mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
332dcf9fe5
@ -373,9 +373,58 @@ do -- Zones
|
||||
end
|
||||
end
|
||||
|
||||
-- Drawings as zones
|
||||
if env.mission.drawings and env.mission.drawings.layers then
|
||||
|
||||
-- Loop over layers.
|
||||
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
|
||||
|
||||
-- Loop over objects in layers.
|
||||
for objectID, objectData in pairs(layerData.objects or {}) do
|
||||
|
||||
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
|
||||
if objectData.polygonMode=="free" and objectData.points and #objectData.points>=4 then
|
||||
|
||||
-- Name of the zone.
|
||||
local ZoneName=objectData.name or "Unknown Drawing Zone"
|
||||
|
||||
-- Reference point. All other points need to be translated by this.
|
||||
local vec2={x=objectData.mapX, y=objectData.mapY}
|
||||
|
||||
-- Copy points array.
|
||||
local points=UTILS.DeepCopy(objectData.points)
|
||||
|
||||
-- Translate points.
|
||||
for i,_point in pairs(points) do
|
||||
local point=_point --DCS#Vec2
|
||||
points[i]=UTILS.Vec2Add(point, vec2)
|
||||
end
|
||||
|
||||
-- Remove last point.
|
||||
table.remove(points, #points)
|
||||
|
||||
-- Debug output
|
||||
self:I(string.format("Register ZONE: %s (Polygon drawing with %d verticies)", ZoneName, #points))
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||||
|
||||
-- Create new polygon zone.
|
||||
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
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||||
|
||||
-- Set color.
|
||||
Zone:SetColor({1, 0, 0}, 0.15)
|
||||
|
||||
-- Store in DB.
|
||||
self.ZONENAMES[ZoneName] = ZoneName
|
||||
|
||||
-- Add zone.
|
||||
self:AddZone(ZoneName, Zone)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
end -- zone
|
||||
|
||||
do -- Zone_Goal
|
||||
|
||||
@ -5,6 +5,12 @@
|
||||
-- * Create an easy way to tap into markers added to the F10 map by users.
|
||||
-- * Recognize own tag and list of keywords.
|
||||
-- * Matched keywords are handed down to functions.
|
||||
-- ##Listen for your tag
|
||||
-- myMarker = MARKEROPS_BASE:New("tag", {}, false)
|
||||
-- function myMarker:OnAfterMarkChanged(From, Event, To, Text, Keywords, Coord, idx)
|
||||
--
|
||||
-- end
|
||||
-- Make sure to use the "MarkChanged" event as "MarkAdded" comes in right after the user places a blank marker and your callback will never be called.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
|
||||
@ -32,20 +32,21 @@
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73\)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59\)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12\)) (R12) [**WIP**]
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05\)) (R05) [**WIP**]
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1\)) (LHA-1) [**WIP**]
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6\)) (LHA-6) [**WIP**]
|
||||
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61) [**WIP**]
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02\)) (L02) [**WIP**]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12\)) (R12)
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05\)) (R05)
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1\)) (LHA-1)
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6\)) (LHA-6)
|
||||
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61)
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02\)) (L02)
|
||||
--
|
||||
-- **Supported Aircraft:**
|
||||
--
|
||||
-- * [F/A-18C Hornet Lot 20](https://forums.eagle.ru/forumdisplay.php?f=557) (Player & AI)
|
||||
-- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
|
||||
-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
|
||||
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI) [**WIP**]
|
||||
-- * [T-45C Goshawk](https://www.vnao-cvw-7.com/t-45-goshawk) (VNAO)(Player & AI) [**WIP**]
|
||||
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI)
|
||||
-- * [T-45C Goshawk](https://www.vnao-cvw-7.com/t-45-goshawk) (VNAO mod) (Player & AI)
|
||||
-- * [FE/A-18E/F/G Superhornet](https://forum.dcs.world/topic/316971-cjs-super-hornet-community-mod-v20-official-thread/) (CJS mod) (Player & AI)
|
||||
-- * F/A-18C Hornet (AI)
|
||||
-- * F-14A Tomcat (AI)
|
||||
-- * E-2D Hawkeye (AI)
|
||||
@ -1278,7 +1279,10 @@ AIRBOSS = {
|
||||
-- @field #string S3BTANKER Lockheed S-3B Viking tanker.
