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Fixes for AI_CARGO_AIRPLANE
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@@ -236,19 +236,36 @@ function GROUP:IsAlive()
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end
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--- Destroys the DCS Group and all of its DCS Units.
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-- Note that this destroy method also raises a destroy event at run-time.
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-- So all event listeners will catch the destroy event of this DCS Group.
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-- Note that this destroy method also can raise a destroy event at run-time.
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-- So all event listeners will catch the destroy event of this group for each unit in the group.
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-- To raise these events, provide the `GenerateEvent` parameter.
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-- @param #GROUP self
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-- @param #boolean GenerateEvent
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-- @param #boolean GenerateEvent true if you want to generate a crash or dead event for each unit.
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-- @usage
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-- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.
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-- Helicopter = GROUP:FindByName( "Helicopter" )
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-- Helicopter:Destroy( true )
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-- @usage
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-- -- Ground unit example: destroy the Tanks and generate a S_EVENT_DEAD for each unit in the Tanks group.
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-- Tanks = GROUP:FindByName( "Tanks" )
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-- Tanks:Destroy( true )
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-- @usage
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-- -- Ship unit example: destroy the Ship silently.
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-- Ship = GROUP:FindByName( "Ship" )
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-- Ship:Destroy( true )
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function GROUP:Destroy( GenerateEvent )
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self:F2( self.GroupName )
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local DCSGroup = self:GetDCSObject()
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if DCSGroup then
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if not GenerateEvent then
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if GenerateEvent and GenerateEvent == true then
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for Index, UnitData in pairs( DCSGroup:getUnits() ) do
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self:CreateEventCrash( timer.getTime(), UnitData )
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if self:IsAir() then
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self:CreateEventCrash( timer.getTime(), UnitData )
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else
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self:CreateEventDead( timer.getTime(), UnitData )
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end
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end
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end
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USERFLAG:New( self:GetName() ):Set( 100 )
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@@ -1394,7 +1411,7 @@ do -- Route methods
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-- @param #number Speed (optional) The Speed, if no Speed is given, the maximum Speed of the first unit is selected.
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-- @return #GROUP
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function GROUP:RouteRTB( RTBAirbase, Speed )
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self:F2( { RTBAirbase, Speed } )
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self:F( { RTBAirbase:GetName(), Speed } )
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local DCSGroup = self:GetDCSObject()
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@@ -1435,9 +1452,7 @@ do -- Route methods
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Template.route.points = Points
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self:Respawn( Template )
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self:Route( Points )
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self:Respawn(Template)
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--self:Route( Points )
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else
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self:ClearTasks()
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end
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