Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
Applevangelist
2022-10-19 12:27:22 +02:00
81 changed files with 208 additions and 250 deletions

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@@ -1,4 +1,4 @@
--- **Wrapper** -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
--- **Wrapper** - AIRBASE is a wrapper class to handle the DCS Airbase objects.
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- CLIENT wraps DCS Unit objects acting as a __Client__ or __Player__ within a mission.
--- **Wrapper** - CLIENT wraps DCS Unit objects acting as a __Client__ or __Player__ within a mission.
--
-- ===
--
@@ -58,7 +58,7 @@
-- * @{#CLIENT.Find}(): Find a CLIENT instance from the _DATABASE object using a DCS Unit object.
-- * @{#CLIENT.FindByName}(): Find a CLIENT instance from the _DATABASE object using a DCS Unit name.
--
-- **IMPORTANT: ONE SHOULD NEVER SANATIZE these CLIENT OBJECT REFERENCES! (make the CLIENT object references nil).**
-- **IMPORTANT: ONE SHOULD NEVER SANITIZE these CLIENT OBJECT REFERENCES! (make the CLIENT object references nil).**
--
-- @field #CLIENT
CLIENT = {

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@@ -1,4 +1,4 @@
--- **Wrapper** -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
--- **Wrapper** - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- GROUP wraps the DCS Class Group objects.
--- **Wrapper** - GROUP wraps the DCS Class Group objects.
--
-- ===
--
@@ -11,7 +11,7 @@
-- * Handle local Group Controller.
-- * Manage the "state" of the DCS Group.
--
-- **IMPORTANT: ONE SHOULD NEVER SANATIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).**
-- **IMPORTANT: ONE SHOULD NEVER SANITIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).**
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
--- **Wrapper** - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- OBJECT wraps the DCS Object derived objects.
--- **Wrapper** - OBJECT wraps the DCS Object derived objects.
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- POSITIONABLE wraps DCS classes that are "positionable".
--- **Wrapper** - POSITIONABLE wraps DCS classes that are "positionable".
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- SCENERY models scenery within the DCS simulator.
--- **Wrapper** - SCENERY models scenery within the DCS simulator.
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- STATIC wraps the DCS StaticObject class.
--- **Wrapper** - STATIC wraps the DCS StaticObject class.
--
-- ===
--
@@ -40,7 +40,7 @@
--
-- * @{#STATIC.FindByName}(): Find a STATIC instance from the _DATABASE object using a DCS Static name.
--
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
--
-- @field #STATIC
STATIC = {

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@@ -42,7 +42,7 @@
-- * @{#UNIT.Find}(): Find a UNIT instance from the _DATABASE object using a DCS Unit object.
-- * @{#UNIT.FindByName}(): Find a UNIT instance from the _DATABASE object using a DCS Unit name.
--
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).
--
-- ## DCS UNIT APIs
--