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Ops
Fixes
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@@ -329,6 +329,17 @@ function ASTAR:SetValidNeighbourDistance(MaxDistance)
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return self
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end
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--- Set valid neighbours to be in a certain distance.
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-- @param #ASTAR self
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-- @param #number MaxDistance Max distance between nodes in meters. Default is 2000 m.
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-- @return #ASTAR self
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function ASTAR:SetValidNeighbourRoad(MaxDistance)
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self:SetValidNeighbourFunction(ASTAR.Road, MaxDistance)
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return self
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end
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--- Set the function which calculates the "cost" to go from one to another node.
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-- The first to arguments of this function are always the two nodes under consideration. But you can add optional arguments.
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-- Very often the distance between nodes is a good measure for the cost.
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@@ -368,6 +379,16 @@ function ASTAR:SetCostDist3D()
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return self
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end
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--- Set heuristic cost to go from one node to another to be their 3D distance.
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-- @param #ASTAR self
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-- @return #ASTAR self
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function ASTAR:SetCostRoad()
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self:SetCostFunction(ASTAR)
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Grid functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -510,6 +531,22 @@ function ASTAR.LoS(nodeA, nodeB, corridor)
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return los
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end
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--- Function to check if two nodes have a road connection.
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-- @param #ASTAR.Node nodeA First node.
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-- @param #ASTAR.Node nodeB Other node.
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-- @return #boolean If true, two nodes are connected via a road.
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function ASTAR.Road(nodeA, nodeB)
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local path=land.findPathOnRoads("roads", nodeA.coordinate.x, nodeA.coordinate.z, nodeB.coordinate.x, nodeB.coordinate.z)
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if path then
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return true
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else
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return false
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end
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end
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--- Function to check if distance between two nodes is less than a threshold distance.
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-- @param #ASTAR.Node nodeA First node.
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-- @param #ASTAR.Node nodeB Other node.
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@@ -533,7 +570,8 @@ end
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-- @param #ASTAR.Node nodeB Other node.
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-- @return #number Distance between the two nodes.
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function ASTAR.Dist2D(nodeA, nodeB)
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return nodeA.coordinate:Get2DDistance(nodeB)
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local dist=nodeA.coordinate:Get2DDistance(nodeB)
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return dist
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end
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--- Heuristic cost is given by the 3D distance between the nodes.
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@@ -541,7 +579,8 @@ end
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-- @param #ASTAR.Node nodeB Other node.
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-- @return #number Distance between the two nodes.
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function ASTAR.Dist3D(nodeA, nodeB)
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return nodeA.coordinate:Get3DDistance(nodeB.coordinate)
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local dist=nodeA.coordinate:Get3DDistance(nodeB.coordinate)
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return dist
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end
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--- Heuristic cost is given by the distance between the nodes on road.
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@@ -550,15 +589,26 @@ end
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-- @return #number Distance between the two nodes.
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function ASTAR.DistRoad(nodeA, nodeB)
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local path, dist, gotpath=nodeA.coordinate:GetPathOnRoad(nodeB.coordinate, IncludeEndpoints, Railroad, MarkPath, SmokePath)
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-- Get the path.
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local path=land.findPathOnRoads("roads", nodeA.coordinate.x, nodeA.coordinate.z, nodeB.coordinate.x, nodeB.coordinate.z)
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if gotpath then
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return dist
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else
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return math.huge
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end
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if path then
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local dist=0
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for i=2,#path do
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local b=path[i] --DCS#Vec2
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local a=path[i-1] --DCS#Vec2
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dist=dist+UTILS.VecDist2D(a,b)
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end
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return nodeA.coordinate:Get3DDistance(nodeB.coordinate)
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return dist
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end
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return math.huge
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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