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CSAR - added a couple of more lines to go out via TTS
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@ -1248,7 +1248,7 @@ function CSAR:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupNam
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_maxUnits = self.max_units
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_maxUnits = self.max_units
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end
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end
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if _unitsInHelicopter + 1 > _maxUnits then
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if _unitsInHelicopter + 1 > _maxUnits then
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self:_DisplayMessageToSAR(_heliUnit, string.format("%s, %s. We\'re already crammed with %d guys! Sorry!", _pilotName, _heliName, _unitsInHelicopter, _unitsInHelicopter), self.messageTime)
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self:_DisplayMessageToSAR(_heliUnit, string.format("%s, %s. We\'re already crammed with %d guys! Sorry!", _pilotName, _heliName, _unitsInHelicopter, _unitsInHelicopter), self.messageTime,false,false,true)
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return true
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return true
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end
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end
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@ -1346,7 +1346,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
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--if _time <= 0 or _distance < self.loadDistance then
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--if _time <= 0 or _distance < self.loadDistance then
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if _distance < self.loadDistance + 5 or _distance <= 13 then
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if _distance < self.loadDistance + 5 or _distance <= 13 then
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if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
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if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true)
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
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return true
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return true
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else
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else
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self.landedStatus[_lookupKeyHeli] = nil
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self.landedStatus[_lookupKeyHeli] = nil
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@ -1358,7 +1358,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
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else
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else
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if (_distance < self.loadDistance) then
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if (_distance < self.loadDistance) then
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if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
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if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true)
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
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return true
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return true
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else
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else
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self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
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self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
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@ -1400,7 +1400,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
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self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
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self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
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else
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else
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if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
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if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true)
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
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return true
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return true
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else
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else
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self.hoverStatus[_lookupKeyHeli] = nil
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self.hoverStatus[_lookupKeyHeli] = nil
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@ -1459,7 +1459,7 @@ function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
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if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
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if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
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if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
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if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true)
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true)
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else
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else
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self:_RescuePilots(_heliUnit)
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self:_RescuePilots(_heliUnit)
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return
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return
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