Further progress, package pickup is now working...

This commit is contained in:
svenvandevelde
2016-01-29 00:50:19 +01:00
parent 7e098b050e
commit 2f7e3ffb76
3 changed files with 67 additions and 17 deletions

View File

@@ -231,7 +231,8 @@ CARGO = {
LOADED = 1,
UNLOADED = 2,
LOADING = 3
}
},
CargoCarrierGroupName = nil
}
--- Add Cargo to the mission... Cargo functionality needs to be reworked a bit, so this is still under construction. I need to make a CARGO Class...
@@ -549,12 +550,14 @@ CARGO_PACKAGE = {
}
function CARGO_PACKAGE:New( CargoType, CargoName, CargoWeight )
trace.f( self.ClassName, { CargoType, CargoName, CargoWeight } )
function CARGO_PACKAGE:New( CargoType, CargoName, CargoWeight, InitClientGroupName )
trace.f( self.ClassName, { CargoType, CargoName, CargoWeight, InitClientGroupName } )
-- Arrange meta tables
local self = BASE:Inherit( self, CARGO:New( CargoType, CargoName, CargoWeight ) )
self.InitClientGroupName = InitClientGroupName .. '#' -- to fix
CARGOS[self.CargoName] = self
return self
@@ -564,6 +567,32 @@ end
function CARGO_PACKAGE:Spawn()
trace.f( self.ClassName )
-- this needs to be checked thoroughly
local SpawnCargo = true
if self.Client and self.Client:ClientGroup() then
trace.i( self.ClassName, 'There is a Client ' .. self.Client.ClientName )
if self.Client:FindCargo( self.CargoName ) then
if self.Client:ClientUnit():getPlayerName() then -- this needs to be checked thoroughly
trace.i( self.ClassName, 'ok, Client is of player ' .. self.Client:ClientUnit():getPlayerName() .. ' and contains the Cargo, do nothing' )
SpawnCargo = false
end
end
else
if self.InitClientGroupName then
local ClientGroup = Group.getByName( self.InitClientGroupName )
if ClientGroup and ClientGroup:isExist() then
self.Client = CLIENT:New( self.InitClientGroupName, '' )
end
end
end
if SpawnCargo then
self.Client:AddCargo( self ) -- Adding cargo to the AI client
end
return self
end
@@ -571,10 +600,20 @@ function CARGO_PACKAGE:IsNear( Client, LandingZone )
trace.f( self.ClassName )
local Near = false
local CargoHostGroup = LandingZone:GetCargoHostGroup()
if routines.IsPartOfGroupInRadius( CargoHostGroup, Client:ClientPosition(), 150 ) then
Near = true
trace.i( self.ClassName, self.Client.ClientName )
if self.Client and self.Client:ClientGroup():getName() then
trace.i( self.ClassName, 'Client Exists.' )
trace.i( self.ClassName, 'self.Client:ClientGroup():getName() = ' .. self.Client:ClientGroup():getName() )
-- Find the cargo in the client
local Cargo = self.Client:FindCargo( self.CargoName )
if Cargo == self then
trace.i( self.ClassName, 'Cargo is loaded in Client.' )
if routines.IsPartOfGroupInRadius( self.Client:ClientGroup(), Client:ClientPosition(), 150 ) then
Near = true
end
end
end
return Near
@@ -593,8 +632,8 @@ trace.f(self.ClassName )
local CarrierPosOnBoard = ClientUnit:getPoint()
local CarrierPosMoveAway = ClientUnit:getPoint()
local CargoHostGroup = LandingZone:GetCargoHostGroup()
local CargoHostGroupName = LandingZone:GetCargoHostGroup():getName()
local CargoHostGroup = self.Client:ClientGroup()
local CargoHostGroupName = self.Client:ClientGroup():getName()
local CargoHostUnits = CargoHostGroup:getUnits()
local CargoPos = CargoHostUnits[1]:getPoint()
@@ -677,10 +716,21 @@ trace.f(self.ClassName )
local OnBoarded = false
local CargoHostGroup = LandingZone:GetCargoHostGroup()
if routines.IsPartOfGroupInRadius( CargoHostGroup, Client:ClientPosition(), 25 ) then
--CargoGroup:destroy()
OnBoarded = true
if self.Client and self.Client:ClientGroup() then
if routines.IsPartOfGroupInRadius( self.Client:ClientGroup(), Client:ClientPosition(), 25 ) then
-- Switch Cargo from self.Client to Client ...
Client:AddCargo( self )
self.Client:RemoveCargo( self )
trace.i( self.ClassName, 'Cargo switched from ' .. self.Client:ClientGroup():getName() .. ' to ' .. Client:ClientGroup():getName() )
trace.i( self.ClassName, 'Cargo is ' .. self.CargoName ) -- Should not be null
-- ok, so the Cargo has a new Client, thus, change the Owning Client of the Cargo.
self.Client = Client
-- All done, onboarded the Cargo to the new Client.
OnBoarded = true
end
end
return OnBoarded