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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
OPSZONE and CHIEF
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@@ -31,15 +31,14 @@
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-- @field #table elements Table of target elements/units.
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-- @field #table casualties Table of dead element names.
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-- @field #number prio Priority.
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-- @field #number importance Importance
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-- @field #number importance Importance.
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-- @field #boolean isDestroyed If true, target objects were destroyed.
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-- @extends Core.Fsm#FSM
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--- **It is far more important to be able to hit the target than it is to haggle over who makes a weapon or who pulls a trigger** -- Dwight D. Eisenhower
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--
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-- ===
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--
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-- 
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--
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-- # The TARGET Concept
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--
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-- Define a target of your mission and monitor its status. Events are triggered when the target is damaged or destroyed.
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@@ -130,13 +129,13 @@ _TARGETID=0
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--- TARGET class version.
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-- @field #string version
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TARGET.version="0.5.0"
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TARGET.version="0.5.1"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: A lot.
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-- TODO: Add pseudo functions.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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@@ -189,7 +188,7 @@ function TARGET:New(TargetObject)
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self:AddTransition("*", "Damaged", "*") -- Target was damaged.
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self:AddTransition("*", "Destroyed", "Dead") -- Target was completely destroyed.
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self:AddTransition("*", "Dead", "Dead") -- Target was completely destroyed.
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self:AddTransition("*", "Dead", "Dead") -- Target is dead. Could be destroyed or despawned.
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------------------------
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--- Pseudo Functions ---
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@@ -222,7 +221,6 @@ function TARGET:New(TargetObject)
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-- @param #number delay Delay in seconds.
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-- Start.
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self:__Start(-1)
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@@ -300,7 +298,7 @@ end
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--- Set importance of the target.
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-- @param #TARGET self
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-- @param #number Priority Priority of the target. Default `nil`.
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-- @param #number Importance Importance of the target. Default `nil`.
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-- @return #TARGET self
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function TARGET:SetImportance(Importance)
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self.importance=Importance
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@@ -311,14 +309,24 @@ end
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-- @param #TARGET self
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-- @return #boolean If true, target is alive.
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function TARGET:IsAlive()
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return self:Is("Alive")
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local is=self:Is("Alive")
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return is
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end
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--- Check if TARGET is destroyed.
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-- @param #TARGET self
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-- @return #boolean If true, target is destroyed.
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function TARGET:IsDestroyed()
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return self.isDestroyed
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end
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--- Check if TARGET is dead.
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-- @param #TARGET self
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-- @return #boolean If true, target is dead.
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function TARGET:IsDead()
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return self:Is("Dead")
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local is=self:Is("Dead")
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return is
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -469,6 +477,8 @@ function TARGET:onafterObjectDead(From, Event, To, Target)
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if self.Ndestroyed==self.Ntargets0 then
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self.isDestroyed=true
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self:Destroyed()
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else
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@@ -1041,6 +1051,12 @@ function TARGET:GetCoordinate()
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return nil
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end
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--- Get category.
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-- @param #TARGET self
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-- @return #string Target category. See `TARGET.Category.X`, where `X=AIRCRAFT, GROUND`.
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function TARGET:GetCategory()
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return self.category
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end
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--- Get target category.
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-- @param #TARGET self
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