mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Patch 2.2.2: Updated Scoring
* Disabled the logic of Fratricide until a DCS bug gets fixed by ED. There is no workaround possible. Units containing a player cannot be destroyed using Unit:destroy() API in multi player when the player is seated in a Unit from a Client connected PC to the Server. * By default, hit messages are disabled. They can be enabled by using SCORING:SetMessagesHit().
This commit is contained in:
parent
7c26e88345
commit
305cb3092e
@ -102,7 +102,9 @@
|
||||
-- A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
|
||||
-- Use the method @{#SCORING.AddGoalScore}() to add a score for a Player at any time in your mission.
|
||||
--
|
||||
-- ## 1.5) Configure fratricide level.
|
||||
-- ## 1.5) (Decommissioned) Configure fratricide level.
|
||||
--
|
||||
-- **This functionality is decomissioned until the DCS bug concerning Unit:destroy() not being functional in multi player for player units has been fixed by ED**.
|
||||
--
|
||||
-- When a player commits too much damage to friendlies, his penalty score will reach a certain level.
|
||||
-- Use the method @{#SCORING.SetFratricide}() to define the level when a player gets kicked.
|
||||
@ -258,7 +260,7 @@ function SCORING:New( GameName )
|
||||
|
||||
-- Configure Messages
|
||||
self:SetMessagesToAll()
|
||||
self:SetMessagesHit( true )
|
||||
self:SetMessagesHit( false )
|
||||
self:SetMessagesDestroy( true )
|
||||
self:SetMessagesScore( true )
|
||||
self:SetMessagesZone( true )
|
||||
@ -616,6 +618,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
|
||||
end
|
||||
end
|
||||
|
||||
self.Players[PlayerName].UnitName = UnitName
|
||||
self.Players[PlayerName].UnitCoalition = UnitCoalition
|
||||
self.Players[PlayerName].UnitCategory = UnitCategory
|
||||
@ -624,6 +627,8 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
self.Players[PlayerName].ThreatLevel = UnitThreatLevel
|
||||
self.Players[PlayerName].ThreatType = UnitThreatType
|
||||
|
||||
-- TODO: DCS bug concerning Units with skill level client don't get destroyed in multi player. This logic is deactivated until this bug gets fixed.
|
||||
--[[
|
||||
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 then
|
||||
if self.Players[PlayerName].PenaltyWarning < 1 then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than " .. self.Fratricide .. ", you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: " .. self.Players[PlayerName].Penalty,
|
||||
@ -639,6 +644,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
):ToAll()
|
||||
UnitData:GetGroup():Destroy()
|
||||
end
|
||||
--]]
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
|
||||
env.info( 'Moose Generation Timestamp: 20171006_1228' )
|
||||
env.info( 'Moose Generation Timestamp: 20171009_1307' )
|
||||
|
||||
--- Various routines
|
||||
-- @module routines
|
||||
@ -25532,7 +25532,9 @@ end
|
||||
-- A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
|
||||
-- Use the method @{#SCORING.AddGoalScore}() to add a score for a Player at any time in your mission.
|
||||
--
|
||||
-- ## 1.5) Configure fratricide level.
|
||||
-- ## 1.5) (Decommissioned) Configure fratricide level.
|
||||
--
|
||||
-- **This functionality is decomissioned until the DCS bug concerning Unit:destroy() not being functional in multi player for player units has been fixed by ED**.
|
||||
--
|
||||
-- When a player commits too much damage to friendlies, his penalty score will reach a certain level.
|
||||
-- Use the method @{#SCORING.SetFratricide}() to define the level when a player gets kicked.
|
||||
@ -25688,7 +25690,7 @@ function SCORING:New( GameName )
|
||||
|
||||
-- Configure Messages
|
||||
self:SetMessagesToAll()
|
||||
self:SetMessagesHit( true )
|
||||
self:SetMessagesHit( false )
|
||||
self:SetMessagesDestroy( true )
|
||||
self:SetMessagesScore( true )
|
||||
self:SetMessagesZone( true )
|
||||
@ -26046,6 +26048,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
|
||||
end
|
||||
end
|
||||
|
||||
self.Players[PlayerName].UnitName = UnitName
|
||||
self.Players[PlayerName].UnitCoalition = UnitCoalition
|
||||
self.Players[PlayerName].UnitCategory = UnitCategory
|
||||
@ -26054,6 +26057,8 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
self.Players[PlayerName].ThreatLevel = UnitThreatLevel
|
||||
self.Players[PlayerName].ThreatType = UnitThreatType
|
||||
|
||||
-- TODO: DCS bug concerning Units with skill level client don't get destroyed in multi player. This logic is deactivated until this bug gets fixed.
