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https://github.com/FlightControl-Master/MOOSE.git
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Fixes for AI_CARGO_AIRPLANE
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@@ -228,16 +228,10 @@ end
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-- @param #number Speed
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function AI_CARGO_AIRPLANE:onafterPickup( Airplane, From, Event, To, Airbase, Speed )
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if self.Airbase then
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Airplane:RespawnAtAirbase( self.Airbase )
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end
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if Airplane and Airplane:IsAlive() then
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self:Route( Airplane, Airbase, Speed )
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self.RoutePickup = true
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self.Airbase = Airbase
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Airplane:RouteRTB( Airbase, Speed)
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end
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end
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@@ -252,16 +246,10 @@ end
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-- @param #number Speed
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function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Airbase, Speed )
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if self.Airbase then
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Airplane:RespawnAtAirbase( self.Airbase )
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end
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if Airplane and Airplane:IsAlive() then
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self:Route( Airplane, Airbase, Speed )
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self.RouteDeploy = true
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self.Airbase = Airbase
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Airplane:RouteRTB( Airbase, Speed )
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end
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end
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@@ -346,3 +334,115 @@ function AI_CARGO_AIRPLANE:onafterUnloaded( Airplane, From, Event, To )
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end
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--- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane
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-- @param Wrapper.Airbase#AIRBASE Airbase
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-- @param #number Speed
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function AI_CARGO_AIRPLANE:Route( Airplane, Airbase, Speed )
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if Airplane and Airplane:IsAlive() then
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local PointVec3 = Airplane:GetPointVec3()
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local Takeoff = SPAWN.Takeoff.Hot
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local Template = Airplane:GetTemplate()
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if Template then
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local Points = {}
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if self.Airbase then
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local FromWaypoint = Template.route.points[1]
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-- These are only for ships.
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FromWaypoint.linkUnit = nil
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FromWaypoint.helipadId = nil
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FromWaypoint.airdromeId = nil
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local AirbaseID = self.Airbase:GetID()
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local AirbaseCategory = self.Airbase:GetDesc().category
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FromWaypoint.airdromeId = AirbaseID
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FromWaypoint.alt = 0
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FromWaypoint.type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
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FromWaypoint.action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
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-- Translate the position of the Group Template to the Vec3.
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for UnitID = 1, #Template.units do
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self:T( 'Before Translation SpawnTemplate.units['..UnitID..'].x = ' .. Template.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. Template.units[UnitID].y )
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-- These cause a lot of confusion.
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local UnitTemplate = Template.units[UnitID]
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UnitTemplate.parking = 15
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UnitTemplate.parking_id = "1"
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UnitTemplate.alt = 0
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local SX = UnitTemplate.x
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local SY = UnitTemplate.y
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local BX = FromWaypoint.x
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local BY = FromWaypoint.y
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local TX = PointVec3.x + ( SX - BX )
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local TY = PointVec3.z + ( SY - BY )
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UnitTemplate.x = TX
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UnitTemplate.y = TY
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self:T( 'After Translation SpawnTemplate.units['..UnitID..'].x = ' .. UnitTemplate.x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. UnitTemplate.y )
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end
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FromWaypoint.x = PointVec3.x
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FromWaypoint.y = PointVec3.z
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Points[#Points+1] = FromWaypoint
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else
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local GroupPoint = Airplane:GetVec2()
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local GroupVelocity = Airplane:GetUnit(1):GetDesc().speedMax
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local FromWaypoint = {}
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FromWaypoint.x = GroupPoint.x
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FromWaypoint.y = GroupPoint.y
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FromWaypoint.type = "Turning Point"
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FromWaypoint.action = "Turning Point"
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FromWaypoint.speed = GroupVelocity
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Points[#Points+1] = FromWaypoint
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end
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local AirbasePointVec2 = Airbase:GetPointVec2()
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local ToWaypoint = AirbasePointVec2:WaypointAir(
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POINT_VEC3.RoutePointAltType.BARO,
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"Land",
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"Landing",
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Speed or Airplane:GetUnit(1):GetDesc().speedMax
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)
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ToWaypoint["airdromeId"] = Airbase:GetID()
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ToWaypoint["speed_locked"] = true,
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self:F( ToWaypoint )
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Points[#Points+1] = ToWaypoint
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Template.x = PointVec3.x
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Template.y = PointVec3.z
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self:T3( Points )
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Template.route.points = Points
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--self:Respawn( Template )
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local GroupSpawned = Airplane:Respawn( Template )
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return GroupSpawned
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end
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end
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end
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