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Fixes
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@ -240,9 +240,8 @@ function AI_ESCORT_REQUEST:SpawnEscort()
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Report:Add( "Joining Up " .. self.EscortGroupSet:GetUnitTypeNames():Text( ", " ) .. " from " .. LeaderEscort:GetCoordinate():ToString( self.EscortUnit ) )
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LeaderEscort:MessageTypeToGroup( Report:Text(), MESSAGE.Type.Information, self.PlayerUnit )
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if self.SpawnMode == self.__Enum.Mode.Formation then
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self:SetFlightModeFormation( EscortGroup )
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end
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self:FormationTrail()
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self:_InitFlightMenus()
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self:_InitEscortMenus( EscortGroup )
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@ -701,6 +701,13 @@ end
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function AI_FORMATION:onafterFormationLine( FollowGroupSet, From , Event , To, XStart, XSpace, YStart, YSpace, ZStart, ZSpace, Formation ) --R2.1
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self:F( { FollowGroupSet, From , Event ,To, XStart, XSpace, YStart, YSpace, ZStart, ZSpace, Formation } )
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XStart = XStart or self.XStart
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XSpace = XSpace or self.XSpace
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YStart = YStart or self.YStart
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YSpace = YSpace or self.YSpace
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ZStart = ZStart or self.ZStart
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ZSpace = ZSpace or self.ZSpace
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FollowGroupSet:Flush( self )
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local FollowSet = FollowGroupSet:GetSet()
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@ -1093,10 +1100,10 @@ function AI_FORMATION:onenterFollowing( FollowGroupSet ) --R2.1
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-- @param Wrapper.Unit#UNIT ClientUnit
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function( FollowGroup, Formation, ClientUnit, CT1, CV1, CT2, CV2 )
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self:I({Mode=FollowGroup:GetState( FollowGroup, "Mode" )})
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if FollowGroup:GetState( FollowGroup, "Mode" ) == self.__Enum.Mode.Formation then
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self:I({Mode=FollowGroup:GetState( FollowGroup, "Mode" )})
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FollowGroup:OptionROTEvadeFire()
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FollowGroup:OptionROEReturnFire()
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