Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
Applevangelist
2023-01-29 17:21:16 +01:00
5 changed files with 428 additions and 30 deletions

View File

@@ -58,18 +58,16 @@
-- If the maker should be visible to a specific coalition, you can use the :ToCoalition() function.
--
-- mymarker = MARKER:New( Coordinate , "I am Batumi Airfield" ):ToCoalition( coalition.side.BLUE )
--
-- ### To Blue Coalition
--
-- ### To Red Coalition
--
--
-- This would show the marker only to the Blue coalition.
--
-- ## For a Group
--
-- mymarker = MARKER:New( Coordinate , "Target Location" ):ToGroup( tankGroup )
--
-- # Removing a Marker
--
-- mymarker:Remove(60)
-- This removes the marker after 60 seconds
--
-- # Updating a Marker
--
@@ -175,8 +173,6 @@ function MARKER:New( Coordinate, Text )
-- Inherit everything from FSM class.
local self = BASE:Inherit( self, FSM:New() ) -- #MARKER
local self=BASE:Inherit(self, FSM:New()) -- #MARKER
self.coordinate=UTILS.DeepCopy(Coordinate)
self.text = Text
@@ -307,7 +303,7 @@ end
-- User API Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Marker is readonly. Text cannot be changed and marker cannot be removed.
--- Marker is readonly. Text cannot be changed and marker cannot be removed. The will not update the marker in the game, Call MARKER:Refresh to update state.
-- @param #MARKER self
-- @return #MARKER self
function MARKER:ReadOnly()
@@ -317,7 +313,7 @@ function MARKER:ReadOnly()
return self
end
--- Marker is readonly. Text cannot be changed and marker cannot be removed.
--- Marker is read and write. Text cannot be changed and marker cannot be removed. The will not update the marker in the game, Call MARKER:Refresh to update state.
-- @param #MARKER self
-- @return #MARKER self
function MARKER:ReadWrite()