|
||||
--[[
|
||||
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 then
|
||||
if self.Players[PlayerName].PenaltyWarning < 1 then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than " .. self.Fratricide .. ", you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: " .. self.Players[PlayerName].Penalty,
|
||||
@ -26069,6 +26074,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
):ToAll()
|
||||
UnitData:GetGroup():Destroy()
|
||||
end
|
||||
--]]
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
env.info('*** MOOSE STATIC INCLUDE START *** ')
|
||||
env.info('Moose Generation Timestamp: 20171006_1228')
|
||||
env.info('Moose Generation Timestamp: 20171009_1307')
|
||||
env.setErrorMessageBoxEnabled(false)
|
||||
routines={}
|
||||
routines.majorVersion=3
|
||||
@ -12344,7 +12344,7 @@ end
|
||||
self.ScoringObjects={}
|
||||
self.ScoringZones={}
|
||||
self:SetMessagesToAll()
|
||||
self:SetMessagesHit(true)
|
||||
self:SetMessagesHit(false)
|
||||
self:SetMessagesDestroy(true)
|
||||
self:SetMessagesScore(true)
|
||||
self:SetMessagesZone(true)
|
||||
@ -12507,20 +12507,6 @@ self.Players[PlayerName].UnitType=UnitTypeName
|
||||
self.Players[PlayerName].UNIT=UnitData
|
||||
self.Players[PlayerName].ThreatLevel=UnitThreatLevel
|
||||
self.Players[PlayerName].ThreatType=UnitThreatType
|
||||
if self.Players[PlayerName].Penalty>self.Fratricide*0.50 then
|
||||
if self.Players[PlayerName].PenaltyWarning<1 then
|
||||
MESSAGE:NewType(self.DisplayMessagePrefix.."Player '"..PlayerName.."': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than "..self.Fratricide..", you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: "..self.Players[PlayerName].Penalty,
|
||||
MESSAGE.Type.Information
|
||||
):ToAll()
|
||||
self.Players[PlayerName].PenaltyWarning=self.Players[PlayerName].PenaltyWarning+1
|
||||
end
|
||||
end
|
||||
if self.Players[PlayerName].Penalty>self.Fratricide then
|
||||
MESSAGE:NewType(self.DisplayMessagePrefix.."Player '"..PlayerName.."' committed FRATRICIDE, he will be COURT MARTIALED and is DISMISSED from this mission!",
|
||||
MESSAGE.Type.Information
|
||||
):ToAll()
|
||||
UnitData:GetGroup():Destroy()
|
||||
end
|
||||
end
|
||||
end
|
||||
function SCORING:AddGoalScore(PlayerUnit,GoalTag,Text,Score)
|
||||
|
||||
@ -112,7 +112,7 @@
|
||||
|
||||
<hr/>
|
||||
|
||||
<p>AI CAP classes makes AI Controllables execute a Combat Air Patrol.</p>
|
||||
<p>AI CAP classes makes AI Groups execute a Combat Air Patrol.</p>
|
||||
|
||||
|
||||
|
||||
@ -146,7 +146,7 @@
|
||||
<td class="summary">
|
||||
<h1>AI<em>A2A</em>CAP class, extends <a href="AI_CAP.html##(AI_PATROL_ZONE)">AI<em>CAP#AI</em>PATROL_ZONE</a></h1>
|
||||
|
||||
<p>The AI<em>A2A</em>CAP class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>
|
||||
<p>The AI<em>A2A</em>CAP class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Group.html">Group</a> or <a href="Group.html">Group</a>
|
||||
and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
@ -172,7 +172,7 @@ and automatically engage any airborne enemies that are within a certain range or
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).AttackRoute">AI_A2A_CAP.AttackRoute(AIGroup, Fsm)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).AttackRoute">AI_A2A_CAP.AttackRoute(AICap, Fsm)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -232,73 +232,73 @@ and automatically engage any airborne enemies that are within a certain range or
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).New">AI_A2A_CAP:New(AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, PatrolAltType)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).New">AI_A2A_CAP:New(AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, PatrolAltType)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new AI<em>A2A</em>CAP object</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterAbort">AI_A2A_CAP:OnAfterAbort(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterAbort">AI_A2A_CAP:OnAfterAbort(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Abort.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterAccomplish">AI_A2A_CAP:OnAfterAccomplish(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterAccomplish">AI_A2A_CAP:OnAfterAccomplish(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Accomplish.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterDestroy">AI_A2A_CAP:OnAfterDestroy(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterDestroy">AI_A2A_CAP:OnAfterDestroy(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Destroy.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterEngage">AI_A2A_CAP:OnAfterEngage(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterEngage">AI_A2A_CAP:OnAfterEngage(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Engage.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterFired">AI_A2A_CAP:OnAfterFired(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnAfterFired">AI_A2A_CAP:OnAfterFired(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Fired.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeAbort">AI_A2A_CAP:OnBeforeAbort(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeAbort">AI_A2A_CAP:OnBeforeAbort(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Abort.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeAccomplish">AI_A2A_CAP:OnBeforeAccomplish(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeAccomplish">AI_A2A_CAP:OnBeforeAccomplish(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Accomplish.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeDestroy">AI_A2A_CAP:OnBeforeDestroy(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeDestroy">AI_A2A_CAP:OnBeforeDestroy(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Destroy.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeEngage">AI_A2A_CAP:OnBeforeEngage(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeEngage">AI_A2A_CAP:OnBeforeEngage(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Engage.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeFired">AI_A2A_CAP:OnBeforeFired(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnBeforeFired">AI_A2A_CAP:OnBeforeFired(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Fired.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnEnterEngaging">AI_A2A_CAP:OnEnterEngaging(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnEnterEngaging">AI_A2A_CAP:OnEnterEngaging(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnEnter Transition Handler for State Engaging.</p>
|
||||
</td>
|
||||
@ -310,13 +310,13 @@ and automatically engage any airborne enemies that are within a certain range or
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnLeaveEngaging">AI_A2A_CAP:OnLeaveEngaging(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).OnLeaveEngaging">AI_A2A_CAP:OnLeaveEngaging(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnLeave Transition Handler for State Engaging.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).Resume">AI_A2A_CAP.Resume(AIGroup)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).Resume">AI_A2A_CAP.Resume(AICap)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -364,43 +364,43 @@ and automatically engage any airborne enemies that are within a certain range or
