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@ -187,7 +187,7 @@ end
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function DATABASE:AddUnit( DCSUnitName )
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function DATABASE:AddUnit( DCSUnitName )
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if not self.UNITS[DCSUnitName] then
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if not self.UNITS[DCSUnitName] then
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self:T( { "Add UNIT:", DCSUnitName } )
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self:I( { "Add UNIT:", DCSUnitName } )
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local UnitRegister = UNIT:Register( DCSUnitName )
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local UnitRegister = UNIT:Register( DCSUnitName )
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self.UNITS[DCSUnitName] = UNIT:Register( DCSUnitName )
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self.UNITS[DCSUnitName] = UNIT:Register( DCSUnitName )
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@ -512,7 +512,7 @@ end
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function DATABASE:AddGroup( GroupName )
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function DATABASE:AddGroup( GroupName )
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if not self.GROUPS[GroupName] then
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if not self.GROUPS[GroupName] then
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self:T( { "Add GROUP:", GroupName } )
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self:I( { "Add GROUP:", GroupName } )
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self.GROUPS[GroupName] = GROUP:Register( GroupName )
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self.GROUPS[GroupName] = GROUP:Register( GroupName )
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end
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end
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@ -1246,14 +1246,19 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
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if self:_GetSpawnIndex( SpawnIndex ) then
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if self:_GetSpawnIndex( SpawnIndex ) then
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if self.SpawnGroups[self.SpawnIndex].Visible then
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if self.SpawnGroups[self.SpawnIndex].Visible then
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env.info("FF visible ==> activate")
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self.SpawnGroups[self.SpawnIndex].Group:Activate()
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self.SpawnGroups[self.SpawnIndex].Group:Activate()
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else
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else
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env.info("FF get template")
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local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
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local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
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self:T( SpawnTemplate.name )
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self:T( SpawnTemplate.name )
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if SpawnTemplate then
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if SpawnTemplate then
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env.info("FF found template")
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local PointVec3 = POINT_VEC3:New( SpawnTemplate.route.points[1].x, SpawnTemplate.route.points[1].alt, SpawnTemplate.route.points[1].y )
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local PointVec3 = POINT_VEC3:New( SpawnTemplate.route.points[1].x, SpawnTemplate.route.points[1].alt, SpawnTemplate.route.points[1].y )
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self:T( { "Current point of ", self.SpawnTemplatePrefix, PointVec3 } )
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self:T( { "Current point of ", self.SpawnTemplatePrefix, PointVec3 } )
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@ -1424,6 +1429,14 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
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SpawnGroup:SetAIOnOff( self.AIOnOff )
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SpawnGroup:SetAIOnOff( self.AIOnOff )
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end
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end
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env.info("FF Returning spawn group")
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if SpawnGroup then
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else
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end
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self:T3( SpawnTemplate.name )
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self:T3( SpawnTemplate.name )
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-- If there is a SpawnFunction hook defined, call it.
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-- If there is a SpawnFunction hook defined, call it.
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@ -1435,12 +1448,16 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
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--if self.Repeat then
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--if self.Repeat then
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-- _DATABASE:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
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-- _DATABASE:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
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--end
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--end
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--else
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-- self:E("ERROR: No spawn template.")
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end
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end
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self.SpawnGroups[self.SpawnIndex].Spawned = true
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self.SpawnGroups[self.SpawnIndex].Spawned = true
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return self.SpawnGroups[self.SpawnIndex].Group
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return self.SpawnGroups[self.SpawnIndex].Group
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else
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else
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--self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } )
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self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } )
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end
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end
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return nil
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return nil
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@ -1941,9 +1958,20 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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SpawnTemplate.uncontrolled = self.SpawnUnControlled
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SpawnTemplate.uncontrolled = self.SpawnUnControlled
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env.info("FF spawning group with index "..self.SpawnIndex)
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-- Spawn group.
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-- Spawn group.
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local GroupSpawned = self:SpawnWithIndex( self.SpawnIndex )
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local GroupSpawned = self:SpawnWithIndex( self.SpawnIndex )
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if GroupSpawned then
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env.info("ERROR: spawn group is there!")
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GroupSpawned:SmokeRed()
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local n=#GroupSpawned:GetUnits()
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env.info("FF n="..tostring(n))
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else
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env.info("ERROR: spawn group not there!")
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end
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-- When spawned in the air, we need to generate a Takeoff Event.
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-- When spawned in the air, we need to generate a Takeoff Event.
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if Takeoff == GROUP.Takeoff.Air then
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if Takeoff == GROUP.Takeoff.Air then
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for UnitID, UnitSpawned in pairs( GroupSpawned:GetUnits() ) do
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for UnitID, UnitSpawned in pairs( GroupSpawned:GetUnits() ) do
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