|
||||
-- @field #string E2D Grumman E-2D Hawkeye AWACS.
|
||||
-- @field #string C2A Grumman C-2A Greyhound from Military Aircraft Mod.
|
||||
-- @field #string T45C T-45C by VNAO
|
||||
-- @field #string T45C T-45C by VNAO.
|
||||
-- @field #string RHINOE F/A-18E Superhornet (mod).
|
||||
-- @field #string RHINOF F/A-18F Superhornet (mod).
|
||||
-- @field #string GROWLER FEA-18G Superhornet (mod).
|
||||
AIRBOSS.AircraftCarrier={
|
||||
AV8B="AV8BNA",
|
||||
HORNET="FA-18C_hornet",
|
||||
@ -1292,6 +1296,9 @@ AIRBOSS.AircraftCarrier={
|
||||
S3BTANKER="S-3B Tanker",
|
||||
E2D="E-2C",
|
||||
C2A="C2A_Greyhound",
|
||||
RHINOE="FA-18E",
|
||||
RHINOF="FA-18F",
|
||||
GROWLER="EA-18G",
|
||||
}
|
||||
|
||||
--- Carrier types.
|
||||
@ -1302,7 +1309,7 @@ AIRBOSS.AircraftCarrier={
|
||||
-- @field #string STENNIS USS John C. Stennis (CVN-74)
|
||||
-- @field #string TRUMAN USS Harry S. Truman (CVN-75) [Super Carrier Module]
|
||||
-- @field #string FORRESTAL USS Forrestal (CV-59) [Heatblur Carrier Module]
|
||||
-- @field #string VINSON USS Carl Vinson (CVN-70) [Obsolete]
|
||||
-- @field #string VINSON USS Carl Vinson (CVN-70) [Deprecated!]
|
||||
-- @field #string HERMES HMS Hermes (R12) [V/STOL Carrier]
|
||||
-- @field #string INVINCIBLE HMS Invincible (R05) [V/STOL Carrier]
|
||||
-- @field #string TARAWA USS Tarawa (LHA-1) [V/STOL Carrier]
|
||||
@ -5177,7 +5184,10 @@ end
|
||||
function AIRBOSS:_GetAircraftAoA( playerData )
|
||||
|
||||
-- Get AC type.
|
||||
local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET
|
||||
local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
|
||||
local goshawk = playerData.actype == AIRBOSS.AircraftCarrier.T45C
|
||||
local skyhawk = playerData.actype == AIRBOSS.AircraftCarrier.A4EC
|
||||
local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
|
||||
@ -5340,7 +5350,10 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
step = step or playerData.step
|
||||
|
||||
-- Get AC type.
|
||||
local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET
|
||||
local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
|
||||
local skyhawk = playerData.actype == AIRBOSS.AircraftCarrier.A4EC
|
||||
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
|
||||
local harrier = playerData.actype == AIRBOSS.AircraftCarrier.AV8B
|
||||
@ -6251,6 +6264,9 @@ function AIRBOSS:_RefuelAI( flight )
|
||||
actype==AIRBOSS.AircraftCarrier.F14B or
|
||||
actype==AIRBOSS.AircraftCarrier.F14A_AI or
|
||||
actype==AIRBOSS.AircraftCarrier.HORNET or
|
||||
actype==AIRBOSS.AircraftCarrier.RHINOE or
|
||||
actype==AIRBOSS.AircraftCarrier.RHINOF or
|
||||
actype==AIRBOSS.AircraftCarrier.GROWLER or
|
||||
actype==AIRBOSS.AircraftCarrier.FA18C or
|
||||
actype==AIRBOSS.AircraftCarrier.S3B or
|
||||
actype==AIRBOSS.AircraftCarrier.S3BTANKER then
|
||||
@ -6348,7 +6364,11 @@ function AIRBOSS:_LandAI( flight )
|
||||
-- Aircraft speed when flying the pattern.
