diff --git a/Moose Development/Moose/Functional/Range.lua b/Moose Development/Moose/Functional/Range.lua
index 13fb54c04..8da132f14 100644
--- a/Moose Development/Moose/Functional/Range.lua
+++ b/Moose Development/Moose/Functional/Range.lua
@@ -2187,7 +2187,7 @@ function RANGE:onafterExitRange( From, Event, To, player )
local text = "You left the bombing range zone. "
- local r=math.random(2)
+ local r=math.random(5)
if r==1 then
text=text.."Have a nice day!"
diff --git a/docs/beginner/demo-missions.md b/docs/beginner/demo-missions.md
new file mode 100644
index 000000000..073ae42fd
--- /dev/null
+++ b/docs/beginner/demo-missions.md
@@ -0,0 +1,13 @@
+---
+parent: Beginner
+nav_order: 04
+---
+
+# Demo missions
+{: .no_toc }
+
+1. Table of contents
+{:toc}
+
+{: .warning }
+> THIS DOCUMENT IS STILL WORK IN PROGRESS!
diff --git a/docs/beginner/hello-world-build.md b/docs/beginner/hello-world-build.md
index fde7e63da..1f7509abd 100644
--- a/docs/beginner/hello-world-build.md
+++ b/docs/beginner/hello-world-build.md
@@ -4,6 +4,171 @@ nav_order: 03
---
# Create your own Hello world
+{: .no_toc }
-{: .warning }
-> THIS DOCUMENT IS STILL WORK IN PROGRESS!
+1. Table of contents
+{:toc}
+
+This page will lead you step by step through the process of creating a mission
+with MOOSE. This time we include a simple mission script, which sends only
+a "Hello world" message to all players. But the steps are the same to add
+another mission script, which will do whatever class(es) you want to use.
+
+## Create Mission script
+
+At first we will create the mission script. It is a simple text file and can be
+changed with a lot of different tools. Theoretically even the Microsoft Notepad
+editor can be used. But it lacks a lot of features, which helps you to avoid
+errors.
+
+For this guide we suggest you to download, install and use [Notepad++]{:target="_blank"}.
+
+{: .important }
+> Windows hides filename extensions by default. So when you create a text file
+> and name it `hello-world.lua` it's name is `hello-world.lua.txt` in reality.
+> You must activate the display of the file name extension.
+> Open a `File Explorer`, switch to menu `View` and find the option
+> `File name extensions` in the section `Show/hide`. Activate it.
+
+- Open a File Explorer.
+- Go to the subfolder `Missions` of your [Saved Games folder]{:target="_blank"}.
+- Create a new text file and name it `hello-world.lua`.
+- Add the following content and save the file:
+
+ `MESSAGE:New( "Hello World! This messages is printed by MOOSE", 35, "INFO" ):ToAll()`
+
+## Get Moose
+
+To download Moose click on the following link:
+
+- [Moose_.lua from develop branch]{:target="_blank"}
+
+Press `Ctrl + S` to save the file on your hard disk next to your mission script.
+
+## Create the mission
+
+- Start DCS.
+- In the main menu choose `MISSION EDITOR`.
+- Click on `create new mission`.
+- In the dialog `NEW MISSION SETTINGS`:
+ - Choose map `Caucasus`.
+ - In the drop box upper left choose `Modern` as coalition preset.
+ - Click on `OK`.
+- The mission editor will load with a fresh new and empty mission.
+- Click on `File` in the menu bar and `SAVE` or Press `Ctrl + S`.
+- Open `My Missions` and save the file with the name `hello-world.miz`.
+
+## Add Moose to the mission
+
+- On the left side activate `TRIGGERS`:
+
+ 
+
+- On the right side the `TRIGGERS` dialog opens with a lot of options.
+- Click on `NEW`, choose `4 MISSION START` as **TYPE**.
+- Give it the `Load MOOSE` as **NAME**.
+- Leave the **EVENT** option set to `NO EVENT`.
+- Optional: Choose a color for easy recognition (e.g. yellow).
