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Events and Templates
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183
Moose Development/Moose/Utilities/Templates.lua
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183
Moose Development/Moose/Utilities/Templates.lua
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--- **Utils** Templates
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--
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-- DCS unit templates
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--
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-- @module Utilities.Templates
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-- @image MOOSE.JPG
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--- TEMPLATE class.
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-- @type TEMPLATE
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-- @field #string ClassName Name of the class.
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--- *Templates*
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--
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-- ===
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--
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-- 
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--
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-- Get DCS templates from thin air.
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--
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-- # Ground Units
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--
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-- Ground units.
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--
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-- # Naval Units
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--
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-- Ships are not implemented yet.
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--
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-- # Aircraft
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--
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-- ## Airplanes
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--
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-- Airplanes are not implemented yet.
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--
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-- ## Helicopters
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--
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-- Helicopters are not implemented yet.
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--
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-- @field #TEMPLATE
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TEMPLATE = {
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ClassName = "TEMPLATE",
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Ground = {},
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Naval = {},
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Airplane = {},
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Helicopter = {},
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}
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--- Pattern steps.
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-- @type TEMPLATE.Ground
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-- @param #string InfantryAK
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TEMPLATE.Ground={
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InfantryAK="Infantry AK",
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ParatrooperAKS74="Paratrooper AKS-74",
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ParatrooperRPG16="Paratrooper RPG-16",
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SoldierWWIIUS="soldier_wwii_us",
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InfantryM248="Infantry M249",
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SoldierM4="Soldier M4",
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}
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Start/Stop Profiler
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get template for ground units.
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-- @param #string TypeName Type name of the unit(s) in the groups. See `TEMPLATE.Ground`.
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-- @param #string GroupName Name of the spawned group. **Must be unique!**
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-- @param #number CountryID Country ID. Default `country.id.USA`. Coalition is automatically determined by the one the country belongs to.
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-- @param DCS#Vec3 Vec3 Position of the group.
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-- @param #number Nunits Number of units. Default 1.
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-- @param #number Radius Spawn radius for additonal units in meters. Default 50 m.
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-- @return #table Template Template table.
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function TEMPLATE.GetGround(TypeName, GroupName, CountryID, Vec3, Nunits, Radius)
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local template=UTILS.DeepCopy(TEMPLATE.GenericGround)
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template.name=GroupName or "Ground-1"
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-- These are additional entries required by the MOOSE _DATABASE:Spawn() function.
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template.CountryID=country.id.USA
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template.CoalitionID=coalition.getCountryCoalition(template.CountryID)
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template.CategoryID=Unit.Category.GROUND_UNIT
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template.units[1].type=TypeName or "Infantry AK"
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template.units[1].name=GroupName.."-1"
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if Vec3 then
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TEMPLATE.SetPositionFromVec3(template, Vec3)
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end
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return template
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end
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TEMPLATE.GenericGround=
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{
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["visible"] = false,
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["tasks"] = {}, -- end of ["tasks"]
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["uncontrollable"] = false,
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["task"] = "Ground Nothing",
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["route"] =
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{
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["spans"] = {}, -- end of ["spans"]
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["points"] =
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{
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[1] =
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{
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["alt"] = 0,
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["type"] = "Turning Point",
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["ETA"] = 0,
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["alt_type"] = "BARO",
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["formation_template"] = "",
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["y"] = 0,
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["x"] = 0,
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["ETA_locked"] = true,
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["speed"] = 0,
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["action"] = "Off Road",
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["task"] =
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{
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["id"] = "ComboTask",
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["params"] =
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{
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["tasks"] =
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{
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}, -- end of ["tasks"]
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}, -- end of ["params"]
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}, -- end of ["task"]
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["speed_locked"] = true,
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}, -- end of [1]
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}, -- end of ["points"]
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}, -- end of ["route"]
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["groupId"] = nil,
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["hidden"] = false,
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["units"] =
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{
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[1] =
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{
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["transportable"] =
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{
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["randomTransportable"] = false,
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}, -- end of ["transportable"]
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["skill"] = "Average",
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["type"] = "Infantry AK",
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["unitId"] = nil,
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["y"] = 0,
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["x"] = 0,
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["name"] = "Infantry AK-47 Rus",
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["heading"] = 0,
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["playerCanDrive"] = false,
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}, -- end of [1]
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}, -- end of ["units"]
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["y"] = 0,
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["x"] = 0,
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["name"] = "Infantry AK-47 Rus",
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["start_time"] = 0,
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}
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--- Set the position of the template.
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-- @param #table Template The template to be modified.
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-- @param DCS#Vec2 Vec2 2D Position vector with x and y components of the group.
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function TEMPLATE.SetPositionFromVec2(Template, Vec2)
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Template.x=Vec2.x
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Template.y=Vec2.y
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for _,unit in pairs(Template.units) do
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unit.x=Vec2.x
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unit.y=Vec2.y
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end
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Template.route.points[1].x=Vec2.x
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Template.route.points[1].y=Vec2.y
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Template.route.points[1].alt=0 --TODO: Use land height.
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end
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--- Set the position of the template.
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-- @param #table Template The template to be modified.
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-- @param DCS#Vec3 Vec3 Position vector of the group.
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function TEMPLATE.SetPositionFromVec3(Template, Vec3)
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local Vec2={x=Vec3.x, y=Vec3.z}
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TEMPLATE.SetPositionFromVec2(Template, Vec2)
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end
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