;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:17;PL19;PL20;HIT_SCORE;Blue;Plane;F-15C;Pilot #024;Red;Plane;A-10C;Pilot #057;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:23:03;PL23;PL22;DESTROY_SCORE;Red;Plane;M-2000C;Pilot #038;Blue;Plane;F-15C;Pilot #070;1;6
TAW_CSARz_PALACE_3.6136;7/05/2017;1:17:00;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;Vulcan;Unit #004;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:45:40;PL6;;HIT_SCORE;Red;Plane;A-10C;Pilot #056;Blue;Vehicle;M1128 Stryker MGS;Unit #010;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;1:09:18;PL13;;HIT_SCORE;Red;;;;;Scenery;KORPUS_B1;269962308;1;0
TAW_CSARz_PALACE_3.6136;7/05/2017;12:33:24;PL9;PL15;DESTROY_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;Su-27;Pilot #041;1;5
TAW_CSARz_PALACE_3.6136;7/05/2017;1:39:27;PL12;;DESTROY_SCORE;Red;Plane;AJS37;Pilot #110;Blue;Vehicle;Soldier M249;Unit #453;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:21:53;PL9;PL11;HIT_SCORE;Blue;Plane;F-15C;Pilot #017;Red;Plane;A-10C;Pilot #054;1;1
TAW_CSARz_PALACE_3.6136;7/05/2017;12:50:37;PL20;;DESTROY_SCORE;Red;Plane;A-10C;Pilot #057;Blue;Vehicle;Vulcan;Unit #015;1;4
1 Game Date Time Source Player Name Target Player Name Event Source Coalition Source Category Source Type Source Unit Target Coalition Target Category Target Type Target Name Nr Score
2 TAW_CSARz_PALACE_3.6136 7/05/2017 12:19:37 PL8 DESTROY_SCORE Red Plane Su-25T Pilot #058 Blue Vehicle Hawk cwar Unit #114 1 5
3 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 PL12 HIT_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier M249 Unit #453 1 1
4 TAW_CSARz_PALACE_3.6136 7/05/2017 12:14:30 PL1 PL2 DESTROY_PENALTY Blue Plane F-15C Pilot #069 Blue Plane F-15C Pilot #071 1 -15
5 TAW_CSARz_PALACE_3.6136 7/05/2017 12:40:14 PL3 PL4 HIT_SCORE Blue Plane F-15C Pilot #018 Red Plane AJS37 Pilot #112 1 1
6 TAW_CSARz_PALACE_3.6136 7/05/2017 1:25:22 PL5 HIT_PENALTY Red Helicopter Ka-50 MEDEVAC RED #13 Red Vehicle Infantry AK Wounded Pilot #1143 1 -10
7 TAW_CSARz_PALACE_3.6136 7/05/2017 1:18:34 PL6 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-2 Bradley Unit #007 1 3
8 TAW_CSARz_PALACE_3.6136 7/05/2017 1:21:35 PL7 PL2 HIT_SCORE Red Plane M-2000C Pilot #037 Blue Plane F-15C Pilot #071 1 1
9 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:42 PL8 HIT_SCORE Red Plane Su-25T Pilot #058 Blue Vehicle Strela-1 9P31 Unit #429 1 1
10 TAW_CSARz_PALACE_3.6136 7/05/2017 12:30:09 PL9 PL10 DESTROY_SCORE Blue Plane F-15C Pilot #017 Red Plane Su-27 Pilot #039 1 5
11 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:46 PL11 HIT_SCORE Red Scenery Infantry AK Wounded Pilot #1129 1 0
12 TAW_CSARz_PALACE_3.6136 7/05/2017 1:11:46 PL6 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Vehicle MLRS Unit #011 1 2
13 TAW_CSARz_PALACE_3.6136 7/05/2017 12:53:10 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle MLRS Unit #510 1 1
14 TAW_CSARz_PALACE_3.6136 7/05/2017 12:10:54 PL12 HIT_SCORE Red Scenery UKRYTIE 280468 1 0
15 TAW_CSARz_PALACE_3.6136 7/05/2017 1:09:28 PL13 PL9 HIT_SCORE Red Plane Su-27 Pilot #086 Blue Plane F-15C Pilot #017 1 1
16 TAW_CSARz_PALACE_3.6136 7/05/2017 12:52:59 PL13 PL14 HIT_SCORE Red Plane Su-27 Pilot #086 Blue Plane M-2000C Pilot #030 1 1
17 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:27 PL12 DESTROY_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier stinger Unit #454 1 4
18 TAW_CSARz_PALACE_3.6136 7/05/2017 12:53:21 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle MLRS Unit #510 1 2
19 TAW_CSARz_PALACE_3.6136 7/05/2017 12:51:37 PL15 PL9 HIT_SCORE Red Plane Su-27 Pilot #041 Blue Plane F-15C Pilot #017 1 1
20 TAW_CSARz_PALACE_3.6136 7/05/2017 1:22:05 PL16 PL2 DESTROY_SCORE Red Plane Su-27 Pilot #044 Blue Plane F-15C Pilot #071 1 3
21 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:28 PL6 PL3 HIT_SCORE Red Plane A-10C Pilot #056 Blue Plane F-15C Pilot #018 1 1
22 TAW_CSARz_PALACE_3.6136 7/05/2017 12:38:21 PL17 PL18 HIT_SCORE Blue Plane M-2000C Pilot #029 Red Plane Su-25T Pilot #059 1 1
23 TAW_CSARz_PALACE_3.6136 7/05/2017 1:14:34 PL7 PL17 DESTROY_SCORE Red Plane M-2000C Pilot #037 Blue Plane M-2000C Pilot #029 1 2,5
24 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:22 PL19 PL20 HIT_SCORE Blue Plane F-15C Pilot #024 Red Plane A-10C Pilot #057 1 1
25 TAW_CSARz_PALACE_3.6136 7/05/2017 12:24:21 PL5 PL21 HIT_PENALTY Red Helicopter Mi-8MT MEDEVAC RED #10 Red Helicopter SA342Mistral helicargo4 1 -10
26 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:36 PL6 PL19 HIT_SCORE Red Plane A-10C Pilot #056 Blue Plane F-15C Pilot #024 1 1
27 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:51 PL6 PL19 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Plane F-15C Pilot #024 1 6
28 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:14 PL19 PL20 HIT_SCORE Blue Plane F-15C Pilot #024 Red Plane A-10C Pilot #057 1 1
29 TAW_CSARz_PALACE_3.6136 7/05/2017 12:13:59 PL2 HIT_SCORE Blue Scenery F-15C Pilot #069 1 0
30 TAW_CSARz_PALACE_3.6136 7/05/2017 12:48:55 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle M-1 Abrams Unit #514 1 3
31 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:48 PL6 PL3 DESTROY_SCORE Red Blue Plane F-15C Pilot #018 1 6
32 TAW_CSARz_PALACE_3.6136 7/05/2017 1:18:19 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-2 Bradley Unit #007 1 1
33 TAW_CSARz_PALACE_3.6136 7/05/2017 1:25:19 PL5 HIT_PENALTY Red Helicopter Ka-50 MEDEVAC RED #13 Red Vehicle Infantry AK Wounded Pilot #1143 1 -10
34 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:12 PL9 PL20 HIT_SCORE Blue Plane F-15C Pilot #017 Red Plane A-10C Pilot #057 1 1
35 TAW_CSARz_PALACE_3.6136 7/05/2017 12:51:35 PL15 PL9 HIT_SCORE Red Plane Su-27 Pilot #041 Blue Plane F-15C Pilot #017 1 1
36 TAW_CSARz_PALACE_3.6136 7/05/2017 1:19:18 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-113 Unit #006 1 1
37 TAW_CSARz_PALACE_3.6136 7/05/2017 12:54:22 PL1 PL13 HIT_SCORE Blue Plane F-15C Pilot #069 Red Plane Su-27 Pilot #086 1 1
38 TAW_CSARz_PALACE_3.6136 7/05/2017 1:37:18 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Osa 9A33 ln Unit #218 1 5
39 TAW_CSARz_PALACE_3.6136 7/05/2017 1:21:14 PL16 PL1 DESTROY_SCORE Red Plane Su-27 Pilot #044 Blue Plane F-15C Pilot #069 1 5
40 TAW_CSARz_PALACE_3.6136 7/05/2017 12:55:00 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle M1128 Stryker MGS Unit #010 1 1
41 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:13 PL9 PL20 HIT_SCORE Blue Plane F-15C Pilot #017 Red Plane A-10C Pilot #057 1 1
42 TAW_CSARz_PALACE_3.6136 7/05/2017 1:19:55 PL2 PL18 HIT_SCORE Blue Plane F-15C Pilot #071 Red Plane Su-25T Pilot #059 1 1
43 TAW_CSARz_PALACE_3.6136 7/05/2017 1:14:34 PL16 PL17 DESTROY_SCORE Red Plane Su-27 Pilot #044 Blue Plane M-2000C Pilot #029 1 2,5
44 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:42 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Soldier M4 Unit #470 1 1
45 TAW_CSARz_PALACE_3.6136 7/05/2017 1:11:46 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle MLRS Unit #011 1 1
46 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:20 PL19 PL20 HIT_SCORE Blue Plane F-15C Pilot #024 Red Plane A-10C Pilot #057 1 1
47 TAW_CSARz_PALACE_3.6136 7/05/2017 1:10:01 PL6 PL3 HIT_SCORE Red Plane A-10C Pilot #056 Blue Plane F-15C Pilot #018 1 1
48 TAW_CSARz_PALACE_3.6136 7/05/2017 12:38:22 PL18 PL17 DESTROY_SCORE Red Plane Su-25T Pilot #059 Blue Plane M-2000C Pilot #029 1 5
49 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:25 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-2 Bradley Unit #007 1 1
50 TAW_CSARz_PALACE_3.6136 7/05/2017 1:19:53 PL24 PL18 HIT_SCORE Blue Plane F-15C Pilot #033 Red Plane Su-25T Pilot #059 1 1
51 TAW_CSARz_PALACE_3.6136 7/05/2017 12:51:55 PL15 PL9 DESTROY_SCORE Red Plane Su-27 Pilot #041 Blue Plane F-15C Pilot #017 1 5
52 TAW_CSARz_PALACE_3.6136 7/05/2017 12:48:11 PL2 PL10 DESTROY_SCORE Blue Plane F-15C Pilot #071 Red Plane Su-27 Pilot #039 1 5
53 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 PL12 DESTROY_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier M249 X33 1 1
54 TAW_CSARz_PALACE_3.6136 7/05/2017 1:13:13 PL6 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-1 Abrams Unit #009 1 3
55 TAW_CSARz_PALACE_3.6136 7/05/2017 1:17:07 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-2 Bradley Unit #007 1 1
56 TAW_CSARz_PALACE_3.6136 7/05/2017 12:18:29 PL19 PL18 HIT_SCORE Blue Plane F-15C Pilot #024 Red Plane Su-25T Pilot #059 1 1
57 TAW_CSARz_PALACE_3.6136 7/05/2017 1:22:05 PL16 PL2 HIT_SCORE Red Plane Su-27 Pilot #044 Blue Plane F-15C Pilot #071 1 1
58 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:26 PL19 PL20 DESTROY_SCORE Blue Plane F-15C Pilot #024 Red Plane A-10C Pilot #057 1 2
59 TAW_CSARz_PALACE_3.6136 7/05/2017 12:55:13 PL6 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M1128 Stryker MGS Unit #010 1 1,5
60 TAW_CSARz_PALACE_3.6136 7/05/2017 12:55:54 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle AAV7 Unit #005 1 1
61 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:26 PL6 PL19 HIT_SCORE Red Plane A-10C Pilot #056 Blue Plane F-15C Pilot #024 1 1
62 TAW_CSARz_PALACE_3.6136 7/05/2017 1:09:27 PL3 PL13 HIT_SCORE Blue Plane F-15C Pilot #018 Red Plane Su-27 Pilot #086 1 1
63 TAW_CSARz_PALACE_3.6136 7/05/2017 12:57:05 PL15 PL1 DESTROY_SCORE Red Plane Su-27 Pilot #041 Blue Plane F-15C Pilot #069 1 5
64 TAW_CSARz_PALACE_3.6136 7/05/2017 12:53:23 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle MLRS Unit #511 1 2
65 TAW_CSARz_PALACE_3.6136 7/05/2017 12:47:44 PL16 PL26 HIT_SCORE Red Plane Su-27 Pilot #044 Blue Plane F-15C Pilot #068 1 1
66 TAW_CSARz_PALACE_3.6136 7/05/2017 12:40:04 PL19 PL12 HIT_SCORE Blue Plane F-15C Pilot #024 Red Plane AJS37 Pilot #110 1 1
67 TAW_CSARz_PALACE_3.6136 7/05/2017 1:41:24 PL20 DESTROY_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Soldier M4 X36 1 1
68 TAW_CSARz_PALACE_3.6136 7/05/2017 1:07:56 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-109 Unit #512 1 1
69 TAW_CSARz_PALACE_3.6136 7/05/2017 1:41:24 PL20 DESTROY_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Soldier M249 Unit #310 1 1
70 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 PL12 HIT_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier M4 Unit #450 1 1
71 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:45 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Soldier M4 Unit #469 1 1
72 TAW_CSARz_PALACE_3.6136 7/05/2017 12:54:26 PL1 PL13 DESTROY_SCORE Blue Plane F-15C Pilot #069 Red Plane Su-27 Pilot #086 1 5
73 TAW_CSARz_PALACE_3.6136 7/05/2017 12:13:29 PL4 DESTROY_SCORE Red Plane AJS37 Pilot #112 Blue Structure Warehouse AMMO SENAKI 1 50
74 TAW_CSARz_PALACE_3.6136 7/05/2017 12:56:32 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle M-109 Unit #014 1 1
75 TAW_CSARz_PALACE_3.6136 7/05/2017 12:55:49 PL16 PL2 HIT_SCORE Red Plane Su-27 Pilot #044 Blue Plane F-15C Pilot #071 1 1
76 TAW_CSARz_PALACE_3.6136 7/05/2017 1:17:00 PL6 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Vehicle Vulcan Unit #004 1 4
77 TAW_CSARz_PALACE_3.6136 7/05/2017 12:47:55 PL10 PL19 HIT_SCORE Red Plane Su-27 Pilot #039 Blue Plane F-15C Pilot #024 1 1
78 TAW_CSARz_PALACE_3.6136 7/05/2017 12:29:20 PL9 PL10 HIT_SCORE Blue Plane F-15C Pilot #017 Red Plane Su-27 Pilot #039 1 1
79 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:45 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Soldier M4 Unit #470 1 1
80 TAW_CSARz_PALACE_3.6136 7/05/2017 12:54:58 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle AAV7 Unit #005 1 1
81 TAW_CSARz_PALACE_3.6136 7/05/2017 12:48:15 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Vulcan Unit #503 1 4
82 TAW_CSARz_PALACE_3.6136 7/05/2017 1:22:05 PL7 PL2 DESTROY_SCORE Red Plane M-2000C Pilot #037 Blue Plane F-15C Pilot #071 1 3
83 TAW_CSARz_PALACE_3.6136 7/05/2017 1:19:55 PL24 PL18 HIT_SCORE Blue Plane F-15C Pilot #033 Red Plane Su-25T Pilot #059 1 1
84 TAW_CSARz_PALACE_3.6136 7/05/2017 1:45:32 PL7 DESTROY_SCORE Red Plane M-2000C Pilot #037 Blue Structure Windsock logistic10 1 1
85 TAW_CSARz_PALACE_3.6136 7/05/2017 1:41:22 PL20 HIT_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Soldier M4 Unit #308 1 1
86 TAW_CSARz_PALACE_3.6136 7/05/2017 12:47:30 CAPTURE KOBULETI Red NA NA NA NA 1 50
87 TAW_CSARz_PALACE_3.6136 7/05/2017 12:55:13 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle M1128 Stryker MGS Unit #010 1 1,5
88 TAW_CSARz_PALACE_3.6136 7/05/2017 1:20:05 PL17 PL18 DESTROY_SCORE Blue Red Plane Su-25T Pilot #059 1 1,67
89 TAW_CSARz_PALACE_3.6136 7/05/2017 1:22:42 PL23 PL22 HIT_SCORE Red Plane M-2000C Pilot #038 Blue Plane F-15C Pilot #070 1 1