|
||||
local Speed = UTILS.KnotsToKmph( 200 )
|
||||
|
||||
if flight.actype == AIRBOSS.AircraftCarrier.HORNET or flight.actype == AIRBOSS.AircraftCarrier.FA18C then
|
||||
if flight.actype == AIRBOSS.AircraftCarrier.HORNET
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.FA18C
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.RHINOE
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||
Speed = UTILS.KnotsToKmph( 200 )
|
||||
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
|
||||
Speed = UTILS.KnotsToKmph( 150 )
|
||||
@ -9172,7 +9192,13 @@ function AIRBOSS:_DirtyUp( playerData )
|
||||
self:_PlayerHint( playerData )
|
||||
|
||||
-- Radio call "Say/Fly needles". Delayed by 10/15 seconds.
|
||||
if playerData.actype == AIRBOSS.AircraftCarrier.HORNET or playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
if playerData.actype == AIRBOSS.AircraftCarrier.HORNET
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.F14A
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.F14B
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
|
||||
then
|
||||
local callsay = self:_NewRadioCall( self.MarshalCall.SAYNEEDLES, nil, nil, 5, playerData.onboard )
|
||||
local callfly = self:_NewRadioCall( self.MarshalCall.FLYNEEDLES, nil, nil, 5, playerData.onboard )
|
||||
self:RadioTransmission( self.MarshalRadio, callsay, false, 55, nil, true )
|
||||
@ -10263,7 +10289,10 @@ function AIRBOSS:_Trapped( playerData )
|
||||
|
||||
-- Get current wire (estimate). This now based on the position where the player comes to a standstill which should reflect the trapped wire better.
|
||||
local dcorr = 100
|
||||
if playerData.actype == AIRBOSS.AircraftCarrier.HORNET then
|
||||
if playerData.actype == AIRBOSS.AircraftCarrier.HORNET
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||
dcorr = 100
|
||||
elseif playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B then
|
||||
-- TODO: Check Tomcat.
|
||||
@ -12463,7 +12492,10 @@ function AIRBOSS:_PlayerHint( playerData, delay, soundoff )
|
||||
if playerData.step == AIRBOSS.PatternStep.BULLSEYE then
|
||||
-- Hint follow the needles.
|
||||
if playerData.difficulty == AIRBOSS.Difficulty.EASY then
|
||||
if playerData.actype == AIRBOSS.AircraftCarrier.HORNET then
|
||||
if playerData.actype == AIRBOSS.AircraftCarrier.HORNET
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
|
||||
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||
hint = hint .. string.format( "\nIntercept glideslope and follow the needles." )
|
||||
else
|
||||
hint = hint .. string.format( "\nIntercept glideslope." )
|
||||
@ -13957,6 +13989,10 @@ function AIRBOSS:_GetACNickname( actype )
|
||||
nickname = "Tomcat"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
|
||||
nickname = "Hornet"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.RHINOE or actype == AIRBOSS.AircraftCarrier.RHINOF then
|
||||
nickname = "Rhino"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.GROWLER then
|
||||
nickname = "Growler"
|
||||
elseif actype == AIRBOSS.AircraftCarrier.S3B or actype == AIRBOSS.AircraftCarrier.S3BTANKER then
|
||||
nickname = "Viking"
|
||||
end
|
||||
|
||||
@ -26,11 +26,11 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing)
|
||||
-- ### Author: **Applevangelist** (Moose Version), ***Ciribob*** (original), Thanks to: Shadowze, Cammel (testing), The Chosen One (Persistence)
|
||||
-- @module Ops.CSAR
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
-- Date: November 2022
|
||||
-- Date: January 2023
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@ -197,6 +197,26 @@
|
||||
--
|
||||
-- --Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat
|
||||
-- my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
|
||||
--
|
||||
-- ## 6. Save and load downed pilots - Persistance
|
||||
--
|
||||
-- You can save and later load back downed pilots to make your mission persistent.
