Merge branch 'develop' into FF/Develop

This commit is contained in:
Frank
2019-01-30 20:11:11 +01:00
11 changed files with 934 additions and 308 deletions

View File

@@ -51,6 +51,8 @@ AI_AIR = {
ClassName = "AI_AIR",
}
AI_AIR.TaskDelay = 0.5 -- The delay of each task given to the AI.
--- Creates a new AI_AIR process.
-- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup The group object to receive the A2G Process.
@@ -64,6 +66,8 @@ function AI_AIR:New( AIGroup )
self:SetStartState( "Stopped" )
self:AddTransition( "*", "Queue", "Queued" )
self:AddTransition( "*", "Start", "Started" )
--- Start Handler OnBefore for AI_AIR
@@ -400,6 +404,8 @@ function AI_AIR:SetDamageThreshold( PatrolDamageThreshold )
return self
end
--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
-- @param #AI_AIR self
-- @return #AI_AIR self
@@ -520,7 +526,7 @@ function AI_AIR:onafterStatus()
end
if RTB == true then
self:__RTB( 0.5 )
self:__RTB( self.TaskDelay )
end
if not self:Is("Home") then
@@ -537,7 +543,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
if AIGroup:IsAlive() then
Fsm:__RTB( 0.5 )
Fsm:RTB()
end
end
@@ -547,7 +553,7 @@ function AI_AIR.RTBHold( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
if AIGroup:IsAlive() then
Fsm:__RTB( 0.5 )
Fsm:__RTB( Fsm.TaskDelay )
Fsm:Return()
local Task = AIGroup:TaskOrbitCircle( 4000, 400 )
AIGroup:SetTask( Task )
@@ -573,19 +579,29 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
--- Calculate the target route point.
local CurrentCoord = AIGroup:GetCoordinate()
local FromCoord = AIGroup:GetCoordinate()
local ToTargetCoord = self.HomeAirbase:GetCoordinate()
local ToTargetSpeed = math.random( self.RTBMinSpeed, self.RTBMaxSpeed )
local ToAirbaseAngle = CurrentCoord:GetAngleDegrees( CurrentCoord:GetDirectionVec3( ToTargetCoord ) )
local ToAirbaseAngle = FromCoord:GetAngleDegrees( FromCoord:GetDirectionVec3( ToTargetCoord ) )
local Distance = CurrentCoord:Get2DDistance( ToTargetCoord )
local Distance = FromCoord:Get2DDistance( ToTargetCoord )
local ToAirbaseCoord = CurrentCoord:Translate( 5000, ToAirbaseAngle )
local ToAirbaseCoord = FromCoord:Translate( 5000, ToAirbaseAngle )
if Distance < 5000 then
self:E( "RTB and near the airbase!" )
self:Home()
return
end
--- Create a route point of type air.
local FromRTBRoutePoint = FromCoord:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToTargetSpeed,
true
)
--- Create a route point of type air.
local ToRTBRoutePoint = ToAirbaseCoord:WaypointAir(
self.PatrolAltType,
@@ -595,21 +611,19 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
true
)
EngageRoute[#EngageRoute+1] = ToRTBRoutePoint
EngageRoute[#EngageRoute+1] = FromRTBRoutePoint
EngageRoute[#EngageRoute+1] = ToRTBRoutePoint
local Tasks = {}
Tasks[#Tasks+1] = AIGroup:TaskFunction( "AI_AIR.RTBRoute", self )
EngageRoute[#EngageRoute].task = AIGroup:TaskCombo( Tasks )
AIGroup:OptionROEHoldFire()
AIGroup:OptionROTEvadeFire()
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
AIGroup:WayPointInitialize( EngageRoute )
local Tasks = {}
Tasks[#Tasks+1] = AIGroup:TaskFunction( "AI_AIR.RTBRoute", self )
EngageRoute[#EngageRoute].task = AIGroup:TaskCombo( Tasks )
--- NOW ROUTE THE GROUP!
AIGroup:Route( EngageRoute, 0.5 )
AIGroup:Route( EngageRoute, self.TaskDelay )
end
@@ -656,7 +670,7 @@ function AI_AIR.Resume( AIGroup, Fsm )
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
if AIGroup:IsAlive() then
Fsm:__RTB( 0.5 )
Fsm:__RTB( Fsm.TaskDelay )
end
end
@@ -676,10 +690,19 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
--- Calculate the target route point.
local CurrentCoord = AIGroup:GetCoordinate()
local FromRefuelCoord = AIGroup:GetCoordinate()
local ToRefuelCoord = Tanker:GetCoordinate()
local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
--- Create a route point of type air.
local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToRefuelSpeed,
true
)
--- Create a route point of type air.
local ToRefuelRoutePoint = ToRefuelCoord:WaypointAir(
self.PatrolAltType,
@@ -691,7 +714,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
self:F( { ToRefuelSpeed = ToRefuelSpeed } )
RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
RefuelRoute[#RefuelRoute+1] = FromRefuelRoutePoint
RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
AIGroup:OptionROEHoldFire()
@@ -702,7 +725,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
Tasks[#Tasks+1] = AIGroup:TaskFunction( self:GetClassName() .. ".Resume", self )
RefuelRoute[#RefuelRoute].task = AIGroup:TaskCombo( Tasks )
AIGroup:Route( RefuelRoute, 0.5 )
AIGroup:Route( RefuelRoute, self.TaskDelay )
else
self:RTB()
end
@@ -725,7 +748,7 @@ function AI_AIR:OnCrash( EventData )
if self.Controllable:IsAlive() and EventData.IniDCSGroupName == self.Controllable:GetName() then
self:E( self.Controllable:GetUnits() )
if #self.Controllable:GetUnits() == 1 then
self:__Crash( 1, EventData )
self:__Crash( self.TaskDelay, EventData )
end
end
end
@@ -735,7 +758,7 @@ end
function AI_AIR:OnEjection( EventData )
if self.Controllable:IsAlive() and EventData.IniDCSGroupName == self.Controllable:GetName() then
self:__Eject( 1, EventData )
self:__Eject( self.TaskDelay, EventData )
end
end
@@ -744,6 +767,6 @@ end
function AI_AIR:OnPilotDead( EventData )
if self.Controllable:IsAlive() and EventData.IniDCSGroupName == self.Controllable:GetName() then
self:__PilotDead( 1, EventData )
self:__PilotDead( self.TaskDelay, EventData )
end
end