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Added POSITIONABLE:MessageToSetUnit and POSITIONABLE:MessageToUnit
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@ -1177,6 +1177,30 @@ function POSITIONABLE:MessageToClient( Message, Duration, Client, Name )
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return nil
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end
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--- Send a message to a @{Wrapper.Unit}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param DCS#Duration Duration The duration of the message.
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-- @param Wrapper.Unit#UNIT MessageUnit The UNIT object receiving the message.
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-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
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function POSITIONABLE:MessageToUnit( Message, Duration, MessageUnit, Name )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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if DCSObject:isExist() then
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if MessageUnit:IsAlive() then
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self:GetMessage( Message, Duration, Name ):ToUnit( MessageUnit )
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else
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BASE:E( { "Message not sent to Unit; Unit is not alive...", Message = Message, MessageUnit = MessageUnit } )
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end
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else
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BASE:E( { "Message not sent to Unit; Positionable is not alive ...", Message = Message, Positionable = self, MessageUnit = MessageUnit } )
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end
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end
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end
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--- Send a message to a @{Wrapper.Group}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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@ -1250,6 +1274,30 @@ function POSITIONABLE:MessageToSetGroup( Message, Duration, MessageSetGroup, Nam
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return nil
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end
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--- Send a message to a @{Core.Set#SET_UNIT}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param DCS#Duration Duration The duration of the message.
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-- @param Core.Set#SET_UNIT MessageSetGroup The SET_UNIT collection receiving the message.
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-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
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function POSITIONABLE:MessageToSetUnit( Message, Duration, MessageSetUnit, Name )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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if DCSObject:isExist() then
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MessageSetUnit:ForEachUnit(
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function( MessageGroup )
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self:GetMessage( Message, Duration, Name ):ToUnit( MessageGroup )
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end
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)
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end
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end
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return nil
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end
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--- Send a message to the players in the @{Wrapper.Group}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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