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#GROUP, #UNIT
* Improve GetAmmunition() to include artillery shells
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@ -1250,6 +1250,7 @@ end
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-- @return #number Number of rockets left.
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-- @return #number Number of rockets left.
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-- @return #number Number of bombs left.
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-- @return #number Number of bombs left.
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-- @return #number Number of missiles left.
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-- @return #number Number of missiles left.
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-- @return #number Number of artillery shells left (with explosive mass, included in shells; shells can also be machine gun ammo)
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function GROUP:GetAmmunition()
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function GROUP:GetAmmunition()
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self:F( self.ControllableName )
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self:F( self.ControllableName )
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@ -1260,6 +1261,7 @@ function GROUP:GetAmmunition()
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local Nrockets=0
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local Nrockets=0
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local Nmissiles=0
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local Nmissiles=0
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local Nbombs=0
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local Nbombs=0
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local Narti=0
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if DCSControllable then
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if DCSControllable then
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@ -1268,19 +1270,19 @@ function GROUP:GetAmmunition()
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local Unit = UnitData -- Wrapper.Unit#UNIT
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local Unit = UnitData -- Wrapper.Unit#UNIT
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-- Get ammo of the unit
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-- Get ammo of the unit
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local ntot, nshells, nrockets, nbombs, nmissiles = Unit:GetAmmunition()
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local ntot, nshells, nrockets, nbombs, nmissiles, narti = Unit:GetAmmunition()
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Ntot=Ntot+ntot
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Ntot=Ntot+ntot
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Nshells=Nshells+nshells
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Nshells=Nshells+nshells
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Nrockets=Nrockets+nrockets
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Nrockets=Nrockets+nrockets
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Nmissiles=Nmissiles+nmissiles
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Nmissiles=Nmissiles+nmissiles
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Nbombs=Nbombs+nbombs
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Nbombs=Nbombs+nbombs
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Narti=Narti+narti
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end
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end
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end
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end
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return Ntot, Nshells, Nrockets, Nbombs, Nmissiles
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return Ntot, Nshells, Nrockets, Nbombs, Nmissiles, Narti
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end
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end
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@ -698,6 +698,7 @@ end
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-- @return #number Number of rockets left.
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-- @return #number Number of rockets left.
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-- @return #number Number of bombs left.
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-- @return #number Number of bombs left.
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-- @return #number Number of missiles left.
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-- @return #number Number of missiles left.
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-- @return #number Number of artillery shells left (with explosive mass, included in shells; shells can also be machine gun ammo)
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function UNIT:GetAmmunition()
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function UNIT:GetAmmunition()
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-- Init counter.
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-- Init counter.
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@ -706,6 +707,7 @@ function UNIT:GetAmmunition()
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local nrockets=0
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local nrockets=0
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local nmissiles=0
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local nmissiles=0
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local nbombs=0
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local nbombs=0
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local narti=0
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local unit=self
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local unit=self
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@ -743,6 +745,10 @@ function UNIT:GetAmmunition()
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-- Add up all shells.
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-- Add up all shells.
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nshells=nshells+Nammo
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nshells=nshells+Nammo
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if ammotable[w].desc.warhead and ammotable[w].desc.warhead.explosiveMass and ammotable[w].desc.warhead.explosiveMass > 0 then
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narti=narti+Nammo
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end
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elseif Category==Weapon.Category.ROCKET then
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elseif Category==Weapon.Category.ROCKET then
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-- Add up all rockets.
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-- Add up all rockets.
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@ -779,7 +785,7 @@ function UNIT:GetAmmunition()
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-- Total amount of ammunition.
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-- Total amount of ammunition.
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nammo=nshells+nrockets+nmissiles+nbombs
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nammo=nshells+nrockets+nmissiles+nbombs
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return nammo, nshells, nrockets, nbombs, nmissiles
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return nammo, nshells, nrockets, nbombs, nmissiles, narti
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end
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end
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--- Returns the unit sensors.
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--- Returns the unit sensors.
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