Moose.lua with the changes

This commit is contained in:
FlightControl 2017-03-05 10:14:53 +01:00
parent 538e040fdf
commit 3244f46e88
2 changed files with 46 additions and 24 deletions

View File

@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170305_0950' )
env.info( 'Moose Generation Timestamp: 20170305_1014' )
local base = _G
Include = {}
@ -7766,9 +7766,16 @@ function DATABASE:_EventOnDeadOrCrash( Event )
self:F2( { Event } )
if Event.IniDCSUnit then
if Event.IniObjectCategory == 3 then
if self.STATICS[Event.IniDCSUnitName] then
self:DeleteStatic( Event.IniDCSUnitName )
end
else
if Event.IniObjectCategory == 1 then
if self.UNITS[Event.IniDCSUnitName] then
self:DeleteUnit( Event.IniDCSUnitName )
-- add logic to correctly remove a group once all units are destroyed...
end
end
end
end
end
@ -7781,6 +7788,7 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
self:F2( { Event } )
if Event.IniUnit then
if Event.IniObjectCategory == 1 then
self:AddUnit( Event.IniDCSUnitName )
self:AddGroup( Event.IniDCSGroupName )
local PlayerName = Event.IniUnit:GetPlayerName()
@ -7788,6 +7796,7 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
self:AddPlayer( Event.IniUnitName, PlayerName )
end
end
end
end
@ -7798,11 +7807,13 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
self:F2( { Event } )
if Event.IniUnit then
if Event.IniObjectCategory == 1 then
local PlayerName = Event.IniUnit:GetPlayerName()
if self.PLAYERS[PlayerName] then
self:DeletePlayer( PlayerName )
end
end
end
end
--- Iterators

View File

@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170305_0950' )
env.info( 'Moose Generation Timestamp: 20170305_1014' )
local base = _G
Include = {}
@ -7766,9 +7766,16 @@ function DATABASE:_EventOnDeadOrCrash( Event )
self:F2( { Event } )
if Event.IniDCSUnit then
if Event.IniObjectCategory == 3 then
if self.STATICS[Event.IniDCSUnitName] then
self:DeleteStatic( Event.IniDCSUnitName )
end
else
if Event.IniObjectCategory == 1 then
if self.UNITS[Event.IniDCSUnitName] then
self:DeleteUnit( Event.IniDCSUnitName )
-- add logic to correctly remove a group once all units are destroyed...
end
end
end
end
end
@ -7781,6 +7788,7 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
self:F2( { Event } )
if Event.IniUnit then
if Event.IniObjectCategory == 1 then
self:AddUnit( Event.IniDCSUnitName )
self:AddGroup( Event.IniDCSGroupName )
local PlayerName = Event.IniUnit:GetPlayerName()
@ -7788,6 +7796,7 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
self:AddPlayer( Event.IniUnitName, PlayerName )
end
end
end
end
@ -7798,11 +7807,13 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
self:F2( { Event } )
if Event.IniUnit then
if Event.IniObjectCategory == 1 then
local PlayerName = Event.IniUnit:GetPlayerName()
if self.PLAYERS[PlayerName] then
self:DeletePlayer( PlayerName )
end
end
end
end
--- Iterators