mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Jippie! Finally got the Sub Statemachine declaration understandable for end-users.
Reworked the hierarchical state machine processing in terms of sub processing. Now, the declaration and usage of subs is completely understandable and easy to implement. I am excited to see how end-users will see the possibilities.
This commit is contained in:
parent
07f6760039
commit
2f4eb39156
@ -116,9 +116,18 @@ function BASE:New()
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self.__index = self
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_ClassID = _ClassID + 1
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self.ClassID = _ClassID
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return self
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end
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function BASE:_Destructor()
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--self:E("_Destructor")
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self:EventRemoveAll()
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end
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--- This is the worker method to inherit from a parent class.
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-- @param #BASE self
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-- @param Child is the Child class that inherits.
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@ -131,6 +140,22 @@ function BASE:Inherit( Child, Parent )
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if Child ~= nil then
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setmetatable( Child, Parent )
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Child.__index = Child
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local proxy = newproxy(true)
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local proxyMeta = getmetatable(proxy)
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proxyMeta.__gc = function ()
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-- env.info("In __gc for " .. Child:GetClassNameAndID() )
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if Child._Destructor then
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Child:_Destructor()
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end
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end
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-- keep the userdata from newproxy reachable until the object
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-- table is about to be garbage-collected - then the __gc hook
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-- will be invoked and the destructor called
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rawset(Child, '__proxy', proxy)
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end
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--self:T( 'Inherited from ' .. Parent.ClassName )
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return Child
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@ -85,9 +85,16 @@ end
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-- @return #EVENT.Events
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function EVENT:Init( EventID, EventClass )
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self:F3( { _EVENTCODES[EventID], EventClass } )
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if not self.Events[EventID] then
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self.Events[EventID] = {}
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-- Create a WEAK table to ensure that the garbage collector is cleaning the event links when the object usage is cleaned.
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local Meta = {}
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setmetatable( self.Events[EventID], Meta )
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Meta.__mode = "k"
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end
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if not self.Events[EventID][EventClass] then
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self.Events[EventID][EventClass] = {}
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end
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@ -18,7 +18,7 @@
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--- STATEMACHINE class
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-- @type STATEMACHINE
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-- @extends Base#BASE
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-- @extends Core.Base#BASE
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STATEMACHINE = {
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ClassName = "STATEMACHINE",
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}
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@ -34,7 +34,7 @@ function STATEMACHINE:New( options )
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--local self = routines.utils.deepCopy( self ) -- Create a new self instance
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assert(options.events)
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--assert(options.events)
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--local MT = {}
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--setmetatable( self, MT )
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@ -46,31 +46,70 @@ function STATEMACHINE:New( options )
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self.subs = {}
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self.endstates = {}
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for _, event in ipairs(options.events or {}) do
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local name = event.name
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local __name = "__" .. event.name
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self[name] = self[name] or self:_create_transition(name)
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self[__name] = self[__name] or self:_delayed_transition(name)
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self:T( "Added methods: " .. name .. ", " .. __name )
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self.events[name] = self.events[name] or { map = {} }
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self:_add_to_map(self.events[name].map, event)
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for _, event in pairs(options.events or {}) do
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self:E({ "events", event })
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self:_eventmap( self.events, event )
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end
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for name, callback in pairs(options.callbacks or {}) do
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self:E("callbacks")
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self[name] = callback
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end
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for name, sub in pairs( options.subs or {} ) do
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self:E("sub")
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self:_submap( self.subs, sub, name )
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end
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for name, endstate in pairs( options.endstates or {} ) do
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self:E("endstate")
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self.endstates[endstate] = endstate
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end
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return self
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end
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function STATEMACHINE:SetInitialState( State )
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self.current = State
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end
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function STATEMACHINE:AddAction( From, Event, To )
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local event = {}
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event.from = From
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event.name = Event
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event.to = To
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self:E( event )
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self:_eventmap( self.events, event )
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end
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--- Set the default @{Process} template with key ProcessName providing the ProcessClass and the process object when it is assigned to a @{Controllable} by the task.
