diff --git a/Moose/MissileTrainer.lua b/Moose/MissileTrainer.lua index fe8c8e096..6fbe9a58e 100644 --- a/Moose/MissileTrainer.lua +++ b/Moose/MissileTrainer.lua @@ -1,16 +1,81 @@ --- Provides missile training functions. +-- +-- @{#MISSILETRAINER} class +-- ======================== +-- The @{#MISSILETRAINER} class uses the DCS world messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft, +-- the class will destroy the missile within a certain range, to avoid damage to your aircraft. +-- It suports the following functionality: +-- +-- * Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes. +-- * Provide alerts of missile launches, including detailed information of the units launching, including bearing, range … +-- * Provide alerts when a missile would have killed your aircraft. +-- * Provide alerts when the missile self destructs. +-- * Enable / Disable and Configure the Missile Trainer using the various menu options. +-- +-- When running a mission where MISSILETRAINER is used, the following radio menu structure ( 'Radio Menu' -> 'Other (F10)' -> 'MissileTrainer' ) options are available for the players: +-- +-- * **Messages**: Menu to configure all messages. +-- * **Messages On**: Show all messages. +-- * **Messages Off**: Disable all messages. +-- * **Tracking**: Menu to configure missile tracking messages. +-- * **To All**: Shows missile tracking messages to all players. +-- * **To Target**: Shows missile tracking messages only to the player where the missile is targetted at. +-- * **Tracking On**: Show missile tracking messages. +-- * **Tracking Off**: Disable missile tracking messages. +-- * **Alerts**: Menu to configure alert messages. +-- * **To All**: Shows alert messages to all players. +-- * **To Target**: Shows alter messages only to the player where the missile is (was) targetted at. +-- * **Hits On**: Show missile hit alert messages. +-- * **Hits Off**: Disable missile hit altert messages. +-- * **Launches On**: Show missile launch messages. +-- * **Launches Off**: Disable missile launch messages. +-- * **Details**: Menu to configure message details. +-- * **Range On**: Shows range information when a missile is fired to a target. +-- * **Range Off**: Disable range information when a missile is fired to a target. +-- * **Bearing On**: Shows bearing information when a missile is fired to a target. +-- * **Bearing Off**: Disable bearing information when a missile is fired to a target. +-- * **Distance**: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. +-- This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured. +-- * **50 meter**: Destroys the missile when the distance to the aircraft is below or equal to 50 meter. +-- * **100 meter**: Destroys the missile when the distance to the aircraft is below or equal to 100 meter. +-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter. +-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter. +-- +-- +-- MISSILETRAINER construction methods: +-- ==================================== +-- Create a new MISSILETRAINER object with the @{#MISSILETRAINER.New} method: +-- +-- * @{#MISSILETRAINER.New}: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed. +-- +-- MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those. +-- +-- MISSILETRAINER initialization methods: +-- ====================================== +-- A MISSILETRAINER object will behave differently based on the usage of initialization methods: +-- +-- * @{#MISSILETRAINER.InitMessagesOnOff}: Sets by default the display of any message to be