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Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE
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commit
2e6957984f
@ -1254,7 +1254,7 @@ CTLD.UnitTypeCapabilities = {
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--- CTLD class version.
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--- CTLD class version.
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-- @field #string version
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-- @field #string version
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CTLD.version="1.0.52"
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CTLD.version="1.0.53"
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--- Instantiate a new CTLD.
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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-- @param #CTLD self
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@ -3608,7 +3608,7 @@ function CTLD:_MoveGroupToZone(Group)
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local groupcoord = Group:GetCoordinate()
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local groupcoord = Group:GetCoordinate()
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-- Get closest zone of type
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-- Get closest zone of type
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local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
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local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
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if (distance <= self.movetroopsdistance) and zone then
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if (distance <= self.movetroopsdistance) and outcome == true and zone~= nil then
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-- yes, we can ;)
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-- yes, we can ;)
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local groupname = Group:GetName()
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local groupname = Group:GetName()
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local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
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local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
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@ -4465,10 +4465,9 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
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zonewidth = zoneradius
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zonewidth = zoneradius
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end
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end
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local distance = self:_GetDistance(zonecoord,unitcoord)
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local distance = self:_GetDistance(zonecoord,unitcoord)
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if zone:IsVec2InZone(unitVec2) and active then
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self:T("Distance Zone: "..distance)
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if (zone:IsVec2InZone(unitVec2) or Zonetype == CTLD.CargoZoneType.MOVE) and active == true and maxdist > distance then
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outcome = true
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outcome = true
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end
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if maxdist > distance then
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maxdist = distance
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maxdist = distance
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zoneret = zone
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zoneret = zone
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zonenameret = zonename
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zonenameret = zonename
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