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-- @return Process#PROCESS
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function STATEMACHINE:AddProcess( From, Event, Process, ReturnEvents )
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local sub = {}
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sub.FromParent = From
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sub.EventParent = Event
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sub.fsm = Process
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sub.event = "Start"
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sub.ReturnEvents = ReturnEvents
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self:_submap( self.subs, sub, nil )
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self:AddAction( From, Event, "*" )
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return Process
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end
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function STATEMACHINE:GetSubs()
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return self.options.subs
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end
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function STATEMACHINE:LoadCallBacks( CallBackTable )
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for name, callback in pairs( CallBackTable or {} ) do
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@ -79,17 +118,29 @@ function STATEMACHINE:LoadCallBacks( CallBackTable )
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end
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function STATEMACHINE:_eventmap( events, event )
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local name = event.name
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local __name = "__" .. event.name
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self[name] = self[name] or self:_create_transition(name)
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self[__name] = self[__name] or self:_delayed_transition(name)
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self:T( "Added methods: " .. name .. ", " .. __name )
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events[name] = self.events[name] or { map = {} }
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self:_add_to_map( events[name].map, event )
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end
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function STATEMACHINE:_submap( subs, sub, name )
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self:E( { sub = sub, name = name } )
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subs[sub.onstateparent] = subs[sub.onstateparent] or {}
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subs[sub.onstateparent][sub.oneventparent] = subs[sub.onstateparent][sub.oneventparent] or {}
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local Index = #subs[sub.onstateparent][sub.oneventparent] + 1
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subs[sub.onstateparent][sub.oneventparent][Index] = {}
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subs[sub.onstateparent][sub.oneventparent][Index].fsm = sub.fsm
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subs[sub.onstateparent][sub.oneventparent][Index].event = sub.event
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subs[sub.onstateparent][sub.oneventparent][Index].returnevents = sub.returnevents -- these events need to be given to find the correct continue event ... if none given, the processing will stop.
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subs[sub.onstateparent][sub.oneventparent][Index].name = name
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subs[sub.onstateparent][sub.oneventparent][Index].fsmparent = self
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subs[sub.FromParent] = subs[sub.FromParent] or {}
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subs[sub.FromParent][sub.EventParent] = subs[sub.FromParent][sub.EventParent] or {}
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local Index = #subs[sub.FromParent][sub.EventParent] + 1
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subs[sub.FromParent][sub.EventParent][Index] = {}
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subs[sub.FromParent][sub.EventParent][Index].fsm = sub.fsm
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subs[sub.FromParent][sub.EventParent][Index].event = sub.event
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subs[sub.FromParent][sub.EventParent][Index].ReturnEvents = sub.ReturnEvents or {} -- these events need to be given to find the correct continue event ... if none given, the processing will stop.
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subs[sub.FromParent][sub.EventParent][Index].name = name
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subs[sub.FromParent][sub.EventParent][Index].fsmparent = self
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end
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@ -121,11 +172,15 @@ function STATEMACHINE._handler( self, EventName, ... )
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local execute = true
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local subtable = self:_gosub( to, EventName )
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local subtable = self:_gosub( from, EventName )
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for _, sub in pairs( subtable ) do
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--if sub.nextevent then
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-- self:F2( "nextevent = " .. sub.nextevent )
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-- self[sub.nextevent]( self )
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--end
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self:F2( "calling sub: " .. sub.event )
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sub.fsm.fsmparent = self
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sub.fsm.returnevents = sub.returnevents
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sub.fsm.ReturnEvents = sub.ReturnEvents
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sub.fsm[sub.event]( sub.fsm )
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execute = true
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end
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@ -176,32 +231,30 @@ function STATEMACHINE:_create_transition( EventName )
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return function( self, ... ) return self._handler( self, EventName , ... ) end
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end
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function STATEMACHINE:_gosub( parentstate, parentevent )
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function STATEMACHINE:_gosub( ParentFrom, ParentEvent )
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local fsmtable = {}
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if self.subs[parentstate] and self.subs[parentstate][parentevent] then
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return self.subs[parentstate][parentevent]
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self:E( { ParentFrom, ParentEvent, self.subs[ParentFrom] } )
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if self.subs[ParentFrom] and self.subs[ParentFrom][ParentEvent] then
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return self.subs[ParentFrom][ParentEvent]
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else
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return {}
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end
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end
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function STATEMACHINE:_isendstate( state )
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local fsmparent = self.fsmparent
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if fsmparent and self.endstates[state] then
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self:E( { state = state, endstates = self.endstates, endstate = self.endstates[state] } )
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local returnevent = nil
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local fromstate = fsmparent.current
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self:E( fromstate )
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self:E( self.returnevents )
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for _, eventname in pairs( self.returnevents ) do
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local event = fsmparent.events[eventname]
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self:E( event )
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local to = event and event.map[fromstate] or event.map['*']
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if to and to == state then
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return fsmparent, eventname
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else
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self:E( { "could not find parent event name for state", fromstate, to } )
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end