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterAbort">AI_A2A_CAP:onafterAbort(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterAbort">AI_A2A_CAP:onafterAbort(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterAccomplish">AI_A2A_CAP:onafterAccomplish(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterAccomplish">AI_A2A_CAP:onafterAccomplish(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterDestroy">AI_A2A_CAP:onafterDestroy(Controllable, From, Event, To, EventData)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterDestroy">AI_A2A_CAP:onafterDestroy(AICap, From, Event, To, EventData)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterEngage">AI_A2A_CAP:onafterEngage(AIGroup, From, Event, To, AttackSetUnit)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterEngage">AI_A2A_CAP:onafterEngage(AICap, From, Event, To, AttackSetUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterPatrol">AI_A2A_CAP:onafterPatrol(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterPatrol">AI_A2A_CAP:onafterPatrol(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>onafter State Transition for Event Patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterStart">AI_A2A_CAP:onafterStart(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onafterStart">AI_A2A_CAP:onafterStart(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>onafter State Transition for Event Patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onbeforeEngage">AI_A2A_CAP:onbeforeEngage(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).onbeforeEngage">AI_A2A_CAP:onbeforeEngage(AICap, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -420,7 +420,7 @@ and automatically engage any airborne enemies that are within a certain range or
|
||||
|
||||
<h1>AI<em>A2A</em>CAP class, extends <a href="AI_CAP.html##(AI_PATROL_ZONE)">AI<em>CAP#AI</em>PATROL_ZONE</a></h1>
|
||||
|
||||
<p>The AI<em>A2A</em>CAP class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>
|
||||
<p>The AI<em>A2A</em>CAP class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Group.html">Group</a> or <a href="Group.html">Group</a>
|
||||
and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
|
||||
|
||||
|
||||
@ -560,7 +560,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_CAP).SetEngageZone">AI<em>Cap#AI</e
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).AttackRoute" >
|
||||
<strong>AI_A2A_CAP.AttackRoute(AIGroup, Fsm)</strong>
|
||||
<strong>AI_A2A_CAP.AttackRoute(AICap, Fsm)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -571,7 +571,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_CAP).SetEngageZone">AI<em>Cap#AI</e
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -709,7 +709,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_CAP).SetEngageZone">AI<em>Cap#AI</e
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).New" >
|
||||
<strong>AI_A2A_CAP:New(AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, PatrolAltType)</strong>
|
||||
<strong>AI_A2A_CAP:New(AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, PatrolAltType)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -720,7 +720,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_CAP).SetEngageZone">AI<em>Cap#AI</e
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -744,25 +744,25 @@ The highest altitude in meters where to execute the patrol.</p>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> EngageMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h when engaging a target.</p>
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h when engaging a target.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> EngageMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h when engaging a target.</p>
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h when engaging a target.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -783,7 +783,7 @@ The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnAfterAbort" >
|
||||
<strong>AI_A2A_CAP:OnAfterAbort(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnAfterAbort(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -794,8 +794,8 @@ The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -823,7 +823,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnAfterAccomplish" >
|
||||
<strong>AI_A2A_CAP:OnAfterAccomplish(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnAfterAccomplish(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -834,8 +834,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -863,7 +863,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnAfterDestroy" >
|
||||
<strong>AI_A2A_CAP:OnAfterDestroy(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnAfterDestroy(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -874,8 +874,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -903,7 +903,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnAfterEngage" >
|
||||
<strong>AI_A2A_CAP:OnAfterEngage(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnAfterEngage(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -914,8 +914,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -943,7 +943,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnAfterFired" >
|
||||
<strong>AI_A2A_CAP:OnAfterFired(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnAfterFired(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -954,8 +954,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -983,7 +983,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnBeforeAbort" >
|
||||
<strong>AI_A2A_CAP:OnBeforeAbort(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnBeforeAbort(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -994,8 +994,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1028,7 +1028,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnBeforeAccomplish" >
|
||||
<strong>AI_A2A_CAP:OnBeforeAccomplish(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnBeforeAccomplish(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1039,8 +1039,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1073,7 +1073,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnBeforeDestroy" >
|
||||
<strong>AI_A2A_CAP:OnBeforeDestroy(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnBeforeDestroy(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1084,8 +1084,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1118,7 +1118,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnBeforeEngage" >
|
||||
<strong>AI_A2A_CAP:OnBeforeEngage(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnBeforeEngage(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1129,8 +1129,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1163,7 +1163,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnBeforeFired" >
|
||||