|
||||
-- For this to work, you need to de-sanitize **io** and **lfs** in your MissionScripting.lua, which is located in your DCS installtion folder under Scripts.
|
||||
-- There is a risk involved in doing that; if you do not know what that means, this is possibly not for you.
|
||||
--
|
||||
-- Use the following options to manage your saves:
|
||||
--
|
||||
-- mycsar.enableLoadSave = true -- allow auto-saving and loading of files
|
||||
-- mycsar.saveinterval = 600 -- save every 10 minutes
|
||||
-- mycsar.filename = "missionsave.csv" -- example filename
|
||||
-- mycsar.filepath = "C:\\Users\\myname\\Saved Games\\DCS\Missions\\MyMission" -- example path
|
||||
--
|
||||
-- Then use an initial load at the beginning of your mission:
|
||||
--
|
||||
-- mycsar:__Load(10)
|
||||
--
|
||||
-- **Caveat:**
|
||||
-- Dropped troop noMessage and forcedesc parameters aren't saved.
|
||||
--
|
||||
-- @field #CSAR
|
||||
CSAR = {
|
||||
@ -296,6 +316,8 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #CSAR
|
||||
|
||||
BASE:T({Coalition, Prefixes, Alias})
|
||||
|
||||
--set Coalition
|
||||
if Coalition and type(Coalition)=="string" then
|
||||
if Coalition=="blue" then
|
||||
@ -346,6 +368,8 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self:AddTransition("*", "Returning", "*") -- CSAR able to return to base.
|
||||
self:AddTransition("*", "Rescued", "*") -- Pilot at MASH.
|
||||
self:AddTransition("*", "KIA", "*") -- Pilot killed in action.
|
||||
self:AddTransition("*", "Load", "*") -- CSAR load event.
|
||||
self:AddTransition("*", "Save", "*") -- CSAR save event.
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
-- tables, mainly for tracking actions
|
||||
@ -442,6 +466,14 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
||||
self.SRSGender = "male" -- male or female
|
||||
|
||||
local AliaS = string.gsub(self.alias," ","_")
|
||||
self.filename = string.format("CSAR_%s_Persist.csv",AliaS)
|
||||
|
||||
-- load and save downed pilots
|
||||
self.enableLoadSave = false
|
||||
self.filepath = nil
|
||||
self.saveinterval = 600
|
||||
|
||||
------------------------
|
||||
--- Pseudo Functions ---
|
||||
------------------------
|
||||
@ -471,6 +503,24 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
-- @function [parent=#CSAR] __Status
|
||||
-- @param #CSAR self
|
||||
-- @param #number delay Delay in seconds.
|
||||
--
|
||||
-- --- Triggers the FSM event "Load".
|
||||
-- @function [parent=#CSAR] Load
|
||||
-- @param #CSAR self
|
||||
|
||||
--- Triggers the FSM event "Load" after a delay.
|
||||
-- @function [parent=#CSAR] __Load
|
||||
-- @param #CSAR self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- Triggers the FSM event "Save".
|
||||
-- @function [parent=#CSAR] Load
|
||||
-- @param #CSAR self
|
||||
|
||||
--- Triggers the FSM event "Save" after a delay.
|
||||
-- @function [parent=#CSAR] __Save
|
||||
-- @param #CSAR self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- On After "PilotDown" event. Downed Pilot detected.