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function STATEMACHINE:_isendstate( Current )
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local FSMParent = self.fsmparent
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if FSMParent and self.endstates[Current] then
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self:E( { state = Current, endstates = self.endstates, endstate = self.endstates[Current] } )
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FSMParent.current = Current
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local ParentFrom = FSMParent.current
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self:E( ParentFrom )
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self:E( self.ReturnEvents )
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local Event = self.ReturnEvents[Current]
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self:E( { ParentFrom, Event, self.ReturnEvents } )
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if Event then
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return FSMParent, Event
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else
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self:E( { "Could not find parent event name for state ", ParentFrom } )
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end
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end
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@ -209,6 +262,7 @@ function STATEMACHINE:_isendstate( state )
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end
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function STATEMACHINE:_add_to_map(map, event)
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self:E( { map, event } )
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if type(event.from) == 'string' then
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map[event.from] = event.to
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else
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@ -216,6 +270,7 @@ function STATEMACHINE:_add_to_map(map, event)
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map[from] = event.to
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end
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end
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self:E( { map, event } )
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end
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function STATEMACHINE:is(state)
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@ -224,6 +279,7 @@ end
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function STATEMACHINE:can(e)
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local event = self.events[e]
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self:E( { self.current, event } )
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local to = event and event.map[self.current] or event.map['*']
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return to ~= nil, to
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end
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@ -290,7 +346,7 @@ end
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--- STATEMACHINE_CONTROLLABLE class
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-- @type STATEMACHINE_CONTROLLABLE
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-- @field Controllable#CONTROLLABLE Controllable
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-- @extends StateMachine#STATEMACHINE
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-- @extends Core.StateMachine#STATEMACHINE
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STATEMACHINE_CONTROLLABLE = {
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ClassName = "STATEMACHINE_CONTROLLABLE",
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}
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@ -6,7 +6,7 @@
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-- @field Group#GROUP ProcessGroup
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-- @field Menu#MENU_GROUP MissionMenu
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-- @field #string ProcessName
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-- @extends StateMachine#STATEMACHINE_CONTROLLABLE
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-- @extends Core.StateMachine#STATEMACHINE_CONTROLLABLE
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PROCESS = {
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ClassName = "PROCESS",
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NextEvent = nil,
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@ -29,6 +29,7 @@ function PROCESS:New( FSMT, ProcessName, ProcessUnit )
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--self.MissionMenu = Task.Mission:GetMissionMenu( self.ProcessGroup )
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self.ProcessName = ProcessName
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return self
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end
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@ -67,15 +68,6 @@ function PROCESS:GetMission()
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return self.ProcessTask.Mission
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end
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function PROCESS:ProcessStart()
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end
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function PROCESS:ProcessStop()
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self:E("ProcessStop Base Class")
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self:EventRemoveAll()
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end
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--- Assign the process to a @{Unit} and activate the process.
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-- @param #PROCESS self
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@ -86,8 +78,6 @@ function PROCESS:Assign( ProcessTask, ProcessUnit )
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self:SetControllable( ProcessUnit )
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self:SetTask( ProcessTask )
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self:ProcessStart()
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self.ProcessGroup = ProcessUnit:GetGroup()
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--self:Activate()
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@ -124,9 +124,12 @@ do -- PROCESS_ACCOUNT
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-- @param #string To
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function PROCESS_ACCOUNT:onafterStart( ProcessUnit, Event, From, To )
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self:EventOnDead( self.EventDead )
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self:__Wait( 1 )
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end
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--- StateMachine callback function
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-- @param #PROCESS_ACCOUNT self
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-- @param Controllable#CONTROLLABLE ProcessUnit
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@ -170,6 +173,15 @@ do -- PROCESS_ACCOUNT_DEADS
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}
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--- Creates a new DESTROY process.
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-- @param #PROCESS_ACCOUNT_DEADS self
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-- @param Set#SET_UNIT TargetSetUnit
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-- @param #string TaskName
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function PROCESS_ACCOUNT_DEADS:Template( TargetSetUnit, TaskName )
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return { self, arg }
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end
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--- Creates a new DESTROY process.
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-- @param #PROCESS_ACCOUNT_DEADS self
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-- @param Set#SET_UNIT TargetSetUnit
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@ -186,8 +198,11 @@ do -- PROCESS_ACCOUNT_DEADS
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return self
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end
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function PROCESS_ACCOUNT_DEADS:ProcessStart()
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self:EventOnDead( self.EventDead )
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function PROCESS_ACCOUNT_DEADS:_Destructor()
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self:E("_Destructor")
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self:RemoveEventsAll()
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end
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--- Process Events
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@ -134,6 +134,14 @@ do -- PROCESS_ASSIGN_ACCEPT
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}
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--- Creates a new task assignment state machine. The process will accept the task by default, no player intervention accepted.