<strong>AI_A2A_CAP:OnBeforeFired(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnBeforeFired(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1174,8 +1174,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1208,7 +1208,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnEnterEngaging" >
|
||||
<strong>AI_A2A_CAP:OnEnterEngaging(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnEnterEngaging(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1219,8 +1219,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1269,7 +1269,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).OnLeaveEngaging" >
|
||||
<strong>AI_A2A_CAP:OnLeaveEngaging(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:OnLeaveEngaging(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1280,8 +1280,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1314,7 +1314,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).Resume" >
|
||||
<strong>AI_A2A_CAP.Resume(AIGroup)</strong>
|
||||
<strong>AI_A2A_CAP.Resume(AICap)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1325,7 +1325,7 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@ -1499,7 +1499,7 @@ The delay in seconds.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).onafterAbort" >
|
||||
<strong>AI_A2A_CAP:onafterAbort(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:onafterAbort(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1510,7 +1510,7 @@ The delay in seconds.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> AIGroup </em></code>:
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The AI Group managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
@ -1539,7 +1539,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).onafterAccomplish" >
|
||||
<strong>AI_A2A_CAP:onafterAccomplish(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:onafterAccomplish(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1550,8 +1550,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1579,7 +1579,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).onafterDestroy" >
|
||||
<strong>AI_A2A_CAP:onafterDestroy(Controllable, From, Event, To, EventData)</strong>
|
||||
<strong>AI_A2A_CAP:onafterDestroy(AICap, From, Event, To, EventData)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1590,8 +1590,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1624,7 +1624,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).onafterEngage" >
|
||||
<strong>AI_A2A_CAP:onafterEngage(AIGroup, From, Event, To, AttackSetUnit)</strong>
|
||||
<strong>AI_A2A_CAP:onafterEngage(AICap, From, Event, To, AttackSetUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1635,8 +1635,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> AIGroup </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The AICap Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1669,7 +1669,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).onafterPatrol" >
|
||||
<strong>AI_A2A_CAP:onafterPatrol(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:onafterPatrol(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1680,7 +1680,7 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> AIGroup </em></code>:
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The AI Group managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
@ -1709,7 +1709,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).onafterStart" >
|
||||
<strong>AI_A2A_CAP:onafterStart(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:onafterStart(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1720,7 +1720,7 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The AI Group managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
@ -1749,7 +1749,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_CAP).onbeforeEngage" >
|
||||
<strong>AI_A2A_CAP:onbeforeEngage(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_CAP:onbeforeEngage(AICap, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1760,8 +1760,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> AIGroup </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AICap </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
@ -205,79 +205,79 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).InterceptRoute">AI_A2A_GCI.InterceptRoute(AIControllable, AIGroup, Fsm)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).InterceptRoute">AI_A2A_GCI.InterceptRoute(AIControllable, AIIntercept, Fsm)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).New">AI_A2A_GCI:New(AIGroup, EngageMinSpeed, EngageMaxSpeed)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).New">AI_A2A_GCI:New(AIIntercept, EngageMinSpeed, EngageMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new AI<em>A2A</em>GCI object</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterAbort">AI_A2A_GCI:OnAfterAbort(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterAbort">AI_A2A_GCI:OnAfterAbort(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Abort.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterAccomplish">AI_A2A_GCI:OnAfterAccomplish(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterAccomplish">AI_A2A_GCI:OnAfterAccomplish(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Accomplish.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterDestroy">AI_A2A_GCI:OnAfterDestroy(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterDestroy">AI_A2A_GCI:OnAfterDestroy(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Destroy.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterEngage">AI_A2A_GCI:OnAfterEngage(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterEngage">AI_A2A_GCI:OnAfterEngage(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Engage.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterFired">AI_A2A_GCI:OnAfterFired(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnAfterFired">AI_A2A_GCI:OnAfterFired(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Fired.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeAbort">AI_A2A_GCI:OnBeforeAbort(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeAbort">AI_A2A_GCI:OnBeforeAbort(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Abort.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeAccomplish">AI_A2A_GCI:OnBeforeAccomplish(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeAccomplish">AI_A2A_GCI:OnBeforeAccomplish(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Accomplish.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeDestroy">AI_A2A_GCI:OnBeforeDestroy(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeDestroy">AI_A2A_GCI:OnBeforeDestroy(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Destroy.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeEngage">AI_A2A_GCI:OnBeforeEngage(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeEngage">AI_A2A_GCI:OnBeforeEngage(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Engage.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeFired">AI_A2A_GCI:OnBeforeFired(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnBeforeFired">AI_A2A_GCI:OnBeforeFired(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Fired.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnEnterEngaging">AI_A2A_GCI:OnEnterEngaging(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnEnterEngaging">AI_A2A_GCI:OnEnterEngaging(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnEnter Transition Handler for State Engaging.</p>