|
||||
-- @function [parent=#CSAR] OnAfterPilotDown
|
||||
@ -538,6 +588,24 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
-- @param #string To To state.
|
||||
-- @param #string Pilotname Name of the pilot KIA.
|
||||
|
||||
--- FSM Function OnAfterLoad.
|
||||
-- @function [parent=#CSAR] OnAfterLoad
|
||||
-- @param #CSAR self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string path (Optional) Path where the file is located. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
||||
-- @param #string filename (Optional) File name for loading. Default is "CSAR_<alias>_Persist.csv".
|
||||
|
||||
--- FSM Function OnAfterSave.
|
||||
-- @function [parent=#CSAR] OnAfterSave
|
||||
-- @param #CSAR self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string path (Optional) Path where the file is saved. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
||||
-- @param #string filename (Optional) File name for saving. Default is "CSAR_<alias>_Persist.csv".
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -2220,7 +2288,16 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self.msrs:SetLabel("CSAR")
|
||||
self.SRSQueue = MSRSQUEUE:New("CSAR")
|
||||
end
|
||||
|
||||
self:__Status(-10)
|
||||
|
||||
if self.enableLoadSave then
|
||||
local interval = self.saveinterval
|
||||
local filename = self.filename
|
||||
local filepath = self.filepath
|
||||
self:__Save(interval,filepath,filename)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -2453,6 +2530,240 @@ function CSAR:onbeforeLanded(From, Event, To, HeliName, Airbase)
|
||||
self:T({From, Event, To, HeliName, Airbase})
|
||||
return self
|
||||
end
|
||||
|
||||
--- On before "Save" event. Checks if io and lfs are available.
|
||||
-- @param #CSAR self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string path (Optional) Path where the file is saved. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
||||
-- @param #string filename (Optional) File name for saving. Default is "CSAR_<alias>_Persist.csv".
|
||||
function CSAR:onbeforeSave(From, Event, To, path, filename)
|
||||
self:T({From, Event, To, path, filename})
|
||||
if not self.enableLoadSave then
|
||||
return self
|
||||
end
|
||||
-- Thanks to @FunkyFranky
|
||||
-- Check io module is available.
|
||||
if not io then
|
||||
self:E(self.lid.."ERROR: io not desanitized. Can't save current state.")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check default path.
|
||||
if path==nil and not lfs then
|
||||
self:E(self.lid.."WARNING: lfs not desanitized. State will be saved in DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--- On after "Save" event. Player data is saved to file.
|
||||
-- @param #CSAR self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string path Path where the file is saved. If nil, file is saved in the DCS root installtion directory or your "Saved Games" folder if lfs was desanitized.
|
||||
-- @param #string filename (Optional) File name for saving. Default is Default is "CSAR_<alias>_Persist.csv".
|
||||
function CSAR:onafterSave(From, Event, To, path, filename)
|
||||
self:T({From, Event, To, path, filename})
|
||||
-- Thanks to @FunkyFranky
|
||||
if not self.enableLoadSave then
|
||||
return self
|
||||
end
|
||||
--- Function that saves data to file
|
||||
local function _savefile(filename, data)
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(data)
|
||||
f:close()
|
||||
end
|
||||
|
||||
-- Set path or default.
|
||||
if lfs then
|
||||
path=self.filepath or lfs.writedir()
|
||||
end
|
||||
|
||||
-- Set file name.
|
||||
filename=filename or self.filename
|
||||
|
||||
-- Set path.