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-- @param #PROCESS_ASSIGN_ACCEPT self
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-- @param #string TaskBriefing
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function PROCESS_ASSIGN_ACCEPT:Template( TaskBriefing )
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return { self, { TaskBriefing } }
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end
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--- Creates a new task assignment state machine. The process will accept the task by default, no player intervention accepted.
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-- @param #PROCESS_ASSIGN_ACCEPT self
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-- @param #string TaskBriefing
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@ -107,7 +107,7 @@ do -- PROCESS_ROUTE
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{ name = 'Fail', from = '*', to = 'Failed' },
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},
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endstates = {
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'Arrived', 'Failed', 'Success'
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'Arrived', 'Failed'
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},
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}
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@ -150,10 +150,10 @@ do -- PROCESS_ROUTE
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_ROUTE:onafterRoute( ProcessUnit, Event, From, To )
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function PROCESS_ROUTE:onbeforeRoute( ProcessUnit, Event, From, To )
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if ProcessUnit:IsAlive() then
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local HasArrived = self:HasArrived( ProcessUnit )
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local HasArrived = self:HasArrived( ProcessUnit ) -- Polymorphic
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if self.DisplayCount >= self.DisplayInterval then
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self:T( { HasArrived = HasArrived } )
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if not HasArrived then
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@ -165,7 +165,12 @@ do -- PROCESS_ROUTE
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end
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self:T( { DisplayCount = self.DisplayCount } )
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self:__Route( 1 )
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if HasArrived then
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self:__Arrive( 1 )
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else
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self:__Route( 1 )
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end
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return HasArrived -- if false, then the event will not be executed...
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end
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@ -191,6 +196,14 @@ do -- PROCESS_ROUTE_ZONE
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}
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--- Creates a new routing state machine. The task will route a controllable to a ZONE until the controllable is within that ZONE.
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-- @param #PROCESS_ROUTE_ZONE self
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-- @param Zone#ZONE_BASE TargetZone
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function PROCESS_ROUTE_ZONE:Template( TargetZone )
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return { self, arg }
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end
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--- Creates a new routing state machine. The task will route a controllable to a ZONE until the controllable is within that ZONE.
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-- @param #PROCESS_ROUTE_ZONE self
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-- @param Zone#ZONE_BASE TargetZone
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@ -206,9 +219,15 @@ do -- PROCESS_ROUTE_ZONE
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--- Method override to check if the controllable has arrived.
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-- @param #PROCESS_ROUTE self
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-- @param Controllable#CONTROLLABLE ProcessUnit
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-- @param Wrapper.Controllable#CONTROLLABLE ProcessUnit
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-- @return #boolean
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function PROCESS_ROUTE_ZONE:HasArrived( ProcessUnit )
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if ProcessUnit:IsInZone( self.TargetZone ) then
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local RouteText = ProcessUnit:GetCallsign() .. ": You have arrived within the zone!"
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MESSAGE:New( RouteText, self.DisplayTime, self.DisplayCategory ):ToGroup( ProcessUnit:GetGroup() )
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end
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return ProcessUnit:IsInZone( self.TargetZone )
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end
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|
||||
@ -144,13 +144,20 @@ do -- PROCESS_SMOKE_TARGETS_ZONE
|
||||
ClassName = "PROCESS_SMOKE_TARGETS_ZONE",
|
||||
}
|
||||
|
||||
function PROCESS_SMOKE_TARGETS_ZONE:ProcessStop()
|
||||
self:E("ProcessStop Detailed")
|
||||
function PROCESS_SMOKE_TARGETS_ZONE:_Destructor()
|
||||
self:E("_Destructor")
|
||||
|
||||
self.Menu:Remove()
|
||||
|
||||
self:EventRemoveAll()
|
||||
end
|
||||
|
||||
--- Creates a new target smoking state machine. The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.
|
||||
-- @param #PROCESS_SMOKE_TARGETS_ZONE self
|
||||
-- @param Set#SET_UNIT TargetSetUnit
|
||||
-- @param Zone#ZONE_BASE TargetZone
|
||||
function PROCESS_SMOKE_TARGETS_ZONE:Template( TargetSetUnit, TargetZone )
|
||||
return { self, arg }
|
||||
end
|
||||
|
||||
--- Creates a new target smoking state machine. The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.
|
||||
-- @param #PROCESS_SMOKE_TARGETS_ZONE self
|
||||
|
||||
@ -9,8 +9,8 @@
|
||||
-- * @{#TASK_BASE.AssignToGroup}():Assign a task to a group (of players).
