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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Some stuff
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@@ -411,7 +411,6 @@ do -- cargo
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local Groups = UTILS.DeepCopy( self.GROUPS ) -- This is a very important statement. CARGO_GROUP:New creates a new _DATABASE.GROUP entry, which will confuse the loop. I searched 4 hours on this to find the bug!
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for CargoGroupName, CargoGroup in pairs( Groups ) do
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self:I( { Cargo = CargoGroupName } )
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if self:IsCargo( CargoGroupName ) then
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local CargoInfo = CargoGroupName:match("#CARGO(.*)")
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local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)")
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@@ -755,46 +754,96 @@ end
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--- Get static group template.
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-- @param #DATABASE self
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-- @param #string StaticName Name of the static
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-- @param #string StaticName Name of the static.
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-- @return #table Static template table.
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function DATABASE:GetStaticGroupTemplate( StaticName )
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local StaticTemplate = self.Templates.Statics[StaticName].GroupTemplate
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return StaticTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
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if self.Templates.Statics[StaticName] then
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local StaticTemplate = self.Templates.Statics[StaticName].GroupTemplate
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return StaticTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
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else
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self:E("ERROR: Static group template does NOT exist for static "..tostring(StaticName))
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return nil
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end
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end
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--- @param #DATABASE self
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--- Get static unit template.
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-- @param #DATABASE self
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-- @param #string StaticName Name of the static.
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-- @return #table Static template table.
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function DATABASE:GetStaticUnitTemplate( StaticName )
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local UnitTemplate = self.Templates.Statics[StaticName].UnitTemplate
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return UnitTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
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if self.Templates.Statics[StaticName] then
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local UnitTemplate = self.Templates.Statics[StaticName].UnitTemplate
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return UnitTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
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else
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self:E("ERROR: Static unit template does NOT exist for static "..tostring(StaticName))
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return nil
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end
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end
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--- Get group name from unit name.
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-- @param #DATABASE self
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-- @param #string UnitName Name of the unit.
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-- @return #string Group name.
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function DATABASE:GetGroupNameFromUnitName( UnitName )
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return self.Templates.Units[UnitName].GroupName
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if self.Templates.Units[UnitName] then
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return self.Templates.Units[UnitName].GroupName
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else
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self:E("ERROR: Unit template does not exist for unit "..tostring(UnitName))
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return nil
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end
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end
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--- Get group template from unit name.
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-- @param #DATABASE self
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-- @param #string UnitName Name of the unit.
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-- @return #table Group template.
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function DATABASE:GetGroupTemplateFromUnitName( UnitName )
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return self.Templates.Units[UnitName].GroupTemplate
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if self.Templates.Units[UnitName] then
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return self.Templates.Units[UnitName].GroupTemplate
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else
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self:E("ERROR: Unit template does not exist for unit "..tostring(UnitName))
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return nil
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end
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end
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--- Get coalition ID from client name.
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-- @param #DATABASE self
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-- @param #string ClientName Name of the Client.
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-- @return #number Coalition ID.
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function DATABASE:GetCoalitionFromClientTemplate( ClientName )
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return self.Templates.ClientsByName[ClientName].CoalitionID
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end
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--- Get category ID from client name.
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-- @param #DATABASE self
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-- @param #string ClientName Name of the Client.
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-- @return #number Category ID.
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function DATABASE:GetCategoryFromClientTemplate( ClientName )
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return self.Templates.ClientsByName[ClientName].CategoryID
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end
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--- Get country ID from client name.
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-- @param #DATABASE self
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-- @param #string ClientName Name of the Client.
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-- @return #number Country ID.
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function DATABASE:GetCountryFromClientTemplate( ClientName )
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return self.Templates.ClientsByName[ClientName].CountryID
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end
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--- Airbase
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--- Get coalition ID from airbase name.
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-- @param #DATABASE self
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-- @param #string AirbaseName Name of the airbase.
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-- @return #number Coalition ID.
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function DATABASE:GetCoalitionFromAirbase( AirbaseName )
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return self.AIRBASES[AirbaseName]:GetCoalition()
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end
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--- Get category from airbase name.
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-- @param #DATABASE self
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-- @param #string AirbaseName Name of the airbase.
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-- @return #number Category.
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function DATABASE:GetCategoryFromAirbase( AirbaseName )
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return self.AIRBASES[AirbaseName]:GetCategory()
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end
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@@ -890,7 +939,7 @@ function DATABASE:_RegisterStatics()
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if DCSStatic:isExist() then
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local DCSStaticName = DCSStatic:getName()
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self:I( { "Register Static:", DCSStaticName } )
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self:I(string.format("Register Static: %s", tostring(DCSStaticName)))
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self:AddStatic( DCSStaticName )
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else
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self:E( { "Static does not exist: ", DCSStatic } )
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@@ -921,7 +970,7 @@ function DATABASE:_RegisterAirbases()
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local airbaseUID=airbase:GetID(true)
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-- Debug output.
