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Merge pull request #2371 from shaji-Dev/develop
[ADDED] `ValidateAndRepositionGroundUnits` to OPSGROUP
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commit
2ff630d394
@ -1823,6 +1823,7 @@ function LEGION:_CreateFlightGroup(asset)
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---
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opsgroup=ARMYGROUP:New(asset.spawngroupname)
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opsgroup:SetValidateAndRepositionGroundUnits(self.ValidateAndRepositionGroundUnits)
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elseif self:IsFleet() then
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@ -7847,6 +7847,10 @@ function OPSGROUP:_Spawn(Delay, Template)
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-- Debug output.
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self:T2({Template=Template})
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if self:IsArmygroup() and self.ValidateAndRepositionGroundUnits then
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UTILS.ValidateAndRepositionGroundUnits(Template.units)
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end
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-- Spawn new group.
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self.group=_DATABASE:Spawn(Template)
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--local countryID=self.group:GetCountry()
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@ -13955,6 +13959,15 @@ function OPSGROUP:_GetDetectedTarget()
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return targetgroup, targetdist
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end
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--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
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--- NOTE: This is not a spawn randomizer.
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--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
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--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
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--- Uses UTILS.ValidateAndRepositionGroundUnits.
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-- @param #boolean Enabled Enable/disable the feature.
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function OPSGROUP:SetValidateAndRepositionGroundUnits(Enabled)
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self.ValidateAndRepositionGroundUnits = Enabled
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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