From 2f957899e10524ee6e70a57c5671e891e5f65656 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Tue, 23 Apr 2024 09:17:31 +0200 Subject: [PATCH] xxx --- Moose Development/Moose/Core/Spawn.lua | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Moose Development/Moose/Core/Spawn.lua b/Moose Development/Moose/Core/Spawn.lua index 4dc93b17d..2f856eff4 100644 --- a/Moose Development/Moose/Core/Spawn.lua +++ b/Moose Development/Moose/Core/Spawn.lua @@ -202,19 +202,19 @@ -- -- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only) -- --- *{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet. --- *{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet. +-- * @{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet. +-- * @{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet. -- -- ### Callsigns -- --- *{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn. --- *{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group. +-- * @{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn. +-- * @{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group. -- -- ### Speed -- --- *{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second. --- *{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour. --- *{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots. +-- * @{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second. +-- * @{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour. +-- * @{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots. -- -- ## SPAWN **Spawn** methods --