90 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:42 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Soldier M4 Unit #469 1 1
91 TAW_CSARz_PALACE_3.6136 7/05/2017 12:37:08 PL18 DESTROY_SCORE Red Plane Su-25T Pilot #059 Blue Vehicle Hawk sr Unit #118 1 5
92 TAW_CSARz_PALACE_3.6136 7/05/2017 12:40:12 PL19 PL12 DESTROY_SCORE Blue Plane F-15C Pilot #024 Red Plane AJS37 Pilot #110 1 4
93 TAW_CSARz_PALACE_3.6136 7/05/2017 12:50:48 PL20 DESTROY_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Vulcan Unit #095 1 4
94 TAW_CSARz_PALACE_3.6136 7/05/2017 1:45:31 PL7 HIT_SCORE Red Plane M-2000C Pilot #037 Blue Vehicle outpost outpost1 1 1
95 TAW_CSARz_PALACE_3.6136 7/05/2017 1:25:15 PL5 HIT_PENALTY Red Helicopter Ka-50 MEDEVAC RED #13 Red Vehicle Infantry AK Wounded Pilot #1143 1 -10
96 TAW_CSARz_PALACE_3.6136 7/05/2017 12:13:29 PL4 HIT_SCORE Red Scenery Warehouse AMMO SENAKI 1 0
97 TAW_CSARz_PALACE_3.6136 7/05/2017 1:20:05 PL2 PL18 DESTROY_SCORE Blue Plane F-15C Pilot #071 Red Plane Su-25T Pilot #059 1 1,67
98 TAW_CSARz_PALACE_3.6136 7/05/2017 1:45:32 PL7 HIT_SCORE Red Scenery Windsock logistic10 1 0
99 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 PL12 HIT_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier M249 X33 1 1
100 TAW_CSARz_PALACE_3.6136 7/05/2017 12:52:37 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Vulcan Unit #508 1 1
101 TAW_CSARz_PALACE_3.6136 7/05/2017 12:47:58 PL2 PL10 HIT_SCORE Blue Plane F-15C Pilot #071 Red Plane Su-27 Pilot #039 1 1
102 TAW_CSARz_PALACE_3.6136 7/05/2017 12:56:35 PL15 PL1 HIT_SCORE Red Plane Su-27 Pilot #041 Blue Plane F-15C Pilot #069 1 1
103 TAW_CSARz_PALACE_3.6136 7/05/2017 1:41:25 PL20 DESTROY_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Soldier M4 Unit #308 1 1
104 TAW_CSARz_PALACE_3.6136 7/05/2017 12:32:57 PL9 PL25 DESTROY_SCORE Blue Plane F-15C Pilot #017 Red Plane Su-27 Pilot #043 1 5
105 TAW_CSARz_PALACE_3.6136 7/05/2017 1:18:23 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-2 Bradley Unit #007 1 1
106 TAW_CSARz_PALACE_3.6136 7/05/2017 1:21:14 PL16 PL1 HIT_SCORE Red Plane Su-27 Pilot #044 Blue Plane F-15C Pilot #069 1 1
107 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:47 PL9 PL6 DESTROY_SCORE Blue Plane F-15C Pilot #017 Red Plane A-10C Pilot #056 1 2
108 TAW_CSARz_PALACE_3.6136 7/05/2017 12:23:16 PL5 PL5 HIT_PENALTY Red Helicopter Mi-8MT MEDEVAC RED #10 Red Helicopter Mi-8MT MEDEVAC RED #10 1 -10
109 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:03 PL19 PL6 HIT_SCORE Blue Plane F-15C Pilot #024 Red Plane A-10C Pilot #056 1 1
110 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:24 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-2 Bradley Unit #007 1 1
111 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:17 PL11 PL27 HIT_SCORE Red Plane A-10C Pilot #054 Blue Plane F-15C Pilot #025 1 1
112 TAW_CSARz_PALACE_3.6136 7/05/2017 1:18:22 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-2 Bradley Unit #007 1 1
113 TAW_CSARz_PALACE_3.6136 7/05/2017 12:52:37 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Vulcan Unit #508 1 4
114 TAW_CSARz_PALACE_3.6136 7/05/2017 1:19:30 PL6 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-113 Unit #006 1 2
115 TAW_CSARz_PALACE_3.6136 7/05/2017 1:41:22 PL20 HIT_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Soldier M249 Unit #310 1 1
116 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:46 PL9 PL11 DESTROY_SCORE Blue Plane F-15C Pilot #017 Red Plane A-10C Pilot #054 1 4
117 TAW_CSARz_PALACE_3.6136 7/05/2017 12:36:57 PL18 HIT_SCORE Red Plane Su-25T Pilot #059 Blue Vehicle Hawk sr Unit #118 1 1
118 TAW_CSARz_PALACE_3.6136 7/05/2017 1:41:22 PL20 HIT_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Soldier M249 Unit #311 1 1
119 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:26 PL11 HIT_SCORE Red Scenery KAZARMA2 270090725 1 0
120 TAW_CSARz_PALACE_3.6136 7/05/2017 1:37:07 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Osa 9A33 ln Unit #218 1 1
121 TAW_CSARz_PALACE_3.6136 7/05/2017 12:18:46 CAPTURE KUTAISI Red NA NA NA NA 1 50
122 TAW_CSARz_PALACE_3.6136 7/05/2017 12:33:20 PL9 PL15 HIT_SCORE Blue Plane F-15C Pilot #017 Red Plane Su-27 Pilot #041 1 1
123 TAW_CSARz_PALACE_3.6136 7/05/2017 1:10:10 PL6 PL3 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Plane F-15C Pilot #018 1 6
124 TAW_CSARz_PALACE_3.6136 7/05/2017 1:13:23 PL6 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-2 Bradley Unit #008 1 3
125 TAW_CSARz_PALACE_3.6136 7/05/2017 12:56:08 PL11 PL26 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Plane F-15C Pilot #025 1 6
126 TAW_CSARz_PALACE_3.6136 7/05/2017 1:14:23 PL7 PL17 HIT_SCORE Red Plane M-2000C Pilot #037 Blue Plane M-2000C Pilot #029 1 1
127 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:47 PL19 PL6 DESTROY_SCORE Blue Plane F-15C Pilot #024 Red Plane A-10C Pilot #056 1 2
128 TAW_CSARz_PALACE_3.6136 7/05/2017 12:50:37 PL20 HIT_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Vulcan Unit #015 1 1
129 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:26 PL9 PL20 DESTROY_SCORE Blue Plane F-15C Pilot #017 Red Plane A-10C Pilot #057 1 2
130 TAW_CSARz_PALACE_3.6136 7/05/2017 12:57:05 PL2 PL1 DESTROY_PENALTY Blue Plane F-15C Pilot #071 Blue Plane F-15C Pilot #069 1 -15
131 TAW_CSARz_PALACE_3.6136 7/05/2017 12:56:44 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle M-109 Unit #014 1 2
132 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:36 PL9 PL6 HIT_SCORE Blue Plane F-15C Pilot #017 Red Plane A-10C Pilot #056 1 1
133 TAW_CSARz_PALACE_3.6136 7/05/2017 12:53:12 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle MLRS Unit #511 1 1
134 TAW_CSARz_PALACE_3.6136 7/05/2017 12:47:56 PL20 DESTROY_SCORE Red Plane A-10C Pilot #057 Blue Vehicle M-109 Unit #013 1 2
135 TAW_CSARz_PALACE_3.6136 7/05/2017 12:22:37 PL9 PL6 HIT_SCORE Blue Plane F-15C Pilot #017 Red Plane A-10C Pilot #056 1 1
136 TAW_CSARz_PALACE_3.6136 7/05/2017 12:48:04 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle M-113 Unit #505 1 1
137 TAW_CSARz_PALACE_3.6136 7/05/2017 1:13:23 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-2 Bradley Unit #008 1 1
138 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:42 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Vulcan Unit #515 1 4
139 TAW_CSARz_PALACE_3.6136 7/05/2017 12:38:22 PL18 HIT_SCORE Red Scenery M-2000C Pilot #029 1 0
140 TAW_CSARz_PALACE_3.6136 7/05/2017 1:09:28 PL13 PL9 DESTROY_SCORE Red Plane Su-27 Pilot #086 Blue Plane F-15C Pilot #017 1 5
141 TAW_CSARz_PALACE_3.6136 7/05/2017 12:13:29 PL4 DESTROY_SCORE Red Plane AJS37 Pilot #112 Blue Structure Warehouse AMMO SENAKI 1 50
142 TAW_CSARz_PALACE_3.6136 7/05/2017 12:48:49 PL28 HIT_SCORE Scenery Ural-4320T Unit #150 1 0
143 TAW_CSARz_PALACE_3.6136 7/05/2017 12:40:22 PL3 PL4 DESTROY_SCORE Blue Plane F-15C Pilot #018 Red Plane AJS37 Pilot #112 1 4
144 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 PL12 DESTROY_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier M4 Unit #450 1 1
145 TAW_CSARz_PALACE_3.6136 7/05/2017 1:14:24 PL16 PL17 HIT_SCORE Red Plane Su-27 Pilot #044 Blue Plane M-2000C Pilot #029 1 1
146 TAW_CSARz_PALACE_3.6136 7/05/2017 12:48:04 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Vulcan Unit #503 1 1
147 TAW_CSARz_PALACE_3.6136 7/05/2017 12:00:00 CAPTURE GUDAUTA Blue NA NA NA NA 1 50
148 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 PL12 HIT_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier stinger Unit #454 1 1
149 TAW_CSARz_PALACE_3.6136 7/05/2017 1:13:13 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-1 Abrams Unit #009 1 1
150 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:42 PL8 DESTROY_SCORE Red Plane Su-25T Pilot #058 Blue Vehicle Strela-1 9P31 Unit #429 1 4
151 TAW_CSARz_PALACE_3.6136 7/05/2017 12:56:06 PL11 DESTROY_SCORE Red Plane A-10C Pilot #054 Blue Vehicle AAV7 Unit #005 1 2
152 TAW_CSARz_PALACE_3.6136 7/05/2017 12:48:55 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle M-1 Abrams Unit #514 1 1
153 TAW_CSARz_PALACE_3.6136 7/05/2017 12:53:06 PL20 DESTROY_SCORE Red Plane A-10C Pilot #057 Blue Vehicle MLRS Unit #012 1 2
154 TAW_CSARz_PALACE_3.6136 7/05/2017 12:13:59 PL1 HIT_SCORE Blue Scenery F-15C Pilot #071 1 0
155 TAW_CSARz_PALACE_3.6136 7/05/2017 1:25:17 PL5 HIT_PENALTY Red Helicopter Ka-50 MEDEVAC RED #13 Red Vehicle Infantry AK Wounded Pilot #1143 1 -10
156 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 PL12 HIT_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier M4 Unit #451 1 1
157 TAW_CSARz_PALACE_3.6136 7/05/2017 1:25:20 PL5 HIT_PENALTY Red Helicopter Ka-50 MEDEVAC RED #13 Red Vehicle Infantry AK Wounded Pilot #1143 1 -10
158 TAW_CSARz_PALACE_3.6136 7/05/2017 12:53:14 PL13 PL14 DESTROY_SCORE Red Plane Su-27 Pilot #086 Blue Plane M-2000C Pilot #030 1 5
159 TAW_CSARz_PALACE_3.6136 7/05/2017 12:50:48 PL20 HIT_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Vulcan Unit #095 1 1
160 TAW_CSARz_PALACE_3.6136 7/05/2017 1:45:31 PL7 DESTROY_SCORE Red Plane M-2000C Pilot #037 Blue Vehicle outpost outpost1 1 1
161 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 PL12 HIT_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle outpost outpost2 1 1
162 TAW_CSARz_PALACE_3.6136 7/05/2017 12:19:37 PL8 HIT_SCORE Red Plane Su-25T Pilot #058 Blue Vehicle Hawk cwar Unit #114 1 1
163 TAW_CSARz_PALACE_3.6136 7/05/2017 12:18:36 PL19 PL18 DESTROY_SCORE Blue Plane F-15C Pilot #024 Red Plane Su-25T Pilot #059 1 4
164 TAW_CSARz_PALACE_3.6136 7/05/2017 1:07:56 PL6 DESTROY_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M-109 Unit #512 1 2
165 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 SEALS 4 Blue NA NA NA NA 1 50
166 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:19 PL12 HIT_SCORE Red Scenery BLK_LIGHT_POLE 269633408 1 0
167 TAW_CSARz_PALACE_3.6136 7/05/2017 1:41:24 PL20 DESTROY_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Soldier M249 Unit #311 1 1
168 TAW_CSARz_PALACE_3.6136 7/05/2017 1:20:05 PL24 PL18 DESTROY_SCORE Blue Plane F-15C Pilot #033 Red Plane Su-25T Pilot #059 1 1,67
169 TAW_CSARz_PALACE_3.6136 7/05/2017 12:46:42 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle Vulcan Unit #515 1 1
170 TAW_CSARz_PALACE_3.6136 7/05/2017 1:09:37 PL3 PL13 DESTROY_SCORE Blue Plane F-15C Pilot #018 Red Plane Su-27 Pilot #086 1 5
171 TAW_CSARz_PALACE_3.6136 7/05/2017 12:48:04 PL11 HIT_SCORE Red Scenery BLK_LIGHT_POLE 269963637 1 0
172 TAW_CSARz_PALACE_3.6136 7/05/2017 1:41:24 SEALS 1 Blue NA NA NA NA 1 50
173 TAW_CSARz_PALACE_3.6136 7/05/2017 12:11:14 PL4 HIT_SCORE Red Scenery UKRYTIE 280476 1 0
174 TAW_CSARz_PALACE_3.6136 7/05/2017 12:53:06 PL20 HIT_SCORE Red Plane A-10C Pilot #057 Blue Vehicle MLRS Unit #012 1 1
175 TAW_CSARz_PALACE_3.6136 7/05/2017 12:32:54 PL9 PL25 HIT_SCORE Blue Plane F-15C Pilot #017 Red Plane Su-27 Pilot #043 1 1
176 TAW_CSARz_PALACE_3.6136 7/05/2017 12:55:01 PL11 HIT_SCORE Red Plane A-10C Pilot #054 Blue Vehicle M1128 Stryker MGS Unit #010 1 1
177 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:25 PL12 DESTROY_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier M4 Unit #451 1 1
178 TAW_CSARz_PALACE_3.6136 7/05/2017 12:47:56 PL20 HIT_SCORE Red Plane A-10C Pilot #057 Blue Vehicle M-109 Unit #013 1 1
179 TAW_CSARz_PALACE_3.6136 7/05/2017 12:18:25 PL19 PL18 HIT_SCORE Blue Plane F-15C Pilot #024 Red Plane Su-25T Pilot #059 1 1
180 TAW_CSARz_PALACE_3.6136 7/05/2017 1:41:22 PL20 HIT_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Soldier M4 X36 1 1
181 TAW_CSARz_PALACE_3.6136 7/05/2017 12:18:24 PL19 PL18 HIT_SCORE Blue Plane F-15C Pilot #024 Red Plane Su-25T Pilot #059 1 1
182 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:17 PL19 PL20 HIT_SCORE Blue Plane F-15C Pilot #024 Red Plane A-10C Pilot #057 1 1
183 TAW_CSARz_PALACE_3.6136 7/05/2017 1:23:03 PL23 PL22 DESTROY_SCORE Red Plane M-2000C Pilot #038 Blue Plane F-15C Pilot #070 1 6
184 TAW_CSARz_PALACE_3.6136 7/05/2017 1:17:00 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle Vulcan Unit #004 1 1
185 TAW_CSARz_PALACE_3.6136 7/05/2017 12:45:40 PL6 HIT_SCORE Red Plane A-10C Pilot #056 Blue Vehicle M1128 Stryker MGS Unit #010 1 1
186 TAW_CSARz_PALACE_3.6136 7/05/2017 1:09:18 PL13 HIT_SCORE Red Scenery KORPUS_B1 269962308 1 0
187 TAW_CSARz_PALACE_3.6136 7/05/2017 12:33:24 PL9 PL15 DESTROY_SCORE Blue Plane F-15C Pilot #017 Red Plane Su-27 Pilot #041 1 5
188 TAW_CSARz_PALACE_3.6136 7/05/2017 1:39:27 PL12 DESTROY_SCORE Red Plane AJS37 Pilot #110 Blue Vehicle Soldier M249 Unit #453 1 1
189 TAW_CSARz_PALACE_3.6136 7/05/2017 12:21:53 PL9 PL11 HIT_SCORE Blue Plane F-15C Pilot #017 Red Plane A-10C Pilot #054 1 1
190 TAW_CSARz_PALACE_3.6136 7/05/2017 12:50:37 PL20 DESTROY_SCORE Red Plane A-10C Pilot #057 Blue Vehicle Vulcan Unit #015 1 4