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local text=string.format("Register Airbase: %s (ID=%d UID=%d), category=%s, parking=%d [", tostring(DCSAirbaseName), airbaseID, airbaseUID, AIRBASE.CategoryName[airbase.category], airbase.NparkingTotal)
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local text=string.format("Register %s: %s (ID=%d UID=%d), parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseID, airbaseUID, airbase.NparkingTotal)
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for _,terminalType in pairs(AIRBASE.TerminalType) do
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if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
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text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
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@@ -1025,19 +1074,29 @@ end
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA Event
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function DATABASE:_EventOnDeadOrCrash( Event )
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self:F2( { Event } )
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if Event.IniDCSUnit then
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local name=Event.IniDCSUnitName
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if Event.IniObjectCategory == 3 then
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---
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-- STATICS
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---
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if self.STATICS[Event.IniDCSUnitName] then
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self:DeleteStatic( Event.IniDCSUnitName )
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end
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else
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if Event.IniObjectCategory == 1 then
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---
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-- UNITS
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---
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-- Delete unit.
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if self.UNITS[Event.IniDCSUnitName] then
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self:DeleteUnit(Event.IniDCSUnitName)
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@@ -1048,13 +1107,20 @@ function DATABASE:_EventOnDeadOrCrash( Event )
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if client then
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client:RemovePlayers()
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end
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end
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end
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end
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-- Add airbase if it was spawned later in the mission.
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local airbase=self.AIRBASES[Event.IniDCSUnitName] --Wrapper.Airbase#AIRBASE
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if airbase and (airbase:IsHelipad() or airbase:IsShip()) then
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self:DeleteAirbase(Event.IniDCSUnitName)
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end
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end
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-- Account destroys.
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self:AccountDestroys( Event )
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end
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@@ -820,7 +820,7 @@ do -- Event Creation
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-- @param #EVENT self
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-- @param AI.AI_Cargo#AI_CARGO Cargo The Cargo created.
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function EVENT:CreateEventNewCargo( Cargo )
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self:I( { Cargo } )
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self:F( { Cargo } )
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local Event = {
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id = EVENTS.NewCargo,
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@@ -4705,7 +4705,8 @@ do -- SET_AIRBASE
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if _DATABASE then
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-- We use the BaseCaptured event, which is generated by DCS when a base got captured.
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self:HandleEvent( EVENTS.BaseCaptured )
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self:HandleEvent(EVENTS.BaseCaptured)
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self:HandleEvent(EVENTS.Dead)
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-- We initialize the first set.
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for ObjectName, Object in pairs( self.Database ) do
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@@ -4720,10 +4721,9 @@ do -- SET_AIRBASE
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return self
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end
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--- Starts the filtering.
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--- Base capturing event.
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-- @param #SET_AIRBASE self
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-- @param Core.Event#EVENT EventData
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-- @return #SET_AIRBASE self
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function SET_AIRBASE:OnEventBaseCaptured(EventData)
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-- When a base got captured, we reevaluate the set.
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@@ -4739,24 +4739,36 @@ do -- SET_AIRBASE
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end
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--- Dead event.
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-- @param #SET_AIRBASE self
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-- @param Core.Event#EVENT EventData
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function SET_AIRBASE:OnEventDead(EventData)
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local airbaseName, airbase=self:FindInDatabase(EventData)
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if airbase and airbase:IsShip() or airbase:IsHelipad() then
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self:RemoveAirbasesByName(airbaseName)
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end
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end
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--- Handles the Database to check on an event (birth) that the Object was added in the Database.
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-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
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-- @param #SET_AIRBASE self
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-- @param Core.Event#EVENTDATA Event
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-- @return #string The name of the AIRBASE
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-- @return #table The AIRBASE
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-- @param Core.Event#EVENTDATA Event Event data.
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-- @return #string The name of the AIRBASE.
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-- @return Wrapper.Airbase#AIRBASE The AIRBASE object.
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function SET_AIRBASE:AddInDatabase( Event )
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self:F3( { Event } )
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return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
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end
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--- Handles the Database to check on any event that Object exists in the Database.
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-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
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-- @param #SET_AIRBASE self
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-- @param Core.Event#EVENTDATA Event
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-- @return #string The name of the AIRBASE
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-- @return #table The AIRBASE
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-- @param Core.Event#EVENTDATA Event Event data.
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-- @return #string The name of the AIRBASE.
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-- @return Wrapper.Airbase#AIRBASE The AIRBASE object.
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function SET_AIRBASE:FindInDatabase( Event )
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self:F3( { Event } )
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