|
||||
</td>
|
||||
@ -289,7 +289,7 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnLeaveEngaging">AI_A2A_GCI:OnLeaveEngaging(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).OnLeaveEngaging">AI_A2A_GCI:OnLeaveEngaging(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnLeave Transition Handler for State Engaging.</p>
|
||||
</td>
|
||||
@ -343,37 +343,37 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterAbort">AI_A2A_GCI:onafterAbort(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterAbort">AI_A2A_GCI:onafterAbort(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterAccomplish">AI_A2A_GCI:onafterAccomplish(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterAccomplish">AI_A2A_GCI:onafterAccomplish(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterDestroy">AI_A2A_GCI:onafterDestroy(AIGroup, From, Event, To, EventData)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterDestroy">AI_A2A_GCI:onafterDestroy(AIIntercept, From, Event, To, EventData)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterEngage">AI_A2A_GCI:onafterEngage(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterEngage">AI_A2A_GCI:onafterEngage(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>onafter State Transition for Event Patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterStart">AI_A2A_GCI:onafterStart(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onafterStart">AI_A2A_GCI:onafterStart(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>onafter State Transition for Event Patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onbeforeEngage">AI_A2A_GCI:onbeforeEngage(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).onbeforeEngage">AI_A2A_GCI:onbeforeEngage(AIIntercept, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -624,7 +624,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_GCI).SetEngageZone">AI<em>Cap#AI</e
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).InterceptRoute" >
|
||||
<strong>AI_A2A_GCI.InterceptRoute(AIControllable, AIGroup, Fsm)</strong>
|
||||
<strong>AI_A2A_GCI.InterceptRoute(AIControllable, AIIntercept, Fsm)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -640,7 +640,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_GCI).SetEngageZone">AI<em>Cap#AI</e
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AIGroup </em></code>: </p>
|
||||
<p><code><em> AIIntercept </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -655,7 +655,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_GCI).SetEngageZone">AI<em>Cap#AI</e
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).New" >
|
||||
<strong>AI_A2A_GCI:New(AIGroup, EngageMinSpeed, EngageMaxSpeed)</strong>
|
||||
<strong>AI_A2A_GCI:New(AIIntercept, EngageMinSpeed, EngageMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -666,7 +666,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_GCI).SetEngageZone">AI<em>Cap#AI</e
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -691,7 +691,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_GCI).SetEngageZone">AI<em>Cap#AI</e
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnAfterAbort" >
|
||||
<strong>AI_A2A_GCI:OnAfterAbort(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnAfterAbort(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -702,8 +702,8 @@ Use the method <a href="AI_Cap.html##(AI_A2A_GCI).SetEngageZone">AI<em>Cap#AI</e
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -731,7 +731,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnAfterAccomplish" >
|
||||
<strong>AI_A2A_GCI:OnAfterAccomplish(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnAfterAccomplish(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -742,8 +742,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -771,7 +771,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnAfterDestroy" >
|
||||
<strong>AI_A2A_GCI:OnAfterDestroy(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnAfterDestroy(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -782,8 +782,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -811,7 +811,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnAfterEngage" >
|
||||
<strong>AI_A2A_GCI:OnAfterEngage(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnAfterEngage(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -822,8 +822,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -851,7 +851,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnAfterFired" >
|
||||
<strong>AI_A2A_GCI:OnAfterFired(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnAfterFired(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -862,8 +862,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -891,7 +891,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnBeforeAbort" >
|
||||
<strong>AI_A2A_GCI:OnBeforeAbort(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnBeforeAbort(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -902,8 +902,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -936,7 +936,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnBeforeAccomplish" >
|
||||
<strong>AI_A2A_GCI:OnBeforeAccomplish(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnBeforeAccomplish(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -947,8 +947,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -981,7 +981,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnBeforeDestroy" >
|
||||
<strong>AI_A2A_GCI:OnBeforeDestroy(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnBeforeDestroy(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -992,8 +992,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1026,7 +1026,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnBeforeEngage" >
|
||||
<strong>AI_A2A_GCI:OnBeforeEngage(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnBeforeEngage(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1037,8 +1037,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1071,7 +1071,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnBeforeFired" >
|
||||
<strong>AI_A2A_GCI:OnBeforeFired(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnBeforeFired(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1082,8 +1082,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1116,7 +1116,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnEnterEngaging" >
|
||||
<strong>AI_A2A_GCI:OnEnterEngaging(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnEnterEngaging(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1127,8 +1127,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1177,7 +1177,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).OnLeaveEngaging" >
|
||||
<strong>AI_A2A_GCI:OnLeaveEngaging(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:OnLeaveEngaging(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1188,8 +1188,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1374,7 +1374,7 @@ The delay in seconds.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).onafterAbort" >
