From 335ef0d4716cef661997c35cf796643f4733b67c Mon Sep 17 00:00:00 2001
From: FlightControl
Date: Wed, 4 Jan 2017 10:33:11 +0100
Subject: [PATCH] FSM Documentation
---
Moose Development/Moose/Core/Fsm.lua | 2 +-
docs/Documentation/Fsm.html | 2 +-
docs/Documentation/Spawn.html | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/Moose Development/Moose/Core/Fsm.lua b/Moose Development/Moose/Core/Fsm.lua
index cf1dc5d90..624905f95 100644
--- a/Moose Development/Moose/Core/Fsm.lua
+++ b/Moose Development/Moose/Core/Fsm.lua
@@ -15,7 +15,7 @@
-- * A **State** defines a moment in the process.
-- * An **Event** describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time.
--
--- 
+-- 
--
-- An FSM transitions in **4 moments** when an Event is being handled.
-- Each moment can be catched by handling methods defined by the mission designer,
diff --git a/docs/Documentation/Fsm.html b/docs/Documentation/Fsm.html
index c2c28e4d1..a699eb8b1 100644
--- a/docs/Documentation/Fsm.html
+++ b/docs/Documentation/Fsm.html
@@ -89,7 +89,7 @@ It is a fantastic development, this module.
An Event describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time.
-
+
An FSM transitions in 4 moments when an Event is being handled.
Each moment can be catched by handling methods defined by the mission designer,
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index 1116db12a..972a423fb 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -2489,7 +2489,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.