This commit is contained in:
FlightControl
2016-12-16 12:56:36 +01:00
parent 995e21e200
commit 33f42351e4
30 changed files with 538 additions and 601 deletions

View File

@@ -1,14 +1,14 @@
--- This module contains the TASK_PICKUP classes.
--
-- 1) @{#TASK_PICKUP} class, extends @{Tasking.Task#TASK_BASE}
-- 1) @{#TASK_PICKUP} class, extends @{Tasking.Task#TASK}
-- ===================================================
-- The @{#TASK_PICKUP} class defines a pickup task of a @{Set} of @{CARGO} objects defined within the mission.
-- based on the tasking capabilities defined in @{Tasking.Task#TASK_BASE}.
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
-- The TASK_PICKUP is implemented using a @{Statemachine#FSM_TASK}, and has the following statuses:
--
-- * **None**: Start of the process
-- * **Planned**: The SEAD task is planned. Upon Planned, the sub-process @{Process_Fsm.Assign#FSM_ASSIGN_ACCEPT} is started to accept the task.
-- * **Assigned**: The SEAD task is assigned to a @{Wrapper.Group#GROUP}. Upon Assigned, the sub-process @{Process_Fsm.Route#FSM_ROUTE} is started to route the active Units in the Group to the attack zone.
-- * **Planned**: The SEAD task is planned. Upon Planned, the sub-process @{Process_Fsm.Assign#ACT_ASSIGN_ACCEPT} is started to accept the task.
-- * **Assigned**: The SEAD task is assigned to a @{Wrapper.Group#GROUP}. Upon Assigned, the sub-process @{Process_Fsm.Route#ACT_ROUTE} is started to route the active Units in the Group to the attack zone.
-- * **Success**: The SEAD task is successfully completed. Upon Success, the sub-process @{Process_SEAD#PROCESS_SEAD} is started to follow-up successful SEADing of the targets assigned in the task.
-- * **Failed**: The SEAD task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
--
@@ -23,7 +23,7 @@ do -- TASK_PICKUP
--- The TASK_PICKUP class
-- @type TASK_PICKUP
-- @extends Tasking.Task#TASK_BASE
-- @extends Tasking.Task#TASK
TASK_PICKUP = {
ClassName = "TASK_PICKUP",
}
@@ -38,7 +38,7 @@ do -- TASK_PICKUP
-- @param Core.Zone#ZONE_BASE TargetZone
-- @return #TASK_PICKUP self
function TASK_PICKUP:New( Mission, AssignedSetGroup, TaskName, TaskType )
local self = BASE:Inherit( self, TASK_BASE:New( Mission, AssignedSetGroup, TaskName, TaskType, "PICKUP" ) )
local self = BASE:Inherit( self, TASK:New( Mission, AssignedSetGroup, TaskName, TaskType, "PICKUP" ) )
self:F()
_EVENTDISPATCHER:OnPlayerLeaveUnit( self._EventPlayerLeaveUnit, self )
@@ -67,7 +67,7 @@ do -- TASK_PICKUP
function TASK_PICKUP:AssignToUnit( TaskUnit )
self:F( TaskUnit:GetName() )
local ProcessAssign = self:AddProcess( TaskUnit, FSM_ASSIGN_ACCEPT:New( self, TaskUnit, self.TaskBriefing ) )
local ProcessAssign = self:AddProcess( TaskUnit, ACT_ASSIGN_ACCEPT:New( self, TaskUnit, self.TaskBriefing ) )
local ProcessPickup = self:AddProcess( TaskUnit, PROCESS_PICKUP:New( self, self.TaskType, TaskUnit ) )
local Process = self:AddStateMachine( TaskUnit, FSM_TASK:New( self, TaskUnit, {
@@ -98,7 +98,7 @@ do -- TASK_PICKUP
--- StateMachine callback function for a TASK
-- @param #TASK_PICKUP self
-- @param Fsm.Fsm#FSM_TASK Fsm
-- @param Core.Fsm#FSM_TASK Fsm
-- @param #string Event
-- @param #string From
-- @param #string To