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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Hopefully this fixes the cargo lost :-)
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@@ -63,7 +63,7 @@ do -- CARGO_CRATE
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self:HandleEvent( EVENTS.Dead, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Dead, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Crash, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Crash, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCargoDead )
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--self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventCargoDead )
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self:SetEventPriority( 4 )
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self:SetEventPriority( 4 )
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@@ -121,7 +121,7 @@ do -- CARGO_GROUP
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self:HandleEvent( EVENTS.Dead, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Dead, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Crash, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Crash, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCargoDead )
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--self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventCargoDead )
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self:SetEventPriority( 4 )
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self:SetEventPriority( 4 )
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@@ -138,7 +138,7 @@ do -- CARGO_GROUP
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for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
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for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
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local Cargo = CargoData -- Cargo.Cargo#CARGO
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local Cargo = CargoData -- Cargo.Cargo#CARGO
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Cargo:Destroy( false ) -- Destroy the cargo and generate a remove unit event to update the sets.
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Cargo:Destroy() -- Destroy the cargo and generate a remove unit event to update the sets.
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Cargo:SetStartState( "UnLoaded" )
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Cargo:SetStartState( "UnLoaded" )
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end
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end
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@@ -258,6 +258,8 @@ do -- CARGO_GROUP
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--- @param #CARGO_GROUP self
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--- @param #CARGO_GROUP self
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-- @param Core.Event#EVENTDATA EventData
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-- @param Core.Event#EVENTDATA EventData
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function CARGO_GROUP:OnEventCargoDead( EventData )
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function CARGO_GROUP:OnEventCargoDead( EventData )
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self:E(EventData)
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local Destroyed = false
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local Destroyed = false
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@@ -56,7 +56,7 @@ do -- CARGO_SLINGLOAD
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self:HandleEvent( EVENTS.Dead, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Dead, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Crash, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Crash, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCargoDead )
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--self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventCargoDead )
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self:SetEventPriority( 4 )
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self:SetEventPriority( 4 )
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