View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
<listEntry value="org.eclipse.ui.externaltools.launchGroup"/>
</listAttribute>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/Utils/GenerateDocumentations.bat}"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value="*.lua"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Framework/Utils}"/>
</launchConfiguration>

View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
<listEntry value="org.eclipse.ui.externaltools.launchGroup"/>
</listAttribute>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/Utils/Generate_Moose.bat}"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value="&quot;Moose_Create.lua&quot; &#13;&#10;&quot;D&quot;&#13;&#10;&quot;${current_date}&quot; &#13;&#10;&quot;${workspace_loc:/Moose_Framework//Moose Development/Moose}&quot; &#13;&#10;&quot;${workspace_loc:/Moose_Framework/Moose Mission Setup}&quot;"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Framework/Moose Mission Setup}"/>
</launchConfiguration>

View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
<listEntry value="org.eclipse.ui.externaltools.launchGroup"/>
</listAttribute>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/Utils/Generate_Moose.bat}"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value="&quot;Moose_Create.lua&quot; &#13;&#10;&quot;S&quot;&#13;&#10;&quot;${current_date}&quot; &#13;&#10;&quot;${workspace_loc:/Moose_Framework//Moose Development/Moose}&quot; &#13;&#10;&quot;${workspace_loc:/Moose_Framework/Moose Mission Setup}&quot;"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Framework/Moose Mission Setup}"/>
</launchConfiguration>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
<listEntry value="org.eclipse.ui.externaltools.launchGroup"/>
</listAttribute>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/Moose Mission Setup/Moose Mission Update/Moose_Update_Missions.bat}"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Missions}"/>
</launchConfiguration>

View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
<listEntry value="org.eclipse.ui.externaltools.launchGroup"/>
</listAttribute>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/Moose Mission Setup/Moose Mission Update/Moose_Update_Missions.bat}"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value="&quot;${selected_resource_loc}&quot;"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Framework/Moose Mission Setup/Moose Mission Update}"/>
</launchConfiguration>

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1,158 +0,0 @@
--- A DEPLOYTASK orchestrates the deployment of CARGO within a specific landing zone.
-- @module DEPLOYTASK
--- A DeployTask
-- @type DEPLOYTASK
DEPLOYTASK = {
ClassName = "DEPLOYTASK",
TEXT = { "Deploy", "deployed", "unloaded" },
GoalVerb = "Deployment"
}
--- Creates a new DEPLOYTASK object, which models the sequence of STAGEs to unload a cargo.
-- @function [parent=#DEPLOYTASK] New
-- @param #string CargoType Type of the Cargo.
-- @return #DEPLOYTASK The created DeployTask
function DEPLOYTASK:New( CargoType )
local self = BASE:Inherit( self, TASK:New() )
self:F()
local Valid = true
if Valid then
self.Name = 'Deploy Cargo'
self.TaskBriefing = "Fly to one of the indicated landing zones and deploy " .. CargoType .. ". Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the deployment zone."
self.CargoType = CargoType
self.GoalVerb = CargoType .. " " .. self.GoalVerb
self.Stages = { STAGE_CARGO_INIT:New(), STAGE_CARGO_LOAD:New(), STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGELANDING:New(), STAGELANDED:New(), STAGEUNLOAD:New(), STAGEDONE:New() }
self.SetStage( self, 1 )
end
return self
end
function DEPLOYTASK:ToZone( LandingZone )
self:F()
self.LandingZones.LandingZoneNames[LandingZone.CargoZoneName] = LandingZone.CargoZoneName
self.LandingZones.LandingZones[LandingZone.CargoZoneName] = LandingZone
return self
end
function DEPLOYTASK:InitCargo( InitCargos )
self:F( { InitCargos } )
if type( InitCargos ) == "table" then
self.Cargos.InitCargos = InitCargos
else
self.Cargos.InitCargos = { InitCargos }
end
return self
end
function DEPLOYTASK:LoadCargo( LoadCargos )
self:F( { LoadCargos } )
if type( LoadCargos ) == "table" then
self.Cargos.LoadCargos = LoadCargos
else
self.Cargos.LoadCargos = { LoadCargos }
end
return self
end
--- When the cargo is unloaded, it will move to the target zone name.
-- @param string TargetZoneName Name of the Zone to where the Cargo should move after unloading.
function DEPLOYTASK:SetCargoTargetZoneName( TargetZoneName )
self:F()
local Valid = true
Valid = routines.ValidateString( TargetZoneName, "TargetZoneName", Valid )
if Valid then
self.TargetZoneName = TargetZoneName
end
return Valid
end
function DEPLOYTASK:AddCargoMenus( Client, Cargos, TransportRadius )
self:F()
local ClientGroupID = Client:GetClientGroupID()
self:T( ClientGroupID )
for CargoID, Cargo in pairs( Cargos ) do
self:T( { Cargo.ClassName, Cargo.CargoName, Cargo.CargoType, Cargo.CargoWeight } )
if Cargo:IsStatusLoaded() and Client == Cargo:IsLoadedInClient() then
if Client._Menus[Cargo.CargoType] == nil then
Client._Menus[Cargo.CargoType] = {}
end
if not Client._Menus[Cargo.CargoType].DeployMenu then
Client._Menus[Cargo.CargoType].DeployMenu = missionCommands.addSubMenuForGroup(
ClientGroupID,
self.TEXT[1] .. " " .. Cargo.CargoType,
nil
)
self:T( 'Added DeployMenu ' .. self.TEXT[1] )
end
if Client._Menus[Cargo.CargoType].DeploySubMenus == nil then
Client._Menus[Cargo.CargoType].DeploySubMenus = {}
end
if Client._Menus[Cargo.CargoType].DeployMenu == nil then
self:T( 'deploymenu is nil' )
end
Client._Menus[Cargo.CargoType].DeploySubMenus[ #Client._Menus[Cargo.CargoType].DeploySubMenus + 1 ] = missionCommands.addCommandForGroup(
ClientGroupID,
Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )",
Client._Menus[Cargo.CargoType].DeployMenu,
self.MenuAction,
{ ReferenceTask = self, CargoTask = Cargo }
)
self:T( 'Added DeploySubMenu ' .. Cargo.CargoType .. ":" .. Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )" )
end
end
end
function DEPLOYTASK:RemoveCargoMenus( Client )
self:F()
local ClientGroupID = Client:GetClientGroupID()
self:T( ClientGroupID )
for MenuID, MenuData in pairs( Client._Menus ) do
if MenuData.DeploySubMenus ~= nil then
for SubMenuID, SubMenuData in pairs( MenuData.DeploySubMenus ) do
missionCommands.removeItemForGroup( ClientGroupID, SubMenuData )
self:T( "Removed DeploySubMenu " )
SubMenuData = nil
end
end
if MenuData.DeployMenu then
missionCommands.removeItemForGroup( ClientGroupID, MenuData.DeployMenu )
self:T( "Removed DeployMenu " )
MenuData.DeployMenu = nil
end
end
end