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
local pilots = self.downedPilots
|
||||
|
||||
--local data = "LoadedData = {\n"
|
||||
local data = "playerName,x,y,z,coalition,country,description,typeName,unitName,freq\n"
|
||||
local n = 0
|
||||
for _,_grp in pairs(pilots) do
|
||||
local DownedPilot = _grp -- Wrapper.Group#GROUP
|
||||
if DownedPilot and DownedPilot.alive then
|
||||
-- get downed pilot data for saving
|
||||
local playerName = DownedPilot.player
|
||||
local group = DownedPilot.group
|
||||
local coalition = group:GetCoalition()
|
||||
local country = group:GetCountry()
|
||||
local description = DownedPilot.desc
|
||||
local typeName = DownedPilot.typename
|
||||
local freq = DownedPilot.frequency
|
||||
local location = group:GetVec3()
|
||||
local unitName = DownedPilot.originalUnit
|
||||
local txt = string.format("%s,%d,%d,%d,%s,%s,%s,%s,%s,%d\n",playerName,location.x,location.y,location.z,coalition,country,description,typeName,unitName,freq)
|
||||
|
||||
self:I(self.lid.."Saving to CSAR File: " .. txt)
|
||||
|
||||
data = data .. txt
|
||||
end
|
||||
end
|
||||
|
||||
_savefile(filename, data)
|
||||
|
||||
-- AutoSave
|
||||
if self.enableLoadSave then
|
||||
local interval = self.saveinterval
|
||||
local filename = self.filename
|
||||
local filepath = self.filepath
|
||||
self:__Save(interval,filepath,filename)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- On before "Load" event. Checks if io and lfs and the file are available.
|
||||
-- @param #CSAR self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string path (Optional) Path where the file is located. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
||||
-- @param #string filename (Optional) File name for loading. Default is "CSAR_<alias>_Persist.csv".
|
||||
function CSAR:onbeforeLoad(From, Event, To, path, filename)
|
||||
self:T({From, Event, To, path, filename})
|
||||
if not self.enableLoadSave then
|
||||
return self
|
||||
end
|
||||
--- Function that check if a file exists.
|
||||
local function _fileexists(name)
|
||||
local f=io.open(name,"r")
|
||||
if f~=nil then
|
||||
io.close(f)
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Set file name and path
|
||||
filename=filename or self.filename
|
||||
path = path or self.filepath
|
||||
|
||||
-- Check io module is available.
|
||||
if not io then
|
||||
self:E(self.lid.."WARNING: io not desanitized. Cannot load file.")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Check default path.
|
||||
if path==nil and not lfs then
|
||||
self:E(self.lid.."WARNING: lfs not desanitized. State will be saved in DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
|
||||
end
|
||||
|
||||
-- Set path or default.
|
||||
if lfs then
|
||||
path=path or lfs.writedir()
|
||||
end
|
||||
|
||||
-- Set path.
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
-- Check if file exists.
|
||||
local exists=_fileexists(filename)
|
||||
|
||||
if exists then
|
||||
return true
|
||||
else
|
||||
self:E(self.lid..string.format("WARNING: State file %s might not exist.", filename))
|
||||
return false
|
||||
--return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- On after "Load" event. Loads dropped units from file.
|
||||
-- @param #CSAR self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #string path (Optional) Path where the file is located. Default is the DCS root installation folder or your "Saved Games\\DCS" folder if the lfs module is desanitized.
|
||||
-- @param #string filename (Optional) File name for loading. Default is "CSAR_<alias>_Persist.csv".
|
||||
function CSAR:onafterLoad(From, Event, To, path, filename)
|
||||
self:T({From, Event, To, path, filename})
|
||||
if not self.enableLoadSave then
|
||||
return self
|
||||
end
|
||||
--- Function that loads data from a file.
|
||||
local function _loadfile(filename)
|
||||
local f=assert(io.open(filename, "rb"))
|
||||
local data=f:read("*all")
|
||||
f:close()
|
||||
return data
|
||||
end
|
||||
|
||||
-- Set file name and path
|
||||
filename=filename or self.filename
|
||||
path = path or self.filepath
|
||||
|
||||
-- Set path or default.
|
||||
if lfs then
|
||||
path=path or lfs.writedir()
|
||||
end
|
||||
|
||||
-- Set path.
