Pushing some big fixes for DETECTION, SPAWN and AI_A2A_DISPATCHER. Fingers crossed.

This commit is contained in:
FlightControl
2018-09-13 20:48:38 +02:00
parent 44866e6d58
commit 337b7a69b2
3 changed files with 116 additions and 47 deletions

View File

@@ -993,6 +993,7 @@ do -- AI_A2A_DISPATCHER
self:HandleEvent( EVENTS.Crash, self.OnEventCrashOrDead )
self:HandleEvent( EVENTS.Dead, self.OnEventCrashOrDead )
--self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCrashOrDead )
self:HandleEvent( EVENTS.Land )
self:HandleEvent( EVENTS.EngineShutdown )
@@ -2548,8 +2549,12 @@ do -- AI_A2A_DISPATCHER
local SquadronOverhead = Squadron.Overhead or self.DefenderDefault.Overhead
local DefenderSize = Defender:GetInitialSize()
DefenderCount = DefenderCount + DefenderSize / SquadronOverhead
self:F( "Defender Group Name: " .. Defender:GetName() .. ", Size: " .. DefenderSize )
if DefenderSize then
DefenderCount = DefenderCount + DefenderSize / SquadronOverhead
self:F( "Defender Group Name: " .. Defender:GetName() .. ", Size: " .. DefenderSize )
else
DefenderCount = 0
end
end
end
@@ -2991,6 +2996,8 @@ do -- AI_A2A_DISPATCHER
local Report = REPORT:New( "\nTactical Overview" )
local DefenderGroupCount = 0
-- Now that all obsolete tasks are removed, loop through the detected targets.
for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
@@ -3028,16 +3035,19 @@ do -- AI_A2A_DISPATCHER
for Defender, DefenderTask in pairs( self:GetDefenderTasks() ) do
local Defender = Defender -- Wrapper.Group#GROUP
if DefenderTask.Target and DefenderTask.Target.Index == DetectedItem.Index then
local Fuel = Defender:GetFuelMin() * 100
local Damage = Defender:GetLife() / Defender:GetLife0() * 100
Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
Defender:GetName(),
DefenderTask.Type,
DefenderTask.Fsm:GetState(),
Defender:GetSize(),
Fuel,
Damage,
Defender:HasTask() == true and "Executing" or "Idle" ) )
if Defender:IsAlive() then
DefenderGroupCount = DefenderGroupCount + 1
local Fuel = Defender:GetFuelMin() * 100
local Damage = Defender:GetLife() / Defender:GetLife0() * 100
Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
Defender:GetName(),
DefenderTask.Type,
DefenderTask.Fsm:GetState(),
Defender:GetSize(),
Fuel,
Damage,
Defender:HasTask() == true and "Executing" or "Idle" ) )
end
end
end
end
@@ -3050,20 +3060,23 @@ do -- AI_A2A_DISPATCHER
TaskCount = TaskCount + 1
local Defender = Defender -- Wrapper.Group#GROUP
if not DefenderTask.Target then
local DefenderHasTask = Defender:HasTask()
local Fuel = Defender:GetFuelMin() * 100
local Damage = Defender:GetLife() / Defender:GetLife0() * 100
Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
Defender:GetName(),
DefenderTask.Type,
DefenderTask.Fsm:GetState(),
Defender:GetSize(),
Fuel,
Damage,
Defender:HasTask() == true and "Executing" or "Idle" ) )
if Defender:IsAlive() then
local DefenderHasTask = Defender:HasTask()
local Fuel = Defender:GetFuelMin() * 100
local Damage = Defender:GetLife() / Defender:GetLife0() * 100
DefenderGroupCount = DefenderGroupCount + 1
Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
Defender:GetName(),
DefenderTask.Type,
DefenderTask.Fsm:GetState(),
Defender:GetSize(),
Fuel,
Damage,
Defender:HasTask() == true and "Executing" or "Idle" ) )
end
end
end
Report:Add( string.format( "\n - %d Tasks", TaskCount ) )
Report:Add( string.format( "\n - %d Tasks - %d Defender Groups", TaskCount, DefenderGroupCount ) )
self:F( Report:Text( "\n" ) )
trigger.action.outText( Report:Text( "\n" ), 25 )
@@ -3634,6 +3647,7 @@ do
self:HandleEvent( EVENTS.Crash, self.OnEventCrashOrDead )
self:HandleEvent( EVENTS.Dead, self.OnEventCrashOrDead )
--self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCrashOrDead )
self:HandleEvent( EVENTS.Land )
self:HandleEvent( EVENTS.EngineShutdown )