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@@ -134,6 +134,12 @@ To send messages, you need to use the To functions.</p>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ToAll">MESSAGE:ToAll()</a></td>
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<td class="summary">
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<p>Sends a MESSAGE to all players. </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ToAllIf">MESSAGE:ToAllIf(Condition)</a></td>
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<td class="summary">
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<p>Sends a MESSAGE to all players if the given Condition is true.</p>
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</td>
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</tr>
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<tr>
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@@ -152,6 +158,12 @@ To send messages, you need to use the To functions.</p>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ToCoalition">MESSAGE:ToCoalition(CoalitionSide)</a></td>
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<td class="summary">
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<p>Sends a MESSAGE to a Coalition. </p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ToCoalitionIf">MESSAGE:ToCoalitionIf(CoalitionSide, Condition)</a></td>
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<td class="summary">
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<p>Sends a MESSAGE to a Coalition if the given Condition is true. </p>
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</td>
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</tr>
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<tr>
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@@ -310,6 +322,32 @@ or
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MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" )
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MessageAll:ToAll()</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MESSAGE).ToAllIf" >
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<strong>MESSAGE:ToAllIf(Condition)</strong>
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</a>
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</dt>
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<dd>
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<p>Sends a MESSAGE to all players if the given Condition is true.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> Condition </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(MESSAGE)">#MESSAGE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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@@ -419,6 +457,38 @@ or
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MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
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MessageRED:ToCoalition( coalition.side.RED )</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MESSAGE).ToCoalitionIf" >
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<strong>MESSAGE:ToCoalitionIf(CoalitionSide, Condition)</strong>
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</a>
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</dt>
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<dd>
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<p>Sends a MESSAGE to a Coalition if the given Condition is true. </p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> CoalitionSide </em></code>:
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needs to be filled out by the defined structure of the standard scripting engine <a href="coalition.side.html">coalition.side</a>. </p>
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</li>
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<li>
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<p><code><em> Condition </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(MESSAGE)">#MESSAGE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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File diff suppressed because it is too large
Load Diff
@@ -1759,9 +1759,6 @@ The group that was spawned. You can use this group for further actions.</p>
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<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2236,7 +2233,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@@ -2253,7 +2250,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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@@ -2532,7 +2529,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em>#boolean</em>
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<em></em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -2556,7 +2553,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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</dd>
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</dl>
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