View File

@@ -1,81 +0,0 @@
--- A DESTROYBASETASK will monitor the destruction of Groups and Units. This is a BASE class, other classes are derived from this class.
-- @module DESTROYBASETASK
-- @see DESTROYGROUPSTASK
-- @see DESTROYUNITTYPESTASK
-- @see DESTROY_RADARS_TASK
--- The DESTROYBASETASK class
-- @type DESTROYBASETASK
DESTROYBASETASK = {
ClassName = "DESTROYBASETASK",
Destroyed = 0,
GoalVerb = "Destroy",
DestroyPercentage = 100,
}
--- Creates a new DESTROYBASETASK.
-- @param #DESTROYBASETASK self
-- @param #string DestroyGroupType Text describing the group to be destroyed. f.e. "Radar Installations", "Ships", "Vehicles", "Command Centers".
-- @param #string DestroyUnitType Text describing the unit types to be destroyed. f.e. "SA-6", "Row Boats", "Tanks", "Tents".
-- @param #list<#string> DestroyGroupPrefixes Table of Prefixes of the Groups to be destroyed before task is completed.
-- @param #number DestroyPercentage defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the @{TASK}.
-- @return DESTROYBASETASK
function DESTROYBASETASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupPrefixes, DestroyPercentage )
local self = BASE:Inherit( self, TASK:New() )
self:F()
self.Name = 'Destroy'
self.Destroyed = 0
self.DestroyGroupPrefixes = DestroyGroupPrefixes
self.DestroyGroupType = DestroyGroupType
self.DestroyUnitType = DestroyUnitType
if DestroyPercentage then
self.DestroyPercentage = DestroyPercentage
end
self.TaskBriefing = "Task: Destroy " .. DestroyGroupType .. "."
self.Stages = { STAGEBRIEF:New(), STAGESTART:New(), STAGEGROUPSDESTROYED:New(), STAGEDONE:New() }
self.SetStage( self, 1 )
return self
end
--- Handle the S_EVENT_DEAD events to validate the destruction of units for the task monitoring.
-- @param #DESTROYBASETASK self
-- @param Core.Event#EVENTDATA Event structure of MOOSE.
function DESTROYBASETASK:EventDead( Event )
self:F( { Event } )
if Event.IniDCSUnit then
local DestroyUnit = Event.IniDCSUnit
local DestroyUnitName = Event.IniDCSUnitName
local DestroyGroup = Event.IniDCSGroup
local DestroyGroupName = Event.IniDCSGroupName
--TODO: I need to fix here if 2 groups in the mission have a similar name with GroupPrefix equal, then i should differentiate for which group the goal was reached!
--I may need to test if for the goalverb that group goal was reached or something. Need to think about it a bit more ...
local UnitsDestroyed = 0
for DestroyGroupPrefixID, DestroyGroupPrefix in pairs( self.DestroyGroupPrefixes ) do
self:T( DestroyGroupPrefix )
if string.find( DestroyGroupName, DestroyGroupPrefix, 1, true ) then
self:T( BASE:Inherited(self).ClassName )
UnitsDestroyed = self:ReportGoalProgress( DestroyGroup, DestroyUnit )
self:T( UnitsDestroyed )
end
end
self:T( { UnitsDestroyed } )
self:IncreaseGoalCount( UnitsDestroyed, self.GoalVerb )
end
end
--- Validate task completeness of DESTROYBASETASK.
-- @param DestroyGroup Group structure describing the group to be evaluated.
-- @param DestroyUnit Unit structure describing the Unit to be evaluated.
function DESTROYBASETASK:ReportGoalProgress( DestroyGroup, DestroyUnit )
self:F()
return 0
end

View File

@@ -1,57 +0,0 @@
--- DESTROYGROUPSTASK
-- @module DESTROYGROUPSTASK
--- The DESTROYGROUPSTASK class
-- @type
DESTROYGROUPSTASK = {
ClassName = "DESTROYGROUPSTASK",
GoalVerb = "Destroy Groups",
}
--- Creates a new DESTROYGROUPSTASK.
-- @param #DESTROYGROUPSTASK self
-- @param #string DestroyGroupType String describing the group to be destroyed.
-- @param #string DestroyUnitType String describing the unit to be destroyed.
-- @param #list<#string> DestroyGroupNames Table of string containing the name of the groups to be destroyed before task is completed.
-- @param #number DestroyPercentage defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the @{TASK}.
---@return DESTROYGROUPSTASK
function DESTROYGROUPSTASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyPercentage )
local self = BASE:Inherit( self, DESTROYBASETASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyPercentage ) )
self:F()
self.Name = 'Destroy Groups'
self.GoalVerb = "Destroy " .. DestroyGroupType
_EVENTDISPATCHER:OnDead( self.EventDead , self )
_EVENTDISPATCHER:OnCrash( self.EventDead , self )
return self
end
--- Report Goal Progress.
-- @param #DESTROYGROUPSTASK self
-- @param Dcs.DCSWrapper.Group#Group DestroyGroup Group structure describing the group to be evaluated.
-- @param Dcs.DCSWrapper.Unit#Unit DestroyUnit Unit structure describing the Unit to be evaluated.
-- @return #number The DestroyCount reflecting the amount of units destroyed within the group.
function DESTROYGROUPSTASK:ReportGoalProgress( DestroyGroup, DestroyUnit )
self:F( { DestroyGroup, DestroyUnit, self.DestroyPercentage } )
local DestroyGroupSize = DestroyGroup:getSize() - 1 -- When a DEAD event occurs, the getSize is still one larger than the destroyed unit.
local DestroyGroupInitialSize = DestroyGroup:getInitialSize()
self:T( { DestroyGroupSize, DestroyGroupInitialSize - ( DestroyGroupInitialSize * self.DestroyPercentage / 100 ) } )
local DestroyCount = 0
if DestroyGroup then
if DestroyGroupSize <= DestroyGroupInitialSize - ( DestroyGroupInitialSize * self.DestroyPercentage / 100 ) then
DestroyCount = 1
end
else
DestroyCount = 1
end
self:T( DestroyCount )
return DestroyCount
end

View File

@@ -1,41 +0,0 @@
--- Task class to destroy radar installations.
-- @module DESTROYRADARSTASK
--- The DESTROYRADARS class
-- @type
DESTROYRADARSTASK = {
ClassName = "DESTROYRADARSTASK",
GoalVerb = "Destroy Radars"
}
--- Creates a new DESTROYRADARSTASK.
-- @param table{string,...} DestroyGroupNames Table of string containing the group names of which the radars are be destroyed.
-- @return DESTROYRADARSTASK
function DESTROYRADARSTASK:New( DestroyGroupNames )
local self = BASE:Inherit( self, DESTROYGROUPSTASK:New( 'radar installations', 'radars', DestroyGroupNames ) )
self:F()
self.Name = 'Destroy Radars'
_EVENTDISPATCHER:OnDead( self.EventDead , self )
return self
end
--- Report Goal Progress.
-- @param Group DestroyGroup Group structure describing the group to be evaluated.
-- @param Unit DestroyUnit Unit structure describing the Unit to be evaluated.
function DESTROYRADARSTASK:ReportGoalProgress( DestroyGroup, DestroyUnit )
self:F( { DestroyGroup, DestroyUnit } )
local DestroyCount = 0
if DestroyUnit and DestroyUnit:hasSensors( Unit.SensorType.RADAR, Unit.RadarType.AS ) then
if DestroyUnit and DestroyUnit:getLife() <= 1.0 then
self:T( 'Destroyed a radar' )
DestroyCount = 1
end
end
return DestroyCount
end

View File

@@ -1,52 +0,0 @@
--- Set TASK to destroy certain unit types.
-- @module DESTROYUNITTYPESTASK
--- The DESTROYUNITTYPESTASK class
-- @type
DESTROYUNITTYPESTASK = {
ClassName = "DESTROYUNITTYPESTASK",
GoalVerb = "Destroy",
}
--- Creates a new DESTROYUNITTYPESTASK.
-- @param string DestroyGroupType String describing the group to be destroyed. f.e. "Radar Installations", "Fleet", "Batallion", "Command Centers".
-- @param string DestroyUnitType String describing the unit to be destroyed. f.e. "radars", "ships", "tanks", "centers".
-- @param table{string,...} DestroyGroupNames Table of string containing the group names of which the radars are be destroyed.
-- @param string DestroyUnitTypes Table of string containing the type names of the units to achieve mission success.
-- @return DESTROYUNITTYPESTASK
function DESTROYUNITTYPESTASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyUnitTypes )
local self = BASE:Inherit( self, DESTROYBASETASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupNames ) )
self:F( { DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyUnitTypes } )
if type(DestroyUnitTypes) == 'table' then
self.DestroyUnitTypes = DestroyUnitTypes
else
self.DestroyUnitTypes = { DestroyUnitTypes }
end
self.Name = 'Destroy Unit Types'
self.GoalVerb = "Destroy " .. DestroyGroupType
_EVENTDISPATCHER:OnDead( self.EventDead , self )
return self
end
--- Report Goal Progress.
-- @param Group DestroyGroup Group structure describing the group to be evaluated.
-- @param Unit DestroyUnit Unit structure describing the Unit to be evaluated.
function DESTROYUNITTYPESTASK:ReportGoalProgress( DestroyGroup, DestroyUnit )
self:F( { DestroyGroup, DestroyUnit } )
local DestroyCount = 0
for UnitTypeID, UnitType in pairs( self.DestroyUnitTypes ) do
if DestroyUnit and DestroyUnit:getTypeName() == UnitType then
if DestroyUnit and DestroyUnit:getLife() <= 1.0 then
DestroyCount = DestroyCount + 1
end
end
end
return DestroyCount
end

View File

@@ -1,33 +0,0 @@
--- A GOHOMETASK orchestrates the travel back to the home base, which is a specific zone defined within the ME.
-- @module GOHOMETASK
--- The GOHOMETASK class
-- @type
GOHOMETASK = {
ClassName = "GOHOMETASK",
}
--- Creates a new GOHOMETASK.
-- @param table{string,...}|string LandingZones Table of Landing Zone names where Home(s) are located.
-- @return GOHOMETASK
function GOHOMETASK:New( LandingZones )
local self = BASE:Inherit( self, TASK:New() )
self:F( { LandingZones } )
local Valid = true
Valid = routines.ValidateZone( LandingZones, "LandingZones", Valid )
if Valid then
self.Name = 'Fly Home'
self.TaskBriefing = "Task: Fly back to your home base. Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to your home base."
if type( LandingZones ) == "table" then
self.LandingZones = LandingZones
else
self.LandingZones = { LandingZones }
end
self.Stages = { STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGEARRIVE:New(), STAGEDONE:New() }
self.SetStage( self, 1 )
end
return self
end

