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Updated the SPAWN test mission, to ensure that ALL tests are working correctly.
- Fixed code in the mission to spawn vehicles from the Helicopters (Chinooks), using the new APIs. - Fixed code in the mission to spawn infantry from the army transport vehicles using the new APIs.
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@ -2436,6 +2436,8 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
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end
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end
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return Points
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else
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error( "Template not found for Group : " .. GroupName )
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end
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return nil
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20160618_0000' )
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env.info( 'Moose Generation Timestamp: 20160618_1019' )
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local base = _G
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Include = {}
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@ -6617,6 +6617,8 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
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end
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end
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return Points
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else
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error( "Template not found for Group : " .. GroupName )
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end
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return nil
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20160618_0000' )
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env.info( 'Moose Generation Timestamp: 20160618_1019' )
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local base = _G
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Include = {}
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@ -6617,6 +6617,8 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
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end
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end
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return Points
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else
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error( "Template not found for Group : " .. GroupName )
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end
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return nil
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@ -121,18 +121,23 @@ Spawn_Vehicle_Host = SPAWN:New( "Spawn Vehicle Host" )
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:SpawnScheduled( 10, 0.2 )
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-- Spawn_Vehicle_SpawnToZone allows to spawn 10 vehicle groups.
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-- The vehicles will drive to waypoint 1, where it will spawn infantry that will walk to a certain point.
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-- ---------------------------------------------------------------------------------------------
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-- local InfantryGroup = Spawn_Infantry:SpawnFromUnit( GROUP:Find(...):GetUnit(1), 100, 5 )
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-- local InfantryRoute = InfantryGroup:CopyRoute( 1, 0, true, 1000 )
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-- InfantryGroup:Route( InfantryRoute )
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-- ---------------------------------------------------------------------------------------------
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Spawn_Vehicle_SpawnToZone = SPAWN:New( "Spawn Vehicle SpawnToZone" )
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:Limit( 10, 10 )
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-- Spawn_Helicopter_SpawnToZone will fly to a location, hover, and spawn one vehicle on the ground, the helicopter will land
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-- and the vehicle will drive to a random location within the defined zone.
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-- For this, the following code is activated within the mission on waypoint 3:
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--
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-- ------------------------------------------------------------------------------------------------------
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-- local InfantryDropGroup = Spawn_Vehicle_SpawnToZone:SpawnFromUnit( GROUP:Find( ... ):GetUnit(1) )
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-- local InfantryDropRoute = InfantryDropGroup:CopyRoute( 1, 0 )
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-- InfantryDropGroup:RouteToZone( ZONE:New( "Target Zone" ), true, 80 )
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--
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-- InfantryDropGroup:TaskRouteToZone( ZONE:New( "Target Zone" ), true, 80 )
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-- ------------------------------------------------------------------------------------------------------
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Spawn_Helicopter_SpawnToZone = SPAWN:New( "Spawn Helicopter SpawnToZone" )
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:Limit( 10, 10 )
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:SpawnScheduled( 60, 0.2 )
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