|
||||
-- * @{#TASK_BASE.AddProcess}():Add a @{Process} to a task.
|
||||
-- * @{#TASK_BASE.RemoveProcesses}():Remove a running @{Process} from a running task.
|
||||
-- * @{#TASK_BASE.AddStateMachine}():Add a @{StateMachine} to a task.
|
||||
-- * @{#TASK_BASE.RemoveStateMachines}():Remove @{StateMachine}s from a task.
|
||||
-- * @{#TASK_BASE.SetStateMachine}():Set a @{StateMachine} to a task.
|
||||
-- * @{#TASK_BASE.RemoveStateMachine}():Remove @{StateMachine} from a task.
|
||||
-- * @{#TASK_BASE.HasStateMachine}():Enquire if the task has a @{StateMachine}
|
||||
-- * @{#TASK_BASE.AssignToUnit}(): Assign a task to a unit. (Needs to be implemented in the derived classes from @{#TASK_BASE}.
|
||||
-- * @{#TASK_BASE.UnAssignFromUnit}(): Unassign the task from a unit.
|
||||
@ -69,13 +69,13 @@ TASK_BASE = {
|
||||
|
||||
--- Instantiates a new TASK_BASE. Should never be used. Interface Class.
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Mission#MISSION The mission wherein the Task is registered.
|
||||
-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
||||
-- @param Mission#MISSION Mission The mission wherein the Task is registered.
|
||||
-- @param Set#SET_GROUP SetGroupAssign The set of groups for which the Task can be assigned.
|
||||
-- @param #string TaskName The name of the Task
|
||||
-- @param #string TaskType The type of the Task
|
||||
-- @param #string TaskCategory The category of the Task (A2G, A2A, Transport, ... )
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:New( Mission, SetGroup, TaskName, TaskType, TaskCategory )
|
||||
function TASK_BASE:New( Mission, SetGroupAssign, TaskName, TaskType, TaskCategory )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:E( "New TASK " .. TaskName )
|
||||
@ -84,7 +84,7 @@ function TASK_BASE:New( Mission, SetGroup, TaskName, TaskType, TaskCategory )
|
||||
self.Fsm = {}
|
||||
|
||||
self.Mission = Mission
|
||||
self.SetGroup = SetGroup
|
||||
self.SetGroup = SetGroupAssign
|
||||
|
||||
self:SetCategory( TaskCategory )
|
||||
self:SetType( TaskType )
|
||||
@ -93,6 +93,8 @@ function TASK_BASE:New( Mission, SetGroup, TaskName, TaskType, TaskCategory )
|
||||
|
||||
self.TaskBriefing = "You are assigned to the task: " .. self.TaskName .. "."
|
||||
|
||||
self.FsmTemplate = self.FsmTemplate or STATEMACHINE_TASK:New( {}, self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -109,6 +111,10 @@ function TASK_BASE:CleanUp()
|
||||
return nil
|
||||
end
|
||||
|
||||
function TASK_BASE:GetFsmTemplate()
|
||||
|
||||
return self.FsmTemplate
|
||||
end
|
||||
|
||||
--- Assign the @{Task}to a @{Group}.
|
||||
-- @param #TASK_BASE self
|
||||
@ -128,6 +134,7 @@ function TASK_BASE:AssignToGroup( TaskGroup )
|
||||
for UnitID, UnitData in pairs( TaskUnits ) do
|
||||
local TaskUnit = UnitData -- Unit#UNIT
|
||||
local PlayerName = TaskUnit:GetPlayerName()
|
||||
self:E(PlayerName)
|
||||
if PlayerName ~= nil or PlayerName ~= "" then
|
||||
self:AssignToUnit( TaskUnit )
|
||||
end
|
||||
@ -136,6 +143,65 @@ function TASK_BASE:AssignToGroup( TaskGroup )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Assign the @{Task} to an alive @{Unit}.