View File

@@ -1,25 +0,0 @@
--- A NOTASK is a dummy activity... But it will show a Mission Briefing...
-- @module NOTASK
--- The NOTASK class
-- @type
NOTASK = {
ClassName = "NOTASK",
}
--- Creates a new NOTASK.
function NOTASK:New()
local self = BASE:Inherit( self, TASK:New() )
self:F()
local Valid = true
if Valid then
self.Name = 'Nothing'
self.TaskBriefing = "Task: Execute your mission."
self.Stages = { STAGEBRIEF:New(), STAGESTART:New(), STAGEDONE:New() }
self.SetStage( self, 1 )
end
return self
end

View File

@@ -1,153 +0,0 @@
--- A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.
-- @module PICKUPTASK
-- @parent TASK
--- The PICKUPTASK class
-- @type
PICKUPTASK = {
ClassName = "PICKUPTASK",
TEXT = { "Pick-Up", "picked-up", "loaded" },
GoalVerb = "Pick-Up"
}
--- Creates a new PICKUPTASK.
-- @param table{string,...}|string LandingZones Table of Zone names where Cargo is to be loaded.
-- @param CARGO_TYPE CargoType Type of the Cargo. The type must be of the following Enumeration:..
-- @param number OnBoardSide Reflects from which side the cargo Group will be on-boarded on the Carrier.
function PICKUPTASK:New( CargoType, OnBoardSide )
local self = BASE:Inherit( self, TASK:New() )
self:F()
-- self holds the inherited instance of the PICKUPTASK Class to the BASE class.
local Valid = true
if Valid then
self.Name = 'Pickup Cargo'
self.TaskBriefing = "Task: Fly to the indicated landing zones and pickup " .. CargoType .. ". Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the pickup zone."
self.CargoType = CargoType
self.GoalVerb = CargoType .. " " .. self.GoalVerb
self.OnBoardSide = OnBoardSide
self.IsLandingRequired = true -- required to decide whether the client needs to land or not
self.IsSlingLoad = false -- Indicates whether the cargo is a sling load cargo
self.Stages = { STAGE_CARGO_INIT:New(), STAGE_CARGO_LOAD:New(), STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGELANDING:New(), STAGELANDED:New(), STAGELOAD:New(), STAGEDONE:New() }
self.SetStage( self, 1 )
end
return self
end
function PICKUPTASK:FromZone( LandingZone )
self:F()
self.LandingZones.LandingZoneNames[LandingZone.CargoZoneName] = LandingZone.CargoZoneName
self.LandingZones.LandingZones[LandingZone.CargoZoneName] = LandingZone
return self
end
function PICKUPTASK:InitCargo( InitCargos )
self:F( { InitCargos } )
if type( InitCargos ) == "table" then
self.Cargos.InitCargos = InitCargos
else
self.Cargos.InitCargos = { InitCargos }
end
return self
end
function PICKUPTASK:LoadCargo( LoadCargos )
self:F( { LoadCargos } )
if type( LoadCargos ) == "table" then
self.Cargos.LoadCargos = LoadCargos
else
self.Cargos.LoadCargos = { LoadCargos }
end
return self
end
function PICKUPTASK:AddCargoMenus( Client, Cargos, TransportRadius )
self:F()
for CargoID, Cargo in pairs( Cargos ) do
self:T( { Cargo.ClassName, Cargo.CargoName, Cargo.CargoType, Cargo:IsStatusNone(), Cargo:IsStatusLoaded(), Cargo:IsStatusLoading(), Cargo:IsStatusUnLoaded() } )
-- If the Cargo has no status, allow the menu option.
if Cargo:IsStatusNone() or ( Cargo:IsStatusLoading() and Client == Cargo:IsLoadingToClient() ) then
local MenuAdd = false
if Cargo:IsNear( Client, self.CurrentCargoZone ) then
MenuAdd = true
end
if MenuAdd then
if Client._Menus[Cargo.CargoType] == nil then
Client._Menus[Cargo.CargoType] = {}
end
if not Client._Menus[Cargo.CargoType].PickupMenu then
Client._Menus[Cargo.CargoType].PickupMenu = missionCommands.addSubMenuForGroup(
Client:GetClientGroupID(),
self.TEXT[1] .. " " .. Cargo.CargoType,
nil
)
self:T( 'Added PickupMenu: ' .. self.TEXT[1] .. " " .. Cargo.CargoType )
end
if Client._Menus[Cargo.CargoType].PickupSubMenus == nil then
Client._Menus[Cargo.CargoType].PickupSubMenus = {}
end
Client._Menus[Cargo.CargoType].PickupSubMenus[ #Client._Menus[Cargo.CargoType].PickupSubMenus + 1 ] = missionCommands.addCommandForGroup(
Client:GetClientGroupID(),
Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )",
Client._Menus[Cargo.CargoType].PickupMenu,
self.MenuAction,
{ ReferenceTask = self, CargoTask = Cargo }
)
self:T( 'Added PickupSubMenu' .. Cargo.CargoType .. ":" .. Cargo.CargoName .. " ( " .. Cargo.CargoWeight .. "kg )" )
end
end
end
end
function PICKUPTASK:RemoveCargoMenus( Client )
self:F()
for MenuID, MenuData in pairs( Client._Menus ) do
for SubMenuID, SubMenuData in pairs( MenuData.PickupSubMenus ) do
missionCommands.removeItemForGroup( Client:GetClientGroupID(), SubMenuData )
self:T( "Removed PickupSubMenu " )
SubMenuData = nil
end
if MenuData.PickupMenu then
missionCommands.removeItemForGroup( Client:GetClientGroupID(), MenuData.PickupMenu )
self:T( "Removed PickupMenu " )
MenuData.PickupMenu = nil
end
end
for CargoID, Cargo in pairs( CARGOS ) do
self:T( { Cargo.ClassName, Cargo.CargoName, Cargo.CargoType, Cargo:IsStatusNone(), Cargo:IsStatusLoaded(), Cargo:IsStatusLoading(), Cargo:IsStatusUnLoaded() } )
if Cargo:IsStatusLoading() and Client == Cargo:IsLoadingToClient() then
Cargo:StatusNone()
end
end
end
function PICKUPTASK:HasFailed( ClientDead )
self:F()
local TaskHasFailed = self.TaskFailed
return TaskHasFailed
end

View File

@@ -1,41 +0,0 @@
--- A ROUTETASK orchestrates the travel to a specific zone defined within the ME.
-- @module ROUTETASK
--- The ROUTETASK class
-- @type
ROUTETASK = {
ClassName = "ROUTETASK",
GoalVerb = "Route",
}
--- Creates a new ROUTETASK.
-- @param table{sring,...}|string LandingZones Table of Zone Names where the target is located.
-- @param string TaskBriefing (optional) Defines a text describing the briefing of the task.
-- @return ROUTETASK
function ROUTETASK:New( LandingZones, TaskBriefing )
local self = BASE:Inherit( self, TASK:New() )
self:F( { LandingZones, TaskBriefing } )
local Valid = true
Valid = routines.ValidateZone( LandingZones, "LandingZones", Valid )
if Valid then
self.Name = 'Route To Zone'
if TaskBriefing then
self.TaskBriefing = TaskBriefing .. " Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the target objective."
else
self.TaskBriefing = "Task: Fly to specified zone(s). Your co-pilot will provide you with the directions (required flight angle in degrees) and the distance (in km) to the target objective."
end
if type( LandingZones ) == "table" then
self.LandingZones = LandingZones
else
self.LandingZones = { LandingZones }
end
self.Stages = { STAGEBRIEF:New(), STAGESTART:New(), STAGEROUTE:New(), STAGEARRIVE:New(), STAGEDONE:New() }
self.SetStage( self, 1 )
end
return self
end