|
||||
<strong>AI_A2A_GCI:onafterAbort(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:onafterAbort(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1385,7 +1385,7 @@ The delay in seconds.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The AI Group managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
@ -1414,7 +1414,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).onafterAccomplish" >
|
||||
<strong>AI_A2A_GCI:onafterAccomplish(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:onafterAccomplish(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1425,8 +1425,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1454,7 +1454,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).onafterDestroy" >
|
||||
<strong>AI_A2A_GCI:onafterDestroy(AIGroup, From, Event, To, EventData)</strong>
|
||||
<strong>AI_A2A_GCI:onafterDestroy(AIIntercept, From, Event, To, EventData)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1465,8 +1465,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1499,7 +1499,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).onafterEngage" >
|
||||
<strong>AI_A2A_GCI:onafterEngage(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:onafterEngage(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1510,7 +1510,7 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The AI Group managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
@ -1539,7 +1539,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).onafterStart" >
|
||||
<strong>AI_A2A_GCI:onafterStart(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:onafterStart(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1550,7 +1550,7 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The AI Group managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
@ -1579,7 +1579,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_GCI).onbeforeEngage" >
|
||||
<strong>AI_A2A_GCI:onbeforeEngage(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_GCI:onbeforeEngage(AIIntercept, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1590,8 +1590,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIIntercept </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
@ -112,7 +112,7 @@
|
||||
|
||||
<hr/>
|
||||
|
||||
<p>AI PATROL classes makes AI Controllables execute an Patrol.</p>
|
||||
<p>AI PATROL classes makes AI Groups execute an Patrol.</p>
|
||||
|
||||
|
||||
|
||||
@ -158,50 +158,50 @@
|
||||
<td class="summary">
|
||||
<h1>AI<em>A2A</em>PATROL class, extends <a href="Fsm.html##(FSM_CONTROLLABLE)">Fsm#FSM_CONTROLLABLE</a></h1>
|
||||
|
||||
<p>The AI<em>A2A</em>PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>.</p>
|
||||
<p>The AI<em>A2A</em>PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Group.html">Group</a> or <a href="Group.html">Group</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(AI_A2A_PATROL)">Type <code>AI_A2A_PATROL</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).New">AI_A2A_PATROL:New(AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).New">AI_A2A_PATROL:New(AIPatrol, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new AI<em>A2A</em>PATROL object</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnAfterPatrol">AI_A2A_PATROL:OnAfterPatrol(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnAfterPatrol">AI_A2A_PATROL:OnAfterPatrol(AIPatrol, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnAfterRoute">AI_A2A_PATROL:OnAfterRoute(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnAfterRoute">AI_A2A_PATROL:OnAfterRoute(AIPatrol, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Route.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnBeforePatrol">AI_A2A_PATROL:OnBeforePatrol(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnBeforePatrol">AI_A2A_PATROL:OnBeforePatrol(AIPatrol, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnBeforeRoute">AI_A2A_PATROL:OnBeforeRoute(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnBeforeRoute">AI_A2A_PATROL:OnBeforeRoute(AIPatrol, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnBefore Transition Handler for Event Route.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnEnterPatrolling">AI_A2A_PATROL:OnEnterPatrolling(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnEnterPatrolling">AI_A2A_PATROL:OnEnterPatrolling(AIPatrol, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnEnter Transition Handler for State Patrolling.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnLeavePatrolling">AI_A2A_PATROL:OnLeavePatrolling(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).OnLeavePatrolling">AI_A2A_PATROL:OnLeavePatrolling(AIPatrol, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnLeave Transition Handler for State Patrolling.</p>
|
||||
</td>
|
||||
@ -243,7 +243,7 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).PatrolRoute">AI_A2A_PATROL.PatrolRoute(AIGroup, Fsm)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).PatrolRoute">AI_A2A_PATROL.PatrolRoute(AIPatrol, Fsm)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -255,7 +255,7 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).Resume">AI_A2A_PATROL.Resume(AIGroup)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).Resume">AI_A2A_PATROL.Resume(AIPatrol)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -291,13 +291,13 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).onafterPatrol">AI_A2A_PATROL:onafterPatrol(Controllable, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).onafterPatrol">AI_A2A_PATROL:onafterPatrol(AIPatrol, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>Defines a new patrol route using the <a href="Process_PatrolZone.html">Process_PatrolZone</a> parameters and settings.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).onafterRoute">AI_A2A_PATROL:onafterRoute(AIGroup, From, Event, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).onafterRoute">AI_A2A_PATROL:onafterRoute(AIPatrol, From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>Defines a new patrol route using the <a href="Process_PatrolZone.html">Process_PatrolZone</a> parameters and settings.</p>
|
||||
</td>
|
||||
@ -317,7 +317,7 @@
|
||||
|
||||
<h1>AI<em>A2A</em>PATROL class, extends <a href="Fsm.html##(FSM_CONTROLLABLE)">Fsm#FSM_CONTROLLABLE</a></h1>
|
||||
|
||||
<p>The AI<em>A2A</em>PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>.</p>
|
||||
<p>The AI<em>A2A</em>PATROL class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Group.html">Group</a> or <a href="Group.html">Group</a>.</p>
|
||||
|
||||
|
||||
|
||||
@ -426,7 +426,7 @@ Use the method <a href="##(AI_A2A_PATROL).ManageFuel">AI<em>A2A</em>PATROL.Manag
|
||||
|
||||
<h2>7. Manage "damage" behaviour of the AI in the AI<em>A2A</em>PATROL</h2>
|
||||
|
||||
<p>When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
|
||||
<p>When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
|
||||
Therefore, when the damage treshold is reached, the AI will return immediately to the home base (RTB).
