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Updated stuff in tasking
-- SET improved -- Resolved bug with destroy scoring not granted. -- Implemented LL for all detection reports -- Testing -- Added test mission TAD-220 for DETECTION_TYPES testing.
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@@ -983,11 +983,12 @@ end
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-- @param #string To
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function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
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self:E("Task Assigned")
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self:E( { "Task Assigned", self.Dispatcher } )
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self:MessageToGroups( "Task " .. self:GetName() .. " has been assigned to your group." )
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if self.Dispatcher then
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self:E( "Firing Assign event " )
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self.Dispatcher:Assign( self, PlayerUnit, PlayerName )
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end
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