ON or OFF. +-- * @{#MISSILETRAINER.InitTrackingToAll}: Sets by default the missile tracking report for all players or only for those missiles targetted to you. +-- * @{#MISSILETRAINER.InitTrackingOnOff}: Sets by default the display of missile tracking report to be ON or OFF. +-- * @{#MISSILETRAINER.InitAlertsToAll}: Sets by default the display of alerts to be shown to all players or only to you. +-- * @{#MISSILETRAINER.InitAlertsHitsOnOff}: Sets by default the display of hit alerts ON or OFF. +-- * @{#MISSILETRAINER.InitAlertsLaunchesOnOff}: Sets by default the display of launch alerts ON or OFF. +-- * @{#MISSILETRAINER.InitRangeOnOff}: Sets by default the display of range information of missiles ON of OFF. +-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF. +-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu. +-- +-- -- @module MissileTrainer -- @author FlightControl Include.File( "Client" ) Include.File( "Scheduler" ) -Include.File( "Menu" ) --- The MISSILETRAINER class -- @type MISSILETRAINER -- @extends Base#BASE MISSILETRAINER = { - ClassName = "MISSILETRAINER", + ClassName = "MISSILETRAINER", } --- Creates the main object which is handling missile tracking. @@ -19,68 +84,534 @@ MISSILETRAINER = { -- @param #number Distance The distance in meters when a tracked missile needs to be destroyed when close to a player. -- @return #MISSILETRAINER function MISSILETRAINER:New( Distance ) - local self = BASE:Inherit( self, BASE:New() ) - self:F( Distance ) - - self.Schedulers = {} - self.SchedulerID = 0 - - self.Distance = Distance + local self = BASE:Inherit( self, BASE:New() ) + self:F( Distance ) + + self.Schedulers = {} + self.SchedulerID = 0 + + self.MessageInterval = 2 + self.MessageLastTime = timer.getTime() + + self.Distance = Distance / 1000 + + _EVENTDISPATCHER:OnShot( self._EventShot, self ) + + self.DB = DATABASE:New():FilterStart() + self.DBClients = self.DB.Clients + self.DBUnits = self.DB.Units + + for ClientID, Client in pairs( self.DBClients ) do + + local function _Alive( Client ) + + Client:Message( "Hello trainee, welcome to the Missile Trainer.\nGood luck!", 15, "HELLO WORLD", "Trainer" ) + + + + if self.MenusOnOff == true then + Client:Message( "Use the 'Radio Menu' -> 'Other (F10)' -> 'Missile Trainer' menu options to change the Missile Trainer settings (for all players).", 15, "MENU", "Trainer" ) + + Client.MainMenu = MENU_CLIENT:New( Client, "Missile Trainer", nil ) -- Menu#MENU_CLIENT + + Client.MenuMessages = MENU_CLIENT:New( Client, "Messages", Client.MainMenu ) + Client.MenuOn = MENU_CLIENT_COMMAND:New( Client, "Messages On", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = true } ) + Client.MenuOff = MENU_CLIENT_COMMAND:New( Client, "Messages Off", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = false } ) + + Client.MenuTracking = MENU_CLIENT:New( Client, "Tracking", Client.MainMenu ) + Client.MenuTrackingToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = true } ) + Client.MenuTrackingToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = false } ) + Client.MenuTrackOn = MENU_CLIENT_COMMAND:New( Client, "Tracking On", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = true } ) + Client.MenuTrackOff = MENU_CLIENT_COMMAND:New( Client, "Tracking Off", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = false } ) + + Client.MenuAlerts = MENU_CLIENT:New( Client, "Alerts", Client.MainMenu ) + Client.MenuAlertsToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = true } ) + Client.MenuAlertsToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = false } ) + Client.MenuHitsOn = MENU_CLIENT_COMMAND:New( Client, "Hits On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHitsOnOff = true } ) + Client.MenuHitsOff = MENU_CLIENT_COMMAND:New( Client, "Hits Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHitsOnOff = false } ) + Client.MenuLaunchesOn = MENU_CLIENT_COMMAND:New( Client, "Launches On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunchesOnOff = true } ) + Client.MenuLaunchesOff = MENU_CLIENT_COMMAND:New( Client, "Launches Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunchesOnOff = false } ) + + Client.MenuDetails = MENU_CLIENT:New( Client, "Details", Client.MainMenu ) + Client.MenuDetailsDistanceOn = MENU_CLIENT_COMMAND:New( Client, "Range On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRangeOnOff = true } ) + Client.MenuDetailsDistanceOff = MENU_CLIENT_COMMAND:New( Client, "Range Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRangeOnOff = false } ) + Client.MenuDetailsBearingOn = MENU_CLIENT_COMMAND:New( Client, "Bearing On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearingOnOff = true } ) + Client.MenuDetailsBearingOff = MENU_CLIENT_COMMAND:New( Client, "Bearing Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearingOnOff = false } ) + + Client.MenuDistance = MENU_CLIENT:New( Client, "Set distance to plane", Client.MainMenu ) + Client.MenuDistance50 = MENU_CLIENT_COMMAND:New( Client, "50 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 50 / 1000 } ) + Client.MenuDistance100 = MENU_CLIENT_COMMAND:New( Client, "100 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 100 / 1000 } ) + Client.MenuDistance150 = MENU_CLIENT_COMMAND:New( Client, "150 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 150 / 1000 } ) + Client.MenuDistance200 = MENU_CLIENT_COMMAND:New( Client, "200 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 200 / 1000 } ) + else + if Client.MainMenu then + Client.MainMenu:Remove() + end + end + + + local ClientID = Client:GetID() + self:T( ClientID ) + if not self.TrackingMissiles[ClientID] then + self.TrackingMissiles[ClientID] = {} + end + self.TrackingMissiles[ClientID].Client = Client + if not self.TrackingMissiles[ClientID].MissileData then + self.TrackingMissiles[ClientID].MissileData = {} + end + end + + Client:Alive( _Alive ) + + end + +-- self.DB:ForEachClient( +-- --- @param Client#CLIENT Client +-- function( Client ) +-- +-- ... actions ... +-- +-- end +-- ) + + self.MessagesOnOff = true + + self.TrackingToAll = false + self.TrackingOnOff = true + + self.AlertsToAll = true + self.AlertsHitsOnOff = true + self.AlertsLaunchesOnOff = true + + self.DetailsRangeOnOff = true + self.DetailsBearingOnOff = true + + self.MenusOnOff = true + + self.TrackingMissiles = {} + + self.TrackingScheduler = SCHEDULER:New( self, self._TrackMissiles, {}, 0.5, 0.05, 0 ) + + return self +end + +-- Initialization methods. + + +--- Sets by default the display of any message to be ON or OFF. +-- @param #MISSILETRAINER self +-- @param #boolean MessagesOnOff true or false +-- @return #MISSILETRAINER self +function MISSILETRAINER:InitMessagesOnOff( MessagesOnOff ) + self:F( MessagesOnOff ) + + self.MessagesOnOff = MessagesOnOff + if self.MessagesOnOff == true then + MESSAGE:New( "Messages ON", "Menu", 15, "ID" ):ToAll() + else + MESSAGE:New( "Messages OFF", "Menu", 15, "ID" ):ToAll() + end + + return self +end + +--- Sets by default the missile tracking report for all players or only for those missiles targetted to