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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Got ENGAGE A2A task type working.
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@@ -56,6 +56,7 @@ DATABASE = {
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GROUPS = {},
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PLAYERS = {},
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PLAYERSJOINED = {},
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PLAYERUNITS = {},
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CLIENTS = {},
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CARGOS = {},
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AIRBASES = {},
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@@ -319,17 +320,19 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
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if PlayerName then
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self:E( { "Add player for unit:", UnitName, PlayerName } )
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self.PLAYERS[PlayerName] = UnitName
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self.PLAYERUNITS[UnitName] = PlayerName
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self.PLAYERSJOINED[PlayerName] = PlayerName
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end
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end
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--- Deletes a player from the DATABASE based on the Player Name.
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-- @param #DATABASE self
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function DATABASE:DeletePlayer( PlayerName )
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function DATABASE:DeletePlayer( UnitName, PlayerName )
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if PlayerName then
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self:E( { "Clean player:", PlayerName } )
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self.PLAYERS[PlayerName] = nil
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self.PLAYERUNITS[UnitName] = PlayerName
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end
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end
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@@ -734,7 +737,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
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if self.PLAYERS[PlayerName] then
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local Settings = SETTINGS:Set( PlayerName )
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Settings:RemovePlayerMenu( Event.IniUnit )
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self:DeletePlayer( PlayerName )
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self:DeletePlayer( Event.IniUnit, PlayerName )
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end
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end
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end
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@@ -819,10 +822,10 @@ end
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a GROUP parameter.
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-- @return #DATABASE self
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function DATABASE:ForEachGroup( IteratorFunction, ... )
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function DATABASE:ForEachGroup( IteratorFunction, FinalizeFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self.GROUPS )
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self:ForEach( IteratorFunction, FinalizeFunction, arg, self.GROUPS )
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return self
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end
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@@ -832,10 +835,10 @@ end
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept the player name.
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-- @return #DATABASE self
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function DATABASE:ForEachPlayer( IteratorFunction, ... )
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function DATABASE:ForEachPlayer( IteratorFunction, FinalizeFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self.PLAYERS )
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self:ForEach( IteratorFunction, FinalizeFunction, arg, self.PLAYERS )
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return self
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end
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@@ -845,14 +848,27 @@ end
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a UNIT parameter.
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-- @return #DATABASE self
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function DATABASE:ForEachPlayerJoined( IteratorFunction, ... )
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function DATABASE:ForEachPlayerJoined( IteratorFunction, FinalizeFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self.PLAYERSJOINED )
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self:ForEach( IteratorFunction, FinalizeFunction, arg, self.PLAYERSJOINED )
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return self
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end
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--- Iterate the DATABASE and call an iterator function for each **ALIVE** player UNIT, providing the player UNIT and optional parameters.
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept the player name.
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-- @return #DATABASE self
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function DATABASE:ForEachPlayerUnit( IteratorFunction, FinalizeFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, FinalizeFunction, arg, self.PLAYERUNITS )
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return self
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end
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--- Iterate the DATABASE and call an iterator function for each CLIENT, providing the CLIENT to the function and optional parameters.
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called object in the database. The function needs to accept a CLIENT parameter.
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