View File

@@ -1,967 +0,0 @@
--- Stages within a @{TASK} within a @{MISSION}. All of the STAGE functionality is considered internally administered and not to be used by any Mission designer.
-- @module STAGE
-- @author Flightcontrol
--- The STAGE class
-- @type
STAGE = {
ClassName = "STAGE",
MSG = { ID = "None", TIME = 10 },
FREQUENCY = { NONE = 0, ONCE = 1, REPEAT = -1 },
Name = "NoStage",
StageType = '',
WaitTime = 1,
Frequency = 1,
MessageCount = 0,
MessageInterval = 15,
MessageShown = {},
MessageShow = false,
MessageFlash = false
}
function STAGE:New()
local self = BASE:Inherit( self, BASE:New() )
self:F()
return self
end
function STAGE:Execute( Mission, Client, Task )
local Valid = true
return Valid
end
function STAGE:Executing( Mission, Client, Task )
end
function STAGE:Validate( Mission, Client, Task )
local Valid = true
return Valid
end
STAGEBRIEF = {
ClassName = "BRIEF",
MSG = { ID = "Brief", TIME = 1 },
Name = "Brief",
StageBriefingTime = 0,
StageBriefingDuration = 1
}
function STAGEBRIEF:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
return self
end
--- Execute
-- @param #STAGEBRIEF self
-- @param Tasking.Mission#MISSION Mission
-- @param Wrapper.Client#CLIENT Client
-- @param Tasking.Task#TASK Task
-- @return #boolean
function STAGEBRIEF:Execute( Mission, Client, Task )
local Valid = BASE:Inherited(self):Execute( Mission, Client, Task )
self:F()
Client:ShowMissionBriefing( Mission.MissionBriefing )
self.StageBriefingTime = timer.getTime()
return Valid
end
function STAGEBRIEF:Validate( Mission, Client, Task )
local Valid = STAGE:Validate( Mission, Client, Task )
self:T()
if timer.getTime() - self.StageBriefingTime <= self.StageBriefingDuration then
return 0
else
self.StageBriefingTime = timer.getTime()
return 1
end
end
STAGESTART = {
ClassName = "START",
MSG = { ID = "Start", TIME = 1 },
Name = "Start",
StageStartTime = 0,
StageStartDuration = 1
}
function STAGESTART:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
return self
end
function STAGESTART:Execute( Mission, Client, Task )
self:F()
local Valid = BASE:Inherited(self):Execute( Mission, Client, Task )
if Task.TaskBriefing then
Client:Message( Task.TaskBriefing, 30, "Command" )
else
Client:Message( 'Task ' .. Task.TaskNumber .. '.', 30, "Command" )
end
self.StageStartTime = timer.getTime()
return Valid
end
function STAGESTART:Validate( Mission, Client, Task )
self:F()
local Valid = STAGE:Validate( Mission, Client, Task )
if timer.getTime() - self.StageStartTime <= self.StageStartDuration then
return 0
else
self.StageStartTime = timer.getTime()
return 1
end
return 1
end
STAGE_CARGO_LOAD = {
ClassName = "STAGE_CARGO_LOAD"
}
function STAGE_CARGO_LOAD:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
return self
end
function STAGE_CARGO_LOAD:Execute( Mission, Client, Task )
self:F()
local Valid = BASE:Inherited(self):Execute( Mission, Client, Task )
for LoadCargoID, LoadCargo in pairs( Task.Cargos.LoadCargos ) do
LoadCargo:Load( Client )
end
if Mission.MissionReportFlash and Client:IsTransport() then
Client:ShowCargo()
end
return Valid
end
function STAGE_CARGO_LOAD:Validate( Mission, Client, Task )
self:F()
local Valid = STAGE:Validate( Mission, Client, Task )
return 1
end
STAGE_CARGO_INIT = {
ClassName = "STAGE_CARGO_INIT"
}
function STAGE_CARGO_INIT:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
return self
end
function STAGE_CARGO_INIT:Execute( Mission, Client, Task )
self:F()
local Valid = BASE:Inherited(self):Execute( Mission, Client, Task )
for InitLandingZoneID, InitLandingZone in pairs( Task.LandingZones.LandingZones ) do
self:T( InitLandingZone )
InitLandingZone:Spawn()
end
self:T( Task.Cargos.InitCargos )
for InitCargoID, InitCargoData in pairs( Task.Cargos.InitCargos ) do
self:T( { InitCargoData } )
InitCargoData:Spawn( Client )
end
return Valid
end
function STAGE_CARGO_INIT:Validate( Mission, Client, Task )
self:F()
local Valid = STAGE:Validate( Mission, Client, Task )
return 1
end
STAGEROUTE = {
ClassName = "STAGEROUTE",
MSG = { ID = "Route", TIME = 5 },
Frequency = STAGE.FREQUENCY.REPEAT,
Name = "Route"
}
function STAGEROUTE:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
self.MessageSwitch = true
return self
end
--- Execute the routing.
-- @param #STAGEROUTE self
-- @param Tasking.Mission#MISSION Mission
-- @param Wrapper.Client#CLIENT Client
-- @param Tasking.Task#TASK Task
function STAGEROUTE:Execute( Mission, Client, Task )
self:F()
local Valid = BASE:Inherited(self):Execute( Mission, Client, Task )
local RouteMessage = "Fly to: "
self:T( Task.LandingZones )
for LandingZoneID, LandingZoneName in pairs( Task.LandingZones.LandingZoneNames ) do
RouteMessage = RouteMessage .. "\n " .. LandingZoneName .. ' at ' .. routines.getBRStringZone( { zone = LandingZoneName, ref = Client:GetClientGroupDCSUnit():getPoint(), true, true } ) .. ' km.'
end
if Client:IsMultiSeated() then
Client:Message( RouteMessage, self.MSG.TIME, "Co-Pilot", 20, "Route" )
else
Client:Message( RouteMessage, self.MSG.TIME, "Command", 20, "Route" )
end
if Mission.MissionReportFlash and Client:IsTransport() then
Client:ShowCargo()
end
return Valid
end
function STAGEROUTE:Validate( Mission, Client, Task )
self:F()
local Valid = STAGE:Validate( Mission, Client, Task )
-- check if the Client is in the landing zone
self:T( Task.LandingZones.LandingZoneNames )
Task.CurrentLandingZoneName = routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.LandingZones.LandingZoneNames, 500 )
if Task.CurrentLandingZoneName then
Task.CurrentLandingZone = Task.LandingZones.LandingZones[Task.CurrentLandingZoneName].CargoZone
Task.CurrentCargoZone = Task.LandingZones.LandingZones[Task.CurrentLandingZoneName]
if Task.CurrentCargoZone then
if not Task.Signalled then
Task.Signalled = Task.CurrentCargoZone:Signal()
end
end
self:T( 1 )
return 1
end
self:T( 0 )
return 0
end
STAGELANDING = {
ClassName = "STAGELANDING",
MSG = { ID = "Landing", TIME = 10 },
Name = "Landing",
Signalled = false
}
function STAGELANDING:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
return self
end
--- Execute the landing coordination.
-- @param #STAGELANDING self
-- @param Tasking.Mission#MISSION Mission
-- @param Wrapper.Client#CLIENT Client
-- @param Tasking.Task#TASK Task
function STAGELANDING:Execute( Mission, Client, Task )
self:F()
if Client:IsMultiSeated() then
Client:Message( "We have arrived at the landing zone.", self.MSG.TIME, "Co-Pilot" )
else
Client:Message( "You have arrived at the landing zone.", self.MSG.TIME, "Command" )
end
Task.HostUnit = Task.CurrentCargoZone:GetHostUnit()
self:T( { Task.HostUnit } )
if Task.HostUnit then
Task.HostUnitName = Task.HostUnit:GetPrefix()
Task.HostUnitTypeName = Task.HostUnit:GetTypeName()
local HostMessage = ""
Task.CargoNames = ""
local IsFirst = true
for CargoID, Cargo in pairs( CARGOS ) do
if Cargo.CargoType == Task.CargoType then
if Cargo:IsLandingRequired() then
self:T( "Task for cargo " .. Cargo.CargoType .. " requires landing.")
Task.IsLandingRequired = true
end
if Cargo:IsSlingLoad() then
self:T( "Task for cargo " .. Cargo.CargoType .. " is a slingload.")
Task.IsSlingLoad = true
end
if IsFirst then
IsFirst = false
Task.CargoNames = Task.CargoNames .. Cargo.CargoName .. "( " .. Cargo.CargoWeight .. " )"
else
Task.CargoNames = Task.CargoNames .. "; " .. Cargo.CargoName .. "( " .. Cargo.CargoWeight .. " )"
end
end
end
if Task.IsLandingRequired then
HostMessage = "Land the helicopter to " .. Task.TEXT[1] .. " " .. Task.CargoNames .. "."
else
HostMessage = "Use the Radio menu and F6 to find the cargo, then fly or land near the cargo and " .. Task.TEXT[1] .. " " .. Task.CargoNames .. "."
end
local Host = "Command"
if Task.HostUnitName then
Host = Task.HostUnitName .. " (" .. Task.HostUnitTypeName .. ")"
else
if Client:IsMultiSeated() then
Host = "Co-Pilot"
end
end
Client:Message( HostMessage, self.MSG.TIME, Host )
end
end
function STAGELANDING:Validate( Mission, Client, Task )
self:F()
Task.CurrentLandingZoneName = routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.LandingZones.LandingZoneNames, 500 )
if Task.CurrentLandingZoneName then
-- Client is in de landing zone.
self:T( Task.CurrentLandingZoneName )
Task.CurrentLandingZone = Task.LandingZones.LandingZones[Task.CurrentLandingZoneName].CargoZone
Task.CurrentCargoZone = Task.LandingZones.LandingZones[Task.CurrentLandingZoneName]
if Task.CurrentCargoZone then
if not Task.Signalled then
Task.Signalled = Task.CurrentCargoZone:Signal()
end
end
else
if Task.CurrentLandingZone then
Task.CurrentLandingZone = nil
end
if Task.CurrentCargoZone then
Task.CurrentCargoZone = nil
end
Task.Signalled = false
Task:RemoveCargoMenus( Client )
self:T( -1 )
return -1
end
local DCSUnitVelocityVec3 = Client:GetClientGroupDCSUnit():getVelocity()
local DCSUnitVelocity = ( DCSUnitVelocityVec3.x ^2 + DCSUnitVelocityVec3.y ^2 + DCSUnitVelocityVec3.z ^2 ) ^ 0.5
local DCSUnitPointVec3 = Client:GetClientGroupDCSUnit():getPoint()
local LandHeight = land.getHeight( { x = DCSUnitPointVec3.x, y = DCSUnitPointVec3.z } )
local DCSUnitHeight = DCSUnitPointVec3.y - LandHeight
self:T( { Task.IsLandingRequired, Client:GetClientGroupDCSUnit():inAir() } )
if Task.IsLandingRequired and not Client:GetClientGroupDCSUnit():inAir() then
self:T( 1 )
Task.IsInAirTestRequired = true
return 1
end
self:T( { DCSUnitVelocity, DCSUnitHeight, LandHeight, Task.CurrentCargoZone.SignalHeight } )
if Task.IsLandingRequired and DCSUnitVelocity <= 0.05 and DCSUnitHeight <= Task.CurrentCargoZone.SignalHeight then
self:T( 1 )
Task.IsInAirTestRequired = false
return 1
end
self:T( 0 )
return 0
end
STAGELANDED = {
ClassName = "STAGELANDED",
MSG = { ID = "Land", TIME = 10 },
Name = "Landed",
MenusAdded = false
}
function STAGELANDED:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
return self
end
function STAGELANDED:Execute( Mission, Client, Task )
self:F()
if Task.IsLandingRequired then
local Host = "Command"
if Task.HostUnitName then
Host = Task.HostUnitName .. " (" .. Task.HostUnitTypeName .. ")"
else
if Client:IsMultiSeated() then
Host = "Co-Pilot"
end
end
Client:Message( 'You have landed within the landing zone. Use the radio menu (F10) to ' .. Task.TEXT[1] .. ' the ' .. Task.CargoType .. '.',
self.MSG.TIME, Host )
if not self.MenusAdded then
Task.Cargo = nil
Task:RemoveCargoMenus( Client )
Task:AddCargoMenus( Client, CARGOS, 250 )
end
end
end
function STAGELANDED:Validate( Mission, Client, Task )
self:F()
if not routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.CurrentLandingZoneName, 500 ) then
self:T( "Client is not anymore in the landing zone, go back to stage Route, and remove cargo menus." )
Task.Signalled = false
Task:RemoveCargoMenus( Client )
self:T( -2 )
return -2
end
local DCSUnitVelocityVec3 = Client:GetClientGroupDCSUnit():getVelocity()
local DCSUnitVelocity = ( DCSUnitVelocityVec3.x ^2 + DCSUnitVelocityVec3.y ^2 + DCSUnitVelocityVec3.z ^2 ) ^ 0.5
local DCSUnitPointVec3 = Client:GetClientGroupDCSUnit():getPoint()
local LandHeight = land.getHeight( { x = DCSUnitPointVec3.x, y = DCSUnitPointVec3.z } )
local DCSUnitHeight = DCSUnitPointVec3.y - LandHeight
self:T( { Task.IsLandingRequired, Client:GetClientGroupDCSUnit():inAir() } )
if Task.IsLandingRequired and Task.IsInAirTestRequired == true and Client:GetClientGroupDCSUnit():inAir() then
self:T( "Client went back in the air. Go back to stage Landing." )
self:T( -1 )
return -1
end
self:T( { DCSUnitVelocity, DCSUnitHeight, LandHeight, Task.CurrentCargoZone.SignalHeight } )
if Task.IsLandingRequired and Task.IsInAirTestRequired == false and DCSUnitVelocity >= 2 and DCSUnitHeight >= Task.CurrentCargoZone.SignalHeight then
self:T( "It seems the Client went back in the air and over the boundary limits. Go back to stage Landing." )
self:T( -1 )
return -1
end
-- Wait until cargo is selected from the menu.
if Task.IsLandingRequired then
if not Task.Cargo then
self:T( 0 )
return 0
end
end
self:T( 1 )
return 1
end
STAGEUNLOAD = {
ClassName = "STAGEUNLOAD",
MSG = { ID = "Unload", TIME = 10 },
Name = "Unload"
}