+
+ 
+
+- In the middle part the `CONDITIONS` will be shown.
+ For this trigger we do not configure any conditions.
+
+ 
+
+ {: .important }
+ > The trigger type `4 MISSION START` does not support `CONDITIONS`.
+ > So `CONDITIONS` must left blank when using it.
+ > **If you add a condition the trigger will never be executed!**
+
+ 
+
+- On the right side `ACTIONS` is shown.
+- We need to click on `NEW`.
+- Choose **ACTION** `Do SCRIPT FILE` and ignore all other actions.
+- Click **OPEN** and navigate to the downloaded `Moose_.lua` file.
+- The result should look like this:
+
+ 
+
+## Add the mission script
+
+- Click on `NEW`, choose `1 ONCE` as **TYPE**.
+- Give it the `Load Mission Script` as **NAME**.
+- Leave the **EVENT** option set to `NO EVENT`.
+- Optional: Choose a color for easy recognition (e.g. green).
+- The result should look like this:
+
+ 
+
+- Switch to the middle part, the `CONDITIONS` section.
+ For this trigger we add one condition:
+
+ 
+
+- The combination of `1 ONCE` with `TIME MORE(1)` will ensure, that the mission
+ script is executed 1 second after the mission is started.
+
+- On the right side under `ACTIONS` you need to add the script:
+- Click on `NEW`.
+- Choose **ACTION** `Do SCRIPT FILE`.
+- Click **OPEN** and navigate to the created `hello-world.lua` file.
+
+{: .important }
+> Most important is the fact, that the mission script (`hello-world.lua`)
+> is executed **after** `Moose_.lua`, because the mission script needs the
+> classes defined in `Moose_.lua`. And they are only available when `Moose_.lua`
+> is executed before the mission script.
+
+## Test the mission
+
+- Save the mission again.
+- Click on the green **Fly mission** cirlce on the left tool side bar.
+- It is an empty mission, so skip `BRIEFING` with `START` and then `FLY`.
+- You spawn as a spectator. After some seconds you will see this message in
+ the upper right corner:
+
+ 
+
+This is the same result as already seen in the last chapter, but this time you
+have create everything on your own.
+
+{: .note }
+> You can use this mission as a template for your own missions. So you don't
+> need to do alle these steps again and again.
+
+## Update mission script
+
+- Open the `hello-world.lua` with Notepad++ again.
+- Change the text a little bit, like `Hello Dude! ...` and save the file.
+- Run the mission again.
+- The text will not be changed in the mission. Why?
+ The mission editor copies the script into the mission file when you add it.
+ Ever change on the script file on your hard disk is not recognized by mission editor.
+ You have to add the file after each change again.
+
+- On the left side of the `TRIGGERS` dialog click on `Load Mission Script`.
+- On the right side under `ACTIONS` you need to add the script again:
+ - Click **OPEN** and navigate to the created `hello-world.lua` file.
+- Save the mission and test it again.
+- Now the new text should be shown.
+
+## Update Moose
+
+Moose is constantly being developed so that new functionallity is added or
+existing errors are corrected. Also from time to time changes of the DCS
+scripting engine comes with a new DCS version. It may therefore be useful or
+necessary to update Moose.
+
+- To update Moose download it again and add it again in the same way you did
+ with the mission script in the last step.
+
+## Next step
+
+Let's move on to the [demo missions].
+
+[Notepad++]: https://notepad-plus-plus.org/downloads/
+[Saved Games folder]: tipps-and-tricks.md#find-the-saved-games-folder
+[Moose_.lua from develop branch]: https://raw.githubusercontent.com/FlightControl-Master/MOOSE_INCLUDE/develop/Moose_Include_Static/Moose_.lua
+[demo missions]: demo-missions.md
diff --git a/docs/images/beginner/dcs-triggers-once-conditions-conf.png b/docs/images/beginner/dcs-triggers-once-conditions-conf.png
new file mode 100644
index 000000000..e751ea40f
Binary files /dev/null and b/docs/images/beginner/dcs-triggers-once-conditions-conf.png differ