you. +-- @param #MISSILETRAINER self +-- @param #boolean TrackingToAll true or false +-- @return #MISSILETRAINER self +function MISSILETRAINER:InitTrackingToAll( TrackingToAll ) + self:F( TrackingToAll ) + + self.TrackingToAll = TrackingToAll + if self.TrackingToAll == true then + MESSAGE:New( "Missile tracking to all players ON", "Menu", 15, "ID" ):ToAll() + else + MESSAGE:New( "Missile tracking to all players OFF", "Menu", 15, "ID" ):ToAll() + end + + return self +end + +--- Sets by default the display of missile tracking report to be ON or OFF. +-- @param #MISSILETRAINER self +-- @param #boolean TrackingOnOff true or false +-- @return #MISSILETRAINER self +function MISSILETRAINER:InitTrackingOnOff( TrackingOnOff ) + self:F( TrackingOnOff ) + + self.TrackingOnOff = TrackingOnOff + if self.TrackingOnOff == true then + MESSAGE:New( "Missile tracking ON", "Menu", 15, "ID" ):ToAll() + else + MESSAGE:New( "Missile tracking OFF", "Menu", 15, "ID" ):ToAll() + end + + return self +end + +--- Sets by default the display of alerts to be shown to all players or only to you. +-- @param #MISSILETRAINER self +-- @param #boolean AlertsToAll true or false +-- @return #MISSILETRAINER self +function MISSILETRAINER:InitAlertsToAll( AlertsToAll ) + self:F( AlertsToAll ) + + self.AlertsToAll = AlertsToAll + if self.AlertsToAll == true then + MESSAGE:New( "Alerts to all players ON", "Menu", 15, "ID" ):ToAll() + else + MESSAGE:New( "Alerts to all players OFF", "Menu", 15, "ID" ):ToAll() + end + + return self +end + +--- Sets by default the display of hit alerts ON or OFF. +-- @param #MISSILETRAINER self +-- @param #boolean AlertsHitsOnOff true or false +-- @return #MISSILETRAINER self +function MISSILETRAINER:InitAlertsHitsOnOff( AlertsHitsOnOff ) + self:F( AlertsHitsOnOff ) + + self.AlertsHitsOnOff = AlertsHitsOnOff + if self.AlertsHitsOnOff == true then + MESSAGE:New( "Alerts Hits ON", "Menu", 15, "ID" ):ToAll() + else + MESSAGE:New( "Alerts Hits OFF", "Menu", 15, "ID" ):ToAll() + end + + return self +end + +--- Sets by default the display of launch alerts ON or OFF. +-- @param #MISSILETRAINER self +-- @param #boolean AlertsLaunchesOnOff true or false +-- @return #MISSILETRAINER self +function MISSILETRAINER:InitAlertsLaunchesOnOff( AlertsLaunchesOnOff ) + self:F( AlertsLaunchesOnOff ) + + self.AlertsLaunchesOnOff = AlertsLaunchesOnOff + if self.AlertsLaunchesOnOff == true then + MESSAGE:New( "Alerts Launches ON", "Menu", 15, "ID" ):ToAll() + else + MESSAGE:New( "Alerts Launches OFF", "Menu", 15, "ID" ):ToAll() + end + + return self +end + +--- Sets by default the display of range information of missiles ON of OFF. +-- @param #MISSILETRAINER self +-- @param #boolean DetailsRangeOnOff true or false +-- @return #MISSILETRAINER self +function MISSILETRAINER:InitRangeOnOff( DetailsRangeOnOff ) + self:F( DetailsRangeOnOff ) + + self.DetailsRangeOnOff = DetailsRangeOnOff + if self.DetailsRangeOnOff == true then + MESSAGE:New( "Range display ON", "Menu", 15, "ID" ):ToAll() + else + MESSAGE:New( "Range display OFF", "Menu", 15, "ID" ):ToAll() + end + + return self +end + +--- Sets by default the display of bearing information of missiles ON of OFF. +-- @param #MISSILETRAINER self +-- @param #boolean DetailsBearingOnOff true or false +-- @return #MISSILETRAINER self +function MISSILETRAINER:InitBearingOnOff( DetailsBearingOnOff ) + self:F( DetailsBearingOnOff ) + + self.DetailsBearingOnOff = DetailsBearingOnOff + if self.DetailsBearingOnOff == true then + MESSAGE:New( "Bearing display OFF", "Menu", 