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:AssignToUnit( TaskUnit )
|
||||
self:F( TaskUnit:GetName() )
|
||||
|
||||
-- Copy the FsmTemplate, which is not assigned to a Unit.
|
||||
-- Assign the FsmTemplate to the TaskUnit.
|
||||
local FsmTemplate = self:GetFsmTemplate()
|
||||
local FsmUnit = UTILS.DeepCopy( FsmTemplate )
|
||||
FsmUnit:Assign( self, TaskUnit )
|
||||
|
||||
-- Assign each FsmSub in FsmUnit to the TaskUnit.
|
||||
-- (This is not done during the copy).
|
||||
for FsmSubID, FsmSub in ipairs( FsmUnit:GetSubs() ) do
|
||||
self:E( { "Sub ID", FsmSub:GetClassNameAndID() } )
|
||||
FsmSub:Assign( self, TaskUnit )
|
||||
end
|
||||
|
||||
|
||||
-- for TransitionID, TransitionTemplate in ipairs( self.TransitionTemplates ) do
|
||||
-- self:E( TransitionTemplate )
|
||||
-- FSM:AddTransition( TransitionTemplate.From, TransitionTemplate.Event, TransitionTemplate.To )
|
||||
-- end
|
||||
|
||||
-- Copy each ProcessTemplate for the TaskUnit that is alive, as set as a template at the Parent.
|
||||
-- Each Process will start From a state, upon a fired Event.
|
||||
-- Upon finalization of the Process, the ReturnEvents contain for which Return state which Event of the Parent needs to be fired.
|
||||
-- The Return state of the Process is transferred to the Parent.
|
||||
-- for ProcessID, ProcessTemplate in ipairs( self.ProcessTemplates ) do
|
||||
-- FSM:AddProcess( ProcessTemplate.From, ProcessTemplate.Event, Process, ProcessTemplate.ReturnEvents )
|
||||
-- self:E( { "Process ID", Process:GetClassNameAndID() } )
|
||||
-- Process:Assign( self, TaskUnit )
|
||||
-- end
|
||||
|
||||
FsmUnit:SetInitialState( "Planned" )
|
||||
FsmUnit:Accept() -- Each Task needs to start with an Accept event to start the flow.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- UnAssign the @{Task} from an alive @{Unit}.
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:UnAssignFromUnit( TaskUnitName )
|
||||
self:F( TaskUnitName )
|
||||
|
||||
if self:HasStateMachine( TaskUnitName ) == true then
|
||||
self:E("RemoveStateMachines")
|
||||
self:RemoveStateMachine( TaskUnitName )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Send the briefng message of the @{Task} to the assigned @{Group}s.
|
||||
-- @param #TASK_BASE self
|
||||
function TASK_BASE:SendBriefingToAssignedGroups()
|
||||
@ -186,33 +252,6 @@ function TASK_BASE:IsAssignedToGroup( TaskGroup )
|
||||
return false
|
||||
end
|
||||
|
||||
--- Assign the @{Task} to an alive @{Unit}.
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:AssignToUnit( TaskUnit )
|
||||
self:F( TaskUnit:GetName() )
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- UnAssign the @{Task} from an alive @{Unit}.
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:UnAssignFromUnit( TaskUnitName )
|
||||
self:F( TaskUnitName )
|
||||
|
||||
if self:HasStateMachine( TaskUnitName ) == true then
|
||||
self:E("RemoveStateMachines")
|
||||
self:RemoveStateMachines( TaskUnitName )
|
||||
self:E("RemoveProcesses")
|
||||
self:RemoveProcesses( TaskUnitName )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the menu options of the @{Task} to all the groups in the SetGroup.
|
||||
-- @param #TASK_BASE self
|
||||
-- @return #TASK_BASE self
|
||||
@ -406,31 +445,6 @@ function TASK_BASE:GetTaskName()
|
||||
end
|
||||
|
||||
|
||||
--- This is the key worker function for the class. Instantiate a new Process based on the ProcessName to @{Task} and assign it to the ProcessUnit.
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Unit#UNIT ProcessUnit The unit to which the process should be assigned.
|
||||
-- @param #string ProcessName The name of the Process.
|
||||
-- @return Process#PROCESS The Process that was added.
|
||||
function TASK_BASE:AssignProcess( ProcessUnit, ProcessName )
|
||||
self:F( { ProcessName } )
|
||||
local ProcessUnitName = ProcessUnit:GetName()
|
||||
|
||||
-- Create the Process instance base on the ProcessClasses collection assigned to the Task
|
||||
local ProcessTemplate, ProcessArguments
|
||||
ProcessTemplate = self:GetProcessTemplate( ProcessName )
|
||||
|
||||
self:E( "Deepcopy" )
|
||||
-- This statement copies the process template assigned to the task and creates a new process.
|
||||
local Process = UTILS.DeepCopy( ProcessTemplate ) -- Fsm.Process#PROCESS
|
||||
Process:Assign( self, ProcessUnit )
|
||||
|
||||
self.Processes = self.Processes or {}
|
||||
self.Processes[ProcessUnitName] = self.Processes[ProcessUnitName] or {}
|
||||
|
||||
self.Processes[ProcessUnitName][ProcessName] = Process
|
||||
|
||||
return Process
|
||||
end
|
||||
|
||||
|
||||
--- Get the default or currently assigned @{Process} template with key ProcessName.