function STAGEUNLOAD:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
return self
end
--- Coordinate UnLoading
-- @param #STAGEUNLOAD self
-- @param Tasking.Mission#MISSION Mission
-- @param Wrapper.Client#CLIENT Client
-- @param Tasking.Task#TASK Task
function STAGEUNLOAD:Execute( Mission, Client, Task )
self:F()
if Client:IsMultiSeated() then
Client:Message( 'The ' .. Task.CargoType .. ' are being ' .. Task.TEXT[2] .. ' within the landing zone. Wait until the helicopter is ' .. Task.TEXT[3] .. '.',
"Co-Pilot" )
else
Client:Message( 'You are unloading the ' .. Task.CargoType .. ' ' .. Task.TEXT[2] .. ' within the landing zone. Wait until the helicopter is ' .. Task.TEXT[3] .. '.',
"Command" )
end
Task:RemoveCargoMenus( Client )
end
function STAGEUNLOAD:Executing( Mission, Client, Task )
self:F()
env.info( 'STAGEUNLOAD:Executing() Task.Cargo.CargoName = ' .. Task.Cargo.CargoName )
local TargetZoneName
if Task.TargetZoneName then
TargetZoneName = Task.TargetZoneName
else
TargetZoneName = Task.CurrentLandingZoneName
end
if Task.Cargo:UnLoad( Client, TargetZoneName ) then
Task.ExecuteStage = _TransportExecuteStage.SUCCESS
if Mission.MissionReportFlash then
Client:ShowCargo()
end
end
end
--- Validate UnLoading
-- @param #STAGEUNLOAD self
-- @param Tasking.Mission#MISSION Mission
-- @param Wrapper.Client#CLIENT Client
-- @param Tasking.Task#TASK Task
function STAGEUNLOAD:Validate( Mission, Client, Task )
self:F()
env.info( 'STAGEUNLOAD:Validate()' )
if routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.CurrentLandingZoneName, 500 ) then
else
Task.ExecuteStage = _TransportExecuteStage.FAILED
Task:RemoveCargoMenus( Client )
if Client:IsMultiSeated() then
Client:Message( 'The ' .. Task.CargoType .. " haven't been successfully " .. Task.TEXT[3] .. ' within the landing zone. Task and mission has failed.',
_TransportStageMsgTime.DONE, "Co-Pilot" )
else
Client:Message( 'The ' .. Task.CargoType .. " haven't been successfully " .. Task.TEXT[3] .. ' within the landing zone. Task and mission has failed.',
_TransportStageMsgTime.DONE, "Command" )
end
return 1
end
if not Client:GetClientGroupDCSUnit():inAir() then
else
Task.ExecuteStage = _TransportExecuteStage.FAILED
Task:RemoveCargoMenus( Client )
if Client:IsMultiSeated() then
Client:Message( 'The ' .. Task.CargoType .. " haven't been successfully " .. Task.TEXT[3] .. ' within the landing zone. Task and mission has failed.',
_TransportStageMsgTime.DONE, "Co-Pilot" )
else
Client:Message( 'The ' .. Task.CargoType .. " haven't been successfully " .. Task.TEXT[3] .. ' within the landing zone. Task and mission has failed.',
_TransportStageMsgTime.DONE, "Command" )
end
return 1
end
if Task.ExecuteStage == _TransportExecuteStage.SUCCESS then
if Client:IsMultiSeated() then
Client:Message( 'The ' .. Task.CargoType .. ' have been sucessfully ' .. Task.TEXT[3] .. ' within the landing zone.', _TransportStageMsgTime.DONE, "Co-Pilot" )
else
Client:Message( 'The ' .. Task.CargoType .. ' have been sucessfully ' .. Task.TEXT[3] .. ' within the landing zone.', _TransportStageMsgTime.DONE, "Command" )
end
Task:RemoveCargoMenus( Client )
Task.MissionTask:AddGoalCompletion( Task.MissionTask.GoalVerb, Task.CargoName, 1 ) -- We set the cargo as one more goal completed in the mission.
return 1
end
return 1
end
STAGELOAD = {
ClassName = "STAGELOAD",
MSG = { ID = "Load", TIME = 10 },
Name = "Load"
}
function STAGELOAD:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
return self
end
function STAGELOAD:Execute( Mission, Client, Task )
self:F()
if not Task.IsSlingLoad then
local Host = "Command"
if Task.HostUnitName then
Host = Task.HostUnitName .. " (" .. Task.HostUnitTypeName .. ")"
else
if Client:IsMultiSeated() then
Host = "Co-Pilot"
end
end
Client:Message( 'The ' .. Task.CargoType .. ' are being ' .. Task.TEXT[2] .. ' within the landing zone. Wait until the helicopter is ' .. Task.TEXT[3] .. '.',
_TransportStageMsgTime.EXECUTING, Host )
-- Route the cargo to the Carrier
Task.Cargo:OnBoard( Client, Task.CurrentCargoZone, Task.OnBoardSide )
Task.ExecuteStage = _TransportExecuteStage.EXECUTING
else
Task.ExecuteStage = _TransportExecuteStage.EXECUTING
end
end
function STAGELOAD:Executing( Mission, Client, Task )
self:F()
-- If the Cargo is ready to be loaded, load it into the Client.
local Host = "Command"
if Task.HostUnitName then
Host = Task.HostUnitName .. " (" .. Task.HostUnitTypeName .. ")"
else
if Client:IsMultiSeated() then
Host = "Co-Pilot"
end
end
if not Task.IsSlingLoad then
self:T( Task.Cargo.CargoName)
if Task.Cargo:OnBoarded( Client, Task.CurrentCargoZone ) then
-- Load the Cargo onto the Client
Task.Cargo:Load( Client )
-- Message to the pilot that cargo has been loaded.
Client:Message( "The cargo " .. Task.Cargo.CargoName .. " has been loaded in our helicopter.",
20, Host )
Task.ExecuteStage = _TransportExecuteStage.SUCCESS
Client:ShowCargo()
end
else
Client:Message( "Hook the " .. Task.CargoNames .. " onto the helicopter " .. Task.TEXT[3] .. " within the landing zone.",
_TransportStageMsgTime.EXECUTING, Host )
for CargoID, Cargo in pairs( CARGOS ) do
self:T( "Cargo.CargoName = " .. Cargo.CargoName )
if Cargo:IsSlingLoad() then
local CargoStatic = StaticObject.getByName( Cargo.CargoStaticName )
if CargoStatic then
self:T( "Cargo is found in the DCS simulator.")
local CargoStaticPosition = CargoStatic:getPosition().p
self:T( "Cargo Position x = " .. CargoStaticPosition.x .. ", y = " .. CargoStaticPosition.y .. ", z = " .. CargoStaticPosition.z )
local CargoStaticHeight = routines.GetUnitHeight( CargoStatic )
if CargoStaticHeight > 5 then
self:T( "Cargo is airborne.")
Cargo:StatusLoaded()
Task.Cargo = Cargo
Client:Message( 'The Cargo has been successfully hooked onto the helicopter and is now being sling loaded. Fly outside the landing zone.',
self.MSG.TIME, Host )
Task.ExecuteStage = _TransportExecuteStage.SUCCESS
break
end
else
self:T( "Cargo not found in the DCS simulator." )
end
end
end
end
end
function STAGELOAD:Validate( Mission, Client, Task )
self:F()
self:T( "Task.CurrentLandingZoneName = " .. Task.CurrentLandingZoneName )
local Host = "Command"
if Task.HostUnitName then
Host = Task.HostUnitName .. " (" .. Task.HostUnitTypeName .. ")"
else
if Client:IsMultiSeated() then
Host = "Co-Pilot"
end
end
if not Task.IsSlingLoad then
if not routines.IsUnitNearZonesRadius( Client:GetClientGroupDCSUnit(), Task.CurrentLandingZoneName, 500 ) then
Task:RemoveCargoMenus( Client )
Task.ExecuteStage = _TransportExecuteStage.FAILED
Task.CargoName = nil
Client:Message( "The " .. Task.CargoType .. " loading has been aborted. You flew outside the pick-up zone while loading. ",
self.MSG.TIME, Host )
self:T( -1 )
return -1
end
local DCSUnitVelocityVec3 = Client:GetClientGroupDCSUnit():getVelocity()
local DCSUnitVelocity = ( DCSUnitVelocityVec3.x ^2 + DCSUnitVelocityVec3.y ^2 + DCSUnitVelocityVec3.z ^2 ) ^ 0.5
local DCSUnitPointVec3 = Client:GetClientGroupDCSUnit():getPoint()
local LandHeight = land.getHeight( { x = DCSUnitPointVec3.x, y = DCSUnitPointVec3.z } )
local DCSUnitHeight = DCSUnitPointVec3.y - LandHeight
self:T( { Task.IsLandingRequired, Client:GetClientGroupDCSUnit():inAir() } )
if Task.IsLandingRequired and Task.IsInAirTestRequired == true and Client:GetClientGroupDCSUnit():inAir() then
Task:RemoveCargoMenus( Client )
Task.ExecuteStage = _TransportExecuteStage.FAILED
Task.CargoName = nil
Client:Message( "The " .. Task.CargoType .. " loading has been aborted. Re-start the " .. Task.TEXT[3] .. " process. Don't fly outside the pick-up zone.",
self.MSG.TIME, Host )
self:T( -1 )
return -1
end
self:T( { DCSUnitVelocity, DCSUnitHeight, LandHeight, Task.CurrentCargoZone.SignalHeight } )
if Task.IsLandingRequired and Task.IsInAirTestRequired == false and DCSUnitVelocity >= 2 and DCSUnitHeight >= Task.CurrentCargoZone.SignalHeight then
Task:RemoveCargoMenus( Client )
Task.ExecuteStage = _TransportExecuteStage.FAILED
Task.CargoName = nil
Client:Message( "The " .. Task.CargoType .. " loading has been aborted. Re-start the " .. Task.TEXT[3] .. " process. Don't fly outside the pick-up zone.",
self.MSG.TIME, Host )
self:T( -1 )
return -1
end
if Task.ExecuteStage == _TransportExecuteStage.SUCCESS then
Task:RemoveCargoMenus( Client )
Client:Message( "Good Job. The " .. Task.CargoType .. " has been sucessfully " .. Task.TEXT[3] .. " within the landing zone.",
self.MSG.TIME, Host )
Task.MissionTask:AddGoalCompletion( Task.MissionTask.GoalVerb, Task.CargoName, 1 )
self:T( 1 )
return 1
end
else
if Task.ExecuteStage == _TransportExecuteStage.SUCCESS then
CargoStatic = StaticObject.getByName( Task.Cargo.CargoStaticName )
if CargoStatic and not routines.IsStaticInZones( CargoStatic, Task.CurrentLandingZoneName ) then
Client:Message( "Good Job. The " .. Task.CargoType .. " has been sucessfully " .. Task.TEXT[3] .. " and flown outside of the landing zone.",
self.MSG.TIME, Host )
Task.MissionTask:AddGoalCompletion( Task.MissionTask.GoalVerb, Task.Cargo.CargoName, 1 )
self:T( 1 )
return 1
end
end
end
self:T( 0 )
return 0
end
STAGEDONE = {
ClassName = "STAGEDONE",
MSG = { ID = "Done", TIME = 10 },
Name = "Done"
}
function STAGEDONE:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'AI'
return self
end
function STAGEDONE:Execute( Mission, Client, Task )
self:F()
end
function STAGEDONE:Validate( Mission, Client, Task )
self:F()
Task:Done()
return 0
end
STAGEARRIVE = {
ClassName = "STAGEARRIVE",
MSG = { ID = "Arrive", TIME = 10 },
Name = "Arrive"
}
function STAGEARRIVE:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'CLIENT'
return self
end
--- Execute Arrival
-- @param #STAGEARRIVE self
-- @param Tasking.Mission#MISSION Mission
-- @param Wrapper.Client#CLIENT Client
-- @param Tasking.Task#TASK Task
function STAGEARRIVE:Execute( Mission, Client, Task )
self:F()
if Client:IsMultiSeated() then
Client:Message( 'We have arrived at ' .. Task.CurrentLandingZoneName .. ".", self.MSG.TIME, "Co-Pilot" )
else
Client:Message( 'We have arrived at ' .. Task.CurrentLandingZoneName .. ".", self.MSG.TIME, "Command" )
end
end
function STAGEARRIVE:Validate( Mission, Client, Task )
self:F()
Task.CurrentLandingZoneID = routines.IsUnitInZones( Client:GetClientGroupDCSUnit(), Task.LandingZones )
if ( Task.CurrentLandingZoneID ) then
else
return -1
end
return 1
end
STAGEGROUPSDESTROYED = {
ClassName = "STAGEGROUPSDESTROYED",
DestroyGroupSize = -1,
Frequency = STAGE.FREQUENCY.REPEAT,
MSG = { ID = "DestroyGroup", TIME = 10 },
Name = "GroupsDestroyed"
}
function STAGEGROUPSDESTROYED:New()
local self = BASE:Inherit( self, STAGE:New() )
self:F()
self.StageType = 'AI'
return self
end
--function STAGEGROUPSDESTROYED:Execute( Mission, Client, Task )
--
-- Client:Message( 'Task: Still ' .. DestroyGroupSize .. " of " .. Task.DestroyGroupCount .. " " .. Task.DestroyGroupType .. " to be destroyed!", self.MSG.TIME, Mission.Name .. "/Stage" )
--
--end
function STAGEGROUPSDESTROYED:Validate( Mission, Client, Task )
self:F()
if Task.MissionTask:IsGoalReached() then
return 1
else
return 0
end
end
function STAGEGROUPSDESTROYED:Execute( Mission, Client, Task )
self:F()
self:T( { Task.ClassName, Task.Destroyed } )
--env.info( 'Event Table Task = ' .. tostring(Task) )
end
--[[
_TransportStage: Defines the different stages of which of transport missions can be in. This table is internal and is used to control the sequence of messages, actions and flow.
- _TransportStage.START
- _TransportStage.ACT_ROUTE
- _TransportStage.LAND
- _TransportStage.EXECUTE
- _TransportStage.DONE
- _TransportStage.REMOVE
--]]
_TransportStage = {
HOLD = "HOLD",
START = "START",
ACT_ROUTE = "ACT_ROUTE",
LANDING = "LANDING",
LANDED = "LANDED",
EXECUTING = "EXECUTING",
LOAD = "LOAD",
UNLOAD = "UNLOAD",
DONE = "DONE",
NEXT = "NEXT"
}
_TransportStageMsgTime = {
HOLD = 10,
START = 60,
ACT_ROUTE = 5,
LANDING = 10,
LANDED = 30,
EXECUTING = 30,
LOAD = 30,
UNLOAD = 30,
DONE = 30,
NEXT = 0
}
_TransportStageTime = {
HOLD = 10,
START = 5,
ACT_ROUTE = 5,
LANDING = 1,
LANDED = 1,
EXECUTING = 5,
LOAD = 5,
UNLOAD = 5,
DONE = 1,
NEXT = 0
}
_TransportStageAction = {
REPEAT = -1,
NONE = 0,
ONCE = 1
}

