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#SPAWN
* clarified docu for SpawnScheduled() * Added parameter to SpawnScheduled() for a delayed spawn
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@ -1146,7 +1146,8 @@ do -- Delay methods
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return self
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return self
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end
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end
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--- Turns the Delay On for the @{Wrapper.Group} when spawning.
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--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{SpawnScheduled}(). In effect then the 1st group will only be spawned
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-- after the number of seconds given in SpawnScheduled as arguments, and not immediately.
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-- @param #SPAWN self
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitDelayOn()
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function SPAWN:InitDelayOn()
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@ -1443,6 +1444,8 @@ end
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-- @param #number SpawnTime The time interval defined in seconds between each new spawn of new groups.
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-- @param #number SpawnTime The time interval defined in seconds between each new spawn of new groups.
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-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
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-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
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-- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval.
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-- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval.
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-- @param #boolen WithDelay Do not spawn the **first** group immediately, but delay the spawn as per the calculation below.
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-- Effectively the same as @{InitDelayOn}().
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-- @return #SPAWN self
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-- @return #SPAWN self
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-- @usage
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-- @usage
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-- -- NATO helicopters engaging in the battle field.
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-- -- NATO helicopters engaging in the battle field.
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@ -1453,12 +1456,15 @@ end
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-- -- High limit: 600 * ( 1 + 0.5 / 2 ) = 750
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-- -- High limit: 600 * ( 1 + 0.5 / 2 ) = 750
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-- -- Between these two values, a random amount of seconds will be chosen for each new spawn of the helicopters.
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-- -- Between these two values, a random amount of seconds will be chosen for each new spawn of the helicopters.
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-- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):SpawnScheduled( 600, 0.5 )
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-- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):SpawnScheduled( 600, 0.5 )
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function SPAWN:SpawnScheduled( SpawnTime, SpawnTimeVariation )
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function SPAWN:SpawnScheduled( SpawnTime, SpawnTimeVariation, WithDelay )
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self:F( { SpawnTime, SpawnTimeVariation } )
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self:F( { SpawnTime, SpawnTimeVariation } )
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local SpawnTime = SpawnTime or 60
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local SpawnTimeVariation = SpawnTimeVariation or 0.5
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if SpawnTime ~= nil and SpawnTimeVariation ~= nil then
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if SpawnTime ~= nil and SpawnTimeVariation ~= nil then
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local InitialDelay = 0
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local InitialDelay = 0
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if self.DelayOnOff == true then
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if WithDelay or self.DelayOnOff == true then
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InitialDelay = math.random( SpawnTime - SpawnTime * SpawnTimeVariation, SpawnTime + SpawnTime * SpawnTimeVariation )
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InitialDelay = math.random( SpawnTime - SpawnTime * SpawnTimeVariation, SpawnTime + SpawnTime * SpawnTimeVariation )
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end
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end
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self.SpawnScheduler = SCHEDULER:New( self, self._Scheduler, {}, InitialDelay, SpawnTime, SpawnTimeVariation )
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self.SpawnScheduler = SCHEDULER:New( self, self._Scheduler, {}, InitialDelay, SpawnTime, SpawnTimeVariation )
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