diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index 43392b308..93a9f8ce6 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -926,9 +926,6 @@ Use the method AIPATROLZONE.M
-
- This table contains the targets detected during patrol.
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html
index e3fae231c..262969991 100644
--- a/docs/Documentation/Cargo.html
+++ b/docs/Documentation/Cargo.html
@@ -2934,7 +2934,6 @@ The range till cargo will board.
string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
+Adds an airbase to the airbase validation list.
Creates the main object which is handling the cleaning of the debris within the given Zone Names.
+Detects if a crash event occurs.
+Detects if the Unit has an SEVENTHIT within the given AirbaseNames.
+Detects if a unit shoots a missile.
+Removes an airbase from the airbase validation list.
+Add the DCSWrapper.Unit#Unit to the CleanUpList for CleanUp.
+At the defined time interval, CleanUp the Groups within the CleanUpList.
+Destroys a group from the simulator, but checks first if it is still existing!
+Destroys a Unit from the simulator, but checks first if it is still existing!
+Detects if the Unit has an SEVENTENGINESHUTDOWN or an SEVENT_HIT within the given AirbaseNames.
string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
+ +Adds an airbase to the airbase validation list.
+ +#string AirbaseName :
Vec2 :
Creates the main object which is handling the cleaning of the debris within the given Zone Names.
+ +#list < :
+string> AirbaseNames Is a table of airbase names where the debris should be cleaned. Also a single string can be passed with one airbase name.
AirbaseNames :
-- Clean these Zones.
+CleanUpAirports = CLEANUP:New( { AIRBASE.Caucasus.Tbilisi, AIRBASE.Caucasus.Kutaisi )
+or
+CleanUpTbilisi = CLEANUP:New( AIRBASE.Caucasus.Tbilisi )
+CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi )
+
+Core.Event#EVENTDATA EventData :
Detects if a crash event occurs.
+ + +Crashed units go into a CleanUpList for removal.
+ +Dcs.DCSTypes#Event event :
Event :
Detects if the Unit has an SEVENTHIT within the given AirbaseNames.
+ + +If this is the case, destroy the unit.
+ +Core.Event#EVENTDATA Event :
Detects if a unit shoots a missile.
+ + +If this occurs within one of the airbases, then the weapon used must be destroyed.
+ +Core.Event#EVENTDATA Event :
Removes an airbase from the airbase validation list.
+ +#string AirbaseName :
Add the DCSWrapper.Unit#Unit to the CleanUpList for CleanUp.
+ + CleanUpUnit :
CleanUpUnitName :
At the defined time interval, CleanUp the Groups within the CleanUpList.
+ +Destroys a group from the simulator, but checks first if it is still existing!
+ +Dcs.DCSWrapper.Group#Group GroupObject :
+The object to be destroyed.
#string CleanUpGroupName :
+The groupname...
TODO check Dcs.DCSTypes#Weapon +- Destroys a missile from the simulator, but checks first if it is still existing! + @param #CLEANUP self + @param Dcs.DCSTypes#Weapon MissileObject
+ + MissileObject :
Destroys a Unit from the simulator, but checks first if it is still existing!
+ +Wrapper.Unit#UNIT CleanUpUnit :
+The object to be destroyed.
Detects if the Unit has an SEVENTENGINESHUTDOWN or an SEVENT_HIT within the given AirbaseNames.
+ + +If this is the case, add the Group to the CLEANUP List.
+ +Core.Event#EVENTDATA Event :
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-Overwrite unit names by default with group name.
-By default, no InitLimit
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.