diff --git a/Moose Development/Moose/Core/Fsm.lua b/Moose Development/Moose/Core/Fsm.lua index cf1dc5d90..624905f95 100644 --- a/Moose Development/Moose/Core/Fsm.lua +++ b/Moose Development/Moose/Core/Fsm.lua @@ -15,7 +15,7 @@ -- * A **State** defines a moment in the process. -- * An **Event** describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time. -- ---  +--  -- -- An FSM transitions in **4 moments** when an Event is being handled. -- Each moment can be catched by handling methods defined by the mission designer, diff --git a/docs/Documentation/Fsm.html b/docs/Documentation/Fsm.html index c2c28e4d1..a699eb8b1 100644 --- a/docs/Documentation/Fsm.html +++ b/docs/Documentation/Fsm.html @@ -89,7 +89,7 @@ It is a fantastic development, this module.


An FSM transitions in 4 moments when an Event is being handled.
Each moment can be catched by handling methods defined by the mission designer,
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index 1116db12a..972a423fb 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -2489,7 +2489,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.