View File

@@ -1,385 +0,0 @@
2017-02-18
- Reworked some vector functions.
-- POINT_VEC3:NewFromVec2( Vec2, LandHeightAdd ) added.
-- ZONE_RADIUS:GetRandomPointVec2( inner, outer ) added.
-- ZONE_RADIUS:GetRandomPointVec3( inner, outer ) added.
-- ZONE_POLYGON_BASE:GetRandomPointVec2() added.
-- ZONE_POLYGON_BASE:GetRandomPointVec3() added.
2017-02-17
- Added ACT_ROUTE_POINT
-- Routes a controllable to a point with a defined distance.
-- Upon arrived within the engagement distance, an arrival text is shown.
2016-12-06
- Renamed the documentation references following the structure of the files.
-- All STATEMACHINE references became FSM
-- FSM_TEMPLATE references are also abbreviated by FSMT
-- Removed Process#PROCESS references.
-- All cross file documentation references updated. That was a lot of work!
- Tasking is working now. But needs further cleanup.
- Templates are assigned to Tasks. When a task is assigned to a player, the FSMT
- Removed 2nd level in tasking. Now there is only one level.
- Tasking works now with FSM.
- Made FSMT process templates that can be used in Tasks.
- Scoring can now also be added to the templates.
2016-09-01
- Expanded the CARGO classes and implemented the CARGO_GROUPED classes.
-- Finished the correct state machine implementation to Board, UnBoard, Load, UnLoad cargo to and from carriers.
-- Created the CARGO_GROUPED class, which groups CARGO_UNITs into one group. The cargo behaves like groups, but can be transported by carriers.
-- Documented CARGO event functions, state transition functions + overall documentation.
-- Updated test missions located in the directory: Moose_Test_CARGO
- Expanded the PROCESS_PATROLZONE class.
2016-08-21
- Made a new STATEMACHINE_CONTROLLABLE object, which models a base state machine class to be inherited by AI controllable classes.
-- Created the class as such that intherited AI classes become "finite state machines".
-- Each STATEMACHINE_CONTROLLABLE class contains a Controllable object, which is one Unit, Client or Group object.
-- Added state transition functions that are called before and after the state transition.
-- Event functions are automatically added to the class, based on the FSMT.
-- Added immediate and delayed event processing as part of the STATEMACHINE_CONTROLLABLE class.
--- Events that start with __Event are processed with a delay. The delay is given in seconds as a parameter.
- Created a new PROCESS_PATROLZONE class, which inherites STATEMACHINE_CONTROLLABLE.
-- This class implements a complete new revamped patrol zone AI pattern.
-- Created a new test directory: Moose_Test_PROCESS_PATROLZONE with test missions.
2016-08-15
- Removed the old classes and moved into an "Old" folder in the Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types
- Extend the ZONE_BASE class with a probability randomization factor, that can be used for zone randomization purposes.
- Documented the Zone module classes.
- Changed and removed the POINT_VEC3 SmokeColor and FlareColor structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR references.
- Added change logs of API changes in MOOSE documentation.
- Added ZONE_BASE:GetName() method.
- Added ZONE_BASE:GetZoneProbability() method.
- Added ZONE_BASE:SetZoneProbability() method.
- Added ZONE_BASE:GetZoneMaybe() method.
- Added SPAWN:InitRandomizeZones() method.
- Renamed SPAWN:CleanUp() method to SPAWN:InitCleanUp() method.
- Reviewed documentation of the PatrolZone module and PATROLZONE class.
2016-08-14
- Changed Spawn APIs to express Group position and Unit position randomization.
- Changed the API protocol of SpawnInZone() method.
-- Removed OuterRadius and InnerRadius parameters !!!
- Changed the API protocol of SpawnFromUnit() method.
-- Removed OuterRadius and InnerRadius parameters !!!
- Added InitRandomizeUnits() method, taking 3 parameters:
-- RandomizeUnits given the value true, will randomize the units upon spawning, false (default) will not randomize the untis.
-- OuterRadius is the outer radius of the band where the units will be spawned, if RandomizeUnits is true.
-- InnerRadius is the inner radius of the band where the units will not be spawned, if RandomizeUnits is true.
- Removed SpawnFunction() method.
- Added OnSpawnGroup() method as the new official CallBack function method to catch when a new function will be called.
-- Documented OnSpawnGroup() method.
- Renamed Limit() method to InitLimit() method.
- Renamed Array() method to InitArray() method.
- Renamed RandomizeRoute() method to InitRandomizeRoute() method.
- Renamed RandomizeTemplate() method to InitRandomizeTemplate() method.
- Renamed UnControlled() method to InitUnControlled method.
- Reviewed all test missions for the changes executed and made adaptions where necessary + re-tests.
2016-08-12
- Temporary release of the new cargo handling.
-- Released available functionality to handle one CARGO_UNIT loading, boarding, unloading.
-- Created CARGO_UNIT test missions.
- Added Translate() method in POINT_VEC3, translating a 3D point over the horizontal plane with a Distance and Angle coordinate.
2016-08-08
- Added briefing to method ESCORT:New()
-- If no EscortBriefing is given, the New() method will show the default briefing.
2016-08-06
- Made PointVec3 and Vec3, PointVec2 and Vec2 terminology used in the code consistent.
-- Replaced method PointVec3() to Vec3() where the code manages a Vec3. Replaced all references to the method.
-- Replaced method PointVec2() to Vec2() where the code manages a Vec2. Replaced all references to the method.
-- Replaced method RandomPointVec3() to RandomVec3() where the code manages a Vec3. Replaced all references to the method.
2016-08-03
- Fixed error at SPAWN:RandomizeTemplate()
-- Units started in wrong x, y position (at the template, instead of at the master template of the SPAWN).
-- Adjusted x, y and alt to the start position of the first unit of the master template.
-- Added a test mission Moose_Test_SPAWN_RandomizeTemplate.
-- Regenerated MOOSE.lua
2016-07-31
- Added a SpawnHeight parameter to the SPAWN method RandomizeRoute(), based upon a bug report of David. Air units will now also have optionally the route height randomized.
2016-07-29
- Documentation of methods GetFirstAliveGroup, GetNextAliveGroup, GetLastAliveGroup + code snippets.
2016-07-23
- Fixed problem in MISSILETRAINER
- For some weapontypes, there is no target known when launched.
- Workaround: Missiles get destroyed immediately after launch for those missile types.
- Known missiles that have these problem are mavericks and missiles launched by Tunguskas.
- Added more tracing in the EVENT class, appearing in DCS.log
- Added MENU_MISSION classes
-- Added class MENU_MISSION
-- Added class MENU_MISSION_COMMAND
-- Revised documentation of Menu
-- Fixed bug in SCORING class to set the scoring menu
- Added functions in SPAWN class
-- Added SPAWN:SpawnFromVec3()
-- Added SPAWN:SpawnFromVec2()
-- Revised SPAWN:SpawnFromUnit()
-- Revised SPAWN:SpawnFromZone()
- Added test missions for SPAWN class
- Moose_Test_SPAWN_SpawnFromVec3.miz
- Moose_Test_SPAWN_SpawnFromVec2.miz
- Moose_Test_SPAWN_SpawnFromUnit.miz
- Moose_Test_SPAWN_SpawnFromZone.miz
- Added functions in POINT_VEC3 class
-- Added POINT_VEC3:GetVec2()
-- Added POINT_VEC3:GetRandomVec2InRadius()
- Added functions in POINT_VEC2 class
-- Added POINT_VEC2:NewFromVec2()
- Revised the STATIC class working with POSITIONABLE
- Revised ZONE_RADIUS:GetPointVec3()
- Revised the documentation.
- Revised the SCHEDULER class
-- Added SCHEDULER:Schedule()
-- Reworked SCHEDULER:New()
2016-07-21
- Added methods in CONTROLLABLE class
- CONTROLLABLE:GetMessage( Message, Duration )
- CONTROLLABLE:MessageToAll( Message, Duration )
- CONTROLLABLE:MessageToRed( Message, Duration )
- CONTROLLABLE:MessageToBlue( Message, Duration )
- CONTROLLABLE:MessageToClient( Message, Duration, Client )
- CONTROLLABLE:MessageToGroup( Message, Duration, MessageGroup )
- CONTROLLABLE:Message( Message, Duration )
- Added methods in DETECTION_AREAS class
- DETECTION_AREAS:NearestFAC( DetectedArea )
- Removed Message methods from GROUP
- Replaced TASK_CAS and TASK_BAI with TASK_A2G
- Added PROCESS_JTAC (which fits into TASK_A2G)
- Added methods in POINT_VEC3 class:
- POINT_VEC3:NewFromVec3( Vec3 )
- Added methods in SET_UNIT class
- SET_UNIT:GetUnitTypesText()
- SET_UNIT:GetUnitThreatLevels()
- Added methods in UNIT class
- UNIT:GetCallsign()
- Fixed bug in ZONE_GROUP
- Fixed bug in SCHEDULER
2016-07-19
- Updated presentation Moose Training/Presentations/DCS World - MOOSE - Detection - Part 1 - Explanation.pptx
- Fixed bug in AIBALANCER
- Added function BASE:IsTrace()
- Renamed functions GetPointVec2() to GetVec2() to prepare new naming convension...
- Still pending is the rename of GetPointVec3 to GetVec3()..
- Added DETECTION_AREAS class to manage detection in areas.
- Added DETECTION_BASE class
- Added DETECTION_MANAGER class
- Added DETECTION_DISPATCHER class to dispatch tasks to players.
- Added DETECTION_REPORTING class
- Added in EVENT class the RemoveEvent functions
- Removed FAC.lua file
- Added MENU classes to manager the menus.
- MENU_COALITION class
- MENU_COALITION_COMMAND class
- MENU_CLIENT class
- MENU_CLIENT_COMMAND class
- MENU-GROUP class
- MENU_GROUP_COMMAND class
- Added new TASK_BASE classes
- Added TASK_BAI
- Added TASK_CAS
- Added TASK_SEAD
- Added new PROCESS classes
- Added PROCESS_ASSIGN class
- Added PROCESS_DESTROY class
- Added PROCESS_ROUTE class
- Added PROCESS_SMOKE class
- Added POINT_VEC3 methods
- POINT_VEC3:GetVec3()
- POINT_VEC3:GetX()
- POINT_VEC3:GetY()
- POINT_VEC3:GetZ()
- POINT_VEC3:GetDirectionVec3( TargetPointVec3 )
- POINT_VEC3:GetNorthCorrectionRadians()
- POINT_VEC3:GetDirectionRadians( DirectionVec3 )
- POINT_VEC3:Get2DDistance( TargetPointVec3 )
- POINT_VEC3:Get3DDistance( TargetPointVec3 )
- POINT_VEC3:ToStringBR( AngleRadians, Distance )
- POINT_VEC3:ToStringLL( acc, DMS )
- POINT_VEC3:GetAltitudeText()
- POINT_VEC3:GetBRText( TargetPointVec3 )
- POINT_VEC3:SetMetric( Metric )
- POINT_VEC3:IsMetric()
- Added POINT_VEC2 methods
- POINT_VEC2:GetAltitudeText()
- Added POSITIONABLE method
- POSITIONABLE:GetRandomPointVec3( Radius )
- POSITIONABLE:GetVelocityKMH()
- Cleaned up Routines.lua file
- Fixed bug in handling CSV files in SCORING class
- Added lists to SET_ classes in Set.lua file
- Added STATEMACHINE classes
- Added UNIT methods
- UNIT:Destroy()
- UNIT:HasSensors( ... )
- UNIT:HasSEAD()
- UNIT:GetThreatLevel()
- UNIT:IsGround()
- UNIT:IsFriendly( FriendlyCoalition )
- UNIT:IsShip()
- Created Utils.lua file with many utility functions.
- Added method in ZONE_BASE
- ZONE_BASE:GetVec2()
- Added method in ZONE_UNIT
- ZONE_UNIT:GetPointVec3( Height )
- Reworked ZONE_UNIT so that it always will provide a position.
- Optimized the ray casting algorithm in ZONE_POLYGON_BASE:IsPointVec2InZone( PointVec2 )
2016-07-12
- Fixed bug in SPAWN, related to DEAD events.
- Added test mission Moose_Test_SPAWN_Limit_Scheduled
2016-07-08
- Fixed bug with velocity in AIRBASEPOLICE class
- Release in cooperation with dutch-baron the AIRBASEPOLIC_NAVADA class.
- Removed messages menu from CLIENT class
- Removed Moose_Test_DETECTION_Laser mission
2016-07-06
- Bugfixes in CONTROLLABLE and GROUP
2016-07-05
- Added country in DCScountry.lua
- Added DATABASE:GetGroupTemplate( GroupName )
- Added methods in GROUP class
- GROUP:Respawn( Template )
- GROUP:SetTemplateControlled( Template, Controlled )
- GROUP:SetTemplateCountry( Template, CountryID )
- GROUP:SetTemplateCoalition( Template, CoalitionID )
- Added ZONE_GROUP class
2016-07-04
- Fixed bug in SPAWN class restarting GROUPS after landing.
2016-07-03
- Added method in ZONE_UNIT
- ZONE_UNIT:GetRandomVec2()
2016-06-28
- Release of rework of MOOSE wrapper object model
- Added IDENTIFIABLE class
- Added POSITIONABLE class
- Added OBJECT class
- Added CONTROLLABLE class
2016-06-26
- Reworked scheduler implementations
2016-06-22
- Added AIBALANCER class
- Added PATROLZONE class
- Added POINT_VEC3 and POINT_VEC2 classes