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https://github.com/FlightControl-Master/MOOSE.git
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Starting to harmonize the new TASK logic with the old DETECTION_DISPATCHER
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@@ -44,114 +44,41 @@ do -- TASK_A2G
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self.TargetSetUnit = TargetSetUnit
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self.TargetZone = TargetZone
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self.FACUnit = FACUnit
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self:SetProcessTemplate( "PROCESS_ASSIGN", PROCESS_ASSIGN_ACCEPT:New( self.TaskBriefing ) )
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self:SetProcessTemplate( "PROCESS_ROUTE", PROCESS_ROUTE_ZONE:New( self.TargetZone ) )
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self:SetProcessTemplate( "PROCESS_ACCOUNT", PROCESS_ACCOUNT_DEADS:New( self.TargetSetUnit, "A2G" ) )
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local ProcessSmoke = self:AddProcess( TaskUnit, PROCESS_SMOKE_TARGETS_ZONE:New( self, TaskUnit, self.TargetSetUnit, self.TargetZone ) )
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local ProcessJTAC = self:AddProcess( TaskUnit, PROCESS_JTAC:New( self, TaskUnit, self.TargetSetUnit, self.FACUnit ) )
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local Fsm = self:GetFsmTemplate()
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_EVENTDISPATCHER:OnPlayerLeaveUnit( self._EventPlayerLeaveUnit, self )
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_EVENTDISPATCHER:OnDead( self._EventDead, self )
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_EVENTDISPATCHER:OnCrash( self._EventDead, self )
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_EVENTDISPATCHER:OnPilotDead( self._EventDead, self )
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Fsm:AddProcess( "Planned", "Accept", PROCESS_ASSIGN_ACCEPT:New( "Attack the Area" ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess( "Assigned", "Route", PROCESS_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddAction ( "Rejected", "Eject", "Planned" )
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Fsm:AddAction ( "Arrived", "Update", "Updated" )
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Fsm:AddProcess( "Updated", "Account", PROCESS_ACCOUNT_DEADS:New( self.TargetSetUnit, "Attack" ), { Accounted = "Success" } )
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Fsm:AddProcess( "Updated", "Smoke", PROCESS_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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--Fsm:AddProcess( "Updated", "JTAC", PROCESS_JTAC:New( self, TaskUnit, self.TargetSetUnit, self.FACUnit ) )
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Fsm:AddAction ( "Accounted", "Success", "Success" )
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Fsm:AddAction ( "Failed", "Fail", "Failed" )
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function Fsm:onenterUpdated( TaskUnit )
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self:E( { self } )
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self:Account()
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self:Smoke()
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end
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--_EVENTDISPATCHER:OnPlayerLeaveUnit( self._EventPlayerLeaveUnit, self )
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--_EVENTDISPATCHER:OnDead( self._EventDead, self )
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--_EVENTDISPATCHER:OnCrash( self._EventDead, self )
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--_EVENTDISPATCHER:OnPilotDead( self._EventDead, self )
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return self
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end
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--- Removes a TASK_A2G.
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-- @param #TASK_A2G self
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-- @return #nil
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function TASK_A2G:CleanUp()
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self:GetParent( self ):CleanUp()
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return nil
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end
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--- Assign the @{Task} to a @{Unit}.
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-- @param #TASK_A2G self
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-- @param Unit#UNIT TaskUnit
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-- @return #TASK_A2G self
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function TASK_A2G:AssignToUnit( TaskUnit )
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self:F( TaskUnit:GetName() )
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local ProcessAssign = self:AssignProcess( TaskUnit, "PROCESS_ASSIGN" )
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local ProcessRoute = self:AssignProcess( TaskUnit, "PROCESS_ROUTE" )
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local ProcessDestroy = self:AssignProcess( TaskUnit, "PROCESS_ACCOUNT" )
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--local ProcessSmoke = self:AddProcess( TaskUnit, PROCESS_SMOKE_TARGETS_ZONE:New( self, TaskUnit, self.TargetSetUnit, self.TargetZone ) )
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--local ProcessJTAC = self:AddProcess( TaskUnit, PROCESS_JTAC:New( self, TaskUnit, self.TargetSetUnit, self.FACUnit ) )
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local Process = self:AddStateMachine( TaskUnit, STATEMACHINE_TASK:New( self, TaskUnit, {
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initial = 'None',
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events = {
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{ name = 'Next', from = 'None', to = 'Planned' },
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{ name = 'Next', from = 'Planned', to = 'Assigned' },
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{ name = 'Reject', from = 'Planned', to = 'Rejected' },
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{ name = 'Next', from = 'Assigned', to = 'Success' },
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{ name = 'Fail', from = 'Assigned', to = 'Failed' },
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{ name = 'Fail', from = 'Arrived', to = 'Failed' }
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},
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callbacks = {
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onNext = self.OnNext,
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onRemove = self.OnRemove,
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},
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subs = {
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Assign = { onstateparent = 'Planned', oneventparent = 'Next', fsm = ProcessAssign.Fsm, event = 'Start', returnevents = { 'Next', 'Reject' } },
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Route = { onstateparent = 'Assigned', oneventparent = 'Next', fsm = ProcessRoute.Fsm, event = 'Start' },
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Destroy = { onstateparent = 'Assigned', oneventparent = 'Next', fsm = ProcessDestroy.Fsm, event = 'Start', returnevents = { 'Next' } },
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Smoke = { onstateparent = 'Assigned', oneventparent = 'Next', fsm = ProcessSmoke.Fsm, event = 'Start', },
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JTAC = { onstateparent = 'Assigned', oneventparent = 'Next', fsm = ProcessJTAC.Fsm, event = 'Start', },
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}
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} ) )
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ProcessRoute:AddScore( "Failed", "failed to destroy a ground unit", -100 )
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ProcessDestroy:AddScore( "Destroy", "destroyed a ground unit", 25 )
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ProcessDestroy:AddScore( "Failed", "failed to destroy a ground unit", -100 )
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Process:Next()
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return self
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end
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--- StateMachine callback function for a TASK
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-- @param #TASK_A2G self
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-- @param StateMachine#STATEMACHINE_TASK Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Event#EVENTDATA Event
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function TASK_A2G:OnNext( Fsm, Event, From, To, Event )
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self:SetState( self, "State", To )
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end
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--- @param #TASK_A2G self
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function TASK_A2G:GetPlannedMenuText()
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return self:GetStateString() .. " - " .. self:GetTaskName() .. " ( " .. self.TargetSetUnit:GetUnitTypesText() .. " )"
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end
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--- @param #TASK_A2G self
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function TASK_A2G:_Schedule()
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self:F2()
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self.TaskScheduler = SCHEDULER:New( self, _Scheduler, {}, 15, 15 )
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return self
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end
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--- @param #TASK_A2G self
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function TASK_A2G._Scheduler()
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self:F2()
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return true
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end
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end
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