|
||||
@ -445,35 +459,6 @@ function TASK_BASE:GetProcessTemplate( ProcessName )
|
||||
end
|
||||
|
||||
|
||||
--- Set the default @{Process} template with key ProcessName providing the ProcessClass and the process object when it is assigned to a @{Controllable} by the task.
|
||||
-- @param #TASK_BASE self
|
||||
-- @param #string ProcessName
|
||||
-- @param Process#PROCESS ProcessTemplate
|
||||
-- @return Process#PROCESS
|
||||
function TASK_BASE:SetProcessTemplate( ProcessName, ProcessTemplate )
|
||||
|
||||
self.ProcessClasses[ProcessName] = ProcessTemplate
|
||||
|
||||
return ProcessTemplate
|
||||
end
|
||||
|
||||
|
||||
--- Remove Processes from @{Task} with key @{Unit}
|
||||
-- @param #TASK_BASE self
|
||||
-- @param #string TaskUnitName
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:RemoveProcesses( TaskUnitName )
|
||||
self:E( TaskUnitName )
|
||||
|
||||
for ProcessID, ProcessData in pairs( self.Processes[TaskUnitName] ) do
|
||||
local Process = ProcessData -- Process.Process#PROCESS
|
||||
Process:ProcessStop()
|
||||
Process = nil
|
||||
self.Processes[TaskUnitName][ProcessID] = nil
|
||||
self:E( self.Processes[TaskUnitName][ProcessID] )
|
||||
end
|
||||
self.Processes[TaskUnitName] = nil
|
||||
end
|
||||
|
||||
--- Fail processes from @{Task} with key @{Unit}
|
||||
-- @param #TASK_BASE self
|
||||
@ -491,10 +476,10 @@ end
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:AddStateMachine( TaskUnit, Fsm )
|
||||
function TASK_BASE:SetStateMachine( TaskUnit, Fsm )
|
||||
local TaskUnitName = TaskUnit:GetName()
|
||||
self.Fsm[TaskUnitName] = self.Fsm[TaskUnitName] or {}
|
||||
self.Fsm[TaskUnitName][#self.Fsm[TaskUnitName]+1] = Fsm
|
||||
self.Fsm[TaskUnitName] = Fsm
|
||||
|
||||
return Fsm
|
||||
end
|
||||
|
||||
@ -502,14 +487,10 @@ end
|
||||
-- @param #TASK_BASE self
|
||||
-- @param #string TaskUnitName
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:RemoveStateMachines( TaskUnitName )
|
||||
function TASK_BASE:RemoveStateMachine( TaskUnitName )
|
||||
|
||||
for _, Fsm in pairs( self.Fsm[TaskUnitName] ) do
|
||||
Fsm = nil
|
||||
self.Fsm[TaskUnitName][_] = nil
|
||||
self:E( self.Fsm[TaskUnitName][_] )
|
||||
end
|
||||
self.Fsm[TaskUnitName] = nil
|
||||
collectgarbage()
|
||||
end
|
||||
|
||||
--- Checks if there is a FiniteStateMachine assigned to @{Unit} for @{Task}
|
||||
@ -875,7 +856,7 @@ function TASK_BASE:OnStateChange( TaskUnit, Fsm, Event, From, To )
|
||||
MESSAGE:New( "Task " .. self.TaskName .. " : " .. Event .. " changed to state " .. To, 15 ):ToAll()
|
||||
end
|
||||
|
||||
self:E( { Event, From, To } )
|
||||
self:T2( { Event, From, To } )
|
||||
self:SetState( self, "State", To )
|
||||
|
||||
if self.Scores[To] then
|
||||
|
||||
@ -69,7 +69,6 @@ do -- TASK_SEAD
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Assign the @{Task} to a @{Unit}.