|
||||
Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI<em>A2A</em>PATROL.ManageDamage</a>() to have this proces in place.</p>
|
||||
|
||||
@ -445,7 +445,7 @@ Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI<em>A2A</em>PATROL.Man
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).New" >
|
||||
<strong>AI_A2A_PATROL:New(AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</strong>
|
||||
<strong>AI_A2A_PATROL:New(AIPatrol, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -456,7 +456,7 @@ Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI<em>A2A</em>PATROL.Man
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -480,13 +480,13 @@ The highest altitude in meters where to execute the patrol.</p>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -502,7 +502,7 @@ The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO</p>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new AI_A2A_PATROL Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
<pre class="example"><code>-- Define a new AI_A2A_PATROL Object. This PatrolArea will patrol a Group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
PatrolZone = ZONE:New( 'PatrolZone' )
|
||||
PatrolSpawn = SPAWN:New( 'Patrol Group' )
|
||||
PatrolArea = AI_A2A_PATROL:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
|
||||
@ -513,7 +513,7 @@ PatrolArea = AI_A2A_PATROL:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).OnAfterPatrol" >
|
||||
<strong>AI_A2A_PATROL:OnAfterPatrol(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:OnAfterPatrol(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -524,8 +524,8 @@ PatrolArea = AI_A2A_PATROL:New( PatrolZone, 3000, 6000, 600, 900 )</code></pre>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -553,7 +553,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).OnAfterRoute" >
|
||||
<strong>AI_A2A_PATROL:OnAfterRoute(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:OnAfterRoute(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -564,8 +564,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -593,7 +593,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).OnBeforePatrol" >
|
||||
<strong>AI_A2A_PATROL:OnBeforePatrol(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:OnBeforePatrol(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -604,8 +604,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -638,7 +638,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).OnBeforeRoute" >
|
||||
<strong>AI_A2A_PATROL:OnBeforeRoute(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:OnBeforeRoute(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -649,8 +649,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -683,7 +683,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).OnEnterPatrolling" >
|
||||
<strong>AI_A2A_PATROL:OnEnterPatrolling(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:OnEnterPatrolling(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -694,8 +694,8 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -723,7 +723,7 @@ The To State string.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).OnLeavePatrolling" >
|
||||
<strong>AI_A2A_PATROL:OnLeavePatrolling(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:OnLeavePatrolling(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -734,8 +734,8 @@ The To State string.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -853,7 +853,7 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).PatrolRoute" >
|
||||
<strong>AI_A2A_PATROL.PatrolRoute(AIGroup, Fsm)</strong>
|
||||
<strong>AI_A2A_PATROL.PatrolRoute(AIPatrol, Fsm)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -864,9 +864,9 @@ Return false to cancel Transition.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
This statis method is called from the route path within the last task at the last waaypoint of the Controllable.
|
||||
Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
|
||||
Note that this method is required, as triggers the next route when patrolling for the AIPatrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -895,7 +895,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).Resume" >
|
||||
<strong>AI_A2A_PATROL.Resume(AIGroup)</strong>
|
||||
<strong>AI_A2A_PATROL.Resume(AIPatrol)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -906,7 +906,7 @@ Note that this method is required, as triggers the next route when patrolling fo
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@ -974,13 +974,13 @@ self</p>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@ -1039,7 +1039,7 @@ The delay in seconds.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).onafterPatrol" >
|
||||
<strong>AI_A2A_PATROL:onafterPatrol(Controllable, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:onafterPatrol(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1050,8 +1050,8 @@ The delay in seconds.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>:
|
||||
The Controllable Object managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group Object managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -1084,7 +1084,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).onafterRoute" >
|
||||
<strong>AI_A2A_PATROL:onafterRoute(AIGroup, From, Event, To)</strong>
|
||||
<strong>AI_A2A_PATROL:onafterRoute(AIPatrol, From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1095,8 +1095,8 @@ self</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>:
|
||||
The AIGroup managed by the FSM.</p>
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIPatrol </em></code>:
|
||||
The Group managed by the FSM.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
@ -927,9 +927,6 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -417,6 +417,30 @@ place: Object that the unit landed on.</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(BASE).OnEventTakeoff">BASE:OnEventTakeoff(EventData)</a></td>
|
||||
<td class="summary">
|
||||
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(BASE).ScheduleOnce">BASE:ScheduleOnce(Start, SchedulerFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Schedule a new time event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(BASE).ScheduleRepeat">BASE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Schedule a new time event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(BASE).ScheduleStop">BASE:ScheduleStop(SchedulerFunction)</a></td>
|
||||
<td class="summary">
|
||||