|
||||
if path~=nil then
|
||||
filename=path.."\\"..filename
|
||||
end
|
||||
|
||||
-- Info message.
|
||||
local text=string.format("Loading CSAR state from file %s", filename)
|
||||
MESSAGE:New(text,10):ToAllIf(self.Debug)
|
||||
self:I(self.lid..text)
|
||||
|
||||
local file=assert(io.open(filename, "rb"))
|
||||
|
||||
local loadeddata = {}
|
||||
for line in file:lines() do
|
||||
loadeddata[#loadeddata+1] = line
|
||||
end
|
||||
file:close()
|
||||
|
||||
-- remove header
|
||||
table.remove(loadeddata, 1)
|
||||
|
||||
for _id,_entry in pairs (loadeddata) do
|
||||
local dataset = UTILS.Split(_entry,",")
|
||||
-- 1=playerName,2=x,3=y,4=z,5=coalition,6=country,7=description,8=typeName,9=unitName,10=freq\n
|
||||
local playerName = dataset[1]
|
||||
|
||||
local vec3 = {}
|
||||
vec3.x = tonumber(dataset[2])
|
||||
vec3.y = tonumber(dataset[3])
|
||||
vec3.z = tonumber(dataset[4])
|
||||
local point = COORDINATE:NewFromVec3(vec3)
|
||||
|
||||
local coalition = dataset[5]
|
||||
local country = dataset[6]
|
||||
local description = dataset[7]
|
||||
local typeName = dataset[8]
|
||||
local unitName = dataset[9]
|
||||
local freq = dataset[10]
|
||||
|
||||
self:_AddCsar(coalition, country, point, typeName, unitName, playerName, freq, nil, description, nil)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- End Ops.CSAR
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@ -58,18 +58,16 @@
|
||||
-- If the maker should be visible to a specific coalition, you can use the :ToCoalition() function.
|
||||
--
|
||||
-- mymarker = MARKER:New( Coordinate , "I am Batumi Airfield" ):ToCoalition( coalition.side.BLUE )
|
||||
--
|
||||
-- ### To Blue Coalition
|
||||
--
|
||||
-- ### To Red Coalition
|
||||
--
|
||||
--
|
||||
-- This would show the marker only to the Blue coalition.
|
||||
--
|
||||
-- ## For a Group
|
||||
--
|
||||
-- mymarker = MARKER:New( Coordinate , "Target Location" ):ToGroup( tankGroup )
|
||||
--
|
||||
-- # Removing a Marker
|
||||
--
|
||||
-- mymarker:Remove(60)
|
||||
-- This removes the marker after 60 seconds
|
||||
--
|
||||
-- # Updating a Marker
|
||||
--
|
||||
@ -175,8 +173,6 @@ function MARKER:New( Coordinate, Text )
|
||||
-- Inherit everything from FSM class.
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #MARKER
|
||||
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #MARKER
|
||||
|
||||
self.coordinate=UTILS.DeepCopy(Coordinate)
|
||||
|
||||
self.text = Text
|
||||
@ -307,7 +303,7 @@ end
|
||||
-- User API Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Marker is readonly. Text cannot be changed and marker cannot be removed.
|
||||
--- Marker is readonly. Text cannot be changed and marker cannot be removed. The will not update the marker in the game, Call MARKER:Refresh to update state.
|
||||
-- @param #MARKER self
|
||||
-- @return #MARKER self
|
||||
function MARKER:ReadOnly()
|
||||
@ -317,7 +313,7 @@ function MARKER:ReadOnly()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Marker is readonly. Text cannot be changed and marker cannot be removed.
|
||||
--- Marker is read and write. Text cannot be changed and marker cannot be removed. The will not update the marker in the game, Call MARKER:Refresh to update state.
|
||||
-- @param #MARKER self
|
||||
-- @return #MARKER self
|
||||
function MARKER:ReadWrite()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user