15, "ID" ):ToAll() + else + MESSAGE:New( "Bearing display OFF", "Menu", 15, "ID" ):ToAll() + end + + return self +end + +--- Enables / Disables the menus. +-- @param #MISSILETRAINER self +-- @param #boolean MenusOnOff true or false +-- @return #MISSILETRAINER self +function MISSILETRAINER:InitMenusOnOff( MenusOnOff ) + self:F( MenusOnOff ) + + self.MenusOnOff = MenusOnOff + if self.MenusOnOff == true then + MESSAGE:New( "Menus are ENABLED (only when a player rejoins a slot)", "Menu", 15, "ID" ):ToAll() + else + MESSAGE:New( "Menus are DISABLED", "Menu", 15, "ID" ):ToAll() + end + + return self +end + + +-- Menu functions + +function MISSILETRAINER._MenuMessages( MenuParameters ) + + local self = MenuParameters.MenuSelf + + if MenuParameters.MessagesOnOff ~= nil then + self:InitMessagesOnOff( MenuParameters.MessagesOnOff ) + end + + if MenuParameters.TrackingToAll ~= nil then + self:InitTrackingToAll( MenuParameters.TrackingToAll ) + end + + if MenuParameters.TrackingOnOff ~= nil then + self:InitTrackingOnOff( MenuParameters.TrackingOnOff ) + end + + if MenuParameters.AlertsToAll ~= nil then + self:InitAlertsToAll( MenuParameters.AlertsToAll ) + end + + if MenuParameters.AlertsHitsOnOff ~= nil then + self:InitAlertsHitsOnOff( MenuParameters.AlertsHitsOnOff ) + end + + if MenuParameters.AlertsLaunchesOnOff ~= nil then + self:InitAlertsLaunchesOnOff( MenuParameters.AlertsLaunchesOnOff ) + end + + if MenuParameters.DetailsRangeOnOff ~= nil then + self:InitRangeOnOff( MenuParameters.DetailsRangeOnOff ) + end + + if MenuParameters.DetailsBearingOnOff ~= nil then + self:InitBearingOnOff( MenuParameters.DetailsBearingOnOff ) + end + + if MenuParameters.Distance ~= nil then + self.Distance = MenuParameters.Distance + MESSAGE:New( "Hit detection distance set to " .. self.Distance .. " meters", "Menu", 15, "ID" ):ToAll() + end - _EVENTDISPATCHER:OnShot( self._EventShot, self ) - - self.Database = DATABASE:New():FilterStart() - - -- Set the menus for the missile trainer - - return self end --- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME. --- @see MISSILETRAINER +-- @param #MISSILETRAINER self +-- @param Event#EVENTDATA Event function MISSILETRAINER:_EventShot( Event ) - self:F( { Event } ) + self:F( { Event } ) - local TrainerSourceDCSUnit = Event.IniDCSUnit - local TrainerSourceDCSUnitName = Event.IniDCSUnitName - local TrainerWeapon = Event.Weapon -- Identify the weapon fired - local TrainerWeaponName = Event.WeaponName -- return weapon type + local TrainerSourceDCSUnit = Event.IniDCSUnit + local TrainerSourceDCSUnitName = Event.IniDCSUnitName + local TrainerWeapon = Event.Weapon -- Identify the weapon fired + local TrainerWeaponName = Event.WeaponName -- return weapon type - self:T( "Missile Launched = " .. TrainerWeaponName ) + self:T( "Missile Launched = " .. TrainerWeaponName ) - local TrainerTargetDCSUnit = TrainerWeapon:getTarget() -- Identify target - local TrainerTargetDCSUnitName = Unit.getName( TrainerTargetDCSUnit ) - local TrainerTargetDCSGroup = TrainerTargetDCSUnit:getGroup() - local TrainerTargetDCSGroupName = TrainerTargetDCSGroup:getName() - local TrainerTargetSkill = _DATABASE.Units[TrainerTargetDCSUnitName].Template.skill + local TrainerTargetDCSUnit = TrainerWeapon:getTarget() -- Identify target + local TrainerTargetDCSUnitName = Unit.getName( TrainerTargetDCSUnit ) + local TrainerTargetSkill = _DATABASE.Templates.Units[TrainerTargetDCSUnitName].Template.skill - self:T( TrainerTargetSkill ) - - if TrainerTargetSkill == "Client" or TrainerTargetSkill == "Player" then - self.Schedulers[#self.Schedulers+1] = SCHEDULER:New( self, self._FollowMissile, { TrainerSourceDCSUnit, TrainerWeapon, TrainerTargetDCSUnit }, 0.5, 0.05, 0 ) - end + self:T(TrainerTargetDCSUnitName ) + + local Client = self.DBClients[TrainerTargetDCSUnitName] + if Client then + + local TrainerSourceUnit = UNIT:New(TrainerSourceDCSUnit) + local TrainerTargetUnit = UNIT:New(TrainerTargetDCSUnit) + + if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then + + local Message = MESSAGE:New( + string.format( "%s launched a %s", + TrainerSourceUnit:GetTypeName(), + TrainerWeaponName + ) .. self:_AddRange( Client, TrainerWeapon ) .. self:_AddBearing( Client, TrainerWeapon ),"Launch Alert", 5, "ID" ) + + if self.AlertsToAll then + Message:ToAll() + else + Message:ToClient( Client ) + end + end + + local ClientID = Client:GetID() + local MissileData = {} + MissileData.TrainerSourceUnit = TrainerSourceUnit + MissileData.TrainerWeapon = TrainerWeapon + MissileData.TrainerTargetUnit = TrainerTargetUnit + MissileData.TrainerWeaponTypeName = TrainerWeapon:getTypeName() + MissileData.TrainerWeaponLaunched = true + table.insert( self.TrackingMissiles[ClientID].MissileData, MissileData ) + --self:T( self.TrackingMissiles ) + end end -function MISSILETRAINER:_FollowMissile( TrainerSourceDCSUnit, TrainerWeapon, TrainerTargetDCSUnit ) - self:F( { TrainerSourceDCSUnit, TrainerWeapon, TrainerTargetDCSUnit } ) - - local TrainerSourceUnit = UNIT:New( TrainerSourceDCSUnit ) - local TrainerTargetUnit = UNIT:New( TrainerTargetDCSUnit ) +function MISSILETRAINER:_AddRange( Client, TrainerWeapon ) - local PositionMissile = TrainerWeapon:getPoint() - local PositionTarget = TrainerTargetUnit:GetPositionVec3() - - local Distance = ( ( PositionMissile.x - PositionTarget.x )^2 + - ( PositionMissile.y - PositionTarget.y )^2 + - ( PositionMissile.z - PositionTarget.z )^2 - ) ^ 0.5 + local RangeText = "" + + if self.DetailsRangeOnOff then + + local PositionMissile = TrainerWeapon:getPoint() + local PositionTarget = Client:GetPositionVec3() + + local Range = ( ( PositionMissile.x - PositionTarget.x )^2 + + ( PositionMissile.y - PositionTarget.y )^2 + + ( PositionMissile.z - PositionTarget.z )^2 + ) ^ 0.5 / 1000 + + RangeText = string.format( ", at %4.2fkm", Range ) + end + + return RangeText +end + +function MISSILETRAINER:_AddBearing( Client, TrainerWeapon ) + + local BearingText = "" + + if self.DetailsBearingOnOff then + + local PositionMissile = TrainerWeapon:getPoint() + local PositionTarget = Client:GetPositionVec3() + + self:T2( { PositionTarget, PositionMissile }) + + local DirectionVector = { x = PositionMissile.x - PositionTarget.x, y = PositionMissile.y - PositionTarget.y, z = PositionMissile.z - PositionTarget.z } + local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x ) + --DirectionRadians = DirectionRadians + routines.getNorthCorrection( PositionTarget ) + if DirectionRadians < 0 then + DirectionRadians = DirectionRadians + 2 * math.pi + end + local DirectionDegrees = DirectionRadians * 180 / math.pi + + BearingText = string.format( ", %d degrees", DirectionDegrees ) + end + + return BearingText +end + + +--- +-- @param #MISSILETRAINER self +function MISSILETRAINER:_TrackMissiles() + self:F2() + + + local ShowMessages = false + if self.MessagesOnOff and self.MessageLastTime + 3 <= timer.getTime() then + self.MessageLastTime = timer.getTime() + ShowMessages = true + end + + for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do + + local Client = ClientData.Client + self:T2( { Client:GetName() } ) + + + ClientData.MessageToClient = "" + ClientData.MessageToAll = "" + + for TrackingDataID, TrackingData in pairs( self.TrackingMissiles ) do + + for MissileDataID, MissileData in pairs( TrackingData.MissileData ) do + self:T3( MissileDataID ) + + local TrainerSourceUnit = MissileData.TrainerSourceUnit + local TrainerWeapon = MissileData.TrainerWeapon + local TrainerTargetUnit = MissileData.TrainerTargetUnit + local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName + local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched + + if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then + local PositionMissile = TrainerWeapon:getPosition().p + local PositionTarget = Client:GetPositionVec3() + + local Distance = ( ( PositionMissile.x - PositionTarget.x )^2 + + ( PositionMissile.y - PositionTarget.y )^2 + + ( PositionMissile.z - PositionTarget.z )^2 + ) ^ 0.5 / 1000 + + if Distance <= self.Distance then + -- Hit alert + TrainerWeapon:destroy() + if self.MessagesOnOff == true and self.AlertsHitsOnOff == true then + + self:T( "killed" ) + + local Message = MESSAGE:New( + string.format( "%s launched by %s killed %s", + TrainerWeapon:getTypeName(), + TrainerSourceUnit:GetTypeName(), + TrainerTargetUnit:GetPlayerName() + ),"Hit Alert", 15, "ID" ) + + if self.AlertsToAll == true then + Message:ToAll() + else + Message:ToClient( Client ) + end + + MissileData = nil + table.remove( TrackingData.MissileData, MissileDataID ) + self:T(TrackingData.MissileData) + end + else + if ShowMessages == true then + local TrackingTo + TrackingTo = string.format( " -> %s", + TrainerWeaponTypeName + ) + + if ClientDataID == TrackingDataID then + if ClientData.MessageToClient == "" then + ClientData.MessageToClient = "Missiles to You:\n" + end + ClientData.MessageToClient = ClientData.MessageToClient .. TrackingTo .. self:_AddRange( ClientData.Client, TrainerWeapon ) .. self:_AddBearing( ClientData.Client, TrainerWeapon ) .. "\n" + else + if self.TrackingToAll == true then + if ClientData.MessageToAll == "" then + ClientData.MessageToAll = "Missiles to other Players:\n" + end + ClientData.MessageToAll = ClientData.MessageToAll .. TrackingTo .. self:_AddRange( ClientData.Client, TrainerWeapon ) .. self:_AddBearing( ClientData.Client, TrainerWeapon ) .. " ( " .. TrainerTargetUnit:GetPlayerName() .. " )\n" + end + end + end + end + else + if not ( TrainerWeapon and TrainerWeapon:isExist() ) then + if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then + -- Weapon does not exist anymore. Delete from Table + local Message = MESSAGE:New( + string.format( "%s launched by %s self destructed!", + TrainerWeaponTypeName, + TrainerSourceUnit:GetTypeName() + ),"Tracking", 5, "ID" ) + + if self.AlertsToAll == true then + Message:ToAll() + else + Message:ToClient( Client ) + end + end + MissileData = nil + table.remove( TrackingData.MissileData, MissileDataID ) + self:T(TrackingData.MissileData) + end + end + end + end + + if self.MessagesOnOff == true and self.TrackingOnOff == true and ShowMessages == true then + if ClientData.MessageToClient ~= "" or ClientData.MessageToAll ~= "" then + local Message = MESSAGE:New( ClientData.MessageToClient .. ClientData.MessageToAll, "Tracking", 1, "ID" ):ToClient( Client ) + end + end - MESSAGE:New( "Distance Missle = " .. Distance, nil, 0.2, "/Missile" ):ToAll() - - if Distance <= self.Distance then - TrainerWeapon:destroy() - MESSAGE:New( "Missle Destroyed", nil, 5, "/Missile" ):ToAll() - return false end return true