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Documentation fixes. (#1816)
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@@ -138,7 +138,7 @@ do -- COORDINATE
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--
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-- Calculate if the coordinate has Line of Sight (LOS) with the other given coordinate.
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-- Mountains, trees and other objects can be positioned between the two 3D points, preventing visibilty in a straight continuous line.
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-- The method @{#COORDINATE.IsLOS}() returns if the two coodinates have LOS.
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-- The method @{#COORDINATE.IsLOS}() returns if the two coordinates have LOS.
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--
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-- ## 4.7) Check the coordinate position.
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--
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@@ -654,7 +654,7 @@ do -- COORDINATE
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-- @param DCS#Distance Distance The Distance to be added in meters.
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-- @param DCS#Angle Angle The Angle in degrees. Defaults to 0 if not specified (nil).
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-- @param #boolean Keepalt If true, keep altitude of original coordinate. Default is that the new coordinate is created at the translated land height.
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-- @param #boolean Overwrite If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COODINATE.
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-- @param #boolean Overwrite If true, overwrite the original COORDINATE with the translated one. Otherwise, create a new COORDINATE.
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-- @return #COORDINATE The new calculated COORDINATE.
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function COORDINATE:Translate( Distance, Angle, Keepalt, Overwrite )
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@@ -3323,21 +3323,21 @@ do -- POINT_VEC3
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--- Return the x coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @return #number The x coodinate.
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-- @return #number The x coordinate.
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function POINT_VEC3:GetX()
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return self.x
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end
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--- Return the y coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @return #number The y coodinate.
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-- @return #number The y coordinate.
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function POINT_VEC3:GetY()
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return self.y
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end
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--- Return the z coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @return #number The z coodinate.
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-- @return #number The z coordinate.
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function POINT_VEC3:GetZ()
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return self.z
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end
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@@ -3371,7 +3371,7 @@ do -- POINT_VEC3
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--- Add to the x coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #number x The x coordinate value to add to the current x coodinate.
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-- @param #number x The x coordinate value to add to the current x coordinate.
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-- @return #POINT_VEC3
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function POINT_VEC3:AddX( x )
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self.x = self.x + x
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@@ -3380,7 +3380,7 @@ do -- POINT_VEC3
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--- Add to the y coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #number y The y coordinate value to add to the current y coodinate.
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-- @param #number y The y coordinate value to add to the current y coordinate.
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-- @return #POINT_VEC3
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function POINT_VEC3:AddY( y )
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self.y = self.y + y
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@@ -3389,7 +3389,7 @@ do -- POINT_VEC3
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--- Add to the z coordinate of the POINT_VEC3.
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-- @param #POINT_VEC3 self
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-- @param #number z The z coordinate value to add to the current z coodinate.
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-- @param #number z The z coordinate value to add to the current z coordinate.
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-- @return #POINT_VEC3
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function POINT_VEC3:AddZ( z )
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self.z = self.z +z
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@@ -3495,14 +3495,14 @@ do -- POINT_VEC2
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--- Return the x coordinate of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @return #number The x coodinate.
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-- @return #number The x coordinate.
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function POINT_VEC2:GetX()
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return self.x
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end
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--- Return the y coordinate of the POINT_VEC2.
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-- @param #POINT_VEC2 self
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-- @return #number The y coodinate.
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-- @return #number The y coordinate.
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function POINT_VEC2:GetY()
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return self.z
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end
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@@ -3527,7 +3527,7 @@ do -- POINT_VEC2
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--- Return Return the Lat(itude) coordinate of the POINT_VEC2 (ie: (parent)POINT_VEC3.x).
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-- @param #POINT_VEC2 self
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-- @return #number The x coodinate.
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-- @return #number The x coordinate.
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function POINT_VEC2:GetLat()
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return self.x
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end
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@@ -3543,7 +3543,7 @@ do -- POINT_VEC2
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--- Return the Lon(gitude) coordinate of the POINT_VEC2 (ie: (parent)POINT_VEC3.z).
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-- @param #POINT_VEC2 self
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-- @return #number The y coodinate.
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-- @return #number The y coordinate.
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function POINT_VEC2:GetLon()
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return self.z
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end
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