|
||||
-- @param #TASK_SEAD self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
@ -85,7 +84,7 @@ do -- TASK_SEAD
|
||||
local FSMT = {
|
||||
initial = 'None',
|
||||
events = {
|
||||
{ name = 'Next', from = 'None', to = 'Planned' },
|
||||
{ name = 'Start', from = 'None', to = 'Planned' },
|
||||
{ name = 'Next', from = 'Planned', to = 'Assigned' },
|
||||
{ name = 'Reject', from = 'Planned', to = 'Rejected' },
|
||||
{ name = 'Next', from = 'Assigned', to = 'Success' },
|
||||
|
||||
@ -1,4 +1,6 @@
|
||||
|
||||
env.info( "Lua Version = " .. _VERSION )
|
||||
|
||||
local Mission = MISSION:New( 'SEAD Targets', "Strategic", "SEAD the enemy", coalition.side.RED )
|
||||
local Scoring = SCORING:New( "SEAD" )
|
||||
|
||||
@ -9,23 +11,31 @@ local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterOnce()
|
||||
|
||||
local TargetZone = ZONE:New( "Target Zone" )
|
||||
|
||||
local TaskSEAD = TASK_SEAD
|
||||
:New( Mission, SEADSet, "SEAD Radars", TargetSet, TargetZone )
|
||||
local TaskSEAD = TASK_BASE:New( Mission, SEADSet, "SEAD Radars", "A2G", "SEAD" ) -- Tasking.Task#TASK_BASE
|
||||
--:New( Mission, SEADSet, "SEAD Radars", TargetSet, TargetZone )
|
||||
|
||||
TaskSEAD:AddScore( "Success", "Destroyed all target radars", 250 )
|
||||
TaskSEAD:AddScore( "Failed", "Failed to destroy all target radars", -100 )
|
||||
local FsmSEAD = TaskSEAD:GetFsmTemplate()
|
||||
|
||||
local AssignProcess = TaskSEAD:SetProcessTemplate( "ASSIGN", PROCESS_ASSIGN_MENU_ACCEPT:New( "SEAD", "Hello World" ) )
|
||||
AssignProcess:AddScore( TaskSEAD, "Assign", "You are assigned to the task", 10 )
|
||||
FsmSEAD:AddProcess( "Planned", "Accept", PROCESS_ASSIGN_ACCEPT:New( "SEAD the Area" ), { Assigned = "Route", Rejected = "Eject" } )
|
||||
FsmSEAD:AddProcess( "Assigned", "Route", PROCESS_ROUTE_ZONE:New( TargetZone, 3000 ), { Arrived = "Update" } )
|
||||
FsmSEAD:AddAction ( "Rejected", "Eject", "Planned" )
|
||||
FsmSEAD:AddAction ( "Arrived", "Update", "Updated" )
|
||||
FsmSEAD:AddProcess( "Updated", "Account", PROCESS_ACCOUNT_DEADS:New( TargetSet, "SEAD" ), { Destroyed = "Success" } )
|
||||
FsmSEAD:AddProcess( "Updated", "Smoke", PROCESS_SMOKE_TARGETS_ZONE:New( TargetSet, TargetZone ) )
|
||||
FsmSEAD:AddAction ( "Destroyed", "Success", "Success" )
|
||||
FsmSEAD:AddAction ( "Failed", "Fail", "Failed" )
|
||||
|
||||
local AccountProcess = TaskSEAD:SetProcessTemplate( "ACCOUNT", PROCESS_ACCOUNT_DEADS:New( TargetSet, "SEAD" ) )
|
||||
AccountProcess:AddScore( TaskSEAD, "Account", "destroyed a radar", 25 )
|
||||
AccountProcess:AddScore( TaskSEAD, "Failed", "failed to destroy a radar", -100 )
|
||||
--TaskSEAD:AddScoreTask( "Success", "Destroyed all target radars", 250 )
|
||||
--TaskSEAD:AddScoreTask( "Failed", "Failed to destroy all target radars", -100 )
|
||||
--TaskSEAD:AddScoreProcess( "Account", "Account", "destroyed a radar", 25 )
|
||||
--TaskSEAD:AddScoreProcess( "Smoke", "Failed", "failed to destroy a radar", -100 )
|
||||
|
||||
--local SmokeProcess = TaskSEAD:SetProcessTemplate( "SMOKE", PROCESS_SMOKE_TARGETS_ZONE:New( TargetSet, TargetZone ) )
|
||||
--SmokeProcess:SetAttackGroup( GROUP:FindByName( "SmokeGroup" ), "Watchdog" )
|
||||
--SmokeProcess:AddScore( TaskSEAD, "Account", "destroyed a radar", 25 )
|
||||
--SmokeProcess:AddScore( TaskSEAD, "Failed", "failed to destroy a radar", -100 )
|
||||
function FsmSEAD:onenterUpdated( TaskUnit )
|
||||
TaskSEAD:Account()
|
||||
TaskSEAD:Smoke()
|
||||
end
|
||||
|
||||
-- Needs to be checked, should not be necessary ...
|
||||
TaskSEAD:AssignToGroup( SEADSet:Get( "Test SEAD" ) )
|
||||
|
||||
Mission:AddTask( TaskSEAD )
|
||||
|
||||
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x
Reference in New Issue
Block a user