<p>Stops the Schedule.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(BASE).SchedulerObject">BASE.SchedulerObject</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -485,6 +509,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<td class="name" nowrap="nowrap"><a href="##(BASE).UnHandleEvent">BASE:UnHandleEvent(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>UnSubscribe to a DCS event.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(BASE)._">BASE._</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -1900,6 +1930,144 @@ The EventData structure.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(BASE).ScheduleOnce" >
|
||||
<strong>BASE:ScheduleOnce(Start, SchedulerFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Schedule a new time event.</p>
|
||||
|
||||
|
||||
<p>Note that the schedule will only take place if the scheduler is <em>started</em>. Even for a single schedule event, the scheduler needs to be started also.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Start </em></code>:
|
||||
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function SchedulerFunction </em></code>:
|
||||
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#table ... </em></code>:
|
||||
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#number:</em>
|
||||
The ScheduleID of the planned schedule.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(BASE).ScheduleRepeat" >
|
||||
<strong>BASE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Schedule a new time event.</p>
|
||||
|
||||
|
||||
<p>Note that the schedule will only take place if the scheduler is <em>started</em>. Even for a single schedule event, the scheduler needs to be started also.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Start </em></code>:
|
||||
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Repeat </em></code>:
|
||||
Specifies the interval in seconds when the scheduler will call the event function.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number RandomizeFactor </em></code>:
|
||||
Specifies a randomization factor between 0 and 1 to randomize the Repeat.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Stop </em></code>:
|
||||
Specifies the amount of seconds when the scheduler will be stopped.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function SchedulerFunction </em></code>:
|
||||
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#table ... </em></code>:
|
||||
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#number:</em>
|
||||
The ScheduleID of the planned schedule.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(BASE).ScheduleStop" >
|
||||
<strong>BASE:ScheduleStop(SchedulerFunction)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Stops the Schedule.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function SchedulerFunction </em></code>:
|
||||
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(BASE).SchedulerObject" >
|
||||
<strong>BASE.SchedulerObject</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2209,6 +2377,20 @@ BASE:TraceOnOff( false )</code></pre>
|
||||
<p><em><a href="##(BASE)">#BASE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(BASE._)">#BASE._</a></em>
|
||||
<a id="#(BASE)._" >
|
||||
<strong>BASE._</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2320,6 +2502,8 @@ A #table or any field.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(BASE._)" >Type <code>BASE._</code></a></h2>
|
||||
|
||||
<h2><a id="#(BASE.__)" >Type <code>BASE.__</code></a></h2>
|
||||
|
||||
<h2><a id="#(FORMATION)" >Type <code>FORMATION</code></a></h2>
|
||||
|
||||
@ -3418,6 +3418,7 @@ The range till cargo will board.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(CARGO_UNIT).CargoCarrier" >
|
||||
<strong>CARGO_UNIT.CargoCarrier</strong>
|
||||
</a>
|
||||
|
||||
@ -2460,6 +2460,7 @@ The index of the DetectedItem.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DETECTION_BASE).DetectedItemCount" >
|
||||
<strong>DETECTION_BASE.DetectedItemCount</strong>
|
||||
</a>
|
||||
@ -2473,6 +2474,7 @@ The index of the DetectedItem.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" >
|
||||
<strong>DETECTION_BASE.DetectedItemMax</strong>
|
||||
</a>
|
||||
|
||||
@ -1599,7 +1599,7 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#string</em>
|
||||
<a id="#(FSM)._StartState" >
|
||||
<strong>FSM._StartState</strong>
|
||||
</a>
|
||||
@ -1898,7 +1898,6 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(FSM).current" >
|
||||
<strong>FSM.current</strong>
|
||||
</a>
|
||||
|
||||
@ -1974,6 +1974,7 @@ The height in meters to add to the altitude of the positionable.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a></em>
|
||||
<a id="#(POSITIONABLE).Spot" >
|
||||
<strong>POSITIONABLE.Spot</strong>
|
||||
</a>
|
||||
|
||||
@ -217,7 +217,9 @@ just large enough around that building.</p>
|
||||
<p>A mission has goals and achievements. The scoring system provides an API to set additional scores when a goal or achievement event happens.
|
||||
Use the method <a href="##(SCORING).AddGoalScore">SCORING.AddGoalScore</a>() to add a score for a Player at any time in your mission.</p>
|
||||
|
||||
<h2>1.5) Configure fratricide level.</h2>
|
||||
<h2>1.5) (Decommissioned) Configure fratricide level.</h2>
|
||||
|
||||
<p><strong>This functionality is decomissioned until the DCS bug concerning Unit:destroy() not being functional in multi player for player units has been fixed by ED</strong>.</p>
|
||||
|
||||
<p>When a player commits too much damage to friendlies, his penalty score will reach a certain level.
|
||||
Use the method <a href="##(SCORING).SetFratricide">SCORING.SetFratricide</a>() to define the level when a player gets kicked. <br/>
|
||||
|
||||
@ -1241,7 +1241,7 @@ true if metric.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<em></em>
|
||||
<a id="#(SETTINGS).Metric" >
|
||||
<strong>SETTINGS.Metric</strong>
|
||||
</a>
|
||||
|
||||
@ -3163,7 +3163,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#boolean</em>
|
||||
<a id="#(SPAWN).SpawnUnControlled" >
|
||||
<strong>SPAWN.SpawnUnControlled</strong>
|
||||
</a>
|
||||
|
||||
@ -567,6 +567,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(FSM_PROCESS).DeployZone" >
|
||||
<strong>FSM_PROCESS.DeployZone</strong>
|
||||
</a>
|
||||
|
||||
@ -130,7 +130,7 @@
|
||||
|
||||
<hr/>
|
||||
|
||||
<p>AI CAP classes makes AI Controllables execute a Combat Air Patrol.</p>
|
||||
<p>AI CAP classes makes AI Groups execute a Combat Air Patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -160,7 +160,7 @@
|
||||
|
||||
<hr/>
|
||||
|
||||
<p>AI PATROL classes makes AI Controllables execute an Patrol.</p>
|
||||
<p>AI PATROL classes makes AI Groups execute an Patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user